heres my take on pillar denial with my deckif someone puts a 1x mark, early sniping a low pillar count may slow the opponent deck a lot
if someone puts a 2x mark, early sniping may slow a gravity, water, or earth based deck enough to gain an advantage (also timebows w/

pillars). creatures with activated abilities may be slowed/unable to activate. tough decision, but worth considering.

bows usually not worth sniping pillars unless under very special circumstances
if someone puts a 3x mark, pillar sniping is least likely to happen. opponent may have stalling methods to compensate for the reduced hp, and PC may need to be kept to deal with them. often the secondary element is heavily stacked with cheap (and thus very hard to prevent) utility...like Divine Glory for example, or a poison/water that only needs 1

to play the Physalias.my deck cant afford to blindly assume

has no shields. i cannot snipe the spectres as soon as i see the Nymphs, nymphs take priority. meanwhile destroyers and phoenixes getting bolted left and right.
my suggestion is to drop one explosion and one tower and add 2 SoGs, possibly 3 if you can squeeze it in. threat of dim shield will keep them alive far longer than you expect and you WILL need healing.