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Offline antiaverageTopic starter

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253152#msg1253152
« Reply #24 on: December 10, 2016, 05:07:01 pm »
I'm not sure if I have a valid username, but sign me up as Submachine then. Once I'm whitelisted (don't know what that means), I'll try and join you there. :)

I can use your username to look up your UUID. It's the UUID I need to truly whitelist you.
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Offline dragtom

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253154#msg1253154
« Reply #25 on: December 10, 2016, 06:40:12 pm »
another easy way to check your username is to open a singleplayer world,
type in anything in chat (default button: t), and press enter.

Also, it should be noted that the server will be reset soon(ish).

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Offline antiaverageTopic starter

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253156#msg1253156
« Reply #26 on: December 10, 2016, 06:43:04 pm »
Also, it should be noted that the server will be reset soon(ish).

I mean, we don't have to reset. What's the benefit of resetting?
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Offline antiaverageTopic starter

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253157#msg1253157
« Reply #27 on: December 10, 2016, 06:56:59 pm »
UTAlan's WIP Base:













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Offline UTAlan

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253158#msg1253158
« Reply #28 on: December 10, 2016, 07:55:13 pm »
Thanks for the screenshots! Lots of placeholders for now. I'm hoping for all automated farms when I'm done. :)

Offline antiaverageTopic starter

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253160#msg1253160
« Reply #29 on: December 10, 2016, 08:04:43 pm »
Thanks for the screenshots! Lots of placeholders for now. I'm hoping for all automated farms when I'm done. :)

It's fun to document progress, from the bottom to the top :)

That said, I'm wondering if we should concentrate on a community base, might be more fun for everyone to work together instead of separately.
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Offline Submachine

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253161#msg1253161
« Reply #30 on: December 10, 2016, 08:07:51 pm »
That said, I'm wondering if we should concentrate on a community base, might be more fun for everyone to work together instead of separately.
If I ever succeed joining, I'd like to start a community village/city with separate bases. Creating a personal base has its own charm. ;)
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Offline antiaverageTopic starter

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253162#msg1253162
« Reply #31 on: December 10, 2016, 08:09:09 pm »
Creating a personal base has its own charm. ;)

Absolutely, just saying Minecraft can be a fairly lonely game if we don't find something to cooperate on
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Offline Submachine

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253163#msg1253163
« Reply #32 on: December 10, 2016, 08:16:39 pm »
Absolutely, just saying Minecraft can be a fairly lonely game if we don't find something to cooperate on
Based on the youtube channel Achievement Hunters, we can create a reward system for ourselves and various challenges to compete in.

For example, someone builds a maze, the others compete. The winner wins something that they named the Tower of Pimps, which is 4 gold block on top of an obsidian block.


And by the way, I have ideas that we can work on together, but I thought we'd also hold some in-game events and games too.
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Offline UTAlan

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253165#msg1253165
« Reply #33 on: December 10, 2016, 08:21:25 pm »
That sounds cool! It'd be cool to have like a trophy room in the community hub. Awards like what Sub mentioned with signs saying who won it and why.

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253167#msg1253167
« Reply #34 on: December 10, 2016, 08:43:29 pm »
In my opinion, everyone having separate bases that are distanced from each other kind of defeats the point of playing on a server. As for a community base/build, rather than haphazardly throwing things together from a bunch of different people, I think we should decide a cohesive idea that can be expanded on, customized, and will look clean. For example, a medieval fort with smooth stone walls, a village or small town, an underground complex, mountain base, etc.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline UTAlan

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Re: Elements Minecraft https://elementscommunity.org/forum/index.php?topic=63790.msg1253168#msg1253168
« Reply #35 on: December 10, 2016, 08:51:37 pm »
A village would be cool. We could each have our own houses with particular stuff/rooms, but then have community buildings for stuff that we all can use (like Enchanting, Furnaces, Farms, etc.). Designing it in a way that is easy to navigate and has a "town" feel to it would be awesome.

 

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