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Offline ddevans96Topic starter

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Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg430422#msg430422
« on: November 25, 2011, 05:51:55 am »
Four Square - Rules
Original idea by: ddevans96   |   Developed by: ddevans96   |   Art by:    |   Organized by:

Players battle three opponents at once, with heavy elemental restrictions, where winning pits you against those doing the same.


1. SIGNING UP
Anyone with a forum account can sign up for this event. First, read the rules very carefully. Then read them again. Once you’ve done that, post on the signup topic with your in-game name and time zone.

The minimum amount of participants for this event is 16. If the event is full, you may sign up as a reserve player, and will get a chance to join the event if players become inactive or retire from the event.


2. MATCHMAKING
Every round, the players remaining will be ordered based on percentage of games (not matches) won in the previous round, with ties favoring groups of players who have played each other the least. In the first round, they will instead be based on time zone.

Players will then be placed into groups of 4. If the amount of players remaining isn’t a multiple of 4, there will be one, two, or three groups of 3 as needed. The groups of 3 will be placed at the bottom of the order, favoring players who have not yet played in a group of 3. This is similar to a bye in other events, but instead of byes, players here instead get less matches and thus a higher chance to survive.

Spoiler for Special Cases:
When all remaining players reach 6 or more match losses in the same round, any with more lost matches than another is eliminated (i.e. if two have 6 and one has 7, the latter is eliminated). The others continue playing best-of-three matches on the final board until one of them has lost less matches than the others.

When there are only two players left, because of the above case or otherwise, they are given one board and placed in adjacent squares, so they share one element. They then play best-of-three matches on that board until one of them has lost 6 matches in the event, and is thus eliminated, leaving the other as the winner.

When there are exactly five players left, there will be one group of 3 and one group of 2, with the latter being lower in the order.

Each group will be placed onto a different board, which will have a thread. The 12 elements will be randomized and placed in 12 lines on the board, forming one square of 8 elements divided into quadrants by the other 4. Players will be placed in separate quadrants, with one left empty in a group of three.

All quadrants have 4 elements surrounding them, with each match having one shared element between the two players, and the other three elements for each being different.


3. DUELING
For deckbuilding, players can only use the 4 elements of their quadrant, in addition to 15 cards per match from other elements or ‘Other’. You may use these 15 cards all in one game, or spread them out over the three games. Each deck may use up to 3 upgrades in the first round, and 3 more in every subsequent round.

Players will have seven days to play one best-of-three match against each of the other three players in their group. If the match doesn’t happen, a 2-0 result will be given to a player if they can be deemed more active, and a 0-2 result to their opponent. Otherwise, the match will be scored as 0-0.

After each match, please save your decks, but you don’t need to post them until you have played all your matches that round, so your opponents can’t see your decks. If you’d like, you can PM them to the organizer immediately after the match instead.

Please either record the matches or take screenshots often, in case a desync error or other incident occurs. Players who get caught cheating will be permanently banned from all Elements community PvP events, so please play fair.


4. ELIMINATION
After every round, win percentages for both games and matches will be collected for every player.

When a player loses 6 matches throughout the event, they are eliminated. All players will last until Round 3, unless they go 0-3 in both of the first two rounds.

The remaining players will be ordered by their win percentage that round, which will be used to determine the next round’s matchups. They will then be sorted into new groups, as detailed above, with new elements in their squares for the next round, and this repeats until the event ends.

Spoiler for Examples:
A player who beats three opponents 2-0 is 6-0, which is a win percentage of 1.000.
A player who beats two opponents 2-0 and is in a group of three is 4-0, also 1.000

A player who beats three opponents 2-1 is 6-3, or .667

A player who beats two opponents 2-0 and loses to one 0-2 is 4-2, also .667, despite losing one match where the previous example lost none.

A player who loses to two opponents 1-2 and beats one 2-0 is 4-4, or .500
A player who wins to two opponents 2-1 and loses to one 0-2 is also 4-4 and thus .500, despite winning one more match than the previous example.


5. WINNING
The final player remaining with less than 6 match losses is the winner. They receive an award icon, a nymph/mark code, and 10? points towards World Championship qualification, as per recent changes to PvP Event policy. The next three players, determined by overall match win percentage and then overall game win percentage, gain X/Y/Z points.

Spoiler for Ancient, subpar concept:
Four Square - Rules
Original idea by: ddevans96   |   Developed by: ddevans96   |   Art by:    |   Organized by:

Players battle three others at once in a square, under limited elemental restrictions, with the top two in each square moving to the next round.


1. SIGNING UP
Anyone with a forum account can sign up for this event. First, read the rules very carefully. Then read them again. Once you’ve done that, sign up by posting on a separate sign up topic. On your sign-up post, you need to include your in-game name.

If you cannot find a sign up topic, or you find one that’s locked, this event is not currently active and you will have to wait for it to restart.

The maximum amount of participants for this event is 32. If the event is full, you may sign up as a reserve player, and will get a chance to join the event if players become inactive or retire from the event.


