I notice 1 weapon in the deck and 1 animate weapon. I understand dexterity and animating stolen weapons but I still think the deck would have been better without the animate weapon. The 3 shards of void probably won't do much good with there just being three. In my opinion, with shards of void it's all or nothing. Reverse times and more steals (perhaps some more time towers but I haven't fight tested the deck so I can't balance it with any certainty) are good cards for filling up the empty space that would be created by removing the shards of void and the animate weapon. I wouldn't put one devourer in a deck but I'm no expert in using devourers.
Alternatively you could use 6 shards of void and take out some other cards.
Eternity and AW were there to kinda prevent the deck out. So was the devourer. Shards of void, while don't do much on their own in the deck, still help a bit. Nothing wrong with having some SoVs in deck ¯\_(ツ)_/¯
And, tbh, I feel like the decks in this thread don't have that high of a priority to begin with. Sure, they're bad, but I didn't even say they were gonna be great.
[The decks] probably aren't gonna be as amazing though.
The main priority (for me, at least) aren't decks themselves, but the drawings of decks. So, decks can be a little sloppy from time to time, which you'll see in the next deck.
That said, thanks for providing constructive criticism c: