Elements the Game Forum - Free Online Fantasy Card Game

News and Announcements => Patch Notes and Development News => Topic started by: GG on December 09, 2010, 01:16:19 am

Title: Zanzarino (Lead Developer) speaks about new features
Post by: GG on December 09, 2010, 01:16:19 am
New Cards / Balance changes
none yet


User Interface changes
http://www.elementsthegame.com/beta.php (http://www.elementsthegame.com/beta.php)
New: Change Password and Email



New Features - T500
LevelWhen you submit to T500, your deck will be entered into a League based on your LevelYou can submit only once a day, and only have 1 deck in T500 at a timeDecks with higher levels get more HPs, 2x Mark, 3x Mark, double draw; benefits increase with Level[/b]Levels will range from 1-80; Levels 1-19 are Bronze League, 20-39 are Silver League, 40-59 are Gold League, and 60-80 are Platinum LeagueLevel 80 decks will be similar to False GodsWhen a deck is submitted, it enters a League at Rank ~250 (approximate middle), with 0 scoreDecks in T500 will gain score when they win, lose score when they lose, and drop out of T500 if rank in the League >500Decks will be required to include some card, decided by the OracleYour deck in the T500 will earn you some money while you are not playingT500 will be very similar to T50: you click T500 then select a League to play from the 4 buttons that appearBronze League = smaller rewards; presumably Platinum will offer the largest rewards for winning[/list]

[21:12:43] ~Napalm: Ohai Zanz :D
[21:12:48] zanzarino: Hi :)
[21:12:49] TStar: When did that happen?
[21:12:56] willng3: Ohai.
[21:13:01] Jen-i: lol Hi Zanz
[21:13:02] jmdt: hi zanz
[21:13:07] ~Napalm: Funny you should show up zanz.
[21:13:12] zanzarino: Anyone feels like trying something new?
[21:13:21] DevilLoss: sure?
[21:13:24] YawnChainHow: Sure!
[21:13:25] jmdt: sure zanz
[21:13:25] Jen-i: for sure
[21:13:27] DevilLoss: also hi zanz
[21:13:28] Hisar: sure
[21:13:32] zanzarino: http://www.elementsthegame.com/beta.php
[21:13:36] Hisar: and hello :)
[21:13:36] ~Napalm: [05:09:57] ~Napalm: How much trouble do you think I'd have to go to to get zanz to add Titan to Gemini?
[21:13:39] zanzarino: it is just 1.272
[21:13:41] TStar: Ah crap Higs added that later
[21:13:42] ~Napalm: ^--- I JUST asked that ;D
[21:13:52] TStar: QT.QP wasn't banned originallyt
[21:13:58] zanzarino: A few bug fixed and you can change password/email in your account
[21:14:08] ~Napalm: !
[21:14:09] ~Napalm: Nice!
[21:14:10] DevilLoss: :O
[21:14:12] DevilLoss: awsome
[21:14:15] aznkid66: it's 5:14 right now xD
[21:14:18] ~Napalm: I've been waiting for a password changer thingy! :D
[21:14:24] YawnChainHow: People are going to love password changing
[21:14:28] Jen-i: nice
[21:14:36] jmdt: so zanz, what's the odds of separatin toadfish and pufferfish?
[21:14:47] jmdt: very nice on the password change
[21:14:48] ~Napalm: OH @#$%!
[21:14:52] zanzarino: It took me all day long :(
[21:15:07] ~Napalm: Gemini just TU Spammed my single LoboSader!
[21:15:11] zanzarino: Hopefully it works
[21:15:17] ~Napalm: NUUUUUUUUU!
[21:15:17] willng3: Nuuuuu.
[21:15:20] DevilLoss: Zanz can u seperate toadfish and pufferfish
[21:15:22] Malignant: Hi Zanz.
[21:15:27] willng3: http://www.instantsfun.es/nooo
[21:15:39] DevilLoss: jmdt has a good point
[21:15:47] aznkid66: yeah, neptune really really really needs toadfish (Actually, nvm, it has enough cc as is)
[21:15:51] ~Napalm: Roflz Will :D
[21:15:56] DevilLoss: they do need to be diffrent creatures there skills are way diffrent
[21:16:04] TStar: whatdoyou mean by separatethem
[21:16:07] aznkid66: COOOOOOOL
[21:16:16] aznkid66: make them different cards, tstar
[21:16:24] ~Napalm: making them seperate cards
[21:16:25] YawnChainHow: I think the AI should account for its quanta production in addition to current quanta pool when using Fractal
[21:16:29] jmdt: make upuued and unupped toadfish and upped and unupped pufferfish
[21:16:29] ~Napalm: Toadfish -> ????
[21:16:37] ~Napalm: and ???? -> Pufferfish
[21:16:42] jmdt: yeah separate cards
[21:16:50] willng3: Mud Toad!
[21:16:53] YawnChainHow: Otherwise, we have Decay and Eternal Phoenix wasting Fractal on Ray of Light
[21:16:59] Malignant: Is the Changing Password thingie not suppose to close after you click submit?
[21:17:06] aznkid66: so i herd you leik mud toadz?
[21:17:30] zanzarino: Malignant: no, you click cancel to close it... in fact... good point
[21:17:31] Malignant: Greattt.
[21:17:34] willng3: That Miracle. Always giving me something to Fractal.
[21:17:36] ~Napalm: I think it does YCH
[21:17:42] zanzarino: Maybe i should change that "cancel" with "close"
[21:17:42] Malignant: I got the "You have been banned" thingie again.
[21:17:54] Malignant: 3rd time in 2 days D:<
[21:18:03] ~Napalm: lol
[21:18:09] majofa: hey zanz, i have a suggestion, not sure how hard it would be to implement
[21:18:13] YawnChainHow: No, right now the AI just looks at quanta pool and if it's less than 4 or something, RoL gets Fractalaed
[21:18:19] aznkid66: woah
[21:18:21] ~Napalm: ohai Majofa :D
[21:18:29] majofa: .... would there be a way to toggle animations?
[21:18:30] aznkid66: did the "reset account" button always have a cool "fade out" effect when closed?
[21:18:31] Malignant: And the testban thingie says I have really been ban.
[21:18:33] zanzarino: The toad/puffer guys are not going to change soon
[21:18:34] majofa: instead of just quality?
[21:18:38] Malignant: Yay for zanz being here :D
[21:18:40] YawnChainHow: That's from memory though, I haven't used RoLhope in a while
[21:18:55] Malignant: And now I ain't banned.
[21:19:10] aznkid66: new ai3 with new cards, zanz?
[21:19:11] willng3: Yeah that's not true anymore.
[21:19:22] Malignant: I swear the game hates em :o.
[21:19:23] DevilLoss: zanz why not change them 1. water needs more creatures 2. it would help water with air/death synergy
[21:19:24] Malignant: Me*
[21:19:56] Malignant: ...
[21:20:00] YawnChainHow: "soon" :D
[21:20:00] zanzarino: 3. I do not have the art for the new creature
[21:20:00] aznkid66: because, devilloss, changing them takes time
[21:20:14] Malignant: Bannned -> Errorcode 4 -> Banned -> 4 -> Banned -> 4 -> Banned
[21:20:15] aznkid66: and you can use the unupped one in upped decks
[21:20:18] Malignant: Wut is the world is going on zanz :o?
[21:20:22] zanzarino: 4. Water might use something better than that for its next card
[21:20:27] aznkid66: so there's no urgent need for a change
[21:20:44] zanzarino: I have no idea... let me clean some stuff
[21:21:04] DevilLoss: zanz what if i can find free art to change themplus diffrent name ?
[21:21:10] ~Napalm: Oh one more thing zanz. You wouldn't happen to have any crazy new Fire Card ideas coming down the road, would you? :D
[21:21:15] majofa: i came on late, what's new in 1.272? the account info?
[21:21:18] DevilLoss: id be willing to helpmakeit possible if u need it to be done
[21:21:33] DevilLoss: ya
[21:21:36] aznkid66: devilloss, free art probably won't fit into the rest of the cards in the game
[21:21:37] Malignant: You can change your email and password.
[21:21:40] Malignant: Without emailing zanz.
[21:21:45] majofa: how about for fire a napalm grenade that has an AoE? lol
[21:21:49] willng3: Miracle, get owned~
[21:21:57] YawnChainHow: 1.272 = changing password and email account
[21:21:57] Malignant: Username...still requires a code and you have to send him an email.
[21:22:19] ~Napalm: roflz
[21:22:20] aznkid66: kill all monsters in the center row! flooding synergy AND spicy!
[21:22:22] ~Napalm: nou :P
[21:22:32] YawnChainHow: Some people would like a link to Trainer in the list under the game
[21:22:32] ~Napalm: I'm not evil ;D
[21:22:46] zanzarino: Try your test thingy now malignant
[21:23:11] ~Napalm: Twin Universe get! :D
[21:23:15] aznkid66: right, turn all your creatures in the center row into 499|499 "phoenixes"
[21:23:27] willng3: I no can haz card from Miracle D:
[21:23:28] ~Napalm: http://www.instantsfun.es/zeldaitem
[21:23:32] Malignant: Only getting errorcode 4 :o.
[21:23:45] majofa: brb everybody gotta reload the brower :/
[21:23:49] willng3: Bahaha.
[21:23:50] aznkid66: -applause-
[21:24:03] Wardead: Hello All
[21:24:06] ~Napalm: :happpy:
[21:24:11] Wardead: I just learned something today...
[21:24:12] majofa: what i miss?
[21:24:28] Wardead: I will never ever ever be good at French. EVER!
[21:24:29] ~Napalm: [05:23:49] willng3: Bahaha. [05:23:50] aznkid66: -applause- [05:24:03] Wardead: Hello All [05:24:06] ~Napalm: [05:24:11] Wardead: I just learned something today...
[21:24:31] ~Napalm: just that :P
[21:24:38] zanzarino: Doing database backup right now, tha game might be a little laggy for a few mins
[21:24:51] Jen-i: anyone started deck building for the tourney yet?
[21:24:54] ~Napalm: ok
[21:25:01] Wardead: Im so epic, I come at the applausing moment :D
[21:25:02] ~Napalm: I wont do anything yet then, lol
[21:25:10] Wardead: kay zanz
[21:25:10] Malignant: Hrrm.
[21:25:18] Malignant: The change password thingie ain't working.
[21:25:31] Malignant: Or am I just impatient >.>?
[21:25:41] ~Napalm: wow
[21:25:43] zanzarino: What happened?
[21:25:48] aznkid66: I guess you could say that Malignant's a bit...
[21:25:48] ~Napalm: I legit gained 1,000 from FG farming today
[21:25:52] Malignant: Email works though.
[21:25:52] aznkid66: *puts on sunglasses*
[21:25:54] ~Napalm: 1,000 score.
[21:25:55] aznkid66: Premature. http://www.instantsfun.es/csi
[21:25:56] Wardead: You got H4X'd. Happy?
[21:26:16] Wardead: ...
[21:26:28] Wardead: I really should get my headphones back.
[21:26:37] Malignant: Account Info -> Put password and stuff -> Saw green tick -> Click submit once -> Cancel.
[21:26:51] Wardead: Sigh....French then Math.....My worst subject then my best one....
[21:27:19] zanzarino: That would be correct I need to change that cancel thing with a "close"
[21:27:20] Malignant: And...it works fine now :o.
[21:27:20] DevilLoss: yay i can actaully particapant in this tourny
[21:27:22] DevilLoss: :D
[21:27:31] Malignant: I was too impatient then :P
[21:27:38] ~Napalm: lol
[21:27:47] zanzarino: Cancel feels like you are undoing something
[21:27:52] kirchj33: Zanz, is there any chance you will add any challenge to deckbuilding and increasing score besides just loading USEM and grinding AI3?
[21:28:09] zanzarino: T500
[21:28:25] ~Napalm: coming soon :D
[21:28:38] zanzarino: I am already working on it, it will take a good while
[21:28:43] Malignant: In 2012.
[21:28:44] Wardead: After 70 more patches.
[21:28:47] ~Napalm: no doubt.
[21:28:51] Malignant: (Nah, around June this year.)
[21:28:54] ~Napalm: Something as epic as that will take time :P
[21:28:59] majofa: so zanz, about the animation option?
[21:29:00] zanzarino: I decided to turn it into a tiered asynch pvp
[21:29:03] Wardead: After War, then?
[21:29:06] majofa: no comment?
[21:29:08] zanzarino: With 4 leagues
[21:29:19] majofa: :)
[21:29:30] majofa: someone get this text for the forums lol
[21:29:33] zanzarino: Animation is not that high in the priority list but it is there somewhere
[21:29:33] DevilLoss: ???
[21:29:37] YawnChainHow: This just keeps getting better and better
[21:29:39] aznkid66: zanz, log-out button?
[21:29:44] DevilLoss: i dont get what zanz is saying im confused
[21:29:48] kirchj33: so T500 will give better score increase potential than AI3?
[21:29:56] aznkid66: t500, devilloss
[21:30:07] Wardead: Why not, DL?
[21:30:08] DevilLoss: ohok
[21:30:14] DevilLoss: i missed parts
[21:30:16] DevilLoss: wardead
[21:30:17] Malignant: Uh
[21:30:18] DevilLoss: lol
[21:30:19] Malignant: Oh yeah..
[21:30:22] zanzarino: The 4 leagues are separated by level (bronze, silver, gold, platinum league or some other names)
[21:30:34] zanzarino: Your level is determined by your score
[21:30:38] DevilLoss: leagues?
[21:30:40] Malignant: What if the Reset Account button was gone if your account was more than 1 year old :o?
[21:30:44] zanzarino: Otherwise the score would be now useless
[21:30:46] Malignant: And you have to email zanz to reset it.
[21:30:49] DevilLoss: for pvp?
[21:30:50] aznkid66: erk, by score?
[21:30:54] Wardead: ....Liek Newb, Medicore, Pr0 and 1337?
[21:30:57] zanzarino: Higher league = more money from your deck
[21:31:19] aznkid66: sigh...time to buy USEM then xD
[21:31:25] aznkid66: before ai3 gets too hard..
[21:31:47] zanzarino: each level lets you customize your deck, more HP's, more upped cards, X2 or X3 mark, 2X card per turn
[21:31:57] zanzarino: At the moment level80 = false god
[21:32:02] DevilLoss: zanz ai3 will still be unuped right?
[21:32:07] aznkid66: .......
[21:32:13] Malignant: :o.
[21:32:15] aznkid66: how much score is level 80? :O
[21:32:16] zanzarino: That way you can create any deck between regular AI3 and FG
[21:32:17] Wardead: .......
[21:32:23] Malignant: Level 1337 = ?
[21:32:52] zanzarino: I did not decide about the score numbers yet
[21:32:54] DevilLoss: create decks for ???
[21:32:55] YawnChainHow: Fill T500 with Graviton :D
[21:33:01] DevilLoss: idk what going on >.<
[21:33:09] aznkid66: do we have to have the upped cards for the deck?
[21:33:15] aznkid66: upped cards for the upped deck*
[21:33:23] zanzarino: lol Devil did you read about t500 before?
[21:33:24] Wardead: Level 9001 = ...
[21:33:36] DevilLoss: no
[21:33:39] DevilLoss: :P
[21:33:41] aznkid66: Level -2 = ...
[21:33:44] Malignant: Level Zanz = ...
[21:33:49] DevilLoss: first time hearing about t500 whatever it is
[21:33:49] aznkid66: t50 is top 50 score
[21:33:52] zanzarino: Ok, do you know how T50 works right?
[21:34:01] DevilLoss: yes
[21:34:10] aznkid66: t500 is top 500 awesome ppl whose decks submitted beat ppl fighting against t500
[21:34:11] DevilLoss: is it just the top 500 people or what?
[21:34:32] aznkid66: so like t50, except score doesn't determine whether you're in the top 500 or not
[21:34:33] zanzarino: Take T50 and instead of using the deck you have right now for it you get to create a specific deck for T500
[21:34:40] aznkid66: so wait, zanz, four leages of 500 each?
[21:34:42] DevilLoss: ok
[21:34:57] zanzarino: but... you have to use multiple copies of a specific card
[21:35:15] aznkid66: the oracle card.
[21:35:15] zanzarino: yep 500 for each tier (2000 total)
[21:35:16] DevilLoss: ok
[21:35:20] aznkid66: :O
[21:35:24] jmdt: So my T500 gets like fg powers?
[21:35:27] aznkid66: what's our estimated player base?
[21:35:32] majofa: :D
[21:35:35] DevilLoss: soits user created deck but u get or u have to make certian deckstoplay?
[21:35:35] zanzarino: Then you submit your deck to T500
[21:35:39] majofa: almost FG powers
[21:35:42] YawnChainHow: Nice, my measly 27k might get somewhere
[21:35:43] Wardead: ....I wonder how people would like the Pepoker as T500 deck..
[21:35:47] Malignant: Then we have to use FG grinders instead of Top50 :o.
[21:35:50] zanzarino: And your score does not count anymore
[21:35:54] aznkid66: no, ACTUAL fg powers.
[21:35:56] majofa: jmdt you are level 5.76
[21:35:59] zanzarino: Your deck will start at score 0
[21:36:11] jmdt: lol
[21:36:18] Malignant: Wut.
[21:36:24] Malignant: Ingame score...or top500 score >.>?
[21:36:26] aznkid66: really? :O
[21:36:29] DevilLoss: so i submit adeck for t500 and depepnding on how well it does it score goes up?
[21:36:30] Malignant: <-- Confuzzled for some reason.
[21:36:36] aznkid66: t500 score
[21:36:37] Wardead: t500 score
[21:36:39] majofa: hmm time to start grinding for more score
[21:36:42] aznkid66: yes, dl
[21:36:45] DevilLoss: is also confizzled
[21:36:50] zanzarino: Yes, if it wins it gets in the positive and gains rank
[21:36:56] jmdt: <----needs more score
[21:36:57] DevilLoss: ok
[21:37:03] zanzarino: If it loses it goes negative and loses rank
[21:37:05] jmdt: 422K is too low
[21:37:05] Wardead: I know a solution! Keep grinding level 3s...
[21:37:08] Malignant: InGame Score -> Deck Powers, Top500 Score -> Ranking in top500?
[21:37:10] zanzarino: rank>500 and you are out
[21:37:13] aznkid66: <-- needs to buy USEM
[21:37:14] DevilLoss: so can i switch the deck i make for t500?
[21:37:21] aznkid66: or should i buy USE Mitosis?
[21:37:21] DevilLoss: like every week or is it stuck
[21:37:46] zanzarino: If you are out you have to wait 1 day and start a new deck with a new card
[21:38:05] zanzarino: When the oracle will give you the new card
[21:38:12] aznkid66: so zanz, do you have EVERYTHING planned out?
[21:38:24] zanzarino: Almost, in my mind at least
[21:38:26] DevilLoss: i see so the deck has to be around a certian card?
[21:38:26] majofa: just build your own aznkid, it's more fun ;)
[21:38:33] Malignant: I want the pet system :o.
[21:38:35] Malignant: Sounds fun.
[21:38:42] majofa: speaking of the oracle
[21:38:52] aznkid66: usem's easy to upgrade, and i don't have money for upgrades :>
[21:38:57] majofa: everyone loves when it says the next FG
[21:38:59] zanzarino: Yes, otherwise we would get tons of copies of the very same deck
[21:39:04] majofa: could that always be 'on'?
[21:39:08] jmdt: <---going tpo bed
[21:39:17] Wardead: bye jimmeh
[21:39:19] jmdt: good night folk
[21:39:23] zanzarino: night jmdt
[21:39:23] Hisar: night jmdt
[21:39:27] TStar: Night jimmy
[21:39:33] Malignant: Night jmdt.
[21:39:35] majofa: cuz i don't know about other people, but i'm crushed when it doesn't say my next FG lol
[21:39:35] aznkid66: so can you just put in the code of the deck, or do you have to own the cards you use?
[21:39:36] DevilLoss: so ur in gamescore only matters as to what deck you face in t500
[21:39:36] YawnChainHow: seeya jmdt, only met you once but got a MS already
[21:39:37] majofa: night jmdt
[21:39:38] aznkid66: cya jimmy
[21:39:45] DevilLoss: ltr jmdt
[21:40:00] zanzarino: Nope your in game score determines the level of your T500 deck
[21:40:15] DevilLoss: so how does my deck go up?
[21:40:22] zanzarino: More score=higher level=more HP's/upgraded cards atc.
[21:40:40] aznkid66: i keep buying entropy pends/snovas and selling them >.>
[21:40:49] zanzarino: The rank and the level are completely different things
[21:41:08] aznkid66: the vicious cycle of all my electrum going down a deep hole of blackness and poverty
[21:41:09] DevilLoss: RAwr dman chat freeze
[21:41:10] zanzarino: Rank = how good your deck is doing
[21:41:11] Malignant: Sweet I am still confuzzled :D
[21:41:15] zanzarino: laval= your score
[21:41:18] zanzarino: level*
[21:41:23] DevilLoss: ok
[21:41:31] DevilLoss: so the ranks arelike leagues
[21:41:38] DevilLoss: but score determines where it starts at right?
[21:41:41] Malignant: Lava :o.
[21:41:47] zanzarino: Example. Malignant has only score 250 and he is level1
[21:41:57] DevilLoss: so it can go up and down ranks but it will start at a certian point
[21:42:14] zanzarino: He can create a regular T500 deck (elemental) and submit his deck to the bronze league
[21:42:18] DevilLoss: ok but if his deck does well it will increase in level correct?
[21:42:34] Svenningen: Morning chat! :D
[21:42:40] zanzarino: His deck starts around rank250 (250th position)
[21:42:41] ~Napalm: no, it will stay rank 1 of bronze league
[21:42:43] ~Napalm: forever.
[21:42:43] DevilLoss: hi sven also it midnight
[21:42:43] zanzarino: morning
[21:42:56] ~Napalm: it will NEVER progress to Silver.
[21:42:57] YawnChainHow: hi
[21:43:07] ~Napalm: until his score goes up and he gets put into that bracket.
[21:43:08] Malignant: Ssssssssssvvvvvvvvvvvvvvvvveeeeeeeeeeeeeemmmmmmmmmmmmmmmmm
[21:43:14] Malignant: N*
[21:43:14] Kuroaitou: Hey again all...
[21:43:15] zanzarino: If you reach lvl 20+ your deck will be added to the next league
[21:43:21] Kuroaitou: O.o Hey zanz
[21:43:25] ~Napalm: If me and zanz are on the same page that is :P
[21:43:29] DevilLoss: so if i stay my score at a certian point mydeck can only move up and down in the league
[21:43:31] Malignant: Hi Kurotato.
[21:43:32] DevilLoss: hi kuro
[21:43:32] zanzarino: IF you level up while your deck is still in the bronze league it will sit there
[21:43:43] DevilLoss: HA napalm my deck can enter the next league
[21:43:49] zanzarino: But its level will be stuck at 19
[21:43:58] majofa: can you have multiple decks over several days?
[21:44:03] Malignant: Blarg.
[21:44:03] DevilLoss: napalms wrong napalm wrong napalms wrong :D
[21:44:07] Svenningen: Different timezones, DevilLoss, its 06:42 here ^^,
[21:44:08] majofa: in top 500
[21:44:11] Malignant: I am too hungry to get what zanz is saying :P
[21:44:16] aznkid66: the ai3 with fire spirits and phoenixes just went monofire on me o_O
[21:44:17] zanzarino: Nope, just 1 deck active
[21:44:18] DevilLoss: wait
[21:44:19] Malignant: I will wait until top500 comes and try it out.
[21:44:30] Svenningen: So, what are we talking about? and Hi Zanz, Maaaaaaaaaaaaaalllllllllliiiiiiiiiiiiiig, Kuro and Devil :>
[21:44:37] ~Napalm: and you can remove that deck at any time?
[21:44:40] zanzarino: Yep trying it is just easier
[21:44:40] DevilLoss: can i change decks even if my deck is doing well
[21:44:44] ~Napalm: Ohai Svenn :D
[21:44:45] aznkid66: its starting hand had 4 fire pillars, and i was like "¿¡qué!?
[21:44:50] zanzarino: It will feel much similar to what T50 does
[21:44:51] majofa: will you be able to tell what it's rank is, then?
[21:44:54] Svenningen: Hi Napulm! :D
[21:45:09] zanzarino: But it will give you some cash while you are not playing
[21:45:18] Kuroaitou: Hey Svenn :D
[21:45:20] zanzarino: Yes you can see your rank
[21:45:22] kirchj33: So zanz, 1. The potential for score gain will be higher with the new T500 than AI3? OR 2. The new decks and ranks will in a sense define players as opposed to score?
[21:45:22] DevilLoss: zanz i think i got this ig score= league ur deck is in deck score= rank it is in league/level
[21:45:22] YawnChainHow [»] Svenningen: T500 is being discussed, just glance over chat history and look at what zanz has said
[21:45:39] ~Napalm: Also.... how will you tell which league you face when you click on t500?
[21:45:42] Malignant: So you get electrum for not playing...but you need a good deck to survive.
[21:45:42] ~Napalm: will you be able to pick?
[21:45:59] DevilLoss: but if ur deck level exceeds can it move up a league even if ur score is still lower?
[21:46:16] zanzarino: You get to pick the league
[21:46:24] DevilLoss: also if ur deck does bad can it godown a league or decks areset in that league untill ur in game score porgresses
[21:46:33] aznkid66: yo zanz
[21:46:42] zanzarino: You click T500 > A new window pops up and you get to pick bronze, silver gold or platinum
[21:46:58] Malignant: New window :o?
[21:46:59] aznkid66: is there any way to make otyughs devour things like sparks when it has 3 hp and i have 6 frogs on my side?
[21:47:00] zanzarino: Of course you get smaller reward for playing bronze
[21:47:18] DevilLoss: i see
[21:47:20] Shantu: Zanz, is there a chance that the minimum deck size will be increased in the future?
[21:47:31] zanzarino: Just 4 extra buttons (not an entire new window)
[21:47:38] DevilLoss: but can ur deck still move up into the next league even if u didnt choose that league
[21:47:50] DevilLoss: dOnt decrease the deck size
[21:48:02] DevilLoss: 30 is perfect if it gets smaller it ruin the game
[21:48:16] zanzarino: He meant bigger
[21:48:21] Malignant: Oh...like the change password thingie?
[21:48:25] DevilLoss: he siad minimum
[21:48:38] DevilLoss: not maximum
[21:48:42] Svenningen: Yes, he did.
[21:48:47] Svenningen: Minimum to be increased.
[21:48:48] YawnChainHow: minimum + increased
[21:48:50] kirchj33: he said minimum increased
[21:48:52] zanzarino: increase minimum = bugger decks
[21:48:54] Svenningen: not decreased. =)
[21:48:57] Malignant: He said increased...
[21:49:02] zanzarino: bigger*
[21:49:03] Malignant: Which mean going up...
[21:49:05] zanzarino: :)
[21:49:06] aznkid66: bugger!
[21:49:07] Shantu: It would allow more room for deckbuilding
[21:49:08] kirchj33: bugger decks!
[21:49:09] Malignant: Opposite of what you said...
[21:49:09] DevilLoss: oh
[21:49:11] DevilLoss: what
[21:49:15] Svenningen: "[16.03.2011 07:48:52] zanzarino: increase minimum = bugger decks"
[21:49:16] Svenningen: tsktsk
[21:49:20] zanzarino: I'd like to but there are not enough cards yet
[21:49:25] Malignant: Cream Catcher, Trnquil and Bugger Decks :D!
[21:49:44] DevilLoss: oh u mean make it 30 toliek 35?
[21:49:48] DevilLoss: or
[21:49:53] Kuroaitou: Ooo, a new beta has been released...
[21:49:58] Malignant: 30 to 35.
[21:50:01] YawnChainHow: bugger decks are okay if they are less earthquackable
[21:50:01] Svenningen: lol Malignant! :D
[21:50:07] DevilLoss: ya kuro justlets u change password and email
[21:50:11] Shantu: great :)
[21:50:11] Svenningen: ...and Zanz saves the day, yet again. :>
[21:50:11] Malignant: Decrease would be 30 -> to something liek 25.
[21:50:25] ~Napalm: oh zanz.
[21:50:35] ~Napalm: Any chance of Fire feeling some love any time soon? :D
[21:50:44] Shantu: fire needs no love
[21:50:53] ~Napalm: hush!
[21:50:54] zanzarino: Ok, I am going to fix that cancel button and post on the forum... and go bed
[21:50:56] ~Napalm: Yes it does
[21:50:58] Malignant: Napalm want moar fenixes...
[21:51:05] DevilLoss: ya dont decrease it but im iffy about increasing it if u increase it without letting people have more then 6 copys of a card
[21:51:11] DevilLoss: cause it would ruin rushes
[21:51:12] Svenningen: *loves on Napalm*:D
[21:51:32] Svenningen: No dl, simply add 6precogs :P
[21:51:35] ~Napalm: lol
[21:51:36] DevilLoss: *hands napalma warm fireball*
[21:51:43] DevilLoss: SVEN neva
[21:51:44] zanzarino: For the T500 it takes a little bit of patience and faith, I know it sounds confusing right now.
[21:51:53] Shantu: it wouldn't, you could add more creatures
[21:51:58] DevilLoss: thats negative thinking precogs are more tatical then just decreasing deck
[21:52:08] YawnChainHow: Confusing? It sounds great!
[21:52:12] Shantu: immo and nova would suffer a bit, but they need a bit of nerf anyway
[21:52:41] DevilLoss: zanz as long as u thnk it out and it isnt overly compleicated process im sure it wil work
[21:52:48] Svenningen: Hows that project coming along zanz, btw? :D
[21:52:50] majofa: doesn't sound confusing at all :)
[21:52:52] aznkid66: dammit, ai3 is taunting me with its arsenics
[21:52:55] Malignant: It is confuzzing to me :D!
[21:52:58] DevilLoss: shantu a shrieker rush and lava golem rush would suffer
[21:53:04] aznkid66: 2 arsenics for the first two slots for all three spins!!
[21:53:04] DevilLoss: and i still get bad hands
[21:53:06] aznkid66: >.>
[21:53:07] zanzarino: It will take forever svenn
[21:53:13] DevilLoss: from those kinds of rushes
[21:53:27] Svenningen: Thought so ^^,
[21:53:41] Svenningen: thats cute, Malig. :>
[21:54:08] zanzarino: *lurking* I'll be back later (maybe)
[21:54:09] Svenningen: lava golem with nova's and immo's could work with precogs :P
[21:54:17] Svenningen: Take care ^^.
[21:54:28] DevilLoss: ltr zanz
[21:54:31] Malignant: Bye Zanz :o.
[21:54:32] TStar: Later zanz
[21:54:32] Shantu: bye


