Elemental Empires
A map is created with 17 regions, each roughly the same in size. Each element has a Region. A center Region is 'Other', the other 4 regions are 'Borderlands'
Each player is in an Element. 1 Player is Other. Borderlands are occupied by players from a region that has been defeated.
1 Player is a Chieftain, the others are soldiers. If there are 7 or more players in each team, the team gets a guard. 10 r more they get two guards.
The Other Player can use any card. Players in an element can use cards from their element only, until they take another Region, and can use cards from that element. Borderlands can use any cards from a territory that is no longer in play.
Each turn, a faction may attack another region. Soldiers fight soldiers. If a soldier is defeated, the winner may attack the chief, or guards. if guards are used, they must be defeated to attack the chief. If the chief is defeated, the region is lost. Anyone left alive moves to a borderland. If a player is defeated, they are dead.
Other player cannot be killed. His territory can be occupied. If he is controlled by a borderland, or himself, at the end of the game he wins. Other player can chose to fight the Chief anytime, but only to regain his territory. Other may use an card he is controlled by, or in a borderlands he is controlled by. He may also use any free card (Animate Weapon and Sundial, Nova, Damsel, Gemfinder, Photon, Spark) Other player must control his territory for 2 turns to win. He may not win in the turn he uses his ability to Rebel. Only by defending the next turn and winning.
Only Elemental regions can use upped cards, and only from their element.
Borderlands cannot use upped Cards.
If an Elemental Region controls all Regions except borderlands, they win the game. If borderlands control all regions, they win.