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Offline MathematisticTopic starter

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Arena Deck https://elementscommunity.org/forum/index.php?topic=44666.msg1015085#msg1015085
« on: November 12, 2012, 01:29:03 pm »
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4vj 4vj 4vj 4vj 5ur 6s2 6s2 6s2 74e 74e 77e 77e 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7du 7du 7du 7gq 7tb 7tb 7tb 7tb 8po


This got me rank 2 in arena. 195 HP, triple mark.
The arena has defeated its own purpose of encouraging creative decks; it's the same formula over and over.
Once again I prove my point: without adding random factors that skew the game quite a lot, or have a very large card base (which is kind of random, since the useful combinations of cards become so many that you cannot memorise), everything is just going to be the same.

Arena is all about countering grinders. Get good card? Apply a formula. Get bad card? forfeit.
Only randomness can create interesting scenarios that requires the mind. It's just the same in bridge; there are so many combinations of cards, that one cannot memorise the play, but need to use one's wits to play; that's what keeps it interesting. I know you guys are all in deck construction. In fact, I am, too. But these deck archetypes are killing the possible variations of gameplay, it's like - out of all the combinations of musical notes, you only get to hear 1 single piece of Mozart. That's interesting at first, but eventually gets boring. Some musical notes make nonsense, but some other combinations - say, a composition of Bach, might be as interesting, or even more interesting than the original.

Elements need a dynamic revolution. RPS is only continuously fun for hardcore players. Play RPS with your sibling/roomie/friend every day, for a total of 15 minutes per day, and let's see how long can it last.

P.S. I'm not back into the game, but I spin Oracle every day. Elements has become my personal fortune teller... coincidentally, the Oracle is the most random part in EtG, being on par with Half Blood.

Again it's me ranting.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline takezoido

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Re: Arena Deck https://elementscommunity.org/forum/index.php?topic=44666.msg1015118#msg1015118
« Reply #1 on: November 12, 2012, 04:33:50 pm »
I think I agree with you. EtG has a pretty small card base, which makes the game have a low variation on the useful combos. It ends up with everyone using the same decks.

Arena was a nice idea, but the thumbs up/down system doesn't really work... You can just ignore it and make an unoriginal deck and it will probably perform better than the original ones.
The game needs a much larger card base so we can have many decks that can perform well, and Arena decks won't be just a counter of the most common decks, as there will be too many.
In the other hand, it takes some time to put cards into the game, and I know zanz doesnt really get much profit from elements, but if it is added like 5/10 cards/month, i believe the problem would be solved soon...

Offline kimham8a

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Re: Arena Deck https://elementscommunity.org/forum/index.php?topic=44666.msg1015698#msg1015698
« Reply #2 on: November 15, 2012, 01:13:22 am »
Wow rank 2 with weapon oracle card and no AW in a 35 card deck? :o
Insane.
Hey there

 

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