New Features - Other AI
none



Others
Quote from: zanzarino
[21:48:52] zanzarino: increase minimum = bugger decks
[/list](*bigger)

If there are extra Zanz quotes that I haven't picked up (especially after an hour, when I would be asleep), put them on the thread and give me a PM.
Title: Re: New cards related quotes from Zanzarino
Post by: Hyroen on December 09, 2010, 01:27:21 am
Epically excited for "Air Blitz". Can only be amazingly deadly...

Nice thread Girls. +1 Awesome. ^_^
Title: Re: New cards related quotes from Zanzarino
Post by: wizelsnarf on December 09, 2010, 01:35:07 am
That is gonna make some brutal wyrm decks....

Thanks for the news GG.

Solar shield definitely needs to change and Gravity could use at least one new card. Sounds like a good update is coming.
Title: Re: New cards related quotes from Zanzarino
Post by: Demagog on December 09, 2010, 01:37:12 am
Ya, you'll now be able to do the PU+pegasus/worm deck without aether.
Title: Re: New cards related quotes from Zanzarino
Post by: GG on December 09, 2010, 02:17:13 am
Ya, you'll now be able to do the PU+pegasus/worm deck without aether.
I'm sure if that "air blitz" comes out, it'll be using all :air quanta.
Title: Re: New cards related quotes from Zanzarino
Post by: jmdt on December 09, 2010, 02:34:58 am
lets hope we see catapult and acceleration soon and zanz hinted at before.  Gravity seriously needs more ways to do damage
Title: Re: New cards related quotes from Zanzarino
Post by: Glitch on December 09, 2010, 02:36:17 am
Yo dawg, I heard you liked Chaos Power + Dive, so I put a double spell in your double spell, so you can double your damage while you double your damage.
Title: Re: New cards related quotes from Zanzarino
Post by: Demagog on December 09, 2010, 02:41:33 am
Ya, you'll now be able to do the PU+pegasus/worm deck without aether.
I'm sure if that "air blitz" comes out, it'll be using all :air quanta.
You'd still be able to do it without aether.
Title: Re: New cards related quotes from Zanzarino
Post by: 918273645 on December 09, 2010, 02:44:11 am
[09:43:24] zanzarino: Anyway... I intend to turn T50 into T500
Title: Re: Zanzarino speaks about new features - updated 120910 03:13AM GMT
Post by: Demagog on December 09, 2010, 09:10:32 am
Ok, Zanz, jokes over. Where's the new earth card?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: lukce on December 09, 2010, 02:12:57 pm
I want new cards... And I think turning Top50 into Top500 is not a good idea at all.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: Ryli on December 09, 2010, 02:26:17 pm
I want new cards... And I think turning Top50 into Top500 is not a good idea at all.
I think it sounds interesting. We should give it a try before deciding if we like it or not though.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: Kamietsu on December 09, 2010, 02:35:34 pm
I want new cards... And I think turning Top50 into Top500 is not a good idea at all.
I think it's a great idea. It would eliminate rare farming and make rares actually rare again :P
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: TheonlyrealBeef on December 09, 2010, 02:47:23 pm
Electrum gain from getting evil decks into t50(0) sounds totally awesome. I may no longer be recognized as a t50 member for having a high score (and putting up sweet farms), but I would support it nevertheless. Can barely wait to see the details, just make sure RNG gets fixed first :))
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: Shantu on December 09, 2010, 03:01:09 pm
If T500 makes it in the game and works as intended, we could remove pillars from the spins. It's often annoying as hell, and as far as I know, pillars were included in spins only to make rare farming harder in T50. With the removal of T50 (and rare farms), there is no reason for this to stay.
Title: Re: Zanzarino speaks about new features - updated 120910 03:13AM GMT
Post by: $$$man on December 09, 2010, 03:26:41 pm
Ok, Zanz, jokes over. Where's the new earth card?
This :P
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: LongDono on December 09, 2010, 03:28:28 pm
I should suspend my Unupped Koth.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: smuglapse on December 09, 2010, 03:44:50 pm
I think it's a great idea. It would eliminate rare farming and make rares actually rare again :P
I really dislike rares in the first place.  If people want to join and just PvP on a (relatively) level playing field, they should be able to do that without having to grind.  Leave the grinding for upgrades or alternate art.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: nilsieboy on December 09, 2010, 04:34:01 pm
i love that t50 change (i hopethere will come new water cards to)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: lukce on December 09, 2010, 05:52:20 pm
I want new cards... And I think turning Top50 into Top500 is not a good idea at all.
I think it's a great idea. It would eliminate rare farming and make rares actually rare again :P
Imagine there are 500 players. In this 500, I bet there will be at least 50 farms, that is 10%. And in 50 players now, there are max 5 farms and that is 10% too. So its pretty much the same. Maybe even Top500 will have more farms.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Ryli on December 09, 2010, 06:02:32 pm
I want new cards... And I think turning Top50 into Top500 is not a good idea at all.
I think it's a great idea. It would eliminate rare farming and make rares actually rare again :P
Imagine there are 500 players. In this 500, I bet there will be at least 50 farms, that is 10%. And in 50 players now, there are max 5 farms and that is 10% too. So its pretty much the same. Maybe even Top500 will have more farms.
With the suggested system, farms will lose, and therefore be knocked out of the top 500 very fast.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: suxerz on December 09, 2010, 06:12:52 pm
Referring to what zanz said, I doubt there'll be more farms than now since players will try to make the use of gaining electrum from the Top500 and even the players are generous, it's kinda restricted by the oracle's direction, thus making an optimal farm will be most unlikely. However, this is balanced with winning 3 times in a row. I like this idea and we'll see how it goes once it's live.

off-topic: lukce - do you really need to use a 1,024px × 768px pic for your avatar? >.>
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Ant-n-ero on December 09, 2010, 06:13:42 pm
tbh I don't likethe T500 idea atm, seems way too far out to work imo, I mean good decks will be in the top and will now win coins/score even when not playing!? D: it's like a positie feedback loop
sure he said something about they won't be stuck in #1 forever, but they'll most certainly still reap the benefits, whereas us lower people will be struggling to stay in the bottom of the t500

+ I don't have nearly enoguh rares atm D:
so I must epically grind before this update occurs ^^

new cards sound awesome as per usual :P
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: suxerz on December 09, 2010, 06:16:32 pm
I believe you will only earn electrum. Score is not actually your own score - it's the deck's score to be in Top500.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: xdude on December 09, 2010, 06:19:57 pm
A way for me to actually get people to see the power of Light decks more? Yes, please!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: lukce on December 09, 2010, 07:05:03 pm
off-topic: lukce - do you really need to use a 1,024px × 768px pic for your avatar? >.>
Is that big or...? Cause I can't find another cool pic on the internet with smaller resolution.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Essence on December 09, 2010, 07:19:26 pm
t500 sounds amazing.  As much as I love being in the t50 and whatnot, the idea of user-generated content struggling for supremacy against all comers is just plain awesome.

I also LOVE the fact that Zanz is consciously taking inspiration from the Armory.  It makes me convinced that I need to do whatever it takes to get Alpha Wolf into it. :)

Air Blitz -- should be renamed "Raptor's Plunge" or something -- sounds like :air might actually get some serious face time in 1.26.  That's a good thing. 

All told, this sounds like an update that might make 1.25 jealous...and that's saying something!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: BC on December 09, 2010, 07:46:25 pm
I don't like changes in general, so it may be a while before I get used to all these new cards and stuff, but this t500 idea sounds interesting. I would actually like this to be AI4 though, and have t50 moved up to AI5, with something like health increase to 150, and keep track of wins/losses there too, so that people would have more motivation to put up decks that will actually win games instead of just handing out rares.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: LongDono on December 09, 2010, 11:43:25 pm
I don't like changes in general, so it may be a while before I get used to all these new cards and stuff, but this t500 idea sounds interesting. I would actually like this to be AI4 though, and have t50 moved up to AI5, with something like health increase to 150, and keep track of wins/losses there too, so that people would have more motivation to put up decks that will actually win games instead of just handing out rares.
Increase health to 150? Thats a bad idea for decks that already have something to gain for winning. Remember based on how well the deck dose it will gain or lose rank, ect.... So now it will be a top 500 with everyone building good decks, so why in gods green earth would you raise thier health to 150 when they are already building fantastic decks.
Also how many out of the top 50 even put out farms? Not alot so don't complain. It is easy to complain when you got all the rares or close to it.
Unlessed we can win upped cards 150 health sounds like a terrible idea.
If I misunderstood anything I am sorry.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: nerd1 on December 10, 2010, 12:02:16 am
i like this T500 idea, but that doesn't mean I'm not going to farm T5 while i can  ;D
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: lokiburn4 on December 10, 2010, 01:14:48 am
how could that t500 sound bad to people? It tremendously expands the game, and especially the endgame. Plus it gives players with creativity recognition and not just those who have played 20000 games against the ai3. I suppose t500 plagiarism could be a concern, but that would just lead to the perfect counter as a strategy ... maybe. Not sure, but I'd love to see how it plays out.

Great idea Zanz!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Malduk on December 10, 2010, 02:28:58 am
how could that t500 sound bad to people? It tremendously expands the game, and especially the endgame. Plus it gives players with creativity recognition and not just those who have played 20000 games against the ai3. I suppose t500 plagiarism could be a concern, but that would just lead to the perfect counter as a strategy ... maybe. Not sure, but I'd love to see how it plays out.

Great idea Zanz!
This is exactly how I feel about possible T500 idea. It will be a huge and epic improvement for the game.

The only downside is that the game will become much harder for newer players. Yes, farms were never supposed to be part of the game, but "rare" cards are essential for... nearly anything. I'm hoping new players will get some kind of boost, maybe in a form of a new quests available only to those with lowish score or something. Maybe I'm overreacting here, and it wont be that bad, but game without constant influx of new players is a dead game.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Amilir on December 10, 2010, 03:00:33 am
Quote
[21:48:14] zanzarino: T500 rewards are about the same, but... winning 3 times in a row against T500 should give a shot to a rare card
[21:48:40] zanzarino: THat way it also replaces the rare farming
[21:48:58] zanzarino: But it is more fun than just clicking until a farm pops up
I think this should be emphasized some.  Zanz is aware of the issue and likely to compensate for it.  This may or may not be as easy as it is now, but it's something.  And it's at least somewhat skill based!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: OldTrees on December 10, 2010, 03:09:46 am
I still have almost no rares. I will miss the relative ease that the old T50 system used to have due to the generous T50. However I really like this T500 idea as a means to get the best deck available to fight without unfair starting position (AI 5 & 6). I also like the afk farming aspect of good decks (although it comes at a score loss overall). This might reduce grinding (or it may increase it).
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Nume on December 10, 2010, 03:27:01 am
I still have almost no rares. I will miss the relative ease that the old T50 system used to have due to the generous T50. However I really like this T500 idea as a means to get the best deck available to fight without unfair starting position (AI 5 & 6). I also like the afk farming aspect of good decks (although it comes at a score loss overall). This might reduce grinding (or it may increase it).
I'm pretty sure the score loss he references is the score of your deck, not your actual score. Like how he said your deck will start at 0 and go up or down. So if your deck is good enough to stay in the t500 and not drop out you should see at least some profit. I dont think it would be very popular if people lost score whenever they were offline :P.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Optimalist on December 10, 2010, 06:40:08 am
Elements updates have proven to be really great in balancing the field and creating more space to improve card and element combos.

T500 ftw!!! GREAT idea if there ever was one.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 10, 2010, 07:42:47 am

I saw this and freaked a little, I still am lacking a lot of unupped rares even tho I've played thousands of games vs AI3 and 5. I decided I would grind the top50 just to get rares. I have never been so annoyed at playing this game. I quit for the night and can't wait for the new system now. Decks of variance and bonus rare spins sound good to me compared to everyones AI3 grinder and FG Stallbows.

AI5 could use some refinement too if plausible, maxing the card count to 6 of kind for a few of the decks cards and also if upping a card upping all of that cards copies could help. Just to fix the spin ratios. I find playing AI5 fun because of the variance, but the rewards are lacking.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: Avenger on December 10, 2010, 08:02:37 am
I want new cards... And I think turning Top50 into Top500 is not a good idea at all.
I think it's a great idea. It would eliminate rare farming and make rares actually rare again :P
I don't mind either way, i guess you also got 6 of every rares by now. Noobs shouldn't be that lucky.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: homoaddictus on December 10, 2010, 09:14:21 am
T500 will make Elements +100% more awesome. Can't wait for it to be implemented.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Dm on December 10, 2010, 09:22:17 am
I want new cards... And I think turning Top50 into Top500 is not a good idea at all.
I think it's a great idea. It would eliminate rare farming and make rares actually rare again :P
I don't mind either way, i guess you also got 6 of every rares by now. Noobs shouldn't be that lucky.


The worst thing that will come because of the T500 is the lack of rares for the newbies. As in, if he has no SoG's, something I've been crying and farming over for a while already, the chance to get it, will be, on the least, very small, or non-existent. The chances to get 12x of every rare (As most do have that thought, the thought of getting 6 upped and 6 un-upped, that, I too, want) will be pretty narrowed down. Shards, as of now, will turn into pretty much a advantage over the other opponents in PvP2.

But then again, most have them all by now. One way or another, I bet there are people still clicking that T50 button like mad now, before the T500.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: jmizzle7 on December 10, 2010, 09:50:58 am
As in, if he has no SoG's, something I've been crying and farming over for a while already, the chance to get it, will be, on the least, very small, or non-existent.
Donate. This is a sure way to get Shards of any type, and ensures that Zanz can keep developing this game.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 120910
Post by: Kamietsu on December 10, 2010, 10:08:31 am
I want new cards... And I think turning Top50 into Top500 is not a good idea at all.
I think it's a great idea. It would eliminate rare farming and make rares actually rare again :P
I don't mind either way, i guess you also got 6 of every rares by now. Noobs shouldn't be that lucky.
I don't have 6 of every rare. not even close, actually. I just like the idea of rare cards being, you know, actually rare. And newbs won't have a harder time getting rares. Remember, every 3 wins you get in the t500 you get a chance to spin for a rare card. Playing a lot against the t500 seems like a good way of being able to get rares, but not as easy as when there were farms.

Not to mention, i assume you will get slot spins after each duel you do against the t500, which means people will still probably have multiple shards in their decks, and multiple of other cards, including the card the oracle gave them.

I see the t500 as a solution to the rare farming problem, but not a full on replacement. Rares will still be easier to get than just dueling AI1-5, possible ever easier than FGs. But overall, the difficulty will be raised some to get rares, but not all that much harder to.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Dm on December 10, 2010, 10:12:50 am
As in, if he has no SoG's, something I've been crying and farming over for a while already, the chance to get it, will be, on the least, very small, or non-existent.
Donate. This is a sure way to get Shards of any type, and ensures that Zanz can keep developing this game.
Except that many people can't donate, by either not having the money, not having the ways to donate, not having dollars, or being under the age to donate.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 10, 2010, 10:44:39 am
As in, if he has no SoG's, something I've been crying and farming over for a while already, the chance to get it, will be, on the least, very small, or non-existent.
Donate. This is a sure way to get Shards of any type, and ensures that Zanz can keep developing this game.
Except that many people can't donate, by either not having the money, not having the ways to donate, not having dollars, or being under the age to donate.
If you have money, period, you can get it exchanged online. I believe paypal handles stuff like that.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Dm on December 10, 2010, 10:54:58 am
As in, if he has no SoG's, something I've been crying and farming over for a while already, the chance to get it, will be, on the least, very small, or non-existent.
Donate. This is a sure way to get Shards of any type, and ensures that Zanz can keep developing this game.
Except that many people can't donate, by either not having the money, not having the ways to donate, not having dollars, or being under the age to donate.
If you have money, period, you can get it exchanged online. I believe paypal handles stuff like that.
Doesn't really fixes the other facts. I myself never handled paypal so I wouldn't know. One way or another, let's go back on topic and enjoy the new improvements. But what kind of new AI? AI3 and AI2 remake or New AI?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: catalyzeme on December 10, 2010, 10:55:46 am
If T50 gets removed, is some other reason to gain score going to be implemented? I mean, as of right now, reaching the T50 is the only reward for a high score. If that's going to be removed, I would hope that punishing people for a high score by reducing PVP rewards would be removed as well.

As it is, I already think score should have some other value, but at least T50 is something.

Also, I don't see this T500 thing as being that big a chance for newbies to get decks seen. The decks that survive seem to me like they will be from people that can support whatever their Oracle card is with a fully upped deck built around it.

It does sound like they would be fun to play against, though. Expanding the game is great. This sounds like an idea far off in the distance, though. I doubt T50 goes anywhere in the next year, unless Zanz has been secretly coding this the whole time. It seems like his biggest Elements related project since its creation.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: lukce on December 10, 2010, 11:14:08 am
Ok now let me say something again. If only good players with high enough score enter Top50 now, in Top500 there will be not that good players. For me, Top50 is to see how good are you and see how can you do against advanced players, see how good-working you deck is. And yeah, probably the 'rares' are not so rare now. And I don't like the oracle deck idea. Example: if he gives you a nymph and you only have 1 f that nymph, how will you make a deck with at least 5 copies of that card???
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: edunavas on December 10, 2010, 11:35:59 am
Ok now let me say something again. If only good players with high enough score enter Top50 now, in Top500 there will be not that good players. For me, Top50 is to see how good are you and see how can you do against advanced players, see how good-working you deck is. And yeah, probably the 'rares' are not so rare now. And I don't like the oracle deck idea. Example: if he gives you a nymph and you only have 1 f that nymph, how will you make a deck with at least 5 copies of that card???
But like Zanz said, the score for Top500 will be like a dairy score, not your total score that you already have.
And maybe oracle change a bit. He will tell you the cards to use to build the deck for T500, not necessary the card that you win like nymphs or regular cards.


The worst thing that will come because of the T500 is the lack of rares for the newbies. As in, if he has no SoG's, something I've been crying and farming over for a while already, the chance to get it, will be, on the least, very small, or non-existent. The chances to get 12x of every rare (As most do have that thought, the thought of getting 6 upped and 6 un-upped, that, I too, want) will be pretty narrowed down. Shards, as of now, will turn into pretty much a advantage over the other opponents in PvP2.

But then again, most have them all by now. One way or another, I bet there are people still clicking that T50 button like mad now, before the T500.
Farm as much as you can now. Maybe I´ll farm to get 12 of each weapon...but I have at least 6 of each, I´m not worried about this. Sorry for the newbies.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: hrmmm on December 10, 2010, 01:38:14 pm
i will miss to be able to put up friendly farms.^^
but im looking forward to a very promissing t500 system. this sounds like much fun.

this t500 would need a accurate chance of getting rares.
specially shards, because right now there is almost no way (except donating) to win shards somewhere, and they are highly used in fg decks.

and maybe it needs rare spinning limitation in pvp then, otherwise i see random pvp1/2 flooded by pvp-farms.
ppl tend to search for the easiest way to get rares;).
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: tyranim on December 10, 2010, 06:53:59 pm
lol... dive mayhem will ensue due to air blitz....(prepares for war 3)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: tinkady on December 10, 2010, 09:40:38 pm
how about to prevent people from spamming T500 with farms (probably not gonna happen but perhaps) or even just to make things consistent, its impossible to win a rare from T500 except by from the 3 in a row thing
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 10, 2010, 09:46:59 pm
how about to prevent people from spamming T500 with farms (probably not gonna happen but perhaps) or even just to make things consistent, its impossible to win a rare from T500 except by from the 3 in a row thing
Farms won't last in the T500, since they'd pretty much always lose. They'd drop out very fast, only lasting an hour or two at the max, most likely.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: nerd1 on December 10, 2010, 09:55:32 pm
actually, i suspect that some mean farms wont do to bad...
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Ashebrethafe on December 10, 2010, 10:43:48 pm
I think getting rid of rare farms is a good idea -- not just because they make rares so common, but because their losses as "top 50" decks could make newbs overestimate their own decks' power. (In fact, I was once newbish enough to build a deck with 11 different types of pillars, which then EM'd a T50 deck and won me a green shard. And I wondered why a T50 deck included an unplayable card, as I hadn't yet heard of farms -- or the automatic downgrading of spun cards.)

