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Dungeons and Dragons: Age of the Elementals https://elementscommunity.org/forum/index.php?topic=37770.msg474491#msg474491
« on: March 26, 2012, 12:02:14 pm »
Dungeons & Dragons: Age of the Elementals - Rules
Original idea by: Malebolgia   |   Developed by: Malebolgia   |   Art by: ??   |   Organized by: ??


Several teams of five players each do quests and fight in an arena in the universe of Dungeons and Dragons!


1. HOW TO SIGN UP?
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

Maximum amount of participants for this event is any number, but number must be able to make groups of five.  Teams can be created by players themselves, or players can sign up individually.  Organized teams do not need to have five players, but will be filled with small teams or individuals.


2. GETTING READY

At the beginning of the event, each player will be given an equal amount of Electrum; and using the prices found in-game, will buy a vault of cards, which will be PM'd to the organizer.  Also in each PM a player should include his Alignment and Class.

Alignment

Alignment is your association to the non-fundamental elements.  At the start, you are given points for you alignment that places you on each axis.  For each axis, 5 points in any direction gives you the status of that direction, max 15 points; and under 5 points gives you neutral for that axis.  Quests often have an effect on these points. 

AlignmentNameElement BonusElement RestrictionStarting Points
Lawful GoodPaladin or Saint+4 Gravity/Time/Light/Life-2 Entropy/Aether/Darkness/Death10 Lawful/Good
Neutral GoodBenefactor+4 Light/Life, +2 Gravity/Time/Entropy/Aether-2 Darkness Death10 Good
Chaotic GoodBeatific, Rebel, or Cynic+4 Entropy/Aether/Light/Life-2 Gravity/Time/Darkness/Death10 Chaotic/Good
Lawful NeutralJudge or Disciplined+4 Gravity/Time, +2 Light/Life/Darkness/Death-2 Entropy/Aether10 Lawful
NeutralUndecided or Nature+2 Non-fundamental ElementsNoneNone
Chaotic NeutralAnarchist or Free Spirit+4 Entropy/Aether, +2 Light/Life/Darkness/Death-2 Gravity/Time10 Chaotic
Lawful EvilDominator or Diabolic+4 Gravity/Time/Darkness/Death-2 Entropy/Aether/Light/Life10 Lawful/Evil
Neutral EvilMalefactor+4 Darkness/Death, +2 Gravity/Time/Entropy/Aether-2 Light/Life10 Evil
Chaotic EvilDestroyer or Demonic+4 Entropy/Aether/Darkness/Death-2 Gravity/Time/Light/Life10 Chaotic/Evil


Classes

Classes are how you associate yourself with the fundamental elements.  They cannot be changed.  Quests rarely regard these as a requirement.

ClassElement BonusCard Ability BonusCreature BonusWeapon BonusElement RestrictionCreature Restriction
Fighter+4 Earth+2 Defensive+2 Ground+2 Close-Quarters-2 Air-1 Airborne
Ranger+4 Air+2 Offensive+2 Airborne+4 Ranged-2 Earth-1 Ground
Wizard+4 Water+2 Buff+2 Passive+3 Staff-type-2 Fire-1 Active
Berserker+4 Fire+2 Destructive+2 Active+3 Dagger-type-2 Water-2 Passive
Rogue+3 Earth/Air+1 Defensive/Offensive+1 Any+1 Close-Quarters, +2 Ranged-4 Water/FireNone
Cleric+3 Earth/Water+1 Defensive/Buff+1 Ground/Passive+1 Close-Quarters, +2 Staff-type-4 Air/Fire-1 Airborne/Active
Firefist+3 Earth/Fire+1 Defensive/Destructive+1 Ground/Active+1 Close-Quarters, +2 Dagger-type-4 Air/Water-1 Airborne/Passive
Swordspell+3 Air/Water+1 Offensive/Buff+1 Airborne/Passive+2 Ranged/Staff-type-4 Earth/Fire-1 Ground/Active
Bard+3 Air/Fire+1 Offensive/Destructive+1 Airborne/Active+2 Ranged/Dagger-type-4 Earth/Water-1 Ground/Passive
Sorceror+3 Water/Fire+1 Buff/Destructive+1 Passive/Active+2 Staff-type/Dagger-type-4 Earth/AirNone



3. QUESTS

Quests are tasks that if completed can improve a player's ability in the weekly arena part of the event.  Some are for an individual, and some are for each team.  Quests for individuals can be helped by the team, but only the individual gets the reward regardless.

The First of Many:  Finalizing the Teams
After the event starts, and all players are in teams (or are in the substitute list), come up with a D&D themed name for your team based on the many aspects of its players.  A poll will be posted 4 days after the event starts, and names will be put to a popularity contest.  Awards will be given based on placing.  Reward is added to team balance, which is only used to buy items that can be used by the whole team.


