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Offline TStar

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg328491#msg328491
« Reply #12 on: May 06, 2011, 08:08:05 pm »
The standard rule on awards is 1 per event.  Probably just the Stage 2 winner would get one unless you want to eliminate it and create a system for Stage 1 that shows a winner.

Quote
This event is a Point-based survival tournament and uses two kinds of brackets: Stage one, swiss style; Stage 2, round robin (traditional) style.

Stage one is a point-based survival (Single elimination) tourney between the Invaders and the Defenders.
Stage two is a traditional single elimination tourney within the winning team from stage one.
First you say it's swiss, round robin and then you mention both are single elimination.  Which one is it?

One of question, what is the longest possible timeframe it would take to complete this event?
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Offline TimerClock14Topic starter

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg328594#msg328594
« Reply #13 on: May 06, 2011, 11:04:39 pm »
The standard rule on awards is 1 per event.  Probably just the Stage 2 winner would get one unless you want to eliminate it and create a system for Stage 1 that shows a winner.

Quote
This event is a Point-based survival tournament and uses two kinds of brackets: Stage one, swiss style; Stage 2, round robin (traditional) style.

Stage one is a point-based survival (Single elimination) tourney between the Invaders and the Defenders.
Stage two is a traditional single elimination tourney within the winning team from stage one.
First you say it's swiss, round robin and then you mention both are single elimination.  Which one is it?

One of question, what is the longest possible timeframe it would take to complete this event?
Sorry, I probably should have googled the meanings of each kind of tourney before posting this. ^^;;;;;

The longest possible time?
Oh god....I'd estimate...3, maybe 4 months? But that's just a rough estimation, I'd expect the max to be a bit lower in reality.

The Stage 1 winner was just kind of a "consolation" prize. (pun intended) I'll take it out.
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Offline TStar

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg328726#msg328726
« Reply #14 on: May 07, 2011, 03:26:16 am »
We are trying to focus on making events a little smaller.  Basically we want to be able to complete them in 30-45 days.  Is there a way this could be revised slightly to get it down to that time frame?
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Offline TimerClock14Topic starter

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg328728#msg328728
« Reply #15 on: May 07, 2011, 03:33:07 am »
We are trying to focus on making events a little smaller.  Basically we want to be able to complete them in 30-45 days.  Is there a way this could be revised slightly to get it down to that time frame?
Lower the player count to 20 or 18 and that's a whole month off the entire estimation. I'd say that'd get it to the 30-45 day frame.
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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg328771#msg328771
« Reply #16 on: May 07, 2011, 06:04:10 am »
I was thinking about something similar to what DL suggested.

The way I see it, the main issue with this event is that if you take away the cool alien theme and the cool image, and look at the mechanics only, the event is pretty simple, maybe too simple. The other issue is that I don't think you've taken full  advantage of the alien theme. and really think what kind of things happen in all those lame alien movies.

Things that happen in alien movies:
- humans steal the technology of aliens, and use it against them
- aliens kill a human and take its form
- humans get owned at start, but ultimately find a way to win
etc.

The technology thing DL mentioned is a very good idea. When aliens invade, they naturally have the technological advantage (upped cards), but humans could have something like "human spirit" (certain cards only they can use, example: Hope). So even though humans have disadvantaged in certain areas, they find a way to beat the aliens.

About "abduction". I think it has some theme problems, because why would "abduction" mean that one of the aliens goes to fight for humans? According to rules, it's just a totally random "two players switch places", which doesn't really sound like an abduction to me.

Here are some quick ideas I just had based on the above:
- Each round, Aliens pick one players they try to "abduct". If this player loses 0-3, he or she gets abducted and fights for Aliens for the rest of the event
- If a human wins 3-0 against an Alien, they steal the technology Aliens used in that match. In other words, from now on they get to use the upped cards that the losing Alien used.

I guess what I'm saying is that I personally would like an alien event that used the more of the alien theme, instead of just using a simple theme with an alien invasion name attached to it.

Offline TimerClock14Topic starter

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg328893#msg328893
« Reply #17 on: May 07, 2011, 01:58:13 pm »
I was thinking about something similar to what DL suggested.