The way I see it, T500-deck creators would get a deck screen with 5 copies of the Oracle's chosen card already included (and unremovable), then would complete the deck with cards from their own collection. Each new deck would start out with a 250th-place score and would win or lose points, from fights with players and score decay over time, while its creator won or lost electrum from its fights. (Although I'm not sure what would happen if a T500 deck and its creator lost fights at the same time. Could the creator end up with negative electrum, and have to win AI1 matches to get back to zero? And could players who both create and fight T500 decks get matched against their own creations -- and improve those decks' standing by surrendering?)

On a completely different note, I'll now switch from an air deck to a time deck, at least until "air blitz" is added. (Zanz hasn't said anything about new time cards, has he?)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 11, 2010, 12:11:40 am
New Cards

New Features - T50 Change
[21:39:06] zanzarino: With the current T50 rares are close to a joke...
[21:39:48] zanzarino: I have been working on turning T50 into some kind of async pvp

[21:43:24] zanzarino: Anyway... I intend to turn T50 into T500
[21:43:35] zanzarino: Where there are 500 decks created by players
[21:43:40] zanzarino: Instead of 50 players
[21:43:57] zanzarino: The T500 decks can be created only once per day
[21:44:17] zanzarino: And would gain electrum while the player is afk IF they win against other players

[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

[21:45:00] zanzarino: (We do not want 500 copies of the same deck)
[21:45:10] zanzarino: If your deck wins it gains rank
[21:45:18] zanzarino: If it loses it goes down
[21:45:29] zanzarino: until it gets >500 and it's out

[21:45:54] zanzarino: Decks in top 10 gain extra money
[21:46:42] zanzarino: Your score has nothing to do with t500
[21:46:56] zanzarino: Your new deck will start at score 0 and enter T500
[21:47:10] zanzarino: every time it loses it will go in the negative
[21:47:25] zanzarino: if it wins... in the positive (unlikely)

[21:48:14] zanzarino: T500 rewards are about the same, but... winning 3 times in a row against T500 should give a shot to a rare card
[21:48:40] zanzarino: THat way it also replaces the rare farming
[21:48:58] zanzarino: But it is more fun than just clicking until a farm pops up

[21:50:25] zanzarino: DEcks in the T500 will also age... everyday they lose some score
[21:50:45] zanzarino: That way we do not get a perfect deck stuck in the first position
[22:11:34] zanzarino: You get to create only 1 deck per day: the deck will enter T500 immediately... close to position 250
[22:12:05] zanzarino: If it is a good one it will climb toward rank 1 gaining money
[22:12:21] zanzarino: If it is a bad one it will fall out of T500 soon

[22:13:01] zanzarino: If T500 is not enough i'll turn it into a T5000
[22:13:21] zanzarino: Until everyone gets a chance to have their deck in the system at least for a few hours
[22:13:51] zanzarino: deck wins = gains score / moeny
[22:14:01] zanzarino: deck loses = loses score
[22:14:15] zanzarino: Since the AI will lose more than winnning on the average

[22:16:09] zanzarino: Anyway... If it will be a T500 your deck will enter in position 250
[22:16:24] zanzarino: If it is better than average it will go up
[22:16:37] zanzarino: If it is worse than average it will go down



Can this be exploited? Teams of players submitting decks and then as they play the Top500 deliberately forfeit to their own teams decks. They will be gaining a return from their deck winning and extra return from their teams decks being in the top10 while losing only a little to the loss of playing.

Will the Top50xx be able to be handled by servers? From noise on chat, top50 seems to the hardest connection to maintain with some players not being able to get a link for hours or more at a time.

Instead of an extra spin chance, could it simply be seeded within the current spin method?

Can AI5 have a rare seed matching its mark added to spins to make it worth playing?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: suxerz on December 11, 2010, 01:23:37 am
..snip
Can this be exploited? Teams of players submitting decks and then as they play the Top500 deliberately forfeit to their own teams decks. They will be gaining a return from their deck winning and extra return from their teams decks being in the top10 while losing only a little to the loss of playing.
I guess that will depend on how much :electrum can be won from both winning the top500 and for the deck owner itself. If you are winning much more from winning the deck, I don't think that will be a problem.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Essence on December 11, 2010, 03:26:17 am
Quote
Can AI5 have a rare seed matching its mark added to spins to make it worth playing?
^^ This.


Just to clear the signal-to-noise ratio a bit.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: TheonlyrealBeef on December 11, 2010, 06:52:02 am
[06:59:05] zanzarino: I just updated the trainer with sky blitz

(http://imageplay.net/img/m7Gbd109659/Sky_Blitz.jpg) (http://imageplay.net/)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: jmdt on December 11, 2010, 07:37:56 am
2 more cards in the works

[02:22:03 AM] jmdt: any news on a gravity card zanz?
[02:22:33 AM] zanzarino: Nope... still working on teh art
[02:22:40 AM] zanzarino: the*


[02:25:58 AM] zanzarino: I am also working on a sanctuary card: your hand and your quanta pull are immune to any disturbance during your opponent turn. gain 2 hp/turn. Permanent
[02:26:09 AM] zanzarino: Light card
[02:26:31 AM] zanzarino: However it also fits earth (with the name changed in fortress/castle/watever)
[02:28:03 AM] zanzarino: yes I meant quanta pool... oh my ... I should get some sleep 
02:31:09 AM] zanzarino: And of course sanctuary can be destroyed if you really count on silence/nightmare/discord/whatever for your strategy
[02:32:22 AM] zanzarino: Not too high, you need it soon or it useless
[02:32:38 AM] zanzarino: Not too low, it would end up in every single deck
[02:32:49 AM] suxerz: 4?
[02:32:58 AM] suxerz: or zero cost.. heheh..
[02:33:07 AM] zanzarino: between 3 and 7... need to try it first
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: suxerz on December 11, 2010, 07:47:40 am
Yeay! Another :light card! No more discord hax/pest/silence/BH/or whateva BS to prevent miracle! Zanz also just banned someone for life but that's not relevant. lol!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: pikachufan2164 on December 11, 2010, 08:11:49 am
2 more cards in the works

[02:22:03 AM] jmdt: any news on a gravity card zanz?
[02:22:33 AM] zanzarino: Nope... still working on teh art
[02:22:40 AM] zanzarino: the*


[02:25:58 AM] zanzarino: I am also working on a sanctuary card: your hand and your quanta pull are immune to any disturbance during your opponent turn. gain 2 hp/turn. Permanent
[02:26:09 AM] zanzarino: Light card
[02:26:31 AM] zanzarino: However it also fits earth (with the name changed in fortress/castle/whatever)
[02:28:03 AM] zanzarino: yes I meant quanta pool... oh my ... I should get some sleep 
[11:30:04 PM] zanzarino: Uhm yes, the idea is to counter silence as well
[02:31:09 AM] zanzarino: And of course sanctuary can be destroyed if you really count on silence/nightmare/discord/whatever for your strategy
[02:31:24 PM] zanzarino: Which is why i like it being in light much better
[02:31:59 PM] zanzarino: Yes it would be too easy to PA it in the earth element
[02:32:22 AM] zanzarino: Not too high, you need it soon or it useless
[02:32:38 AM] zanzarino: Not too low, it would end up in every single deck
[02:32:49 AM] suxerz: 4?
[02:32:58 AM] suxerz: or zero cost.. heheh..
[02:33:07 AM] zanzarino: between 3 and 7... need to try it first
Fixed to include the other three lines of Zanz's explanations, in case the community would like to see ;)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: TheonlyrealBeef on December 11, 2010, 11:27:36 am
NUUUUUUUUUUUUUU

Pest does not need an indirect nerf :(
It should really cost only 1 :darkness should this get implemented.....

I see this spammed in Rainbows and Black Holes will become useless, too!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Rastafla on December 11, 2010, 01:12:39 pm
Yeay! Another :light card! No more discord hax/pest/silence/BH/or whateva BS to prevent miracle!
Excellent!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Shrink on December 11, 2010, 01:44:55 pm
In all honesty I think now that there will be something in place to stop farms (i.e. the t500) we should be able to win upgraded cards off of the t500. It's only fair. Take one thing away, give us a replacement.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 11, 2010, 02:06:38 pm
In all honesty I think now that there will be something in place to stop farms (i.e. the t500) we should be able to win upgraded cards off of the t500. It's only fair. Take one thing away, give us a replacement.
No, just no. That would mean it would be pointless to fight FG's. And though the T500 would be taking away the ability to farm rares(which we shouldn't even have had in the first place, so we shouldn't get something to replace that) he will give up the ability to spin for rares every 3 duels. So that's the replacement for rare farms.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: nerd1 on December 11, 2010, 04:21:10 pm
Yeay! Another :light card! No more discord hax/pest/silence/BH/or whateva BS to prevent miracle!
Excellent!
*zanz nerfs miracles so upped takes 3 quanta to pay and unnuped takes 29.5 quanta to play* darnit!!!!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: lukce on December 11, 2010, 04:28:22 pm
Is this update expected somewhere around New Year?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Zeru on December 11, 2010, 07:11:55 pm
Is this update expected somewhere around New Year?
It's expected when it's ready.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Shrink on December 11, 2010, 07:57:11 pm
In all honesty I think now that there will be something in place to stop farms (i.e. the t500) we should be able to win upgraded cards off of the t500. It's only fair. Take one thing away, give us a replacement.
No, just no. That would mean it would be pointless to fight FG's. And though the T500 would be taking away the ability to farm rares(which we shouldn't even have had in the first place, so we shouldn't get something to replace that) he will give up the ability to spin for rares every 3 duels. So that's the replacement for rare farms.
Well not as many people were really against farms... I know it defeats the purpose of getting rares, but some games are made to defeat the system and find alternate routes (i.e. shortcuts) It's not cheating. It's like camping in Call of Duty. You just wait until you get the kill (aka, the card). What is there was a possibility of the first spin being an upped card spin, while the second two are regular. That seems like a pretty good idea. And no I'd rather not receive any more harsh remarks, thank you kindly.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: TheCrazyMango on December 11, 2010, 08:00:25 pm
In all honesty I think now that there will be something in place to stop farms (i.e. the t500) we should be able to win upgraded cards off of the t500. It's only fair. Take one thing away, give us a replacement.
No, just no. That would mean it would be pointless to fight FG's. And though the T500 would be taking away the ability to farm rares(which we shouldn't even have had in the first place, so we shouldn't get something to replace that) he will give up the ability to spin for rares every 3 duels. So that's the replacement for rare farms.
Well not as many people were really against farms... I know it defeats the purpose of getting rares, but some games are made to defeat the system and find alternate routes (i.e. shortcuts) It's not cheating. It's like camping in Call of Duty. You just wait until you get the kill (aka, the card). What is there was a possibility of the first spin being an upped card spin, while the second two are regular. That seems like a pretty good idea. And no I'd rather not receive any more harsh remarks, thank you kindly.
i find it slightly repulsive that you compare elements and CoD. they are two totally different games and elements its much better multiplayer
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 11, 2010, 08:12:01 pm
In all honesty I think now that there will be something in place to stop farms (i.e. the t500) we should be able to win upgraded cards off of the t500. It's only fair. Take one thing away, give us a replacement.
No, just no. That would mean it would be pointless to fight FG's. And though the T500 would be taking away the ability to farm rares(which we shouldn't even have had in the first place, so we shouldn't get something to replace that) he will give up the ability to spin for rares every 3 duels. So that's the replacement for rare farms.
Well not as many people were really against farms... I know it defeats the purpose of getting rares, but some games are made to defeat the system and find alternate routes (i.e. shortcuts) It's not cheating. It's like camping in Call of Duty. You just wait until you get the kill (aka, the card). What is there was a possibility of the first spin being an upped card spin, while the second two are regular. That seems like a pretty good idea. And no I'd rather not receive any more harsh remarks, thank you kindly.
I don't know what harsh remark you are talking about, but if i came across that way, my bad :) i didn't mean to at all. But the idea of winning upgraded cards from T500 just wouldn't be a good idea, even if it was only the first spin. It would still mke fighting the FG's have less meaning because there is a good chance that T500 will be easier than the FGs. Decks will be made to be effective, sure, but they also have to use a number of copies of a card given from the oracle. Which makes the deck slightly less better in many cases. Not all cards have the same effectiveness when it comes to decks being built around them. So overall, decks would be easier to defeat than the FGs. Not to mention they'd only be as fast as you. They wouldn't have the quanta production and draw power of the FGs. It would make getting upped cards from FGs only second best, and the gap between second and first would be somewhat large.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Shrink on December 11, 2010, 08:49:54 pm
In all honesty I think now that there will be something in place to stop farms (i.e. the t500) we should be able to win upgraded cards off of the t500. It's only fair. Take one thing away, give us a replacement.
No, just no. That would mean it would be pointless to fight FG's. And though the T500 would be taking away the ability to farm rares(which we shouldn't even have had in the first place, so we shouldn't get something to replace that) he will give up the ability to spin for rares every 3 duels. So that's the replacement for rare farms.
Well not as many people were really against farms... I know it defeats the purpose of getting rares, but some games are made to defeat the system and find alternate routes (i.e. shortcuts) It's not cheating. It's like camping in Call of Duty. You just wait until you get the kill (aka, the card). What is there was a possibility of the first spin being an upped card spin, while the second two are regular. That seems like a pretty good idea. And no I'd rather not receive any more harsh remarks, thank you kindly.
I don't know what harsh remark you are talking about, but if i came across that way, my bad :) i didn't mean to at all. But the idea of winning upgraded cards from T500 just wouldn't be a good idea, even if it was only the first spin. It would still mke fighting the FG's have less meaning because there is a good chance that T500 will be easier than the FGs. Decks will be made to be effective, sure, but they also have to use a number of copies of a card given from the oracle. Which makes the deck slightly less better in many cases. Not all cards have the same effectiveness when it comes to decks being built around them. So overall, decks would be easier to defeat than the FGs. Not to mention they'd only be as fast as you. They wouldn't have the quanta production and draw power of the FGs. It would make getting upped cards from FGs only second best, and the gap between second and first would be somewhat large.
You have no made my decision sway. Thank you for what seems as a much kinder reply. It makes much more sense to me. @927, To compare two unlike things is called a metaphor and there is nothing wrong with that.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Essence on December 11, 2010, 10:13:14 pm
/me is excited by the idea of Sanctuary.


The only problem with that card is that if it's too expensive, it won't effectively prevent denial because the denial will kick in before it does.  I wouldn't go much past 4 :light unnupped.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: smuglapse on December 11, 2010, 10:54:26 pm
/me is excited by the idea of Sanctuary.


The only problem with that card is that if it's too expensive, it won't effectively prevent denial because the denial will kick in before it does.  I wouldn't go much past 4 :light unnupped.
Perhaps make it so you have to have a Light mark for it to work.  That way rainbows can't get it without sacrificing something else.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: MyNameIsJoey on December 12, 2010, 12:37:55 am
NOOO
i hate sanctuary
i hate it
i dont want this card
this totally kills strategies
but , worse than anything else, it kills pests
whatever kills pests isnt worth being put in the game
NO TO SANCTUARY
i will start a petition
1-ji412jo

Feel free to add your name to the list
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Malduk on December 12, 2010, 12:52:01 am
Card that annoys annoying decks. Seems good.  :P
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Ryli on December 12, 2010, 01:05:09 am
NOOO
i hate sanctuary
i hate it
i dont want this card
this totally kills strategies
but , worse than anything else, it kills pests
whatever kills pests isnt worth being put in the game
NO TO SANCTUARY
i will start a petition
1-ji412jo

Feel free to add your name to the list
1-ji412jo
0-morningstar

Sorry :D I support the idea
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: xdude on December 12, 2010, 11:19:45 am
1 - ji412jo
0 - morningstar
-1 - xdude
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: TheonlyrealBeef on December 12, 2010, 12:01:58 pm
Well it seems that whomever uses Darkness hates this card, worse than anyone can hate Pests, while whomever hates Darkness doesn't care about us getting UP and getting derived of the backbone of our decks. Darkness is slow, we make up for it with Pests, if they are rendered useless then we need something to compensate it (immolation-like Dark Sacrifice? xP).....

It's not like Light doesn't have enough counters to Darkness already.  :o
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 12, 2010, 12:14:28 pm
Well it seems that whomever uses Darkness hates this card, worse than anyone can hate Pests, while whomever hates Darkness doesn't care about us getting UP and getting derived of the backbone of our decks. Darkness is slow, we make up for it with Pests, if they are rendered useless then we need something to compensate it (immolation-like Dark Sacrifice? xP).....

It's not like Light doesn't have enough counters to Darkness already.  :o

Could always make Crusader into Dark Crusader for us.

Could also gives "Bargain with Darkness"
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Ryli on December 12, 2010, 12:50:17 pm
Well it seems that whomever uses Darkness hates this card, worse than anyone can hate Pests, while whomever hates Darkness doesn't care about us getting UP and getting derived of the backbone of our decks. Darkness is slow, we make up for it with Pests, if they are rendered useless then we need something to compensate it (immolation-like Dark Sacrifice? xP).....

It's not like Light doesn't have enough counters to Darkness already.  :o
I only said I support the card idea. I'd have no problem about dark getting a way round the card if it were to be implemented.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Shantu on December 12, 2010, 12:53:38 pm
Darkness can always steal it.. :)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: MyNameIsJoey on December 12, 2010, 01:26:15 pm
Well it seems that whomever uses Darkness hates this card, worse than anyone can hate Pests, while whomever hates Darkness doesn't care about us getting UP and getting derived of the backbone of our decks. Darkness is slow, we make up for it with Pests, if they are rendered useless then we need something to compensate it (immolation-like Dark Sacrifice? xP).....

It's not like Light doesn't have enough counters to Darkness already.  :o

Could always make Crusader into Dark Crusader for us.

Could also gives "Bargain with Darkness"
I agree with getting Bargain with Darkness =D
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Dragoon1140 on December 12, 2010, 04:34:18 pm
Darkness can always steal it.. :)
^ This.

Yea, Sanctuary is pretty awesome, since people have been wanted a quanta protection card for a while now.  Forget about Pest, that's fine, what about Discord?  People have been wanting a nerf for it for a while now, and it looks like we've got it.

Of course, we still need buffs for this patch.  FFQ lower cost, perhaps?  ::)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Appawesome on December 12, 2010, 05:02:58 pm
Q: If I get Green Nymph from Oracle, do I have to have 5 Green Nymphs to enter it?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: TheonlyrealBeef on December 12, 2010, 05:51:40 pm
Of course, we still need buffs for this patch.  FFQ lower cost, perhaps?  ::)
Pharaohs want to have a word with you.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: jmdt on December 12, 2010, 06:55:21 pm
Of course, we still need buffs for this patch.  FFQ lower cost, perhaps?  ::)
In this case, ffq would need unnerfed.  ffq was one of the cards that got the nerf stick back when SG's rainbow won like 90% versus the fg's.  If any of these cards gets unnerfed, I'd like to see the cost of bond lowered.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: BluePriest on December 12, 2010, 07:02:46 pm
The main post needs to be updated better...  Unless the three times I just looked, I completely missed it... it says nothing about sanctuary. I only found out by browsing the thread.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: 1world24 on December 12, 2010, 07:10:41 pm

1 - ji412jo
0 - morningstar
-1 - xdude
-2 - 1world24
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 12, 2010, 07:38:50 pm
Q: If I get Green Nymph from Oracle, do I have to have 5 Green Nymphs to enter it?
A: The oracle will give directions on the rules, it might have nothing to do with the card you spin.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: ddevans96 on December 12, 2010, 07:45:15 pm
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

I'm guessing those go together, and it will always have to do with the card you spin.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 12, 2010, 07:48:00 pm
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

I'm guessing those go together, and it will always have to do with the card you spin.
Given - as in given in the instructions.

Not given as the card shown from the spin.
Like a pet or the FG or the cash given, it does not have anything to do with the card shown.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 12, 2010, 07:52:09 pm
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

I'm guessing those go together, and it will always have to do with the card you spin.
Given - as in given in the instructions.

Not given as the card shown from the spin.
Like a pet or the FG or the cash given, it does not have anything to do with the card shown.
That's just an assumption, Kael. What Zanz says most probably refers to the card the oracle gives you via spin. But until we get confirmation from Zanz, it's all just speculation on how he meant that sentence.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 12, 2010, 08:04:23 pm
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

I'm guessing those go together, and it will always have to do with the card you spin.
Given - as in given in the instructions.

Not given as the card shown from the spin.
Like a pet or the FG or the cash given, it does not have anything to do with the card shown.
That's just an assumption, Kael. What Zanz says most probably refers to the card the oracle gives you via spin. But until we get confirmation from Zanz, it's all just speculation on how he meant that sentence.
Q: If I get Green Nymph from Oracle, do I have to have 5 Green Nymphs to enter it?
A: The oracle will give directions on the rules, it might have nothing to do with the card you spin.

Well when we go back up the quotes I had said "might" have nothing to do with the spin and Zanz earlier had used given when refering to other things the oracle does other than the card shown. And if for some reason it is based on the card shown and its rare and you can't build the deck, I guess its just too bad you won't be able to sumbit that day.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 12, 2010, 08:10:04 pm
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

I'm guessing those go together, and it will always have to do with the card you spin.
Given - as in given in the instructions.

Not given as the card shown from the spin.
Like a pet or the FG or the cash given, it does not have anything to do with the card shown.
That's just an assumption, Kael. What Zanz says most probably refers to the card the oracle gives you via spin. But until we get confirmation from Zanz, it's all just speculation on how he meant that sentence.
Q: If I get Green Nymph from Oracle, do I have to have 5 Green Nymphs to enter it?
A: The oracle will give directions on the rules, it might have nothing to do with the card you spin.

Well when we go back up the quotes I had said "might" have nothing to do with the spin and Zanz earlier had used given when refering to other things the oracle does other than the card shown. And if for some reason it is based on the card shown and its rare and you can't build the deck, I guess its just too bad you won't be able to sumbit that day.
What you said before, and what you said that I quoted said two different things. Your answer used might while the other part you said was you giving something definitive, I was just correcting :P
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 12, 2010, 08:18:17 pm
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

I'm guessing those go together, and it will always have to do with the card you spin.
Given - as in given in the instructions.

Not given as the card shown from the spin.
Like a pet or the FG or the cash given, it does not have anything to do with the card shown.
That's just an assumption, Kael. What Zanz says most probably refers to the card the oracle gives you via spin. But until we get confirmation from Zanz, it's all just speculation on how he meant that sentence.
Q: If I get Green Nymph from Oracle, do I have to have 5 Green Nymphs to enter it?
A: The oracle will give directions on the rules, it might have nothing to do with the card you spin.

Well when we go back up the quotes I had said "might" have nothing to do with the spin and Zanz earlier had used given when refering to other things the oracle does other than the card shown. And if for some reason it is based on the card shown and its rare and you can't build the deck, I guess its just too bad you won't be able to sumbit that day.
What you said before, and what you said that I quoted said two different things. Your answer used might while the other part you said was you giving something definitive, I was just correcting :P
Seriously? is there any more correctness in one statement than the other when neither is directly clarative and Zanz hasn't even put the architecture into place in a pre-cursory stage?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 12, 2010, 08:26:49 pm
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

I'm guessing those go together, and it will always have to do with the card you spin.
Given - as in given in the instructions.

Not given as the card shown from the spin.
Like a pet or the FG or the cash given, it does not have anything to do with the card shown.
That's just an assumption, Kael. What Zanz says most probably refers to the card the oracle gives you via spin. But until we get confirmation from Zanz, it's all just speculation on how he meant that sentence.
Q: If I get Green Nymph from Oracle, do I have to have 5 Green Nymphs to enter it?
A: The oracle will give directions on the rules, it might have nothing to do with the card you spin.

Well when we go back up the quotes I had said "might" have nothing to do with the spin and Zanz earlier had used given when refering to other things the oracle does other than the card shown. And if for some reason it is based on the card shown and its rare and you can't build the deck, I guess its just too bad you won't be able to sumbit that day.
What you said before, and what you said that I quoted said two different things. Your answer used might while the other part you said was you giving something definitive, I was just correcting :P
Seriously? is there any more correctness in one statement than the other when neither is directly clarative and Zanz hasn't even put the architecture into place in a pre-cursory stage?
"it does not have anything to do with the card shown."

