Having a bit of fun with this. Making cards is a bit of a hassle, but thinking of ideas is pretty fun.
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Sapphire Charger: (5) 4|5 Charge [Beast]
Armagio: (5) 1|10 Taunt
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
Graboid (3): 2|3 Overload(1), Stealth, Deathrattle: Summon a 4|3 Shrieker <Shaman>
Shrieker (4): 4|3 Stealth, When this minion loses stealth, double its attack <Shaman>
Elite Antlion (2): 2|4 Stealth, When this minion loses stealth, double its attack
Stone Skin (2): Gain 1 + the remaining amount of mana crystals you have in Armor <Warrior>
Plate Armor (1): Target minion gains 3 hp <Warrior>
Basilisk Blood (2): Freeze target minion. It gains 3 hp <Mage>
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
Minor Phoenix (2): 4|1 Deathrattle: Summon a 0|1 Ash <Shaman>
Ash (2): 0|1: At the start of your turn, transform this minion into a 4|1 Minor Phoenix <Shaman>
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
[Flying Weapon] (1): 1|1 Battlecry: Turn your weapon into a minion with its health being twice its current durability
Owl's Eye (5): 4|1 Your hero power does 3 damage with this equipped [Weapon] <Hunter>
Wyrm (4): 3|3 Windfury <Shaman>
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
Devourer (2): 0|2 At the end of your turn, give your opponent overload(1) <Warlock>
[Steal] (4): 2|4 Battlecry: Steal your opponent's weapon
Minor Vampire (3): 2|2 Whenever this minion deals damage, restore that much Health to your hero
Voodoo Doll (2): 0|6 If this minion takes nonlethal damage, deal that much damage to the opponent <Warlock>
Vampire Stilleto (2): 2|2 Whenever this weapon deals damage, restore that much Health to your hero [Weapon] <Rogue>
Nightmare (2): Fill your opponent's hand with copies of the target minion <Warlock>
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Horned Frog (2): 3|3 [Beast] <Hunter>
Cockatrice (3): 4|4 [Beast] <Hunter>
Empathic Bond (5): Gain 2 Health for every minion in your possession <Druid>
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
Arsenic (2): 1|1 Destroy any minion damaged by this weapon [Weapon] <Rogue>
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
Maxwell's Demon (5): 3|2 Battlecry: Destroy target minion if its attack is higher than its health
Lycanthrope (2): 1|1 At the start of your turn, transform this into a Lycanthrope[2]
Lycanthrope[2] (2): 4|4 [Beast]
Schrodinger's cat (1): 1|1 Battlecry and Deathrattle: trigger death effects [Beast]
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
Lobotomizer (3): 3|2 After this hits a minion, silence it [Weapon] <Paladin>
[Mindgate] (5): 1|5 Whenever this minion takes damage, add the top card of your opponent's deck to your hand <Priest>
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Scarab (2): 2|1 Battlecry: Gain +1 Health for every other minion you own
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
Steam Machine (4): 0|6 Enrage: +5 attack
Flooding (3): Narrow the battlefield to 5 minions for a turn, Minions on the edge are destroyed <Mage>
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Morning Star (5): 5|2 This weapon is invulnerable when it's not your turn [Weapon] <Paladin>
Guardian Angel (3): 1|6 Battlecry: Heal 5 HP to the target <Priest>
Holy Light (1): Heal 5 Health to the target <Priest>