2. PREPARATION
Every round,  the players remaining will be sorted in groups of four.  Groups will be assigned a starter, which will be randomized in the first round and in further rounds will be based on player’s points.

Each group of four will be placed onto a different board, which will have a thread. The 12 elements will be randomized and placed in 12 lines on the board, forming one square divided into four quadrants. The players will be placed in different quadrants.

All quadrants have four elements surrounding them. The player in a quadrant can only use those four elements, and up to 4 neutral cards. The decks can be any size and can have up to 4 upgraded cards.


3. DUELING
At the beginning of every round, the player assigned to be the starter will have control. He will post on the thread the player he wishes to ’bounce the ball’ to, or duel. They will then have to arrange a match as soon as possible.

If the duel doesn't happen quickly enough, the ball will be given to the receiving player, and no points will be awarded.

If the match does happen, the players will have two duels, following their deckbuilding rules. Players may change their decks and marks during and between matches. The results need to be posted on the thread, but the decks do not.

When the throwing player loses 0-2, he will lose one point for a bad throw, move to the fourth quadrant, and the other players will move up as needed.

When the players tie at 1-1, they will each gain 1 point for a fair throw and catch, and all players will stay where they are.

When the throwing player wins 2-0, he will gain two points for a good throw, the receiving player will move to the fourth quadrant, and the other players will move up as needed.

In all cases the receiving player gains control of the ball, and the process repeats, with the addition that a player in control cannot throw the ball to the player who gave him control.

Please either record the matches or take screenshots often, in case something weird, such as a desynch error, occurs. Players who get caught cheating will be permanently banned from all Elements community PvP events, so please play fair.


4. AFTER ROUNDS
All rounds will last a certain amount of days. After the round is over, points will be tallied up. Players that finish in the fourth quadrant will be given 1 extra point, finishing in the third quadrant gives 2 extra points, and so on.

The top two in each group will be sorted in the next round’s groups, while the other two are eliminated. If there is a tie for second, players will be judged on their head to head performance.

The players will then be sorted into new groups with new elements in their squares for the next round, and this repeats, until the final group of four is finished. The two players with the highest score in the final group will then throw the ball only at each other until one player wins 2-0.

The final winner will receive a fancy award icon, and hopefully mad props.
« Last Edit: July 14, 2015, 09:21:11 am by ddevans96 »
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Offline ddevans96Topic starter

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Re: Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg430423#msg430423
« Reply #1 on: November 25, 2011, 05:52:10 am »
Reserved
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Offline Onizuka

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Re: Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg430431#msg430431
« Reply #2 on: November 25, 2011, 06:11:53 am »
[01:10:22] Onizuka: Where are all the pretty pictures.
You're just as selfish as I am. You're just not as good at it yet.

Offline MyNameIsJoey

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Re: Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg438173#msg438173
« Reply #3 on: December 13, 2011, 01:10:14 pm »
Interesting, ill come with questions when i have some time.

EDIT: each quadrant have 4 elements? 4x4 = 16. shouldnt it be 3 elements per quadrant?

round 1 - 32 players. round 2 - 16 players, round 3 - 8 players . round 4 - 4 players. Finals. that makes 5 rounds. Considering events should last around 30 days, that could make 6 days for a round?
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Re: Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg438499#msg438499
« Reply #4 on: December 14, 2011, 03:52:36 am »
Events ideally should last no more than 30 days, but they can be shorter.  We just want them to be long enough to be an actual event and not something that ends in a week.
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Offline ddevans96Topic starter

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Re: Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg438506#msg438506
« Reply #5 on: December 14, 2011, 03:56:16 am »
Events ideally should last no more than 30 days, but they can be shorter.  We just want them to be long enough to be an actual event and not something that ends in a week.
32 players = 4 non-finale rounds.

Each round can be any number of days, but ideally they would be a week.

The finale then takes as long as it needs, but likely not longer than a week.

This totals up to around a month.

EDIT: Changed wording.

EDIT: each quadrant have 4 elements? 4x4 = 16. shouldnt it be 3 elements per quadrant?
Each quadrant has two sides that overlaps with the quadrants next to them.


Here's a very crappy diagram I put together:



You can see that Elements 4, 6, 7, and 9 are all part of 2 different quadrants, and each quadrant has exactly one player.

Obviously the final product will look much better, but hopefully it gives a better idea.
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Re: Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg438553#msg438553
« Reply #6 on: December 14, 2011, 06:28:02 am »
Yay picture.
You're just as selfish as I am. You're just not as good at it yet.

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Re: Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg438560#msg438560
« Reply #7 on: December 14, 2011, 07:23:29 am »
Some more images. If you edit the title, it might come in handy.
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Offline ddevans96Topic starter

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Re: Four Square https://elementscommunity.org/forum/index.php?topic=34105.msg1196786#msg1196786
« Reply #8 on: July 14, 2015, 09:22:28 am »
I've heavily updated this. The core mechanic is still present, but everything else is revised.
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