^ that part. That's rather definitive.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 12, 2010, 08:40:34 pm
Seriously? is there any more correctness in one statement than the other when neither is directly clarative and Zanz hasn't even put the architecture into place in a pre-cursory stage?
"it does not have anything to do with the card shown."

^ that part. That's rather definitive.
Its only definitive if you take half the sentence. If you take the full sentence instead of half quoting me you would show that I was refering to the pet, FG, and cash given by the oracle as not having anything to do with the card shown.

Now lets call it quits with this discussion and both agree that its not yet defined.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: smuglapse on December 12, 2010, 10:05:18 pm
Darkness can always steal it.. :)
That may not be the case.

Light's weapon: immaterial
Light's 2 "legitimate" shields: immaterial
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Shantu on December 12, 2010, 10:12:27 pm
Even if Light has many immaterial permanents, making Sanctuary immaterial would be a big mistake. Uncounterable things are bad (see the Silence thread).
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: jmdt on December 12, 2010, 10:29:51 pm
Even if Light has many immaterial permanents, making Sanctuary immaterial would be a big mistake. Uncounterable things are bad (see the Silence thread).
Zanz said sanctuary could be destroyed.  steal > sanctuary for pest decks.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Dragoon1140 on December 13, 2010, 12:21:13 am
If Sanctuary protects your hand as well, could the old Dune Scorpion come back?  That would be a needed buff, and there is now a direct counter to it.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: MyNameIsJoey on December 13, 2010, 01:39:08 am
i give up on fighting against sanctuary, BUT i want either:
a buff for pests
a new darkness card

=D
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: ddevans96 on December 13, 2010, 02:36:25 am
Quanta denial in general needed a nerf. And you have to have quanta to get out the first pest right? Use that quanta for a steal :)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: BluePriest on December 13, 2010, 03:18:00 am
If Sanctuary protects your hand as well, could the old Dune Scorpion come back?  That would be a needed buff, and there is now a direct counter to it.
Id actually like the current dune scorpion to stay, and then a new card that was like the old dune scorpion come
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 13, 2010, 07:31:36 am

Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Memorystick on December 13, 2010, 07:48:35 am
Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Sound like a Kael Card... :P

Joking aside, while I don't know how easy/hard it would be to code, it sounds good to me.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: pikachufan2164 on December 13, 2010, 10:11:23 am
Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Loaning the "must include" cards to the player is a good idea, though it would probably be better if decks automatically terminated every time the required cards changes. As such, having the required cards change every 2-3 days would be more reasonable.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 13, 2010, 10:29:40 am
Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Sounds rather overcomplicated. It would be better if there was just another section built into the Oracle that gives you the name of one non-rare card. You then can choose to build a deck using 5 of that card(buying more copies from the bazaar if need be) or you can not build a deck around that card and go about your day as normal. But then, when you go to submit your deck, you will get an error message popping up saying your deck will not be submitted because you do not have 5 copies of (card) in your deck. If you do have 5 copies of that card if told you, then it submits your deck and you can go about the rest of your day as normal.

That way you proposed adds a few different mechanics that need to be added to the game, on top of the t500. The less work the better, in my mind. Also, it seems the way you are proposing it is that you have to make a deck with the cards the oracle gives you, which I think is in bad taste because not everyone will want to make a t500 deck.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Memorystick on December 13, 2010, 01:55:22 pm
Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Sounds rather overcomplicated. It would be better if there was just another section built into the Oracle that gives you the name of one non-rare card. You then can choose to build a deck using 5 of that card(buying more copies from the bazaar if need be) or you can not build a deck around that card and go about your day as normal. But then, when you go to submit your deck, you will get an error message popping up saying your deck will not be submitted because you do not have 5 copies of (card) in your deck. If you do have 5 copies of that card if told you, then it submits your deck and you can go about the rest of your day as normal.

That way you proposed adds a few different mechanics that need to be added to the game, on top of the t500. The less work the better, in my mind. Also, it seems the way you are proposing it is that you have to make a deck with the cards the oracle gives you, which I think is in bad taste because not everyone will want to make a t500 deck.
Kael was working with this:
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

So naturally, his suggestion would use that. If it isn't done with the "loaning" then people without at least 5X every rare and/or nymph would be at a disadvantage whenever they spun one (or whenever the oracle told them to use nymphs/rares they don't have)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 13, 2010, 02:05:16 pm
Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Sounds rather overcomplicated. It would be better if there was just another section built into the Oracle that gives you the name of one non-rare card. You then can choose to build a deck using 5 of that card(buying more copies from the bazaar if need be) or you can not build a deck around that card and go about your day as normal. But then, when you go to submit your deck, you will get an error message popping up saying your deck will not be submitted because you do not have 5 copies of (card) in your deck. If you do have 5 copies of that card if told you, then it submits your deck and you can go about the rest of your day as normal.

That way you proposed adds a few different mechanics that need to be added to the game, on top of the t500. The less work the better, in my mind. Also, it seems the way you are proposing it is that you have to make a deck with the cards the oracle gives you, which I think is in bad taste because not everyone will want to make a t500 deck.
Kael was working with this:
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

So naturally, his suggestion would use that. If it isn't done with the "loaning" then people without at least 5X every rare and/or nymph would be at a disadvantage whenever they spun one (or whenever the oracle told them to use nymphs/rares they don't have)
You misunderstood what I said, just as I had misunderstood Kael earlier.

What I suggested was that there would be a new space on the oracle, above where it gives you your electrum. That space would tell you what card you need to use 5x in your deck in order to make a submission to the t500. That card would be taken randomly from all of the available non-rare cards. That way, if you don't have 5 copies, you can just go and buy more in order to make a submission deck if you want to.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kael Hate on December 13, 2010, 02:20:05 pm
Regarding the single card to make a deck and why I said 10 cards of up to 5 types.

With only a single card you can almost ignore that card and build the rest of the deck as a default style. Nova/Graboid and Immo/phoenix can use that card and some pends as a sub element and can out rush most decks. Also Anyone can make a farm with the required card in a sub slot. Whereas 10 cards of different types means the deck is redundant as a farm and spurns some creativity as the player has to make the combo of cards work lest it just fall out of score.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Malduk on December 13, 2010, 02:25:11 pm
About that 5 of a kind thing... It prevents many possible (strong) decks that dont use 5 of a same card. Namely Rainbow decks. Pendulums/Supernova would work with relatively cheap card though, but I'd expect mono/duo decks mostly. Discord power?
It feels a bit (too) restrictive, and IMO it could lead to tons of weak decks, depending on your luck with Oracle.

If I may suggest alternative: make Oracle assign you with mark you must use for your deck, with maybe 1 assigned card.

EDIT: @Kael, farms are not an issue with "score" system of decks. Farms will get purged rather quickly.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: jmdt on December 13, 2010, 04:02:26 pm
Regarding the single card to make a deck and why I said 10 cards of up to 5 types.

With only a single card you can almost ignore that card and build the rest of the deck as a default style. Nova/Graboid and Immo/phoenix can use that card and some pends as a sub element and can out rush most decks. Also Anyone can make a farm with the required card in a sub slot. Whereas 10 cards of different types means the deck is redundant as a farm and spurns some creativity as the player has to make the combo of cards work lest it just fall out of score.
If everyone is putting up rush decks in the T500, players will come up with anti rush decks to counter them.  Once T500 comes out, people will find decks to beat them depending on the current T500 meta.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kuroaitou on December 14, 2010, 07:58:29 am
More quotes? :P


[23:57:43] zanzarino: Hi... I am uploading some interesting stuff
...
[23:57:55] jmdt: sanctuary?
...
[23:58:13] zanzarino: Nope.... the darkness card
...
[23:58:43] zanzarino: http://www.elementsthegame.com/development.html
[23:58:43] willng3: Batman Cloak?
[23:58:48] zanzarino: ^ Updated
[23:58:55] zanzarino: ...And in the trainer as well
...
[23:59:58] jmdt: how many more cards are you planning zanz?
...
[00:00:08] Malduk: invisible = untargetable or completely removed from the board?
...
[00:00:22] zanzarino: invisible=...invisible
[00:00:30] zanzarino: You can not see tha cards anymore
...
[00:00:44] ~Napalm: and thus, you can't target them I believe?
[00:00:47] zanzarino: And you can not target them either... since you can not see them :)
[00:00:57] ~Napalm: nice!
...
[00:01:13] zanzarino: cloak is the only visible cards and can be destroyed
[00:01:27] zanzarino: Area of affect spells will remove cloak as well
...
[00:04:14] Malduk: so, 2 more death cards and thats it for this patch, eh? :)
...
[00:04:40] jmdt: now malduk...poor gravity needs damage....
[00:04:55] zanzarino: Nah 1 or two gravity cards...
...
[00:05:30] zanzarino: Still thinking about earth, life and sanctuary, those might have to wait next patch
[00:05:30] ~Napalm: :D
...
[00:05:46] ~Napalm: so gravity makes the cut :D
...
[00:06:00] jmdt: you think we may see a cost decrease to bond?
[00:06:22] zanzarino: jmdt: probably
[00:06:37] ~Napalm: oh oh! how about a Phoenix buff :D
[00:06:47] zanzarino: no
[00:08:14] Malduk: btw, whats the issue with sanctuary? i kinda liked the way its proposed already
[00:08:20] Kuroaitou: @zanz: Was cloak inspired by any card found on the forum Zanz? ^^; Just curious.
...
[00:08:41] zanzarino: [inserted @ Malduk ] No issue i just need to create the art and the code
...
[00:09:04] zanzarino: Kuro: no, I had cloak in my list of card to create for a long long time
...
[00:12:29] Malignant: Cloak will have a timer, like Sundial?
...
[00:12:49] zanzarino: 2 turns malignant
[00:12:59] zanzarino: Might increase it to 3 if needed
[00:13:26] zanzarino: I did not test it in a deck yet, might be a little bit on the situational side
[00:16:16] zanzarino: You can still see your cards... in fact nothing changes for you... It is your opponent that can not see them anymore
...
[00:16:41] Malignant: Wonder what happens to noobs who will go..."HOW YOU GENERATE QUANTA?" :o?
[00:16:41] jmdt: I thought it was invisible for both
[00:17:40] zanzarino: Well it is quite easy to understand what happens since all the cards disappear and the only card left says "cloak"
[00:17:44] EvaRia: Hey Zanz =D
[00:17:56] EvaRia: Just saw cloak, posted a topic
[00:17:57] zanzarino: Hi Evaria.
[00:18:02] zanzarino: thx
...
[00:18:37] Malignant: Random Drain Life thingie when playing Cloak :o.
...
[00:19:39] zanzarino: I changed that graphic effect a second ago malignant
[00:19:45] zanzarino: removed the leaf thing
...
[00:20:46] EvaRia: btw Zanz
[00:20:56] EvaRia: did you see my suggestion for desync fix?
...
[00:21:14] zanzarino: Yes I read it
[00:21:14] ~Napalm: what happens when 2 Cloaks are played at the same time?
...
[00:21:45] zanzarino: Napalm: nothing, you wasted one of those
...
[00:21:59] EvaRia: Cause the timeout sustem really needs fixing one way or another
...
[00:22:26] zanzarino: I have no idea Evaria, I have to test it, it takes forever to fix pvp bugs
...
[00:23:25] EvaRia: Also, any idea what happened to chris kang? =O
...
[00:23:51] zanzarino: chris? He disappeared almost 1 year ago
[00:24:13] zanzarino: Probably got busy with something
[00:24:19] EvaRia: Ya
[00:24:31] jmdt: chris is tied up in SG's basement
[00:24:40] EvaRia: xD
[00:24:42] Malignant: Give me nymphhhhhh oracle.
[00:24:50] willng3: It's true, jmdt's seen it.
[00:24:57] willng3: But wait...
[00:24:58] EvaRia: I saw your website btw
[00:25:01] Zanacos W.: what is the deal with chris
[00:25:07] willng3: What were YOU doing in SG's basement!??
[00:25:08] EvaRia: it looks really pro =O
[00:25:25] EvaRia: It makes me realize how busy you are
[00:25:26] Malignant: No Nymph...again :(.
[00:25:36] zanzarino: Mine?
[00:26:02] EvaRia: http://www.zanzarino.net/ <<< =]
[00:26:22] zanzarino: Lol I did not update that website in about 2 years
[00:26:23] Malduk: zanz is not busy. i always think he spends days on the beach chillin and drinking liquer, while not working on elements.
[00:26:50] EvaRia: oh lol
[00:26:57] zanzarino: Beach? In Ohio?
[00:27:00] Malignant: Yeh, old element link there.
[00:27:07] EvaRia: still looks pro though =P
[00:27:22] zanzarino: well thanks :0
[00:27:24] zanzarino: :)
...
[00:30:20] EvaRia: so, any new spoilers for what new cards to expect?
...
[00:30:48] zanzarino: Still working on the gravity one(s)
...
[00:31:16] Malduk: acceleration?
[00:31:25] Malduk: buffs are always nice
[00:31:34] zanzarino: Catapult first
[00:31:53] willng3: Hopefully yeah (:
[00:31:53] Malduk: oh, completely forgot about catapult
[00:32:02] zanzarino: Or ballista... trebuchet... whatever fits the concept better :)
...
[00:33:05] zanzarino: i am actually thinking about using a little bit of math there
...
[00:33:19] EvaRia: like adrenaline?
[00:33:29] zanzarino: Yes
[00:33:38] zanzarino: Preciselt
[00:33:44] zanzarino: Precisely*
[00:33:50] zanzarino: Full HP for small creatures
...
[00:34:00] EvaRia: "Sacrifice target creature and do damage to your opponent. The larger the creature, the more damage done." ?
[00:34:09] jmdt: yep
[00:34:09] Malduk: ballista doesnt fit gravity imo. its a torsion weapon.
[00:34:11] zanzarino: Yep
[00:34:41] jmdt: trebuchet could be the upped name
[00:34:45] zanzarino: I can even add the damage done on the crosshair, so that there is no guessing
[00:34:52] zanzarino: It should be quite simple to use
[00:35:07] Mindz: ahhh discussing catapult?
[00:35:13] EvaRia: mhmm
...
[00:35:55] zanzarino: The max damage per cerature should be around 25
...
[00:36:22] Malignant: If Fractal doesn't drain...OPness lurks.
[00:36:23] zanzarino: Fractal? Actually no, I am thinking about alternatives
[00:36:37] zanzarino: One of reasons it is os popular is that it is unique
[00:36:44] zanzarino: - and cheap -
[00:36:55] EvaRia: good call I guess
[00:36:57] zanzarino: I'll probably end up adding 1 quanta to the cost
[00:37:01] jmdt: fractal adds lots of options to the game and is fun to use
[00:37:05] Malduk: new ways of getting cards not in your deck? always lovely to hear
[00:37:13] zanzarino: And adding cards that do similar things. I already have a life one in mind
...
[00:38:32] zanzarino: I am thinking about something like fertility" the target creature gains the skill "spawn" and can generate copies of itself (offsprings)
...
[00:39:56] zanzarino: It just uses the card... it is not an exact copy like deja vu or TU
...
[00:40:12] zanzarino: I'll have to find the correct wording for the card
[00:40:18] SteppingStone81: so spawns would not have buffs of the original?
...
[00:40:33] zanzarino: Nope
...
[00:40:57] zanzarino: It will work like a fractal - kind of- where you get a copy of the card per turn, directly on the field
[00:41:12] willng3: Like Malignant Cell?
[00:41:14] zanzarino: yes exactly
[00:41:27] Malignant: Darn, ninja'd by will.
[00:41:30] EvaRia: I guess it's cost would have to reflect the cost of the creature?
...
[00:41:54] zanzarino: yes, it will be the same cost (same as playing it from your hand)
[00:41:58] Malignant: Is Spawn automatic or do we have to click it :o?
...
[00:42:12] zanzarino: click it... like FFQ
...
[00:43:09] pikachufan2164: SoR + Spawn....
...
[00:43:36] zanzarino: I didn't think about SoR that might be a problem...
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: pikachufan2164 on December 14, 2010, 08:26:13 am
Yes, more quotes (roughly the same as Kuro's, but with a bit more at the end) ;)

[10:57:43 PM] zanzarino: Hi... I am uploading some interesting stuff
[10:58:13 PM] zanzarino: Nope.... the darkness card
[10:58:37 PM] jmdt: cloak
[10:58:43 PM] zanzarino: http://www.elementsthegame.com/development.html
[10:58:48 PM] zanzarino: ^ Updated
[10:58:55 PM] zanzarino: ...And in the trainer as well
[11:00:08 PM] Malduk: invisible = untargetable or completely removed from the board?
[11:00:22 PM] zanzarino: invisible=...invisible
[11:00:30 PM] zanzarino: You can not see tha cards anymore
[11:01:13 PM] zanzarino: cloak is the only visible cards and can be destroyed
[11:01:27 PM] zanzarino: Area of affect spells will remove cloak as well

[11:04:55 PM] zanzarino: Nah 1 or two gravity cards...
[11:05:30 PM] zanzarino: Still thinking about earth, life and sanctuary, those might have to wait next patch

[11:06:00 PM] jmdt: you think we may see a cost decrease to bond?
[11:06:22 PM] zanzarino: jmdt: probably

[11:08:20 PM] Kuroaitou: @zanz: Was cloak inspired by any card found on the forum Zanz? ^^; Just curious.
[11:08:21 PM] willng3: Yeah, Bucky really worked on that one.
[11:08:41 PM] zanzarino: No issue i just need to create the art and the code
[11:09:04 PM] zanzarino: Kuro: no, I had cloak in my list of card to create for a long long time

[11:12:29 PM] Malignant: Cloak will have a timer, like Sundial?
[11:12:49 PM] zanzarino: 2 turns malignant
[11:12:59 PM] zanzarino: Might increase it to 3 if needed
[11:13:26 PM] zanzarino: I did not test it in a deck yet, might be a little bit on the situational side

[11:15:04 PM] Malignant: Invisible...so nobody can see it :o?
[11:16:16 PM] zanzarino: You can still see your cards... in fact nothing changes for you... It is your opponent that can not see them anymore
11:16:41 PM] Malignant: Wonder what happens to noobs who will go..."HOW YOU GENERATE QUANTA?" :o?
11:17:40 PM] zanzarino: Well it is quite easy to understand what happens since all the cards disappear and the only card left says "cloak"
11:21:14 PM] ~Napalm: what happens when 2 Cloaks are played at the same time?
[11:21:45 PM] zanzarino: Napalm: nothing, you wasted one of those
[11:21:47 PM] ~Napalm: I'm assuming 1 stays visible, but I don't know for sure

[11:23:25 PM] EvaRia: Also, any idea what happened to chris kang? =O
[11:23:51 PM] zanzarino: chris? He disappeared almost 1 year ago
[11:24:13 PM] zanzarino: Probably got busy with something

[11:24:58 PM] EvaRia: I saw your website btw
[11:25:36 PM] zanzarino: Mine?
[11:26:02 PM] EvaRia: http://www.zanzarino.net/ <<< =]
[11:26:22 PM] zanzarino: Lol I did not update that website in about 2 years
[11:26:23 PM] Malduk: zanz is not busy. i always think he spends days on the beach chillin and drinking liquer, while not working on elements.
[11:26:50 PM] EvaRia: oh lol
[11:26:57 PM] zanzarino: Beach? In Ohio?

[11:30:20 PM] EvaRia: so, any new spoilers for what new cards to expect?
[11:30:48 PM] zanzarino: Still working on the gravity one(s)
[11:31:34 PM] zanzarino: Catapult first
[11:32:02 PM] zanzarino: Or ballista... trebuchet... whatever fits the concept better :)
[11:33:05 PM] zanzarino: i am actually thinking about using a little bit of math there
[11:33:19 PM] EvaRia: like adrenaline?
[11:33:29 PM] zanzarino: Yes
[11:33:44 PM] zanzarino: Precisely*
[11:33:50 PM] zanzarino: Full HP for small creatures
[11:34:00 PM] EvaRia: "Sacrifice target creature and do damage to your opponent. The larger the creature, the more damage done." ?
[11:34:11 PM] zanzarino: Yep
[11:34:45 PM] zanzarino: I can even add the damage done on the crosshair, so that there is no guessing
[11:34:52 PM] zanzarino: It should be quite simple to use
[11:35:46 PM] EvaRia: Btw, are you ever planning on actually changing the mechanic for fractal?
[11:35:55 PM] zanzarino: The max damage per cerature should be around 25
[11:36:22 PM] Malignant: If Fractal doesn't drain...OPness lurks.
[11:36:23 PM] zanzarino: Fractal? Actually no, I am thinking about alternatives
[11:36:37 PM] zanzarino: One of reasons it is os popular is that it is unique
[11:36:44 PM] zanzarino: - and cheap -
[11:36:57 PM] zanzarino: I'll probably end up adding 1 quanta to the cost
[11:37:01 PM] jmdt: fractal adds lots of options to the game and is fun to use
[11:37:05 PM] Malduk: new ways of getting cards not in your deck? always lovely to hear

[11:37:13 PM] zanzarino: And adding cards that do similar things. I already have a life one in mind
[11:38:32 PM] zanzarino: I am thinking about something like fertility" the target creature gains the skill "spawn" and can generate copies of itself (offsprings)
[11:39:01 PM] EvaRia: What if you give it to a mutant? =O
[11:39:08 PM] Mindz: basically turning it into a deja vu
[11:39:56 PM] zanzarino: It just uses the card... it is not an exact copy like deja vu or TU
[11:40:06 PM] Malignant: Fate Egg spawning Fate Eggs!
[11:40:12 PM] zanzarino: I'll have to find the correct wording for the card
[11:40:18 PM] SteppingStone81: so spawns would not have buffs of the original?
[11:40:33 PM] zanzarino: Nope
[11:40:57 PM] zanzarino: It will work like a fractal - kind of- where you get a copy of the card per turn, directly on the field
[11:41:03 PM] Mindz: it would be like a firefly queen
[11:41:08 PM] Mindz: but producing a copy of the card itself
[11:41:11 PM] Mindz: not fireflies
[11:41:14 PM] zanzarino: yes exactly
[11:41:30 PM] EvaRia: I guess it's cost would have to reflect the cost of the creature?
[11:41:54 PM] zanzarino: yes, it will be the same cost (same as playing it from your hand)
[11:41:58 PM] Malignant: Is Spawn automatic or do we have to click it :o?
[11:42:12 PM] zanzarino: click it... like FFQ
[11:42:34 PM] EvaRia: FFQ spawning.... FFQs?
[11:42:44 PM] zanzarino: Evaria: yes
[11:43:09 PM] pikachufan2164: SoR + Spawn....
[11:43:23 PM] willng3: + TU :D
[11:43:36 PM] zanzarino: I didn't think about SoR that might be a problem
[11:43:42 PM] Malignant: Generate a copy in your hand = Fixed.

[11:47:33 PM] Mindz: so because I've only played for a week or so. am I correct in understanding that there's only 2 mass effect cards?
[11:47:56 PM] zanzarino: Minz: not even close :)
[11:48:34 PM] zanzarino: Rain of fire, thunderstorm, plague, pandemonium, retrovirus
[11:48:44 PM] zanzarino: ...and unstable gas
[11:48:45 PM] Mindz: innundation
[11:49:37 PM] zanzarino: Uhm... I did not count inundation as AoE in the code for cloak

[11:50:53 PM] Mindz: but zanz, deadly poison is a spell, correct?
[11:51:23 PM] zanzarino: Mindz yes but it does not direct damage... it just adds to the poison counter
[11:51:33 PM] zanzarino: That will later do teh damage
[11:51:33 PM] EvaRia: you don't actually target using poison
[11:51:40 PM] Mindz: jade shield only reflects spells that do damage then?
[11:52:00 PM] Malignant: Direct Damage.
[11:52:44 PM] zanzarino: i was also trying to stick to the concept there... if I stab you with a poisonous weapon i do not care if you are carrying around a mirror
[11:53:17 PM] zanzarino: For the same reason mirror should not reflect the catapult damage either

[11:53:50 PM] Malignant: How does a Mirror stop unstable gas from reaching you :o?
[11:53:56 PM] EvaRia: Unstable Gas doesn't explode when you explode it with explosion
[11:54:13 PM] zanzarino: It stops... the explosion?