Common Quests
These start after the first tournament, and are always available after that.  Only one per individual per week.

TypeDetailsAlignment shifts
GamblingBet on two teams, and how the will place relative to each other in the next tournament.  If you bet on your own team, it must be that you will place better than another, to avoid abusive purposes.  +2 Chaotic/Evil -2 Lawful/Good
Bending the RulesAppeal to the host, and he may have something in store for you...+2 Lawful/Evil or -2 Chaotic/Good
AmendingSuggest a ruleset for the next tournament.  4 days after each tournament, a poll including all recent suggestions will be polled, and players will get rewards based on the % and number of suggestions.+2 Lawful/Good or -2 Chaotic/Evil
DemandingDemand bonuses available to the players the next tournament via PM.  4 days after each tournament, a poll including all recent demands will be polled, and players will get rewards based on the % and number of demands.+2 Chaotic/Good or -2 Lawful/Evil

*try to generalize demands and suggestions, so avoid ones that favor a specific element or a few elements.  Also, try to keep originality.

The Merchant
Here players and teams can buy cards for use in the tournaments, and relics to boost deck ratings for upgrades and ability to use restricted cards.  Team-bought items are available or affect the entire team. Card prices are those found within the game itself.  A table for prices of rares will be posted eventually, and Nymphs will be cheaper than the in game price.  Relics will vary by round, and there is a limited supply per round!

Role-playing
To spice things up, posting in the round topic will be able to affect your alignment by 1 point of each axis.  Please try not to overdo the Evil/Chaotic role-playing.

PvP Quests
These will occasionally happen along side the common quests.  These are individual.

Fighting an Outsider.
Taking this quest, you will fight an opponent that matches the opposite alignment as you.  The host will play the outsider.



4. BRACKETS AND DUELS

This event is two weekly single elimination tournaments, in which teams will be placed on a bracket randomly.  One day out of the week (not Saturday, for the usual weekly tournaments), there will be two tournaments.  As many from each team should try and participate.  The first tournament will have no bonuses or special rules, but the 3rd and 4th quests will contribute to changing up the subsequent tournaments.

Decks should be prepared for each tournament.  The chosen player for each match-up may use more than one deck, but keep track of them.  Duels are best of three.

Any player may use any card, any deck size, and any mark.  (Shards until perceived as balanced are banned.)  However, decks are given a point value based on the player's alignments and class, and point value must be non-negative for deck to be legal.

Upgrades: While the non-negative value of the deck rating is necessary, excessive numbers are payed for handsomely.  For every 12 points, you can upgrade any card (including those that give negative points) in your deck.

Ex: A player uses a DBH, with 20 Gravity cards, and 10 Entropy cards.  Based on the Law-Chaos axis, a player whose alignment is part Lawful would get 4(20)-2(10)=60 points, or 5 upgrades; a player whose alignment that is Neutral would get 30(2)=60 points, or 5 upgrades; and a player whose alignment is part Chaotic would get 4(10)-2(20)=0 points, or 0 upgrades.

It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.


5. AFTER DUELS
Loser should post a new topic in the "Battle Results" section, along with short description of how the match went. Both the winner and the loser are required to post pictures of both their decks.  Winners can wait until after the tournament to reply with their decks to any matches they were involved in.


6. WINNER
The team that wins 3 tournaments is declared the winning team of the event.


7. REWARDS
The winner of the event will receive the following forum award icon:
« Last Edit: April 16, 2012, 01:57:53 am by Malebolgia »
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The New Card Theory Thread

Offline glennfoo

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Re: Dungeons and Dragons: Age of the Elementals [incomplete] https://elementscommunity.org/forum/index.php?topic=37770.msg474494#msg474494
« Reply #1 on: March 26, 2012, 12:19:25 pm »
the idea is interesting. it is a popular game after all. i post something here so that i can get updated. looking forward when the idea is finished
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Re: Dungeons and Dragons: Age of the Elementals [incomplete] https://elementscommunity.org/forum/index.php?topic=37770.msg474500#msg474500
« Reply #2 on: March 26, 2012, 01:29:18 pm »
The title is very catchy, and I understand it is still under construction, but personally I would expect some 'role-playing' experience from an event named like this, other than a fight in an arena. Yet, I'm really curious about the outcome.

Also, D&D has its own ruleset and lore about elementals, mayhaps it would bring some nice flavour to the event if you could implement some of those.
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Offline Naesala

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Re: Dungeons and Dragons: Age of the Elementals [incomplete] https://elementscommunity.org/forum/index.php?topic=37770.msg474562#msg474562
« Reply #3 on: March 26, 2012, 06:53:28 pm »
The title is very catchy, and I understand it is still under construction, but personally I would expect some 'role-playing' experience from an event named like this, other than a fight in an arena. Yet, I'm really curious about the outcome.

