DesertKnight is sitting at his desk in the large spacious Chat Room and is looking at a symbol/rune carved into a piece of stone....
Good day my friends. I'm going to start by posting a link to a video I watched today - out of random clicking around and boredom with youtube.
1 hour and 3 minutes long (Have some free time to watch this if you can!)
https://www.youtube.com/watch?v=bswgQg-F3QEIt's intention is to be an overview of a series of games commentated by friend; I won't spoil the ending or its direct intention.
But I felt it would be a good conversational piece on several topics, but only after you watch it.
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One topic that I'd like to address is the concept of prisons and the prisoner.
The Panopticon- Great Art needs time, inspiration, and skill to achieve something.
- I felt like the original creator was in his world, creating his own great art.
- having friends interrupt or misinterpret the meaning of these works. Takes away from the final effort of it all.
Imagine, if you will, two great classical musical composers showing and playing to each other their great works.
It would be natural for them to talk about the music they composed/performed.
Judge it, suggest changes, and enjoy what was produced.
It's very different from saying "I understand how you feel DesertKnight based on what your actions were in the chat room" vs. "waking up one day and walking in the shoes of the person."
So I take two ideas here to hopefully start a good conversation here:
The two classical music composers can play each others' work.. but it's not 100% the same. they always perform the music with their own skill, personal tastes, and own mood and feel to it. There is a restriction that eventually you get close to the idea of the original work: A good example of this is see every youtube vid on a classical piano piece and for the most part every person plays it very similarly but you can tell its the same sheet music.
Take playing someone's video game, it's more open to interpretation. Less skill, but hugely depended on either the visuals the designers had placed there (for interpretation) , and the mood/feel the reflection of your own personal feelings into the game.
My interpretation and what I get out of watching/playing the beginner's guide, might be very different than when you play/see it.
We are locked as a prisoner when we are subject to the rules of the game we play.
We are locked in our own world when creating a game, but we try to create rules for others to abide by.
So, what do you think about the video, and it's ideas?