[11:54:35 PM] Malignant: The game will never make sense!
[11:55:14 PM] zanzarino: You are right malignant it will never completely make sense

[11:56:13 PM] EvaRia: Ever going to add more 0 HP creature btw? Those are fun =D
[11:56:58 PM] EvaRia: I toyed with some ideas and it would be cool to have 0 HP things with abilities
[11:56:59 PM] zanzarino: For the longest time almost eveyone ignored sparks
[11:57:18 PM] zanzarino: I had to buff those at least 3 times before someone started using them
[11:59:07 PM] zanzarino: I increased the damage twice, death effects and fractal also worked as buffs
[11:59:46 PM] Malignant: So Spark didn't activate Death Effects? Or there wasn't any card that benefits from creatures dying?
[11:59:59 PM] zanzarino: It takes a while to get those usage statistics graphs from the database
[12:00:34 AM] Malduk: apart from bonewall, death effects are meh. boneyard is okay if you're using skellies as fodder though
[12:00:41 AM] zanzarino: Spark did... but only graveyard and scavengers could make use of it
[12:02:25 AM] zanzarino: Chat crashed... ok... i am going to fix a few small things about cloak ... I'll be back later (maybe) :)

TL;DR
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Essence on December 17, 2010, 08:52:59 am
Mini-update:


zanzarino: t500 is not going to happen this year
[01:03:52] zanzarino: My best guess is June 2011


zanzarino: It's actually time to update AI3 with something a little more challenging
[01:10:36] zanzarino: I already increased the% OF UPGRADED CARDS FOR ai5 IN THE TRAINER
[01:13:14] zanzarino: It is set at 30% at the moment
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: BluePriest on December 18, 2010, 02:45:04 am
Mini-update:


zanzarino: t500 is not going to happen this year
[01:03:52] zanzarino: My best guess is June 2011


zanzarino: It's actually time to update AI3 with something a little more challenging
[01:10:36] zanzarino: I already increased the% OF UPGRADED CARDS FOR ai5 IN THE TRAINER
[01:13:14] zanzarino: It is set at 30% at the moment
YES! I will instantly start farming AI5!!!... well... instant as in when it hits beta...
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: ddevans96 on December 18, 2010, 03:28:53 am
[03:24:18] RootRanger: ah
[03:24:47] zanzarino: Good... lots of people in the chatroom
[03:24:57] Kamietsu: Hey zanz
[03:24:57] Jen-I: hey zanz
[03:25:03] zanzarino: I just updated the trainer with some new stuff
[03:25:04] Kamietsu: Something for us to test?
[03:25:06] Kuroaitou: Heya Zanz :D
[03:25:08] Dragoon1140: Hello Zanz.
[03:25:08] EvaRia: cool!
[03:25:10] 1chase1996: hey zanz whats up
[03:25:11] Kuroaitou: O.o
[03:25:11] iglidichyzzx: dragoon ur old youtube acc sucks no offence
[03:25:12] EvaRia: hiyas zanz
[03:25:13] Dragoon1140: New stuff...?
[03:25:22] Jen-I: cool - you have a link to what was updated?
[03:25:23] zanzarino: I added a "you lost" screen that lays on top of the game field instead of clearing it
[03:25:23] Dragoon1140: I know igli, even I'll admit it's horrible. 
[03:25:35] Jen-I: nice
[03:25:35] RootRanger: ooh yay
[03:25:35] zanzarino: That way it does not feel like omg the game crashed and I lost
[03:25:40] Dragoon1140: Woah, that's cool... and random. :D
[03:25:40] Kamietsu: Oh, nice, Zanz :D
[03:25:41] iglidichyzzx:
[03:25:45] 9270984: waoh i leave and zanz is here
[03:25:46] EvaRia: ooh that's nice
[03:25:48] Kuroaitou: lol XD
[03:25:50] 9270984: hi zanz
[03:25:51] Terroking: Hey Zanz :D
[03:26:00] Kuroaitou: Interesting change though
[03:26:04] Thatnewguy: hey zanz
[03:26:06] 1chase1996: wow thats.. helpful.... i think
[03:26:08] Lokiburn: YES!! Haha, I just locked down rainbow with a FULL board of malignant cells. Sweet
[03:26:09] EvaRia: does that mean we can SS the game after we lost?
[03:26:09] guest-0520: hi zanz
[03:26:12] Jen-I: I like the feel of that
[03:26:14] ddevans96z: that sounds cool
[03:26:17] Dragoon1140: Is there anything else that's new in the Trainer?
[03:26:18] zanzarino: And, since it felt like catapult did not have much interaction with other element I added a little bit of easter egg twists
[03:26:20] Terroking: By the way, I noticed a discrepancy in the Wings text, the unupped version does not say "Shield:" only the upped
[03:26:22] 1chase1996: wow it looks awesome
[03:26:24] Dragoon1140: Yes, Eva. 
[03:26:31] zanzarino: frozen creatures get 20% binus on damage
[03:26:38] ddevans96z: ooh. easter eggs!
[03:26:38] EvaRia: ooh
[03:26:38] Dragoon1140: !
[03:26:40] Terroking: We're going to have to find out what those are then :P
[03:26:44] Kuroaitou: !
[03:26:44] Kamietsu: Oh nice :D
[03:26:48] Kuroaitou: Say what?
[03:26:54] EvaRia: those are always fun =]
[03:26:55] Kamietsu: The lost screen looks great Zanz.
[03:26:58] zanzarino: and poisoned ones transfer the poison counter to the opponent
[03:27:00] TimerClock14: back
[03:27:03] Kuroaitou: Someone quote that NOW!
[03:27:06] 1chase1996: cool soul catcher
[03:27:10] Kamietsu: I see you add a game time too.
[03:27:16] Jen-I: awesome - do they transfer 1 or all of them?
[03:27:17] Dragoon1140: Poison damage win. 
[03:27:19] TimerClock14: *GASP* ZANZ!!!! *faints*
[03:27:20] zanzarino: Yes i also added game time and turns
[03:27:26] Terroking: Someone had better harvest these quotes for GG
[03:27:34] EvaRia: =D awesome
[03:27:36] Legit: Hello
[03:27:41] Kuroaitou: I can't harvest now - I'm curating at the moment
[03:27:42] Jen-I: and that's fantastic - will help with stats immensely
[03:27:43] zanzarino: all of them (the poison counter)
[03:27:44] EvaRia: I'll hit history after
[03:27:46] 1chase1996: omg awesome crusader made it from the card ideas!
[03:27:50] Kuroaitou: Kami, quote these please :D
[03:27:52] Terroking: Hey Eglit, Zanz talking about new features
[03:27:53] Dragoon1140: This information is just too much for me to handle all at once...
[03:27:58] Terroking: *Legit
[03:28:10] Thatnewguy: kong is full of trolls
[03:28:17] TimerClock14: err so what's going on
[03:28:20] Legit: :O

[03:29:25] TimerClock14: oh oh i wanna c!
[03:29:27] zanzarino: Oh I fixed a couple of bugs... skeletons being visible even when Ai is cloaked
[03:29:30] Dragoon1140: Thanks for the update.   That poison transfer is awesome.
[03:29:30] Jen-I: thanks - again I appreciate all the hard work you put in
[03:29:37] Terroking: It's the second most UP dragon atm, That. Just deals more damage than Massive, but is actually killable
[03:29:38] Kuroaitou: THanks dd  - remember to post it in that thread
[03:29:39] EvaRia: where's the game time/turns?
[03:29:44] zanzarino: And graveyard randomly not working for AI
[03:29:51] ddevans96z: already did
[03:29:55] Terroking: Yeah, should give it a lot more synergy
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: smuglapse on December 18, 2010, 03:43:49 am
[03:24:18] RootRanger: ah
[03:24:47] zanzarino: Good... lots of people in the chatroom
[03:24:57] Kamietsu: Hey zanz
[03:24:57] Jen-I: hey zanz
[03:25:03] zanzarino: I just updated the trainer with some new stuff
[03:25:04] Kamietsu: Something for us to test?
[03:25:06] Kuroaitou: Heya Zanz :D
[03:25:08] Dragoon1140: Hello Zanz.
[03:25:08] EvaRia: cool!
[03:25:10] 1chase1996: hey zanz whats up
[03:25:11] Kuroaitou: O.o
[03:25:11] iglidichyzzx: dragoon ur old youtube acc sucks no offence
[03:25:12] EvaRia: hiyas zanz
[03:25:13] Dragoon1140: New stuff...?
[03:25:22] Jen-I: cool - you have a link to what was updated?
[03:25:23] zanzarino: I added a "you lost" screen that lays on top of the game field instead of clearing it
[03:25:23] Dragoon1140: I know igli, even I'll admit it's horrible. 
[03:25:35] Jen-I: nice
[03:25:35] RootRanger: ooh yay
[03:25:35] zanzarino: That way it does not feel like omg the game crashed and I lost
[03:25:40] Dragoon1140: Woah, that's cool... and random. :D
[03:25:40] Kamietsu: Oh, nice, Zanz :D
[03:25:41] iglidichyzzx:
[03:25:45] 9270984: waoh i leave and zanz is here
[03:25:46] EvaRia: ooh that's nice
[03:25:48] Kuroaitou: lol XD
[03:25:50] 9270984: hi zanz
[03:25:51] Terroking: Hey Zanz :D
[03:26:00] Kuroaitou: Interesting change though
[03:26:04] Thatnewguy: hey zanz
[03:26:06] 1chase1996: wow thats.. helpful.... i think
[03:26:08] Lokiburn: YES!! Haha, I just locked down rainbow with a FULL board of malignant cells. Sweet
[03:26:09] EvaRia: does that mean we can SS the game after we lost?
[03:26:09] guest-0520: hi zanz
[03:26:12] Jen-I: I like the feel of that
[03:26:14] ddevans96z: that sounds cool
[03:26:17] Dragoon1140: Is there anything else that's new in the Trainer?
[03:26:18] zanzarino: And, since it felt like catapult did not have much interaction with other element I added a little bit of easter egg twists
[03:26:20] Terroking: By the way, I noticed a discrepancy in the Wings text, the unupped version does not say "Shield:" only the upped
[03:26:22] 1chase1996: wow it looks awesome
[03:26:24] Dragoon1140: Yes, Eva. 
[03:26:31] zanzarino: frozen creatures get 20% binus on damage
[03:26:38] ddevans96z: ooh. easter eggs!
[03:26:38] EvaRia: ooh
[03:26:38] Dragoon1140: !
[03:26:40] Terroking: We're going to have to find out what those are then :P
[03:26:44] Kuroaitou: !
[03:26:44] Kamietsu: Oh nice :D
[03:26:48] Kuroaitou: Say what?
[03:26:54] EvaRia: those are always fun =]
[03:26:55] Kamietsu: The lost screen looks great Zanz.
[03:26:58] zanzarino: and poisoned ones transfer the poison counter to the opponent
[03:27:00] TimerClock14: back
[03:27:03] Kuroaitou: Someone quote that NOW!
[03:27:06] 1chase1996: cool soul catcher
[03:27:10] Kamietsu: I see you add a game time too.
[03:27:16] Jen-I: awesome - do they transfer 1 or all of them?
[03:27:17] Dragoon1140: Poison damage win. 
[03:27:19] TimerClock14: *GASP* ZANZ!!!! *faints*
[03:27:20] zanzarino: Yes i also added game time and turns
[03:27:26] Terroking: Someone had better harvest these quotes for GG
[03:27:34] EvaRia: =D awesome
[03:27:36] Legit: Hello
[03:27:41] Kuroaitou: I can't harvest now - I'm curating at the moment
[03:27:42] Jen-I: and that's fantastic - will help with stats immensely
[03:27:43] zanzarino: all of them (the poison counter)
[03:27:44] EvaRia: I'll hit history after
[03:27:46] 1chase1996: omg awesome crusader made it from the card ideas!
[03:27:50] Kuroaitou: Kami, quote these please :D
[03:27:52] Terroking: Hey Eglit, Zanz talking about new features
[03:27:53] Dragoon1140: This information is just too much for me to handle all at once...
[03:27:58] Terroking: *Legit
[03:28:10] Thatnewguy: kong is full of trolls
[03:28:17] TimerClock14: err so what's going on
[03:28:20] Legit: :O

[03:29:25] TimerClock14: oh oh i wanna c!
[03:29:27] zanzarino: Oh I fixed a couple of bugs... skeletons being visible even when Ai is cloaked
[03:29:30] Dragoon1140: Thanks for the update.   That poison transfer is awesome.
[03:29:30] Jen-I: thanks - again I appreciate all the hard work you put in
[03:29:37] Terroking: It's the second most UP dragon atm, That. Just deals more damage than Massive, but is actually killable
[03:29:38] Kuroaitou: THanks dd  - remember to post it in that thread
[03:29:39] EvaRia: where's the game time/turns?
[03:29:44] zanzarino: And graveyard randomly not working for AI
[03:29:51] ddevans96z: already did
[03:29:55] Terroking: Yeah, should give it a lot more synergy
I suppose it's mandatory for everyone to say 'hi zanz'.  ::)

Anyways... cool stuff, this will make Catapult a lot more fun, at least.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Kamietsu on December 18, 2010, 04:01:01 am
[03:24:47] zanzarino: Good... lots of people in the chatroom

[03:25:03] zanzarino: I just updated the trainer with some new stuff

[03:25:23] zanzarino: I added a "you lost" screen that lays on top of the game field instead of clearing it

[03:25:35] zanzarino: That way it does not feel like omg the game crashed and I lost

[03:26:18] zanzarino: And, since it felt like catapult did not have much interaction with other element I added a little bit of easter egg twists

[03:26:31] zanzarino: frozen creatures get 20% binus on damage

[03:26:58] zanzarino: and poisoned ones transfer the poison counter to the opponent

[03:27:20] zanzarino: Yes i also added game time and turns

[03:27:43] zanzarino: all of them (the poison counter) [In regards to poisoned creatures being catapulted.]

[03:29:27] zanzarino: Oh I fixed a couple of bugs... skeletons being visible even when Ai is cloaked

[03:29:44] zanzarino: And graveyard randomly not working for AI
Fixed it :)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: jmizzle7 on December 18, 2010, 06:19:53 am
[03:27:20] zanzarino: Yes i also added game time and turns
jmdt just cried tears of joy.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: EvaRia on December 18, 2010, 06:24:36 am
[03:27:20] zanzarino: Yes i also added game time and turns
jmdt just cried tears of joy.
I thought all the people in testing in the ttw thread use third-party programs to get stats.

It will help other people more for the preliminary testing than jmdt and co.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: TheonlyrealBeef on December 18, 2010, 06:32:34 am
[03:27:20] zanzarino: Yes i also added game time and turns
jmdt just cried tears of joy.
I thought all the people in testing in the ttw thread use third-party programs to get stats.

It will help other people more for the preliminary testing than jmdt and co.
I'm happy, I always lose track of what turn it is :P
Absentmindedness ftw.

And third party programs, wasn't there something about those in the rules?
Don't wanna risk bans...
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Mastermind79 on December 18, 2010, 06:33:46 am
The screen also dims and says, "You Lost" [Details] [Main Menu] upon loss.

1.26 is awesome.

EDIT: Picture added.
(http://i.imgur.com/0KFj3.png)

I'm gonna test loss by damage next.

EDIT:
(http://i.imgur.com/5u0ly.png)

You can still see the last card, which should mean no more completely unknown fire bolt etc kills.

I will cross-post this in the Elements 1.26 thread.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: smuglapse on December 18, 2010, 06:34:41 am
[03:27:20] zanzarino: Yes i also added game time and turns
jmdt just cried tears of joy.
I thought all the people in testing in the ttw thread use third-party programs to get stats.

It will help other people more for the preliminary testing than jmdt and co.
I'm happy, I always lose track of what turn it is :P
Absentmindedness ftw.
Of course it also helps in story telling and bug catching, and probably other as yet to be found ways. :)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: teffy on December 18, 2010, 08:07:35 pm
Nice addition.

Small bugs:

- spelling mistake: "game lenght".
- The game time is saved. If you lose, the correct time is shown. If you win more than one game in a row, you always see the same time (e.g. 40 seconds in every game you win in a row).

Edit: fixed.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: 918273645 on December 19, 2010, 02:38:24 am
[09:37:36] zanzarino: Ok... going to go and upload stuff... brb
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: ddevans96 on December 19, 2010, 02:39:31 am
[02:35:43] zanzarino: Hi
[02:35:54] Thatnewguy: hey zanz
[02:35:54] SpikeSpiegel: ciao zanz
[02:36:00] Jen-I: hey zanz
[02:36:03] zanzarino: I am about to deliver ver. 1.26
[02:36:04] 1chase1996: zanz
[02:36:08] 1chase1996: YES
[02:36:10] 1chase1996: Jen
[02:36:12] gravedigger62: i <3 my forest scopions
[02:36:13] SpikeSpiegel: zanz, if you ever come back in italy
[02:36:15] 1chase1996: it can wait a minute
[02:36:18] Thatnewguy: onto the real game
[02:36:19] Thatnewguy: ?
[02:36:20] Jen-I: no tng its not - novas were my only source of quanta
[02:36:20] 918273645: Have you ever wanted to stand on the courthouse and yell something like, "SCREW YOU, CAPITALIST AMERICIA!!!"
[02:36:24] zanzarino: Unless someone knows about horrible bugs I should fix first
[02:36:25] SpikeSpiegel: can i offer you a coffee/drink?
[02:36:32] Jen-I: for sure chase
[02:36:36] Malduk:
[02:36:37] 1chase1996: no
[02:36:42] Thatnewguy: i used pillars
[02:36:43] zanzarino: Where do you live Spike?
[02:36:47] 1chase1996: no bugs now deliver plz
[02:36:48] 918273645: mE NEITHER.
[02:36:56] e-1337-cyle: dude this tron soundtrack is beastin
[02:36:57] SpikeSpiegel: north west
[02:37:06] SpikeSpiegel: Pavia
[02:37:08] SpikeSpiegel:
[02:37:09] 918273645: You need to upload Fractal fortune, Zanz.
[02:37:22] wizelsnarf: oh wow 1.26 NOW?!!?!?!
[02:37:26] zanzarino: My parents live close to milan, it's not that bad...
[02:37:36] zanzarino: Ok... going to go and upload stuff... brb
[02:37:47] zanzarino: The cards, as usual will be available tomorrow
[02:37:48] 918273645: You are upload it now?!
[02:37:52] wizelsnarf: oh lord better get my last minute t50 in?!
[02:37:55] SpikeSpiegel: wow
[02:37:56] Thatnewguy: >:D 1.26 coming now
[02:38:06] SpikeSpiegel: zanz in santa version
[02:38:10] wizelsnarf: Thanks Zanzarino
[02:38:11] ddevans96z: I haz like :D
[02:38:13] Thatnewguy: wizel t500 won't come untill june next year
[02:38:16] SpikeSpiegel: 1.26 like xmas gift
[02:38:19] SpikeSpiegel: XD
[02:38:33] zanzarino: Done
[02:38:37] zanzarino: 1.26 is live
[02:38:40] wizelsnarf: thanks for the info tng....
[02:38:40] jippy99: hello everyone
[02:38:47] wizelsnarf: wow should I log out and log back in?
[02:38:48] jippy99: 1.26 is up??!!
[02:38:48] SpikeSpiegel: already done?
[02:38:49] Thatnewguy: >:D restarts game
:D :D
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: thatnewguy on December 19, 2010, 02:41:22 am
1.26 is LIVE as of now
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: jmdt on December 19, 2010, 04:18:20 am
[03:27:20] zanzarino: Yes i also added game time and turns
jmdt just cried tears of joy.
I thought all the people in testing in the ttw thread use third-party programs to get stats.

It will help other people more for the preliminary testing than jmdt and co.
Maybe I'll start believing the stats that other folk send my way now, lol  :).  Prolly not, but there were a number of ways people calculated turns, and only 1 was correct.  Always great to see a random idea of mine added to the game.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Memorystick on December 19, 2010, 06:59:38 am
[06:44:06] zanzarino: I decided to go a different way for the new cards in 1.26
[06:44:15] zanzarino: I updated the lvl3 decks
[06:44:28] zanzarino: And added the new cards here and there
[06:44:49] zanzarino: That will be the only way to get the new cards for a day or two :)
[06:46:07] zanzarino: Yes I'll put those in the bazaar soon... but in teh while i'll let the community have some fun finding them and
[06:46:11] zanzarino: panicking a little
[06:46:39] zanzarino: New AI3 should be online about.... now!
[06:52:04] Dragoon1140: Also, Zanz, are you fixing the "Playing after game ends" bug
[06:52:05] Dragoon1140: ?*
[06:52:40] zanzarino: It shuold be fixed already
[06:53:10] Dragoon1140: Cool cool.
[06:53:16] zanzarino: You mean the spacebar thing from the "you lost" screen?
[06:53:35] zanzarino: yep, should be fixed

EDIT:
[06:58:44] zanzarino: Yes the old ones really really needed a revamp
[06:59:23] Dragoon1140: By the way Zanz, if you want a revamp on a FG, replacing Precogs with Catapults for Osiris wouldn't be a bad idea. ;)
[06:59:53] zanzarino: Yes osiris really need a couple of catapults
[07:00:12] zanzarino: The AI is not very good at using those but it still helps

EDIT2:
[07:05:03] zanzarino: Most AI3 decks cam from here:
[07:05:04] zanzarino: http://elementscommunity.org/forum/index.php/topic,10881.0.html
[07:06:21] zanzarino: And I forgot to add silence!
[07:06:35] zanzarino: I am going to add silence to the aether one :)
[07:07:02] zanzarino: It will take me a minute or two
[07:09:37] zanzarino: Ok, now we also have silence
[07:10:08] zanzarino: But just for the main site... too much work to add it to kong as well :)

EDIT3:
[07:33:23] Memorystick: oh crap >_>' zanz, can we have a way for the code to change the matk too ^^'
[07:34:02] Memorystick: mark**
[07:34:05] zanzarino: matk?
[07:34:21] zanzarino: ohhhh yes that will be done too... sooner or later

EDIT4:
While this wasn't from zanz, it could be useful...
[10:55:13] Kuroaitou: Destiny has Trebuchet all D:
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Ryli on December 19, 2010, 05:24:01 pm
While this wasn't from zanz, it could be useful...
[10:55:13] Kuroaitou: Destiny has Trebuchet all D:
This is correct. I've also noticed it.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: 18237 on December 20, 2010, 01:53:34 am
I saw osiris with trebuchet a few times now.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: itsnick on December 20, 2010, 11:12:37 am
Without reading through the entire thread/forum,  it seems Feral Bond now gives health AFTER creatures have attacked. If anyone can point me to some posts regarding the introduction of this I'd really appreciate it; I'd like to see the reasoning behind it. This change means I'm going earn about half the electrum I do now.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09
Post by: Ryli on December 20, 2010, 12:21:17 pm
I'd like to see the reasoning behind it.
It removes certain bugs (vampire, voodoo, and maybe a few others)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Ele124 on December 22, 2010, 07:04:38 pm
Still a bit lame tho. Other than heal its the only realy way (I think) to get health before each round for EM. Isnt there some other way to solve this bug?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Dragoon1140 on December 22, 2010, 07:06:45 pm
Still a bit lame tho. Other than heal its the only realy way (I think) to get health before each round for EM.
Heal
Luci
Vampire
Vampire Dagger
Liquid Shadow
Holy Light
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Malduk on December 22, 2010, 08:33:21 pm
Just count your damage and make a final blow with a weapon. That gives times for SoGs to heal, and is how most EMs are done anyway.

This whole "Bond cant EM anymore" discussion is blown completely out of proportions. Firstly, rarely anyone really uses Bond to EM. 1 Bond heals 1 per creature, and unless you spam those, you'll likely be in situations where creature damage will kill the opponent before it heals you anyway. SoGs are cheaper and better for actual survival until you setup your board.
If you're really aiming to EM all the time, SoGs + simple Heal can do the trick if you're unable to hit with weapon.
If even that cant settle your needs for EMs, Miracle + Luci/Heal will ALWAYS work, which is billion times more reliable than Bonds.

About "waaahhhh my Bond is not healing me when my creature is just about to die from poison": this is barely noticeable nerf. Difference happens only on that single turn, for that single point of healing, and only against opponents that actually use infections or fireshield, which is simply - really really REALLY RARE.

Actually, the biggest nerf with Bonds is when you're against pulled Doll, as in that situation Bond is a difference between life and death, and, not surprisingly at all, no one is whining about that.
Similar situation is when your antimattered vamp is about to kill you.