The way I see it, the main issue with this event is that if you take away the cool alien theme and the cool image, and look at the mechanics only, the event is pretty simple, maybe too simple. The other issue is that I don't think you've taken full  advantage of the alien theme. and really think what kind of things happen in all those lame alien movies.

Things that happen in alien movies:
- humans steal the technology of aliens, and use it against them
- aliens kill a human and take its form
- humans get owned at start, but ultimately find a way to win
etc.

The technology thing DL mentioned is a very good idea. When aliens invade, they naturally have the technological advantage (upped cards), but humans could have something like "human spirit" (certain cards only they can use, example: Hope). So even though humans have disadvantaged in certain areas, they find a way to beat the aliens.
The way I read what DL was suggesting was that the Invaders could only use one type of deck, and the Defenders one type. Not cards. I see what you mean about the technology part, however. It sounds really fun and I'd like to give it a shot.

What I also gathered from DL's post is that the event is kind of fixed from start to finish. I'm also kind of getting that vibe from you, here, as well. I'm not sure if I'm taking it the wrong way, but from what I learned in preschool, fixed event = bad.

Quote
About "abduction". I think it has some theme problems, because why would "abduction" mean that one of the aliens goes to fight for humans? According to rules, it's just a totally random "two players switch places", which doesn't really sound like an abduction to me.
TBH, I was still thinking about making a lot of changes to the whole abduction theme. What's there right now is just the basic concept. I hadn't been getting any good ideas on modifying it recently, though.

Quote
Here are some quick ideas I just had based on the above:
- Each round, Aliens pick one players they try to "abduct". If this player loses 0-3, he or she gets abducted and fights for Aliens for the rest of the event
- If a human wins 3-0 against an Alien, they steal the technology Aliens used in that match. In other words, from now on they get to use the upped cards that the losing Alien used.
This looks good. I'd like to use this, actually.


In regards to the technology differences, I'd like to start brainstorming now.

Invaders can use upped cards, and any of these cards:
Code: [Select]

Defenders cannot use upped cards* and can use any of these cards:
Code: [Select]

*= after a few rounds of the new "abduction" the defenders that won 3-0 in their matches will allow the rest of their team to be able to use X/3 (rounded up) upgraded cards in their deck, where X is the total number of points that player has scored thus far.
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Astrocyte

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg329204#msg329204
« Reply #18 on: May 07, 2011, 11:45:00 pm »
Defenders cannot use upped cards* and any of these cards:
Do you mean "Defenders cannot use upped cards, and can use any of these cards" ?

Or "Defenders cannot use upped cards and cannot use any of these cards" ?

Offline TimerClock14Topic starter

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg329236#msg329236
« Reply #19 on: May 08, 2011, 12:38:13 am »
Defenders cannot use upped cards* and any of these cards:
Do you mean "Defenders cannot use upped cards, and can use any of these cards" ?

Or "Defenders cannot use upped cards and cannot use any of these cards" ?
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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg330090#msg330090
« Reply #20 on: May 09, 2011, 06:06:55 pm »
Well this is far more awesome than when I first read it. :D Keep up the good work!
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Offline TimerClock14Topic starter

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg330148#msg330148
« Reply #21 on: May 09, 2011, 08:24:25 pm »
Well this is far more awesome than when I first read it. :D Keep up the good work!
Thanks!
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Offline DevilLoss

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg331271#msg331271
« Reply #22 on: May 11, 2011, 05:02:51 am »
if your allowing invaders to use upgraded cards please put in how many there allowed to use. It will make things easier and less hairy when things go on otherwise so far its a good idea just needs a couple more tweaks.
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Offline TimerClock14Topic starter

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Re: Invasion https://elementscommunity.org/forum/index.php?topic=25518.msg331294#msg331294
« Reply #23 on: May 11, 2011, 05:49:06 am »
if your allowing invaders to use upgraded cards please put in how many there allowed to use. It will make things easier and less hairy when things go on otherwise so far its a good idea just needs a couple more tweaks.
Hmm...How about 6 or less?
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