Played through the basic quests today, here's some feedback, with a
(priority):
- The mechanic is awesome. When this game is finished and polished it will be great fun. Gives so much more depth to strategy and planning ahead having to sacrifice cards for mana. Great work - The small proportion of cards i have played with feel well thought out and decently balanced. The colours have well defined 'feels'
- Minor grammar in the quest dialogue, would be happy to help with this
(low)- Card art. I know it's hard to source but it would make a HUGE difference to playing enjoyment, as it makes it so much easier and faster to asses your hand and the board. from a non-testing playability standpoint I wouldn't be playing more of this game at this point until there's art, it's just far too much effort to assess games as they develop
(high)- Animation. Playing the actual turn-by-turn, play by play steps could be made much more satisfying. Games like HS, TESL and even elements are
satisfying because of animations such as [drag-and-attack having an arrow] [Creatures having some sort of animation when they are attacked] etc etc. For longevity of a game like this, the play by play should feel actually satisfying regardless of tactical development. Not vital at all at this stage but should be done at some point to really give the game that addictive edge
(low-medium)All probably things you already know