Lastly, against sum of all generic opponents, Bonds received a buff.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Demagog on December 24, 2010, 10:16:52 pm
Sanctuary will be awesome. Entropy's gonna lose their huge advantage in the wars: discord. I sure hope it's earth... Light already has a new card :-(
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Dragoon1140 on December 25, 2010, 05:34:48 am
Sanctuary will be awesome. Entropy's gonna lose their huge advantage in the wars: discord. I sure hope it's earth... Light already has a new card :-(
I think Zanzarino mentioned it already, but Sanctuary + PA is just too much of a combo.  Light deserves it, but Earth will definitely gain something themselves.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: bucky1andonly on January 04, 2011, 02:06:45 pm
I think if t50 becomes t500, or t5000, all accounts should be wiped :P
it will still mostly be the same people on top anyway, more so most likely due to free money with having to do nothing but be afk.  And instead of seeing fg decks in t50, you will see actual pvp decks that even the cpu can use in the t500/t5000.  Rich get richer while the poor beg for scraps :P
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Avenger on January 04, 2011, 02:33:54 pm
Still a bit lame tho. Other than heal its the only realy way (I think) to get health before each round for EM.
Heal
Luci
Vampire
Vampire Dagger
Liquid Shadow
Holy Light
You forgot black hole
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: BC on January 04, 2011, 03:32:34 pm
I think if t50 becomes t500, or t5000, all accounts should be wiped :P
it will still mostly be the same people on top anyway, more so most likely due to free money with having to do nothing but be afk.  And instead of seeing fg decks in t50, you will see actual pvp decks that even the cpu can use in the t500/t5000.  Rich get richer while the poor beg for scraps :P
Down with the poor! It's about time we rich get richer.  :))
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Ryli on January 04, 2011, 03:59:57 pm
I think if t50 becomes t500, or t5000, all accounts should be wiped :P
it will still mostly be the same people on top anyway, more so most likely due to free money with having to do nothing but be afk.  And instead of seeing fg decks in t50, you will see actual pvp decks that even the cpu can use in the t500/t5000.  Rich get richer while the poor beg for scraps :P
Down with the poor! It's about time we rich get richer.  :))
You can't say down with the poor. Some of us poor people have good deckbuilding skills, but don't grind. The top 500 would be a mega profit for me as I can't just sit down and grind.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: BC on January 04, 2011, 04:05:59 pm
I was just joking, morningstar.  ^-^
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Ryli on January 04, 2011, 04:14:52 pm
I believe the correct saying would be 'down with the noobs' :D
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Flash fire on January 04, 2011, 06:02:35 pm
Why does Tu'ing voodoo dolls cause double jepardy and hit the damage you caused all over again on the TU?
This causes flaws in logic such as

TU is not an attack, why does it trigger such an effect like an attack hit it?
I adrenalined my voodoo doll... why dont i gain adrenaline in my weapon if i can be frozen?
If you cant clone the original chimera, how can you clone a voodoo doll and still have the original both effecting the same person.
How does a near pillarless deck 4 turn false gods not appear a little over powered and exploitive.
Alot of decks cant counter these decks without rewind or mutate.
Its now the fastest deck in the game, even faster than cremation decks...faster isnt better.
The first time i saw this deck used on me i was like "what the hell just happened? i didnt attack it, why did i get hit with 58?"
I thought the whole idea was to use BB on voodoo, Gravity pull it and have the opponent... hit himself... not do some damage and TU it for instant wins.

Can you explain that this is not a glitch/exploit/bug for me and possibly consider answering some questions i asked?

-Flash

PS, Cant send you PMs.... kinda sucks
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: suxerz on January 04, 2011, 06:49:35 pm
Why does Tu'ing voodoo dolls cause double jepardy and hit the damage you caused all over again on the TU?
This causes flaws in logic such as

TU is not an attack, why does it trigger such an effect like an attack hit it?
I adrenalined my voodoo doll... why dont i gain adrenaline in my weapon if i can be frozen?
If you cant clone the original chimera, how can you clone a voodoo doll and still have the original both effecting the same person.
How does a near pillarless deck 4 turn false gods not appear a little over powered and exploitive.
Alot of decks cant counter these decks without rewind or mutate.
Its now the fastest deck in the game, even faster than cremation decks...faster isnt better.
The first time i saw this deck used on me i was like "what the hell just happened? i didnt attack it, why did i get hit with 58?"
I thought the whole idea was to use BB on voodoo, Gravity pull it and have the opponent... hit himself... not do some damage and TU it for instant wins.

Can you explain that this is not a glitch/exploit/bug for me and possibly consider answering some questions i asked?

-Flash

PS, Cant send you PMs.... kinda sucks
I don't think there's a reason to put the same discussion in this thread as well. If you are hoping that zanz will read your whining/ranting/question; he probably have something else to do like pwning every FGs under 3 turns with a voodoo deck. Oh, wait...

But seriously, if anyone wish to continue with this discussion, you may join the fun here (http://elementscommunity.org/forum/index.php/topic,18807.0.html).
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Captain Scibra on January 30, 2011, 10:02:11 am
Well in my honest opinion, I have to agree, getting rares should be more of a challenge, and besides I like the idea of us non-t50s being able to participate in an async PvP thing.  Of course though being higher rank tends to mean better deck-building capabilities, but what the hey, I'll take what I can get.  Also with the new Catapult | Trebuchet and the Acceleration | Overdrive in development, Gravity is finally getting it's high HP more use and attention.  Though I also have to say that with it being yet another card taht can act as a lobotomizing spell, and since it drains life per turn actual creature control, my skill-based control deck has a yet another enemy.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Captain Scibra on January 30, 2011, 10:06:18 am
Why does Tu'ing voodoo dolls cause double jepardy and hit the damage you caused all over again on the TU?
This causes flaws in logic such as

TU is not an attack, why does it trigger such an effect like an attack hit it?
I adrenalined my voodoo doll... why dont i gain adrenaline in my weapon if i can be frozen?
If you cant clone the original chimera, how can you clone a voodoo doll and still have the original both effecting the same person.
How does a near pillarless deck 4 turn false gods not appear a little over powered and exploitive.
Alot of decks cant counter these decks without rewind or mutate.
Its now the fastest deck in the game, even faster than cremation decks...faster isnt better.
The first time i saw this deck used on me i was like "what the hell just happened? i didnt attack it, why did i get hit with 58?"
I thought the whole idea was to use BB on voodoo, Gravity pull it and have the opponent... hit himself... not do some damage and TU it for instant wins.

Can you explain that this is not a glitch/exploit/bug for me and possibly consider answering some questions i asked?

-Flash

PS, Cant send you PMs.... kinda sucks
This is really in the wrong thread but the TU also replicates the attack it took because it replicates the voodoo doll as having the same max hp and since its not at its hghest hp, the loss in hp would then be addressed with a second attack on the enemy HP.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: GG on January 30, 2011, 03:35:05 pm
This is a thread about Zanz's mentioning of new features.

Further off-topic discussions will not be tolerated.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: TheonlyrealBeef on January 30, 2011, 10:14:04 pm
We might see an increase in storage space :D

[22:47:59] Theonlyrealbeef: btw zanz, any chance storage will increase next update? :D I'm trying to go trainer-like but don't have the card storage space.
[22:48:27] zanzarino: I can move it up to 4K
[22:48:41] Theonlyrealbeef: Yes please :)
[22:48:47] zanzarino: The limit is there mostly to keep corrupted accounts from messing with the database
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Captain Scibra on January 30, 2011, 11:04:51 pm
We might see an increase in storage space :D

[22:47:59] Theonlyrealbeef: btw zanz, any chance storage will increase next update? :D I'm trying to go trainer-like but don't have the card storage space.
[22:48:27] zanzarino: I can move it up to 4K
[22:48:41] Theonlyrealbeef: Yes please :)
[22:48:47] zanzarino: The limit is there mostly to keep corrupted accounts from messing with the database
define a corrupted account? like a corrupt file that makes a program unusable?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: zombie0 on February 10, 2011, 06:27:58 am
this t500 system has several big issues to address

1)  whats in it for the player?  money has little value and any effort to change this will hurt new players and not affect established ones

2)  if winning decks gain score, and losing decks lose score, lets talk about how new daily decks start.  you cant define RANK 250 and SCORE 0 interchangeably.  rank 250 will be whatever the middle score is, which will not stay at zero.  if we throw away the idealistic middle rank and simply start every new deck at 0, fresh decks will either start near the top (due to computer losing a lot), or near the bottom (due to players losing a lot to difficult decks).  this is normal and will self-adjust (most directly influenced by the oracle and deck construction rules)

3)  what is incentive for players that dont need cards to play t500?  can we get a player ranking system to encourage us to participate?  (not the broken point system we have now, 700k points from farming 15000 ai3 or ai5 needs reset and preventive steps, the silly point difference may even suggest 3rd party programs).  something to not just submit a deck and close browser

4)  will there be an observer mode for watching my deck vs people?

5)  will my old deck be removed if i submit a new deck the next day?

6)  will the oracle give everyone the same deck rules?

7)  how about a pvp rating system?  most pvp games have it, and i KNOW people have been begging for in-game support of tourneys

8 )  possible to see a rotation of "rare" cards?  hopefully new cards being rare and old cards rotating into common card pool
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: BluePriest on February 19, 2011, 07:00:23 am
We might see an increase in storage space :D

[22:47:59] Theonlyrealbeef: btw zanz, any chance storage will increase next update? :D I'm trying to go trainer-like but don't have the card storage space.
[22:48:27] zanzarino: I can move it up to 4K
[22:48:41] Theonlyrealbeef: Yes please :)
[22:48:47] zanzarino: The limit is there mostly to keep corrupted accounts from messing with the database
define a corrupted account? like a corrupt file that makes a program unusable?
im guessing corrupted=hacked

Isnt it time to let this topic die though? we are already on alpha of the next patch,
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: pikachufan2164 on February 27, 2011, 01:19:43 am
This just in:

[04:41:32 PM] zanzarino: I just updated the trainer: the new FG's are in there
[04:41:46 PM] ddevans96z: which ones?
[04:41:51 PM] Theonlyrealbeef: Awesome zanz! :D
[04:42:06 PM] Jen-i: cool thanks zanz - you rock
[04:42:09 PM] pikachufan2164: :D
[04:42:11 PM] zanzarino: The 4 that won the contest
[04:42:29 PM] zanzarino: I had to modify Jezebel tho
[[04:42:55 PM] zanzarino: I modified the AI and the deck
[04:43:17 PM] zanzarino: And still I will give her a probation period
[04:50:41 PM] teffy: Can you give us the new FG decks?
[04:51:11 PM] zanzarino: soundfx.gotoAndPlay("intro";);
[04:51:19 PM] zanzarino: ooops not that one lol
[04:51:27 PM] zanzarino: Eternal Crusader (Time Mark)
[04:51:33 PM] zanzarino: 6qq 6qq 6qq 7jo 7jo 7jo 7jo 7jo 7k5 7k5 7k5 7k5 7k5 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q5 7q5 7q5 7q7 7q7 7q7 7q8 7q8 7qc 80h 80h 81q 81q 81q 8ps
[04:51:39 PM] zanzarino: Serket (Darkness Mark)
[04:51:45 PM] zanzarino: 710 710 710 710 710 710 710 713 713 713 713 713 71a 71a 71e 71e 71e 71e 71e 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ao 7ao 7ao 7ao 7ao 7b0 7b0 7ta 7ta 7ta 7ti 7ti 7ti
[04:51:51 PM] zanzarino: Hecate (Fire Mark)
[04:51:58 PM] zanzarino: 7dr 7dr 7dr 7dr 7dr 7dr 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7tb 7te 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 7tg 7th 7th 7th 7t9 7t9 7ta 7t8
[04:52:00 PM] Dragoon1140: We just got a peak at useless Elements code. ;D
[04:52:03 PM] zanzarino: Jezebel (Darkness Mark)
[04:52:08 PM] zanzarino: 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7h0 7h0 7h0 7h0 7h0 7h0 7t9 7t9 7t9 7t9 7tb 7tc 7tc 7ti 7ti 7ti 8pt
[04:52:17 PM] TimerClock14: we now know how to haxx sound :D
[04:52:20 PM] TimerClock14: xD[04:44:50 PM] zanzarino: I also decreased the skill cost to black nymph to 2 and the HP for turquoise nymph to 4[04:48:22 PM] zanzarino: Timerclock, the AI might learn to eat phoenixes one day - not yoday :)
[04:49:31 PM] zanzarino: It does it, but only under strange circumstances
[04:49:46 PM] Jen-i: like a blue full moon?
[04:50:10 PM] zanzarino: Like a board full of creatures[04:41:44 PM] zanzarino: I also added an option to turn the music off
[04:41:57 PM] zanzarino: And a function that will save the settings and the username on your HD
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: Terroking on February 27, 2011, 03:42:35 am
+SPeed up AI
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: az4rel on February 27, 2011, 03:58:47 am
wow I need to test jezebel, that fg seems amassing!!!
also  yay for music off and savved settings now I dont have to mute elements every day.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-22
Post by: PlayerOa on February 27, 2011, 10:38:22 am
AI speed <3
EPIC update (maybe I say this every time, but this one is EPIC.)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-02-27
Post by: Essence on February 27, 2011, 01:34:51 pm
Well, Zanz said he updated the AI, but after a dozen games vs. Jezebel on the trainer, I can't tell any difference.  The AI still targets her own Water Towers over her Quantum Towers -- and as long as it does that, Jezebel will be a cakewalk.  Also, the AI still waits until a turn after Cloak has expired to cast a new Cloak, making it rather pointless. It should treat Cloak like it treats Phase Shield, casting another when the first's counter is at 0.  Also, with only 3 (6) Cloaks in her deck, the protection that they offer is very limited.

All in all, I'm pretty disappointed.  I had a perfect solution for Jezebel and I handed it straight to Zanz...not sure why it wasn't used. 
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-02-27
Post by: ddevans96 on February 27, 2011, 03:08:58 pm
I don't get that either. He used the alternate version for Eternal Crusader but not for Jezebel.....
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-02-27
Post by: Essence on February 27, 2011, 03:23:50 pm
Hmmm...it appears I may have spoken too soon.  I reloaded the Trainer, and suddenly the AI plays Jezebel...better.  Still not as well as my variant, because she will happily summon 3-4 Nymph Queens unnecessarily, but it does seem to basically flip a coin between targeting the Water and Quantum Towers now.  The result is that usually the game ends with 3-4 Nymph Queens and 3-4 other random Nymphs in play.

She kicks CCYB's butt, and can handle RoL/Hope about half the time depending on what random Nymphs she draws.  (Just don't ever play your lobos!).   Voodoo still mostly rocks her rocks, but that's to be expected. :)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-02-27
Post by: pikachufan2164 on February 28, 2011, 01:20:54 am
More news from chat:

[04:28:17 PM] Dragoon1140: Oh, are any of the new cards going to be rare?
[04:30:00 PM] zanzarino: nope, no rarers

[04:31:23 PM] zanzarino: Ok: 1.27 live, no new cards
[04:31:30 PM] zanzarino: Now killing 1.26
[04:35:54 PM] zanzarino: Still there everyone right now is still running 1.26 in their cache, for a while pvp will be buggy

[04:36:13 PM] zanzarino: More AI3 will come, maybe with next patch

[08:01:22 PM] zanzarino: The new cards are now winnable via AI0 AI1 and AI5 ... and akebono of course ... I'll let the new cards be rare for a few days
[08:01:25 PM] zanzarino: Just for fun
[08:01:45 PM] zanzarino: I am sure T50 farms will also appear soon

[08:02:11 PM] TimerClock14: oh, speaking of, what's the status on T500, zanz?
[08:02:36 PM] zanzarino: T500 is still just in my head
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-02-27
Post by: Avenger on February 28, 2011, 08:54:02 pm
cool changes, especially the mark in the deck code :)
And leaving the new cards out of the bazaar for some days is also FUN, thanks.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-02-27
Post by: Tea is good on February 28, 2011, 10:05:45 pm
Speed playing ftw! <50 second t50 games :D
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: GG on March 16, 2011, 06:10:37 am
Updated Zanz's detailed descrption regarding t500
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-02-27
Post by: YawnChainHow on March 16, 2011, 06:34:33 am
zanz appears in chat, with more exciting news about 1.272 and T500:

