Oracle card: bone pillar | Stats: lv 62; 200 hp; 20 ups; 2x Mark; Double draw | / |
Best rank: 26 (68-8 on day 5) | Final record: day 5, 70-9, rank 29 | |
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When I got bone pillar, I finally had a chance to make a BW poison stall to see how it would fare in Arena. I imagined it would go pretty well considering the most common farms, as long I could control the initial rush. I decided to try fire for that, relying on rage potions for the small/medium critters and hoping the BWs would hold the rest. Fire would also give me flexibility, allowing me to add Deflagration for pesky permanents, and RoF for the eventual RoL/Hope or other critter swarms that could break the walls.
200 hp was crucial to stall long enough to kill. As you can immediately see, the deck naturally suffers from not having all the poisons upgraded but, again, I didn’t want to upgrade cards solely for Arena. I wonder if it would eventually help the deck get a few more wins.
I think the deck could still go for at least one more day, but I was pretty excited when I got GotP from the Oracle, and couldn’t pass the opportunity! Without peeking below, I’ll give you a cookie if you can guess what deck I would build around it!
Oracle card: ghost of the past | Stats: lv 63; 155 hp; 30 ups; 3x Mark; Double draw | / |
Best rank: 200+ (1-0 on day 0) | Final record: day 1, 2-3, rank 300+ | |
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If you read my previous deck post and thought GotP/Nightmare, you just lost your cookie!
You should know I wouldn’t go for something so standard, but that’s the only happiness this deck brought me…
Oh, how can I begin? I was really excited with the concept of this deck, and I was very happy to steer away from the classic nightmare combo. It’s something that wouldn’t work outside the Arena environment, because I needed that 3x mark to power the tears in order to go only with time towers (to get the Time Nymphs from tears and to have enough time quanta to constantly drop the GotPs as soon as possible and power the Nymphs ability).
In theory it was great – good hitters, a nymph about every other turn and later on the deck would really speed up with the nymph’s constant drawing. Rewind and freeze should be more than enough CC in the current golem and novabow environment. Why the Precognition instead of more rewinds or freezes? I was afraid of putting too many and having a hand clogged with CC, losing the double draw and the nymphs’ extra draws. The precogs should slim the deck and get me those CC cards when needed. I decided to go permantless to give my opponent dead PC cards. Of course, going
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, I would have no PC myself. Perhaps that was the problem with this deck? I dunno. It did pretty well when I tested it against novabows, but a monoaether or RoL/hope would have no trouble against it.
Anyway, after 1 day it was failing miserably, with a 2-3 record (my worst so far). It could get a couple of matches before being dropped from Arena, but I was so frustrated I decided to put a end to its misery before that.
Oracle card: gravity pull | Stats: lv 63; 200 hp; 20 ups; 2x Mark; Double draw | / |
Best rank: 29 (41-3 on day 4) | Final record: day 5, 47-6, rank 43 | |
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I was tempted to skip this one, as gravity pull didn’t really excite me, but I was so disappointed with my previous deck performance that I wanted to put it out of its misery, so I eventually took GP and decided to try an (almost except for the AW) monogravity (OMG! An Arena monogravity with ZERO black holes! The horror!).
Flying Titans were nice of course, because they were great targets for both acceleration and GP. But I wanted to use all these GPs as CC as well, so I needed a massive creature without momentum, and since I had all these Massive Dragons from that lovely Akebono fellow, I decided to add them. I usually don’t like relying on permanents, because I feel they will be deflagrated soon after hitting the table, but in hindsight, I wonder if a couple of Tower Shields (a la Akebono) or Trebuchet would either significantly improve its performance or make it too slow.
It would be all nice and cool to tell you it was designed and honed to perfection, but of course it was not – just check it closely… c’mon, I’m using accelerations instead of overdrives for goodness sake! Besides, I was able to beat it pretty often when testing. Honestly, I thought it would only be a placeholder after my GotP failure, until I waited for my next spin, so I was baffled to see it go 23-0 up to day 2 before someone actually had the decency of winning against it. Since it did surprisingly well, I left it over the weekend.