Also, D&D has its own ruleset and lore about elementals, mayhaps it would bring some nice flavour to the event if you could implement some if those.
Agreed. Also, I love the idea, Im an avid DnD player. Will classes affect decks, or have an out of battle effect?
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Offline Captain ScibraTopic starter

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Re: Dungeons and Dragons: Age of the Elementals [incomplete] https://elementscommunity.org/forum/index.php?topic=37770.msg474736#msg474736
« Reply #4 on: March 27, 2012, 12:35:25 pm »
The title is very catchy, and I understand it is still under construction, but personally I would expect some 'role-playing' experience from an event named like this, other than a fight in an arena. Yet, I'm really curious about the outcome.

Also, D&D has its own ruleset and lore about elementals, mayhaps it would bring some nice flavour to the event if you could implement some of those.
That sounds like an excellent idea.  Perhaps the tournament will be more of an occasional event (possibly faster-paced, like a weekly) and there will be quests or the like.  This opens the possibility of implementing the Electrum system into the event, where quests will grant more for later.  Electrum, obviously, will be used for cards.  Since the tournament will probably be smaller and faster, I will work out a system for the win condition of the event based on them (likely getting so many championships).

For the lore, I will have to look into that (I am not too avid of a D&D player, but I have played enough to get the gist about classes and alignments).
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The New Card Theory Thread

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Re: Dungeons and Dragons: Age of the Elementals [incomplete] https://elementscommunity.org/forum/index.php?topic=37770.msg474744#msg474744
« Reply #5 on: March 27, 2012, 01:08:58 pm »
Posting to keep track.

Will the bonus for class stacks? For example, almost all Air creatures are airborne, will they give +4 or +6?
Also i'm still confused on class and hybrid class. What do they do? (i do know that both alignment and class value have to be positive, though)
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Offline Captain ScibraTopic starter

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Re: Dungeons and Dragons: Age of the Elementals [incomplete] https://elementscommunity.org/forum/index.php?topic=37770.msg475061#msg475061
« Reply #6 on: March 28, 2012, 11:35:14 am »
Posting to keep track.

Will the bonus for class stacks? For example, almost all Air creatures are airborne, will they give +4 or +6?
Also i'm still confused on class and hybrid class. What do they do? (i do know that both alignment and class value have to be positive, though)
Bonuses do stack, so Wyrm would get a +6 for an Air elemental.

Standard lasses are bonuses that are confined to a single fundamental element, and mechanics that match the general theme of that element.  Hybrid classes are combinations of two of the standard classes, but have diluted bonuses of the two.  In D&D elementals are of the 4 fundamental elements, so classes reflect that.
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The New Card Theory Thread

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Re: Dungeons and Dragons: Age of the Elementals [incomplete] https://elementscommunity.org/forum/index.php?topic=37770.msg475065#msg475065
« Reply #7 on: March 28, 2012, 01:00:20 pm »
Your classes are far from standard DnD classes. Just saying.
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Offline Captain ScibraTopic starter

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Re: Dungeons and Dragons: Age of the Elementals https://elementscommunity.org/forum/index.php?topic=37770.msg475220#msg475220
« Reply #8 on: March 29, 2012, 12:50:43 am »
Your classes are far from standard DnD classes. Just saying.
That was my bad, I had originally intend to use actual standard classes before looking into D&D lore of Elementals.

P.S. Event Rules are pretty much done, except for some balance with the classes, which are also organized into a table for better readability.  EDIT: still need art, but that can wait.
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Re: Dungeons and Dragons: Age of the Elementals https://elementscommunity.org/forum/index.php?topic=37770.msg475223#msg475223
« Reply #9 on: March 29, 2012, 01:15:05 am »
I would love to try this. It looks awesome!
Posting to keep track.
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Re: Dungeons and Dragons: Age of the Elementals https://elementscommunity.org/forum/index.php?topic=37770.msg475226#msg475226
« Reply #10 on: March 29, 2012, 01:29:23 am »
You can keep it as you have now if you like, or heres some standard classes that could work in place:
earth Fighter
fire Berzerker
water Wizard
air Ranger
earth fire Paladin
earth water Spellsword
earth air Rogue
fire water Sorcerer
fire air Bard
water air Cleric
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Offline Captain ScibraTopic starter

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Re: Dungeons and Dragons: Age of the Elementals https://elementscommunity.org/forum/index.php?topic=37770.msg475397#msg475397
« Reply #11 on: March 29, 2012, 11:34:05 am »
You can keep it as you have now if you like, or heres some standard classes that could work in place:
earth Fighter
fire Berzerker
water Wizard
air Ranger
earth fire Paladin
earth water Spellsword
earth air Rogue
fire water Sorcerer
fire air Bard
water air Cleric
Thanks.
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The New Card Theory Thread

 

anything
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