1.272
T500
LevelWhen you submit to T500, your deck will be entered into a League based on your LevelYou can submit only once a day, and only have 1 deck in T500 at a timeDecks with higher levels get more HPs, 2x Mark, 3x Mark, double draw; benefits increase with Level[/b]Levels will range from 1-80; Levels 1-19 are Bronze League, 20-39 are Silver League, 40-59 are Gold League, and 60-80 are Platinum LeagueLevel 80 decks will be similar to False GodsWhen a deck is submitted, it enters a League at Rank ~250 (approximate middle), with 0 scoreDecks in T500 will gain score when they win, lose score when they lose, and drop out of T500 if rank in the League >500Decks will be required to include some card, decided by the OracleYour deck in the T500 will earn you some money while you are not playingT500 will be very similar to T50: you click T500 then select a League to play from the 4 buttons that appearBronze League = smaller rewards; presumably Platinum will offer the largest rewards for winning[/list]
Other
Quote from: zanzarino
[21:48:52] zanzarino: increase minimum = bugger decks
Toadfish and Pufferfish are unlikely to be separated into different cards soon[/list][21:12:43] ~Napalm: Ohai Zanz :D
[21:12:48] zanzarino: Hi :)
[21:12:49] TStar: When did that happen?
[21:12:56] willng3: Ohai.
[21:13:01] Jen-i: lol Hi Zanz
[21:13:02] jmdt: hi zanz
[21:13:07] ~Napalm: Funny you should show up zanz.
[21:13:12] zanzarino: Anyone feels like trying something new?
[21:13:21] DevilLoss: sure?
[21:13:24] YawnChainHow: Sure!
[21:13:25] jmdt: sure zanz
[21:13:25] Jen-i: for sure
[21:13:27] DevilLoss: also hi zanz
[21:13:28] Hisar: sure
[21:13:32] zanzarino: http://www.elementsthegame.com/beta.php
[21:13:36] Hisar: and hello :)
[21:13:36] ~Napalm: [05:09:57] ~Napalm: How much trouble do you think I'd have to go to to get zanz to add Titan to Gemini?
[21:13:39] zanzarino: it is just 1.272
[21:13:41] TStar: Ah crap Higs added that later
[21:13:42] ~Napalm: ^--- I JUST asked that ;D
[21:13:52] TStar: QT.QP wasn't banned originallyt
[21:13:58] zanzarino: A few bug fixed and you can change password/email in your account
[21:14:08] ~Napalm: !
[21:14:09] ~Napalm: Nice!
[21:14:10] DevilLoss: :O
[21:14:12] DevilLoss: awsome
[21:14:15] aznkid66: it's 5:14 right now xD
[21:14:18] ~Napalm: I've been waiting for a password changer thingy! :D
[21:14:24] YawnChainHow: People are going to love password changing
[21:14:28] Jen-i: nice
[21:14:36] jmdt: so zanz, what's the odds of separatin toadfish and pufferfish?
[21:14:47] jmdt: very nice on the password change
[21:14:48] ~Napalm: OH @#$%!
[21:14:52] zanzarino: It took me all day long :(
[21:15:07] ~Napalm: Gemini just TU Spammed my single LoboSader!
[21:15:11] zanzarino: Hopefully it works
[21:15:17] ~Napalm: NUUUUUUUUU!
[21:15:17] willng3: Nuuuuu.
[21:15:20] DevilLoss: Zanz can u seperate toadfish and pufferfish
[21:15:22] Malignant: Hi Zanz.
[21:15:27] willng3: http://www.instantsfun.es/nooo
[21:15:39] DevilLoss: jmdt has a good point
[21:15:47] aznkid66: yeah, neptune really really really needs toadfish (Actually, nvm, it has enough cc as is)
[21:15:51] ~Napalm: Roflz Will :D
[21:15:56] DevilLoss: they do need to be diffrent creatures there skills are way diffrent
[21:16:04] TStar: whatdoyou mean by separatethem
[21:16:07] aznkid66: COOOOOOOL
[21:16:16] aznkid66: make them different cards, tstar
[21:16:24] ~Napalm: making them seperate cards
[21:16:25] YawnChainHow: I think the AI should account for its quanta production in addition to current quanta pool when using Fractal
[21:16:29] jmdt: make upuued and unupped toadfish and upped and unupped pufferfish
[21:16:29] ~Napalm: Toadfish -> ????
[21:16:37] ~Napalm: and ???? -> Pufferfish
[21:16:42] jmdt: yeah separate cards
[21:16:50] willng3: Mud Toad!
[21:16:53] YawnChainHow: Otherwise, we have Decay and Eternal Phoenix wasting Fractal on Ray of Light
[21:16:59] Malignant: Is the Changing Password thingie not suppose to close after you click submit?
[21:17:06] aznkid66: so i herd you leik mud toadz?
[21:17:30] zanzarino: Malignant: no, you click cancel to close it... in fact... good point
[21:17:31] Malignant: Greattt.
[21:17:34] willng3: That Miracle. Always giving me something to Fractal.
[21:17:36] ~Napalm: I think it does YCH
[21:17:42] zanzarino: Maybe i should change that "cancel" with "close"
[21:17:42] Malignant: I got the "You have been banned" thingie again.
[21:17:54] Malignant: 3rd time in 2 days D:<
[21:18:03] ~Napalm: lol
[21:18:09] majofa: hey zanz, i have a suggestion, not sure how hard it would be to implement
[21:18:13] YawnChainHow: No, right now the AI just looks at quanta pool and if it's less than 4 or something, RoL gets Fractalaed
[21:18:19] aznkid66: woah
[21:18:21] ~Napalm: ohai Majofa :D
[21:18:29] majofa: .... would there be a way to toggle animations?
[21:18:30] aznkid66: did the "reset account" button always have a cool "fade out" effect when closed?
[21:18:31] Malignant: And the testban thingie says I have really been ban.
[21:18:33] zanzarino: The toad/puffer guys are not going to change soon
[21:18:34] majofa: instead of just quality?
[21:18:38] Malignant: Yay for zanz being here :D
[21:18:40] YawnChainHow: That's from memory though, I haven't used RoLhope in a while
[21:18:55] Malignant: And now I ain't banned.
[21:19:10] aznkid66: new ai3 with new cards, zanz?
[21:19:11] willng3: Yeah that's not true anymore.
[21:19:22] Malignant: I swear the game hates em :o.
[21:19:23] DevilLoss: zanz why not change them 1. water needs more creatures 2. it would help water with air/death synergy
[21:19:24] Malignant: Me*
[21:19:56] Malignant: ...
[21:20:00] YawnChainHow: "soon" :D
[21:20:00] zanzarino: 3. I do not have the art for the new creature
[21:20:00] aznkid66: because, devilloss, changing them takes time
[21:20:14] Malignant: Bannned -> Errorcode 4 -> Banned -> 4 -> Banned -> 4 -> Banned
[21:20:15] aznkid66: and you can use the unupped one in upped decks
[21:20:18] Malignant: Wut is the world is going on zanz :o?
[21:20:22] zanzarino: 4. Water might use something better than that for its next card
[21:20:27] aznkid66: so there's no urgent need for a change
[21:20:44] zanzarino: I have no idea... let me clean some stuff
[21:21:04] DevilLoss: zanz what if i can find free art to change themplus diffrent name ?
[21:21:10] ~Napalm: Oh one more thing zanz. You wouldn't happen to have any crazy new Fire Card ideas coming down the road, would you? :D
[21:21:15] majofa: i came on late, what's new in 1.272? the account info?
[21:21:18] DevilLoss: id be willing to helpmakeit possible if u need it to be done
[21:21:33] DevilLoss: ya
[21:21:36] aznkid66: devilloss, free art probably won't fit into the rest of the cards in the game
[21:21:37] Malignant: You can change your email and password.
[21:21:40] Malignant: Without emailing zanz.
[21:21:45] majofa: how about for fire a napalm grenade that has an AoE? lol
[21:21:49] willng3: Miracle, get owned~
[21:21:57] YawnChainHow: 1.272 = changing password and email account
[21:21:57] Malignant: Username...still requires a code and you have to send him an email.
[21:22:19] ~Napalm: roflz
[21:22:20] aznkid66: kill all monsters in the center row! flooding synergy AND spicy!
[21:22:22] ~Napalm: nou :P
[21:22:32] YawnChainHow: Some people would like a link to Trainer in the list under the game
[21:22:32] ~Napalm: I'm not evil ;D
[21:22:46] zanzarino: Try your test thingy now malignant
[21:23:11] ~Napalm: Twin Universe get! :D
[21:23:15] aznkid66: right, turn all your creatures in the center row into 499|499 "phoenixes"
[21:23:27] willng3: I no can haz card from Miracle D:
[21:23:28] ~Napalm: http://www.instantsfun.es/zeldaitem
[21:23:32] Malignant: Only getting errorcode 4 :o.
[21:23:45] majofa: brb everybody gotta reload the brower :/
[21:23:49] willng3: Bahaha.
[21:23:50] aznkid66: -applause-
[21:24:03] Wardead: Hello All
[21:24:06] ~Napalm: :happpy:
[21:24:11] Wardead: I just learned something today...
[21:24:12] majofa: what i miss?
[21:24:28] Wardead: I will never ever ever be good at French. EVER!
[21:24:29] ~Napalm: [05:23:49] willng3: Bahaha. [05:23:50] aznkid66: -applause- [05:24:03] Wardead: Hello All [05:24:06] ~Napalm: [05:24:11] Wardead: I just learned something today...
[21:24:31] ~Napalm: just that :P
[21:24:38] zanzarino: Doing database backup right now, tha game might be a little laggy for a few mins
[21:24:51] Jen-i: anyone started deck building for the tourney yet?
[21:24:54] ~Napalm: ok
[21:25:01] Wardead: Im so epic, I come at the applausing moment :D
[21:25:02] ~Napalm: I wont do anything yet then, lol
[21:25:10] Wardead: kay zanz
[21:25:10] Malignant: Hrrm.
[21:25:18] Malignant: The change password thingie ain't working.
[21:25:31] Malignant: Or am I just impatient >.>?
[21:25:41] ~Napalm: wow
[21:25:43] zanzarino: What happened?
[21:25:48] aznkid66: I guess you could say that Malignant's a bit...
[21:25:48] ~Napalm: I legit gained 1,000 from FG farming today
[21:25:52] Malignant: Email works though.
[21:25:52] aznkid66: *puts on sunglasses*
[21:25:54] ~Napalm: 1,000 score.
[21:25:55] aznkid66: Premature. http://www.instantsfun.es/csi
[21:25:56] Wardead: You got H4X'd. Happy?
[21:26:16] Wardead: ...
[21:26:28] Wardead: I really should get my headphones back.
[21:26:37] Malignant: Account Info -> Put password and stuff -> Saw green tick -> Click submit once -> Cancel.
[21:26:51] Wardead: Sigh....French then Math.....My worst subject then my best one....
[21:27:19] zanzarino: That would be correct I need to change that cancel thing with a "close"
[21:27:20] Malignant: And...it works fine now :o.
[21:27:20] DevilLoss: yay i can actaully particapant in this tourny
[21:27:22] DevilLoss: :D
[21:27:31] Malignant: I was too impatient then :P
[21:27:38] ~Napalm: lol
[21:27:47] zanzarino: Cancel feels like you are undoing something
[21:27:52] kirchj33: Zanz, is there any chance you will add any challenge to deckbuilding and increasing score besides just loading USEM and grinding AI3?
[21:28:09] zanzarino: T500
[21:28:25] ~Napalm: coming soon :D
[21:28:38] zanzarino: I am already working on it, it will take a good while
[21:28:43] Malignant: In 2012.
[21:28:44] Wardead: After 70 more patches.
[21:28:47] ~Napalm: no doubt.
[21:28:51] Malignant: (Nah, around June this year.)
[21:28:54] ~Napalm: Something as epic as that will take time :P
[21:28:59] majofa: so zanz, about the animation option?
[21:29:00] zanzarino: I decided to turn it into a tiered asynch pvp
[21:29:03] Wardead: After War, then?
[21:29:06] majofa: no comment?
[21:29:08] zanzarino: With 4 leagues
[21:29:19] majofa: :)
[21:29:30] majofa: someone get this text for the forums lol
[21:29:33] zanzarino: Animation is not that high in the priority list but it is there somewhere
[21:29:33] DevilLoss: ???
[21:29:37] YawnChainHow: This just keeps getting better and better
[21:29:39] aznkid66: zanz, log-out button?
[21:29:44] DevilLoss: i dont get what zanz is saying im confused
[21:29:48] kirchj33: so T500 will give better score increase potential than AI3?
[21:29:56] aznkid66: t500, devilloss
[21:30:07] Wardead: Why not, DL?
[21:30:08] DevilLoss: ohok
[21:30:14] DevilLoss: i missed parts
[21:30:16] DevilLoss: wardead
[21:30:17] Malignant: Uh
[21:30:18] DevilLoss: lol
[21:30:19] Malignant: Oh yeah..
[21:30:22] zanzarino: The 4 leagues are separated by level (bronze, silver, gold, platinum league or some other names)
[21:30:34] zanzarino: Your level is determined by your score
[21:30:38] DevilLoss: leagues?
[21:30:40] Malignant: What if the Reset Account button was gone if your account was more than 1 year old :o?
[21:30:44] zanzarino: Otherwise the score would be now useless
[21:30:46] Malignant: And you have to email zanz to reset it.
[21:30:49] DevilLoss: for pvp?
[21:30:50] aznkid66: erk, by score?
[21:30:54] Wardead: ....Liek Newb, Medicore, Pr0 and 1337?
[21:30:57] zanzarino: Higher league = more money from your deck
[21:31:19] aznkid66: sigh...time to buy USEM then xD
[21:31:25] aznkid66: before ai3 gets too hard..
[21:31:47] zanzarino: each level lets you customize your deck, more HP's, more upped cards, X2 or X3 mark, 2X card per turn
[21:31:57] zanzarino: At the moment level80 = false god
[21:32:02] DevilLoss: zanz ai3 will still be unuped right?
[21:32:07] aznkid66: .......
[21:32:13] Malignant: :o.
[21:32:15] aznkid66: how much score is level 80? :O
[21:32:16] zanzarino: That way you can create any deck between regular AI3 and FG
[21:32:17] Wardead: .......
[21:32:23] Malignant: Level 1337 = ?
[21:32:52] zanzarino: I did not decide about the score numbers yet
[21:32:54] DevilLoss: create decks for ???
[21:32:55] YawnChainHow: Fill T500 with Graviton :D
[21:33:01] DevilLoss: idk what going on >.<
[21:33:09] aznkid66: do we have to have the upped cards for the deck?
[21:33:15] aznkid66: upped cards for the upped deck*
[21:33:23] zanzarino: lol Devil did you read about t500 before?
[21:33:24] Wardead: Level 9001 = ...
[21:33:36] DevilLoss: no
[21:33:39] DevilLoss: :P
[21:33:41] aznkid66: Level -2 = ...
[21:33:44] Malignant: Level Zanz = ...
[21:33:49] DevilLoss: first time hearing about t500 whatever it is
[21:33:49] aznkid66: t50 is top 50 score
[21:33:52] zanzarino: Ok, do you know how T50 works right?
[21:34:01] DevilLoss: yes
[21:34:10] aznkid66: t500 is top 500 awesome ppl whose decks submitted beat ppl fighting against t500
[21:34:11] DevilLoss: is it just the top 500 people or what?
[21:34:32] aznkid66: so like t50, except score doesn't determine whether you're in the top 500 or not
[21:34:33] zanzarino: Take T50 and instead of using the deck you have right now for it you get to create a specific deck for T500
[21:34:40] aznkid66: so wait, zanz, four leages of 500 each?
[21:34:42] DevilLoss: ok
[21:34:57] zanzarino: but... you have to use multiple copies of a specific card
[21:35:15] aznkid66: the oracle card.
[21:35:15] zanzarino: yep 500 for each tier (2000 total)
[21:35:16] DevilLoss: ok
[21:35:20] aznkid66: :O
[21:35:24] jmdt: So my T500 gets like fg powers?
[21:35:27] aznkid66: what's our estimated player base?
[21:35:32] majofa: :D
[21:35:35] DevilLoss: soits user created deck but u get or u have to make certian deckstoplay?
[21:35:35] zanzarino: Then you submit your deck to T500
[21:35:39] majofa: almost FG powers
[21:35:42] YawnChainHow: Nice, my measly 27k might get somewhere
[21:35:43] Wardead: ....I wonder how people would like the Pepoker as T500 deck..
[21:35:47] Malignant: Then we have to use FG grinders instead of Top50 :o.
[21:35:50] zanzarino: And your score does not count anymore
[21:35:54] aznkid66: no, ACTUAL fg powers.
[21:35:56] majofa: jmdt you are level 5.76
[21:35:59] zanzarino: Your deck will start at score 0
[21:36:11] jmdt: lol
[21:36:18] Malignant: Wut.
[21:36:24] Malignant: Ingame score...or top500 score >.>?
[21:36:26] aznkid66: really? :O
[21:36:29] DevilLoss: so i submit adeck for t500 and depepnding on how well it does it score goes up?
[21:36:30] Malignant: <-- Confuzzled for some reason.
[21:36:36] aznkid66: t500 score
[21:36:37] Wardead: t500 score
[21:36:39] majofa: hmm time to start grinding for more score
[21:36:42] aznkid66: yes, dl
[21:36:45] DevilLoss: is also confizzled
[21:36:50] zanzarino: Yes, if it wins it gets in the positive and gains rank
[21:36:56] jmdt: <----needs more score
[21:36:57] DevilLoss: ok
[21:37:03] zanzarino: If it loses it goes negative and loses rank
[21:37:05] jmdt: 422K is too low
[21:37:05] Wardead: I know a solution! Keep grinding level 3s...
[21:37:08] Malignant: InGame Score -> Deck Powers, Top500 Score -> Ranking in top500?
[21:37:10] zanzarino: rank>500 and you are out
[21:37:13] aznkid66: <-- needs to buy USEM
[21:37:14] DevilLoss: so can i switch the deck i make for t500?
[21:37:21] aznkid66: or should i buy USE Mitosis?
[21:37:21] DevilLoss: like every week or is it stuck
[21:37:46] zanzarino: If you are out you have to wait 1 day and start a new deck with a new card
[21:38:05] zanzarino: When the oracle will give you the new card
[21:38:12] aznkid66: so zanz, do you have EVERYTHING planned out?
[21:38:24] zanzarino: Almost, in my mind at least
[21:38:26] DevilLoss: i see so the deck has to be around a certian card?
[21:38:26] majofa: just build your own aznkid, it's more fun ;)
[21:38:33] Malignant: I want the pet system :o.
[21:38:35] Malignant: Sounds fun.
[21:38:42] majofa: speaking of the oracle
[21:38:52] aznkid66: usem's easy to upgrade, and i don't have money for upgrades :>
[21:38:57] majofa: everyone loves when it says the next FG
[21:38:59] zanzarino: Yes, otherwise we would get tons of copies of the very same deck
[21:39:04] majofa: could that always be 'on'?
[21:39:08] jmdt: <---going tpo bed
[21:39:17] Wardead: bye jimmeh
[21:39:19] jmdt: good night folk
[21:39:23] zanzarino: night jmdt
[21:39:23] Hisar: night jmdt
[21:39:27] TStar: Night jimmy
[21:39:33] Malignant: Night jmdt.
[21:39:35] majofa: cuz i don't know about other people, but i'm crushed when it doesn't say my next FG lol
[21:39:35] aznkid66: so can you just put in the code of the deck, or do you have to own the cards you use?
[21:39:36] DevilLoss: so ur in gamescore only matters as to what deck you face in t500
[21:39:36] YawnChainHow: seeya jmdt, only met you once but got a MS already
[21:39:37] majofa: night jmdt
[21:39:38] aznkid66: cya jimmy
[21:39:45] DevilLoss: ltr jmdt
[21:40:00] zanzarino: Nope your in game score determines the level of your T500 deck
[21:40:15] DevilLoss: so how does my deck go up?
[21:40:22] zanzarino: More score=higher level=more HP's/upgraded cards atc.
[21:40:40] aznkid66: i keep buying entropy pends/snovas and selling them >.>
[21:40:49] zanzarino: The rank and the level are completely different things
[21:41:08] aznkid66: the vicious cycle of all my electrum going down a deep hole of blackness and poverty
[21:41:09] DevilLoss: RAwr dman chat freeze
[21:41:10] zanzarino: Rank = how good your deck is doing
[21:41:11] Malignant: Sweet I am still confuzzled :D
[21:41:15] zanzarino: laval= your score
[21:41:18] zanzarino: level*
[21:41:23] DevilLoss: ok
[21:41:31] DevilLoss: so the ranks arelike leagues
[21:41:38] DevilLoss: but score determines where it starts at right?
[21:41:41] Malignant: Lava :o.
[21:41:47] zanzarino: Example. Malignant has only score 250 and he is level1
[21:41:57] DevilLoss: so it can go up and down ranks but it will start at a certian point
[21:42:14] zanzarino: He can create a regular T500 deck (elemental) and submit his deck to the bronze league
[21:42:18] DevilLoss: ok but if his deck does well it will increase in level correct?
[21:42:34] Svenningen: Morning chat! :D
[21:42:40] zanzarino: His deck starts around rank250 (250th position)
[21:42:41] ~Napalm: no, it will stay rank 1 of bronze league
[21:42:43] ~Napalm: forever.
[21:42:43] DevilLoss: hi sven also it midnight
[21:42:43] zanzarino: morning
[21:42:56] ~Napalm: it will NEVER progress to Silver.
[21:42:57] YawnChainHow: hi
[21:43:07] ~Napalm: until his score goes up and he gets put into that bracket.
[21:43:08] Malignant: Ssssssssssvvvvvvvvvvvvvvvvveeeeeeeeeeeeeemmmmmmmmmmmmmmmmm
[21:43:14] Malignant: N*
[21:43:14] Kuroaitou: Hey again all...
[21:43:15] zanzarino: If you reach lvl 20+ your deck will be added to the next league
[21:43:21] Kuroaitou: O.o Hey zanz
[21:43:25] ~Napalm: If me and zanz are on the same page that is :P
[21:43:29] DevilLoss: so if i stay my score at a certian point mydeck can only move up and down in the league
[21:43:31] Malignant: Hi Kurotato.
[21:43:32] DevilLoss: hi kuro
[21:43:32] zanzarino: IF you level up while your deck is still in the bronze league it will sit there
[21:43:43] DevilLoss: HA napalm my deck can enter the next league
[21:43:49] zanzarino: But its level will be stuck at 19
[21:43:58] majofa: can you have multiple decks over several days?
[21:44:03] Malignant: Blarg.
[21:44:03] DevilLoss: napalms wrong napalm wrong napalms wrong :D
[21:44:07] Svenningen: Different timezones, DevilLoss, its 06:42 here ^^,
[21:44:08] majofa: in top 500
[21:44:11] Malignant: I am too hungry to get what zanz is saying :P
[21:44:16] aznkid66: the ai3 with fire spirits and phoenixes just went monofire on me o_O
[21:44:17] zanzarino: Nope, just 1 deck active
[21:44:18] DevilLoss: wait
[21:44:19] Malignant: I will wait until top500 comes and try it out.
[21:44:30] Svenningen: So, what are we talking about? and Hi Zanz, Maaaaaaaaaaaaaalllllllllliiiiiiiiiiiiiig, Kuro and Devil :>
[21:44:37] ~Napalm: and you can remove that deck at any time?
[21:44:40] zanzarino: Yep trying it is just easier
[21:44:40] DevilLoss: can i change decks even if my deck is doing well
[21:44:44] ~Napalm: Ohai Svenn :D
[21:44:45] aznkid66: its starting hand had 4 fire pillars, and i was like "¿¡qué!?
[21:44:50] zanzarino: It will feel much similar to what T50 does
[21:44:51] majofa: will you be able to tell what it's rank is, then?
[21:44:54] Svenningen: Hi Napulm! :D
[21:45:09] zanzarino: But it will give you some cash while you are not playing
[21:45:18] Kuroaitou: Hey Svenn :D
[21:45:20] zanzarino: Yes you can see your rank
[21:45:22] kirchj33: So zanz, 1. The potential for score gain will be higher with the new T500 than AI3? OR 2. The new decks and ranks will in a sense define players as opposed to score?
[21:45:22] DevilLoss: zanz i think i got this ig score= league ur deck is in deck score= rank it is in league/level
[21:45:22] YawnChainHow [»] Svenningen: T500 is being discussed, just glance over chat history and look at what zanz has said
[21:45:39] ~Napalm: Also.... how will you tell which league you face when you click on t500?
[21:45:42] Malignant: So you get electrum for not playing...but you need a good deck to survive.
[21:45:42] ~Napalm: will you be able to pick?
[21:45:59] DevilLoss: but if ur deck level exceeds can it move up a league even if ur score is still lower?
[21:46:16] zanzarino: You get to pick the league
[21:46:24] DevilLoss: also if ur deck does bad can it godown a league or decks areset in that league untill ur in game score porgresses
[21:46:33] aznkid66: yo zanz
[21:46:42] zanzarino: You click T500 > A new window pops up and you get to pick bronze, silver gold or platinum
[21:46:58] Malignant: New window :o?
[21:46:59] aznkid66: is there any way to make otyughs devour things like sparks when it has 3 hp and i have 6 frogs on my side?
[21:47:00] zanzarino: Of course you get smaller reward for playing bronze
[21:47:18] DevilLoss: i see
[21:47:20] Shantu: Zanz, is there a chance that the minimum deck size will be increased in the future?
[21:47:31] zanzarino: Just 4 extra buttons (not an entire new window)
[21:47:38] DevilLoss: but can ur deck still move up into the next league even if u didnt choose that league
[21:47:50] DevilLoss: dOnt decrease the deck size
[21:48:02] DevilLoss: 30 is perfect if it gets smaller it ruin the game
[21:48:16] zanzarino: He meant bigger
[21:48:21] Malignant: Oh...like the change password thingie?
[21:48:25] DevilLoss: he siad minimum
[21:48:38] DevilLoss: not maximum
[21:48:42] Svenningen: Yes, he did.
[21:48:47] Svenningen: Minimum to be increased.
[21:48:48] YawnChainHow: minimum + increased
[21:48:50] kirchj33: he said minimum increased
[21:48:52] zanzarino: increase minimum = bugger decks
[21:48:54] Svenningen: not decreased. =)
[21:48:57] Malignant: He said increased...
[21:49:02] zanzarino: bigger*
[21:49:03] Malignant: Which mean going up...
[21:49:05] zanzarino: :)
[21:49:06] aznkid66: bugger!
[21:49:07] Shantu: It would allow more room for deckbuilding
[21:49:08] kirchj33: bugger decks!
[21:49:09] Malignant: Opposite of what you said...
[21:49:09] DevilLoss: oh
[21:49:11] DevilLoss: what
[21:49:15] Svenningen: "[16.03.2011 07:48:52] zanzarino: increase minimum = bugger decks"
[21:49:16] Svenningen: tsktsk
[21:49:20] zanzarino: I'd like to but there are not enough cards yet
[21:49:25] Malignant: Cream Catcher, Trnquil and Bugger Decks :D!
[21:49:44] DevilLoss: oh u mean make it 30 toliek 35?
[21:49:48] DevilLoss: or
[21:49:53] Kuroaitou: Ooo, a new beta has been released...
[21:49:58] Malignant: 30 to 35.
[21:50:01] YawnChainHow: bugger decks are okay if they are less earthquackable
[21:50:01] Svenningen: lol Malignant! :D
[21:50:07] DevilLoss: ya kuro justlets u change password and email
[21:50:11] Shantu: great :)
[21:50:11] Svenningen: ...and Zanz saves the day, yet again. :>
[21:50:11] Malignant: Decrease would be 30 -> to something liek 25.
[21:50:25] ~Napalm: oh zanz.
[21:50:35] ~Napalm: Any chance of Fire feeling some love any time soon? :D
[21:50:44] Shantu: fire needs no love
[21:50:53] ~Napalm: hush!
[21:50:54] zanzarino: Ok, I am going to fix that cancel button and post on the forum... and go bed
[21:50:56] ~Napalm: Yes it does
[21:50:58] Malignant: Napalm want moar fenixes...
[21:51:05] DevilLoss: ya dont decrease it but im iffy about increasing it if u increase it without letting people have more then 6 copys of a card
[21:51:11] DevilLoss: cause it would ruin rushes
[21:51:12] Svenningen: *loves on Napalm*:D
[21:51:32] Svenningen: No dl, simply add 6precogs :P
[21:51:35] ~Napalm: lol
[21:51:36] DevilLoss: *hands napalma warm fireball*
[21:51:43] DevilLoss: SVEN neva
[21:51:44] zanzarino: For the T500 it takes a little bit of patience and faith, I know it sounds confusing right now.
[21:51:53] Shantu: it wouldn't, you could add more creatures
[21:51:58] DevilLoss: thats negative thinking precogs are more tatical then just decreasing deck
[21:52:08] YawnChainHow: Confusing? It sounds great!
[21:52:12] Shantu: immo and nova would suffer a bit, but they need a bit of nerf anyway
[21:52:41] DevilLoss: zanz as long as u thnk it out and it isnt overly compleicated process im sure it wil work
[21:52:48] Svenningen: Hows that project coming along zanz, btw? :D
[21:52:50] majofa: doesn't sound confusing at all :)
[21:52:52] aznkid66: dammit, ai3 is taunting me with its arsenics
[21:52:55] Malignant: It is confuzzing to me :D!
[21:52:58] DevilLoss: shantu a shrieker rush and lava golem rush would suffer
[21:53:04] aznkid66: 2 arsenics for the first two slots for all three spins!!
[21:53:04] DevilLoss: and i still get bad hands
[21:53:06] aznkid66: >.>
[21:53:07] zanzarino: It will take forever svenn
[21:53:13] DevilLoss: from those kinds of rushes
[21:53:27] Svenningen: Thought so ^^,
[21:53:41] Svenningen: thats cute, Malig. :>
[21:54:08] zanzarino: *lurking* I'll be back later (maybe)
[21:54:09] Svenningen: lava golem with nova's and immo's could work with precogs :P
[21:54:17] Svenningen: Take care ^^.
[21:54:28] DevilLoss: ltr zanz
[21:54:31] Malignant: Bye Zanz :o.
[21:54:32] TStar: Later zanz
[21:54:32] Shantu: bye
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: suxerz on March 16, 2011, 11:47:25 am
Urm.. I'm missing something here. Should we now use http://www.elementsthegame.com/beta.php instead of the usual one?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: JChace029 on March 16, 2011, 09:45:21 pm
Any idea when/where the password reset option will be located? It's not up currently on the Beta link as far as I can see.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: BluePriest on March 16, 2011, 09:47:26 pm
Any idea when/where the password reset option will be located? It's not up currently on the Beta link as far as I can see.
yes it is. At the top it says settings/reset account/account info

click on account info and you can do it
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Onizuka on March 16, 2011, 10:56:14 pm
The changing of passwords might possibly be my favorite update ever...

Goodbye, random Kongregate password!
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: JChace029 on March 17, 2011, 02:54:27 am
That's all well and good, but what about people who don't have their current password? How are we supposed to reset our password if we can't get into the account in the first place? That's a pretty major oversight for this feature.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: ddevans96 on March 17, 2011, 03:01:00 am
That's all well and good, but what about people who don't have their current password? How are we supposed to reset our password if we can't get into the account in the first place? That's a pretty major oversight for this feature.
Over half of your posts have been about your password. You'd have been much better off creating a new account through all this time.

Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: JChace029 on March 17, 2011, 03:10:08 am
That's all well and good, but what about people who don't have their current password? How are we supposed to reset our password if we can't get into the account in the first place? That's a pretty major oversight for this feature.
Over half of your posts have been about your password. You'd have been much better off creating a new account through all this time.
And I have done that, but I also have many more nymphs on the other account and my luck on the new one is no better. I've taken a long time off since then.

