so i bumped into your 0-3 deck. im still completely confused at what it was trying to do, even though i did see the decklist yesterday.
game ends up like this
it almost had me. the idea of flying adrenaline staves isnt bad...but everything just played all weird
1) i think you underestimate the amount of quantum your mark supplies. would be plenty of room for vampires or gargoyles
2) it got a crap tower hand, like 2. it flied a staff and adrenaline it. i exploded one tower. it sat and did nothing for a while building up to a shield. then it got decent tower draws and....nothing. it sat on that one staff for a long time (which does decent healing, but just 9 damage a turn)
3) at no point did it have a staff in the weapon spot. you could tone down the flying weapon or adrenaline maybe (computer isnt designed to make "bad" decisions like cremating a minor phoenix, overlapping adrenaline to free up hand space, stealing you own permanents to free up hand space, etc)
yes, if i hadnt topdecked damage card at the end you would have won. i dont run precog anymore to be able to tell you exactly what it was holding in hand
tl:dr after a bajillion turns and cards a FG deck should do a heck of a lot more than it did