Oracle card: acceleration | Stats: lv 64; 180 hp; 10 ups; 3x Mark; Double draw | / |
Best rank: 50 (31-2 on day 3) | Final record: day 5, I have to check! | |
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When I finally decide to take down my monogravity, the Oracle gives me "acceleration", heh. I briefly thought about going mono again, but I decided to try something a bit different, hence the doll deck. As you can see, I actually enjoyed using GPs, so I added a few, since they work both on enemy creatures and on my dolls. Acceleration also works both for the dolls and as CC, but I think the AI only uses it as CC when there are no dolls in play.
When testing, although I won against it more than a few times, I had fun and I liked the results. The main problem was the AI sometimes going haywire when trying to use the gravity cards (sometimes it plays GP on a enemy golem and right after that it accelerates it), but from results so far it's behaving itself. I was tempted to go "permantless" again, but eventually decided to add the ducks and daggers.
Changes: at 30-2 (d3), -5 ups (2 dolls, 1 overdrive, 1 imp steal, 1 gravity force); +20 hp
I think I broke my toy with the changes - I remember it doing much worse afterwards. I did write down somewhere the final ranking and w-l record, so I'll add it when I find it - but I do remember it mostly going downhill after day 3
Oracle card: hope | Stats: lv 64; 200 hp; 20 ups; 2x Mark; Double draw | / |
Best rank: 195 (5-0 on day 1) | Final record: day 1, 5-0, rank 195 | |
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I usually hate when I get Hope as the Oracle card (it happens a lot with me - I think its the 4th time), since essencially it's a dead draw and a dead card in hand after the 1st one, and the 10 copies will clog the AI's hand, posssibly making it loose Dexterity. So it was the 1st time I decided to use it in Arena. My first idea was to try Luci to power it up, but I was afraid the AI would be too stupid to use it correctly (play a few creatures 1st, then Luci, then get the quanta for Hope... it would probably just spam Luci without creatures in the field) [note to self: maybe next time actually test a life/light duo with Frogs/Hope/Luci to see if the AI can play it reliably]. I ended up loosing my patience and made an (almost) monolight. I know there's too much quanta there, but at least it meant playing dragons, angels and morning stars as soon as the AI drew them (again, I was afraid it would get a clogged hand with Hopes and Miracles). I know the crusaders can't target my weapons, but it was a mostly fun addition in "hope" that my opponent would use something fun I could exploit.
Even though it did quite well for the short time I left it there, I think it's mostly an unfinished work, because I made it up when I didn't have much patience, and also due to my lack of upped light cards to make the most effective build. But I decided to register it to think about it again when I get Hope from the Oracle (it's bound to happen again), and to think a bit more about strategies and solutions for when the Oracle gives you cards that tend to clog the AI hand.
Oracle card: azure dragon | Stats: lv 65; 200 hp; 20 ups; 2x Mark; Double draw | / |
Best rank: 35 (51-5 on day 6) | Final record: day 6, 51-5, rank 35 | |
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Ok, it has a fire mark, but it's just a splash for birds and PC!
This one is pretty straightforward. A air deck that can drop these dragons pretty fast, with a bit of CC, PC and defense. To be honest, my first submission had rage potions instead of wings (it's a CC, and the dragons can also take if for a final assault - it gets particularly nice with blitz!), but when the deck was 26-4 I tested it some more and thought the AI was too dumb with potions + ashes (it often plays it on then and immediately turns it into a phoenix). I swapped it with Wings for a little bit of defense, and it wouldn't hurt the deck at all if stolen. Considering it went 25-1 after that, I think it was a better choice indeed.
Oracle card: earthquake | Stats: lv 65; 195 hp; 30 ups; 2x Mark; Double draw | |
Best rank: 27 (42-3 on day 6) | Final record: day 6, 43-4, rank 44 | |
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Heh, my first rainbow in Arena! One funny thing - after the deck was up, it started with a dismaying record of 1-2, and I was afraid it would be a utter failure. It's a good thing I didn't take it down, because it went 41-1 after that!
I'm not the biggest fun of denyal (I hate playing against it), but when your oracle card is earthquake, you can't go against it. Discord, BH and earthquake are almost overkill in the same deck, but they work quite well to lock the opponent (both rainbows and monos) while setting up the kill with the quinted steams. I thought the worst problem it might face would be immo decks, hence the AMs and RT. The fog, UG and steal are nice cards that can change the game and surprise the adversary when he's not expecting them.
I think this one could have gone higher, but unfortunately there were some days in the beginning when it got very few plays - I wish the number of plays weren't so random!