Next card was light nymph. To use their skill, you need a lot of creatures without any skill. After testing a bit with skeletons and other stuff, I decided to go for Deja Vu - two plain creatures for each card on your hand for 2
seems a good trade. To use the light quantum, hope shield and several other defensive cards are added. The final result:
| Level | 60 | Health Points | 138/170 | Max Upgraded | 30 | Oracle Upgraded | 4 | Mark Multiplier | 2X | Card(s) per Turn | 2X | Deck Size | 2X |
| Win:Loss | 7:6 | Electrum Earned | 96 | Rank | 520 | Rating | -176 | Age (days) | 5 | Thumbs Up? | 1 | Thumbs Down? | 6 |
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7kc 7kc 7kc 7kc 5ls 5lk 5lk 5lk 5lm 5lm 5rh 5rh 5rk 5ro 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 7k6 7k6 7km 7km 7la 7la 7q1 7q1 7q1 7q1 7q4 7q4 7q8 8ps
Apparently it sucked
. Any tips for improvement?
Some things I noticed already at testing (and changes I did not like):
- Its more of a rush than I expected. Mass Deja Vu does more damage that I thought and these nymphs are not as weak as some of their sisters. Swapping the defensive stuff (partially) for blessing might help - but I did not like that because this goes towards a copy of the Fake God Paradow. Adding TU or Fractal would surely work for the same version.
- The AI is very reluctant at using the nymph ability - this is really sad because it often fails to use the combo this way - why that?
- mass CC kills this obviously - I dont see any way to fix this.
Last thing that made me sad is that apparently everybody hated it. In my opinion its not the most annoying or boring idea you can come up with.
Well next card is Nova. So much possibilities. Lets see, if I can find something that is not massively overused.