To me, a password reset would be more obvious outside the account because 99% of the time if someone is resetting their password, it's because they forgot their original.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: BluePriest on March 17, 2011, 03:35:42 am
the huge flaw in a password reset is that you have to have an email linked to it in the first place, which many players dont since its not required.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Essence on March 17, 2011, 03:49:02 am
Well, i don't know about you, but the instant I logged in and saw "undefined" in my "Email" slot, I was like "zomg!  Bettah fix that up rite nowzahz!"
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: BluePriest on March 17, 2011, 03:50:06 am
Well, i don't know about you, but the instant I logged in and saw "undefined" in my "Email" slot, I was like "zomg!  Bettah fix that up rite nowzahz!"
yep exactly what happened to me lol
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: ffun on March 17, 2011, 02:22:08 pm
I'm loving this update! I actually had given up all hope that we would have a password change option, but there comes Zanz and gives us such a wonderful surprise.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-02-27
Post by: zupermannd on March 21, 2011, 04:39:33 pm
zanz appears in chat, with more exciting news about 1.272 and T500:

Other
    Minimum decksize is unlikely to increase soon
Quote from: zanzarino
[21:48:52] zanzarino: increase minimum = bugger decks
[/list]
I like that  :D It will be so much harder to make good decks  :D and I think more different cards will be used more :D
http://elementscommunity.org/forum/index.php/topic,18862.msg256879#msg256879 (http://elementscommunity.org/forum/index.php/topic,18862.msg256879#msg256879)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: pikachufan2164 on June 27, 2011, 12:12:14 am
Arena specifics:

- You only win unupped cards from the Arena, regardless of level
- Bonus spin kicks in once your win streak is high enough to light up all the golden rings

How the bonus spin works:
- You're presented with 3 cards on the slots, just like in regular spins.
- The only cards on the reels are rares (rare weapons, Squid, Pharaoh, Miracle, shards -- Nymphs and Marks are not available in the bonus spin).
- You may respin each individual reel a maximum of 3 times.
- Once you use up the 3 respins for that particular reel, you can't spin that reel again. However, you can still spin the other reels.
- If you spin 3 of a kind, you get the card, and the slots are over.
- All cards won are unupped rares.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Zeru on June 27, 2011, 12:37:39 pm
So, Platinum League, way more dangerous than FG will not award upgraded cards?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: The_Mormegil on June 27, 2011, 02:06:30 pm
So, Platinum League, way more dangerous than FG will not award upgraded cards?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: LongDono on June 27, 2011, 02:22:07 pm
I feel platinum league could die if the reward is not as great as a False god. Who would want to play a harder game for less? ( I would for a challenge now and again. )
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Genuinous on June 27, 2011, 03:11:17 pm
In platinum you can get 1000+  :electrum in one victory. So might not be totally worthless...
(At least is claimed that you can, but seems possible)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Hodari on June 27, 2011, 03:49:18 pm
Hopefully new rares will be added as well which can only be won from Arena(pretty sure the main thing preventing new ones from being added for a while now was the t50 farms making the "rare" part almost meaningless).  Otherwise, it's still pretty good electrum rewards if you win and worth it just for the challenge alone I think...constantly grinding fg's starts getting old after a while :)  Here you'll have to be constantly adapting your strategy both for the deck you submit and for the one you're using to play against everyone else's
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Zeru on June 27, 2011, 09:39:30 pm
In platinum you can get 1000+  :electrum in one victory. So might not be totally worthless...
(At least is claimed that you can, but seems possible)
But at what price. You need to use a 500 hp EM deck. That thing is slow and probably gets killed easily anyway.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: pikachufan2164 on July 19, 2011, 05:48:14 am
Zanz is working on turning the shards into a full series! o:

TL;DR version:
[09:59:06 PM] DesertKnight: zanz is certinatly showing his favoritism with :death with this card...
[09:59:30 PM] Higurashi: Myeah. Death already has the most cards out of any element.
[09:59:48 PM] DesertKnight: because of the white text, I see it's an unupped card
[10:00:15 PM] Higurashi: It's one of the first of the elemental shards.
[10:00:25 PM] Higurashi: More will come :>
[10:00:37 PM] DesertKnight: oh he's making one for each element?
[10:00:48 PM] Higurashi: It will be weird to see amazing death rushes heal better than Light stalls though.
[10:01:01 PM] Higurashi: If I get to test this :>
[10:01:28 PM] DesertKnight: We'll see, so far it's been a steady "hurt" / "balance" twoards rush decks.
[10:01:43 PM] DesertKnight: This is going to give :death a certain stall quality to it
[10:01:49 PM] Jen-i: a wild zanz appears
[10:01:52 PM] zanzarino: Howdy
[10:02:05 PM] DesertKnight: I don't know if zanz is..
[10:02:09 PM] DesertKnight: *zips lips*
[10:02:18 PM] DesertKnight: DOn't scare me like that zanz!!!
[10:02:23 PM] zanzarino: Yes- I am planning to create a shard for each element
[10:02:25 PM] Hyroen: zanz <3
[10:02:30 PM] Hyroen: :o
[10:02:31 PM] majofa: hey zanz
[10:02:45 PM] DesertKnight: are they "unupped?" as the white text suggests?
[10:02:56 PM] zanzarino: And they will be "usable" unupped
[10:03:11 PM] Malebolgia1113: what :death card?
[10:03:13 PM] DesertKnight: an even greater effect when they are upped?
[10:03:13 PM] ~Napalm: Ah, so then the 3 current shards will not be assigned an element then.
[10:03:30 PM] zanzarino: And they will stack like pillars
[10:03:38 PM] Hyroen: ooh
[10:03:41 PM] Malebolgia1113: what cards?
[10:03:44 PM] Malebolgia1113: >.>
[10:03:53 PM] pikachufan2164: o:
[10:03:54 PM] zanzarino: All neutral but each one will be much better if used with a particular element
[10:04:03 PM] DesertKnight: Seems like everyone is going to have a shard on their deck from now on though.
[10:04:19 PM] pikachufan2164: Ooh, very interesting.
[10:04:21 PM] DesertKnight: are these shards rare? or bazaar buyable?
[10:04:34 PM] Malebolgia1113: DK what are you talking about?
[10:04:35 PM] pikachufan2164: How will they be distributed?
[10:04:39 PM] ~Napalm: All Rare I would assume.
[10:04:41 PM] Hyroen: any teasers zanz?
[10:04:46 PM] zanzarino: And - not written in Shard of Sacrifice - healing will hurt you instead
[10:04:57 PM] majofa: hey zanz is there a way to shut off death effects to bone wall, but not to any other card?
[10:05:02 PM] DesertKnight: @malebolgia1113: http://www.elementsthegame.com/development.html
[10:05:03 PM] pikachufan2164: So a twisted Antimatter?
[10:05:10 PM] zanzarino: All rare they will slowly appear via donation and arena
[10:05:11 PM] Malebolgia1113: Oh zanz is here...
[10:05:16 PM] Higurashi: Pulvy, Lava Golem and Quints are also used in CCYB.
[10:05:30 PM] majofa: << so don't just throw it in a sanct stall >> or you will die!
[10:05:32 PM] DesertKnight: o.O so this is something you can only get form the arena? nice...
[10:05:36 PM] zanzarino: Yes, actually antimatter is a counter to that card
[10:05:44 PM] zanzarino: (use it on your first creature)
[10:05:47 PM] DesertKnight: Excuse me Lady Phoenix?
[10:05:53 PM] majofa: haha i antimatter my creature.... you die :p
[10:06:18 PM] Malebolgia1113: vampire would hurt as well?
[10:06:20 PM] Higurashi: I'm glad it's not a big buff for AM. It's powerful enough. :glare:
[10:06:23 PM] DesertKnight: that would make that death/entropy combo even more ... annoying...
[10:06:26 PM] zanzarino: yep sanc would kill you instantly
[10:06:31 PM] ~Napalm: Oh snap. LS + AM + SoS
[10:06:31 PM] Higurashi: I'll just asplode it.
[10:06:39 PM] ~Napalm: *bwain asplodes*
[10:06:50 PM] pikachufan2164: How will it interact with Miracle? At the moment, Miracle just sets HP to max-1
[10:07:02 PM] zanzarino: Miracle would set your Hp to 1
[10:07:05 PM] zanzarino: (again)
[10:07:07 PM] ~Napalm: My creature hurts both people now! Hurray!
[10:07:47 PM] JePa: Thats a sick combo
[10:07:49 PM] ~Napalm: Or no... If I'm playing all 3...
[10:07:51 PM] JePa: miracle reverse :)
[10:07:53 PM] ~Napalm: I heal both of us?
[10:07:56 PM] Higurashi: Well, this certainly makes more elements more reliant on PC, which is rare.
[10:08:00 PM] ~Napalm: Bahaha
[10:08:21 PM] zanzarino: Actually you can use SoS only on yourself
[10:08:23 PM] suxerz: [13:03:30] zanzarino: And they will stack like pillars <-- what do you mean by that, zanz?
[10:08:30 PM] DesertKnight: but what about stealing it?
[10:08:58 PM] zanzarino: If you play 5 SoG they stack in a single slot
[10:09:11 PM] majofa: we are the other one's going to be revealed? :D
[10:09:16 PM] zanzarino: You steal the first one, just like pillars
[10:09:19 PM] suxerz: ah, thnx
[10:09:20 PM] pikachufan2164: Shards will stack in a later update? o:
[10:09:28 PM] pikachufan2164: O_o
[10:09:43 PM] majofa: can you EQ them? lol
[10:09:43 PM] DesertKnight: and! *waves hello to all friends* ^_^
[10:09:45 PM] Malebolgia1113: Ah so they can be EQable?
[10:09:59 PM] pikachufan2164: So will there be a card that clears shard stacks a la Earthquake?
[10:09:59 PM] DesertKnight: @majofa : it's a shard :P not a glass window.
[10:10:00 PM] zanzarino: nope
[10:10:37 PM] majofa: just buff trident by allowing it to do so
[10:10:58 PM] DesertKnight: about how many of the shards (per element) do you have done so far? just SoS? (1/2?) ...
[10:11:03 PM] Revoltion: [01:10:37] majofa: just buff trident by allowing it to do so <---This
[10:11:11 PM] Malebolgia1113: Just a few recent questions, but will gravity get a DR shield and water
[10:11:13 PM] suxerz: mindgate decks in arena will be having fun using 20+ SoGs >.<
[10:11:13 PM] Malebolgia1113: PC?
[10:11:13 PM] guest-5960: shards will stack? so sogs will get buffed?
[10:11:22 PM] DesertKnight: I third that recommendation by majofa.
[10:11:23 PM] zanzarino: Gratitude will turn into the :life one
[10:11:31 PM] guest-5960: will stealing SoS bring the effect into effect?
[10:11:36 PM] zanzarino: Divinity probably :light
[10:11:42 PM] MatrimKK: nice I can't wait for this to come out :D
[10:11:42 PM] zanzarino: And readiness :time
[10:11:57 PM] DesertKnight: ahh I see.
[10:12:03 PM] Higurashi: Feel like buffing SoR when at it? :>
[10:12:05 PM] zanzarino: So I am at 4/12
[10:12:12 PM] MatrimKK: this is wonderful news :D)))))
[10:12:12 PM] guest-5960: shards are given non-random quanta?
[10:12:13 PM] majofa: will they all have the same drawbacks as SoS?
[10:12:24 PM] zanzarino: SoR will get a buff only if used on time creatures
[10:12:29 PM] Jen-i: it will need changing - if it becomes a perm - to be stackable like the others
[10:12:33 PM] Higurashi: Goodie.
[10:12:34 PM] MatrimKK: will you slowly realise them as they are finished?
[10:12:42 PM] MatrimKK: or wait till you have them all done?
[10:13:00 PM] Malebolgia1113: used on time creature they can use skills 2x per turn
[10:13:05 PM] Malebolgia1113: speed scarabs
[10:13:08 PM] Higurashi: Reveal, not realise x)
[10:13:20 PM] zanzarino: I'll probably release them in 2 versions (6 for each), not sure yet
[10:13:30 PM] majofa: hey napalm that means fire 'gets a new card' (kinda)!!
[10:13:39 PM] Malebolgia1113: oh god speed mitosis devonian dragons o-e
[10:13:43 PM] ~Napalm: Yay!
[10:13:45 PM] MatrimKK: oh sorry *release :O
[10:13:46 PM] DesertKnight: Zanz, thank you very much for your work.
[10:13:49 PM] DesertKnight: *bows politely*
[10:13:51 PM] zanzarino: The fire one is probably going to reduce the opponent max HP
[10:14:00 PM] Hyroen: can't wait to see the :air one! <3
[10:14:05 PM] zanzarino: The water one will probably freeze permanents
[10:14:06 PM] majofa: hmm i smell a reliquary
[10:14:11 PM] ~Napalm: Zanz, might I request that Fire be in the first set, as it is the last element to recieve anything new :D
[10:14:14 PM] Malebolgia1113: possibly the opposite of divinity at your opponent then?
[10:14:29 PM] Malebolgia1113: Ah so water has its PC :D
[10:14:32 PM] pikachufan2164: Any thoughts on making Half-blood spins a bit more consistent in terms of upped card win chances?
[10:14:33 PM] majofa: and as a prize for winning war #3?
[10:14:33 PM] Malebolgia1113: maybe
[10:14:41 PM] ~Napalm: or that.
[10:14:43 PM] ~Napalm: :D
[10:14:48 PM] Higurashi: Aether needs to go with it, then, since it's also at 15 cards.
[10:15:08 PM] DesertKnight: *a ninja kirby is ploped next to Napalm for some random reason*
[10:15:08 PM] pikachufan2164: Aether likes having usable new toys :P
[10:15:17 PM] majofa: what could the aether one do...?
[10:15:25 PM] guest-5960: sure, give fire one, but make it useless :D
[10:15:29 PM] Malebolgia1113: Mass quint?
[10:15:31 PM] DesertKnight: @majofa: remove immortality?
[10:15:44 PM] MatrimKK: a new aether card for trials :O
[10:15:46 PM] zanzarino: Dunno yet about aether
[10:15:51 PM] Malebolgia1113: ^
[10:15:52 PM] Higurashi: Lowering max HP is pretty amazing for Fire, since it never has trouble doing damage.
[10:15:55 PM] majofa: why would aether want that???
[10:16:03 PM] Malebolgia1113: it could reverse the immortality
[10:16:21 PM] DesertKnight: these are suggestions. I havne't a clue why aether would want that necessarliy
[10:16:29 PM] Higurashi: Aether could totally get a creature shard.
[10:16:40 PM] pikachufan2164: Like Psion :D
[10:16:45 PM] majofa: hmm, it is aether after all
[10:16:46 PM] pikachufan2164: One that does spell damage :D
[10:16:48 PM] Jen-i: that would rock Higs
[10:16:52 PM] Malebolgia1113: Well, a lot of counters for effects are often found within the same element
[10:16:56 PM] Higurashi: One that has x|x where x is the number of invulnerable creatures in play.
[10:17:07 PM] DesertKnight: I can agree to that Higurashi, since aether deals with that type of stuff.
[10:17:09 PM] Malebolgia1113: gravity shield and gravity creatures' hp for one
[10:17:13 PM] pikachufan2164: Psion - http://elementscommunity.org/forum/index.php/topic,28117.0.html
[10:17:16 PM] Higurashi: But it'd have to be invulnerable itself and be cheap.
[10:17:19 PM] majofa: [22:04:57] majofa: hey zanz is there a way to shut off death effects to bone wall, but not to any other card?
[10:17:21 PM] zanzarino: I'll check the forum later for ideas - actually I was thinking about a lightning on a stick card for aether
[10:17:25 PM] Higurashi: Like Dimensional Striker.
[10:17:25 PM] Hyroen: What will be interesting to see is if all the Shards provide equal power for their respective elements.
[10:17:32 PM] zanzarino: Not sure if the shard would be appropriate
[10:17:35 PM] Higurashi: *shivers*
[10:17:36 PM] ~Napalm: Lightning on a stick?!
[10:17:40 PM] pikachufan2164: Lightning on a stick would be really hard to balance, though
[10:17:51 PM] ~Napalm: *motions to ban all shards for War*
[10:17:52 PM] Higurashi: I would never have dreamed of Ligthning on a stick..
[10:17:56 PM] pikachufan2164: lol
[10:17:57 PM] Malebolgia1113: I had some scorpion ideas, but I guess shards are nice xP
[10:18:02 PM] Jen-i: yeah - that would scare me too karty
[10:18:05 PM] Higurashi: I'm so excited I can't spell.
[10:18:06 PM] DesertKnight: I'm sorry zanz, I'd disagree with that...
[10:18:09 PM] pikachufan2164: I think I just Aethergasmed.
[10:18:14 PM] neverstop4325: hmmm
[10:18:15 PM] DesertKnight: (and to you Higurashi)
[10:18:16 PM] zanzarino: Majofa: anything can be done, if worth the time and effort
[10:18:29 PM] guest-5960: so with these new permanents
[10:18:32 PM] guest-5960: for example SoS
[10:18:40 PM] Higurashi: Lightning Tower~
[10:18:46 PM] majofa: hmm Death Waltz to the crucible then !! :D
[10:18:51 PM] Higurashi: Tesla Coil~
[10:18:57 PM] guest-5960: how will you deal with the increasingly large impact on the match of packing PC in your decks?
[10:19:06 PM] zanzarino: It would be just like a 5 atk creature with momentum
[10:19:12 PM] Malebolgia1113: Lightning on a stick would need to be something like 2 or 3 :aether for the skill...
[10:19:25 PM] Higurashi: Yep, as mentioned, PC is only getting more and more essential.
[10:19:31 PM] zanzarino: It would autotarget the opponent
[10:19:34 PM] pikachufan2164: Oh, so a spell-damage type of shard? That could work
[10:19:37 PM] guest-5960: do you think permanents will ever be given HP?
[10:19:49 PM] Higurashi: And the only PC practical for PvP is Steal and Deflag.
[10:19:49 PM] DesertKnight: WHoooo! autotarget the opponent too?
[10:20:03 PM] majofa: not being CC isn't so bad
[10:20:12 PM] zanzarino: No creature slaughtering
[10:20:14 PM] Hyroen: Steal just got a whole lot better.
[10:20:17 PM] Malebolgia1113: So I assume that if the water shard freezes permanents, that chockwave follows suit in destroying them?
[10:20:28 PM] Malebolgia1113: shockwave*
[10:20:30 PM] DesertKnight: "diamonds is no longer a woman's best friend, it's aether shards now"...
[10:20:31 PM] zanzarino: Otherwise Owl'd eye would become obsolete
[10:20:48 PM] zanzarino: Owl's*
[10:20:50 PM] Higurashi: *bzap*
[10:20:57 PM] guest-5960: like, giving permanents 1-3 HP, and giving PC 1-3 damage
[10:21:22 PM] guest-5960: what happens to frozen permanents?
[10:21:28 PM] guest-5960: ie pillars, shiels, etc.
[10:21:30 PM] Malebolgia1113: I agree with 5960, that things could be given "resistances"
[10:21:40 PM] DesertKnight: @zanz: wouldn't there be a high demand for PC balancing cards to handle the onslaught of new PC(shards) with these types of effects?
[10:21:42 PM] zanzarino: They do not work for 3 turns
[10:21:49 PM] Scaredgirl: morning chat
[10:22:02 PM] DesertKnight: *waves hello to SG*
[10:22:10 PM] pikachufan2164: As in completely deactivated (for permanents that are 'always on';)?
[10:22:12 PM] guest-5960: so pillars don't generate quanta, and shields don't shield?
[10:22:12 PM] zanzarino: The water shard should partially take care of that
[10:22:16 PM] Thatnewguy: Morning boys and girls.
[10:22:18 PM] Scaredgirl: and a special good morning to Zanz :)
[10:22:36 PM] zanzarino: Since it can be used in any deck - with the proper drawback
[10:22:38 PM] DesertKnight: *waves hello to Thatnewguy*
[10:22:40 PM] Scaredgirl: morning
[10:22:45 PM] zanzarino: Well, hello SG!
[10:22:51 PM] zanzarino: NIce to see you
[10:22:56 PM] pikachufan2164: Any other soft-PC ideas in the shards?
[10:22:56 PM] Higurashi: Ah, so the Water Shard will freeze all shards in a stack.
[10:22:56 PM] Hyroen: where is art for new cards coming from?
[10:23:04 PM] Hyroen: rather.. *new art*
[10:23:08 PM] DesertKnight: you know.. this is the first time i've seen SG and zanz both together....
[10:23:23 PM] pikachufan2164: Recolours of the originals?
[10:23:26 PM] zanzarino: 1 pillar does not generate quanta for 3 turns - not the entire stack
[10:23:28 PM] guest-5960: ...so...what about the backlash problem?
[10:23:29 PM] DesertKnight: .. and chatting
[10:23:38 PM] Thatnewguy: I'm liking that shart.
[10:23:39 PM] Malebolgia1113: Frozen permanents, will shockwave effect them by targeting the player, the permanents directly, or not at all?
[10:23:41 PM] Thatnewguy: Shard*
[10:23:42 PM] guest-5960: like, a pretty large part of strategy is knowing when to play/save stuff
[10:24:03 PM] guest-5960: if the opponent doesn't have darkness quanta, it's almost always okay to play your permanents
[10:24:19 PM] zanzarino: I do not have plans for shockwave targeting permanents yet
[10:24:23 PM] Malebolgia1113: And the shard is it a permanent that has a skill, or a spell?
[10:24:29 PM] guest-5960: just like you might refrain from playing novas if the opponent has gravity quanta
[10:24:29 PM] Scaredgirl: we can blame my current timezone for that
[10:24:53 PM] Malebolgia1113: i read shart as something else TNG xP
[10:24:54 PM] Kuroaitou: Back...
[10:25:00 PM] Kuroaitou: Oh hey SG/Zanz >.>
[10:25:04 PM] Scaredgirl: it doesn't get much worse then GMT+8
[10:25:04 PM] DesertKnight: welcome back Kuro.
[10:25:10 PM] Hyroen: will there be any other possible additions other than the shards soon?
[10:25:12 PM] Scaredgirl: hi
[10:25:17 PM] pikachufan2164: @Male - Shirt? :P
[10:25:25 PM] guest-5960: if permanent control becomes this widespread, then permanents are nerfed..
[10:25:26 PM] Malebolgia1113: Eh, losr the r
[10:25:33 PM] zanzarino: Hi Kuro
[10:25:38 PM] zanzarino: Nope - just shards
[10:25:48 PM] Higurashi: Hm.. what happens to frozen shields?
[10:25:54 PM] zanzarino: And... the fact that SG is here means that I should be sleeping :)
[10:25:56 PM] Thatnewguy: Eh, the death shard sounds risky, but kinda odd.
[10:26:02 PM] Thatnewguy: Idk if I like it :/
[10:26:09 PM] Thatnewguy: But oh well, NEW TRIAL DECKS!
[10:26:17 PM] zanzarino: As having the shield slot empty for 3 turns
[10:26:25 PM] Kuroaitou: Shard of Sacrifice...
[10:26:28 PM] Malebolgia1113: White is so... unreadable in the other mess...
[10:26:30 PM] Higurashi: Huge nerf to Dim Shield :/
[10:26:33 PM] Kuroaitou: that's a pretty awesome virtue O.o
[10:26:56 PM] Higurashi: I hope the drawback will be significant.
[10:26:58 PM] DesertKnight: I can imagine such as "shard of honor" for light?
[10:27:03 PM] Malebolgia1113: So wait the shard, was it a spell or permanent skill?
[10:27:05 PM] DesertKnight: (another virute)
[10:27:17 PM] Malebolgia1113: divinity is likely to be the light DK
[10:27:20 PM] Hyroen: I believe Shard of Divinity was for :light
[10:27:25 PM] DesertKnight: agreed.
[10:27:31 PM] DesertKnight: I forgot , sorry.
[10:27:40 PM] zanzarino: Yep it will be :light
[10:27:42 PM] Kuroaitou: Someone should quote these for later :P
[10:27:49 PM] zanzarino: With some graphic adjustements
[10:27:49 PM] majofa: Shard of Zap for :aether lol
[10:28:00 PM] guest-5960: lowering max hp sounds darkness to me..
[10:28:03 PM] Malebolgia1113: Yeah, probably silver backgroun
[10:28:06 PM] Malebolgia1113: -d*
[10:28:11 PM] Hyroen: ooh :D
[10:28:18 PM] DesertKnight: you're planning to give a brand new revamp of all the shards?
[10:28:29 PM] guest-5960: like max hp lowered to current hp -5
[10:28:32 PM] Malebolgia1113: He is making them elemental, and a full set
[10:28:36 PM] zanzarino: Yes
[10:28:37 PM] majofa: ya, that's a good question zanz... is there a timeframe yet for release?
[10:28:54 PM] DesertKnight: wonderful! thank you very much zanz.
[10:29:00 PM] Higurashi: Sounds like Death to me.
[10:29:04 PM] Higurashi: Slow decay.
[10:29:07 PM] zanzarino: For fire I was actually thinking about a dot similar to poison
[10:29:09 PM] DesertKnight: looks liek I better get grinding...
[10:29:20 PM] Hyroen: interesting
[10:29:26 PM] Higurashi: Oh god no..
[10:29:27 PM] Hyroen: Burn perhaps?
[10:29:31 PM] DesertKnight: @zanz: you mean like a "i got burned" effect?
[10:29:38 PM] Higurashi: Fire does too much damage compared to other elements already.
[10:29:47 PM] zanzarino: Burn, consume, set on fire that guy not sure about the name yet
[10:29:54 PM] zanzarino: Yes
[10:30:02 PM] zanzarino: And that damage would be very slow
[10:30:17 PM] Bhlewos: anyone know if numbers was here?
[10:30:18 PM] pikachufan2164: Will Purify heal burns as well?
[10:30:20 PM] DesertKnight: how about .. Shard of the Furnace?
[10:30:21 PM] Bhlewos: oh hey Zanz
[10:30:36 PM] MatrimKK: lol DK
[10:30:37 PM] Hyroen: Slow DoT for :fire Fire? :/
[10:30:40 PM] Revoltion: Slow, IE being able to put into firestall? >_>
[10:30:43 PM] DesertKnight: *waves hello to Bhelewos*
[10:30:50 PM] zanzarino: Purify? Maybe... why not
[10:31:01 PM] Malebolgia1113: I think it being the opposite of divinity, perhaps less drastic, would work though.
[10:31:07 PM] Higurashi: Truly terrible for balance.
[10:31:13 PM] MatrimKK: purify is water based :P
[10:31:15 PM] pikachufan2164: It would at least give it some utility
[10:31:31 PM] Legit: oooh fun
[10:31:34 PM] Higurashi: Was over an hour ago, Bleh.
[10:31:42 PM] Legit: Cool stuff, zanz
[10:31:46 PM] Kuroaitou: Hey Zanz... there's a small question the community still wants to know about. ^^;; - are you by chance still willing to do an interview?
[10:31:47 PM] zanzarino: Anyway... way too many deatails I did not think about yet
[10:31:54 PM] Kuroaitou: another*
[10:32:04 PM] Malebolgia1113: curious about the gravity one...
[10:32:05 PM] Kuroaitou: It's okay - major thanks for coming in chat :D
[10:32:21 PM] DesertKnight: no problem zanz, ^_^ if you ever want to be bombarded with questions and comments .. feel free to have another sleepless night and wander in!
[10:32:25 PM] zanzarino: Maybe after the first shards revamp is out
[10:32:44 PM] Kuroaitou: Okay! ^_^
[10:32:53 PM] zanzarino: I am going to check the card ideas for the new shards later
[10:33:08 PM] Malebolgia1113: Highly unlikely, but would you ever consider adding more scorpions?
[10:33:09 PM] zanzarino: I know someone has been working on series
[10:33:13 PM] DesertKnight: quick Malebolgia! make a card idea for yoru shard!
[10:33:21 PM] DesertKnight: @zanzarino: wasn't that ajit?
[10:33:26 PM] Higurashi: Mm, and we had a huge competition.
[10:33:30 PM] MatrimKK: Maleb sleep :P
[10:33:35 PM] DesertKnight: I could of sworn he had a simliar line idea...
[10:33:36 PM] Kuroaitou: Ajit did work on a set of gems
[10:33:43 PM] Kuroaitou: also, what Higu said
[10:33:45 PM] ~Napalm: Hmmmm.
[10:33:47 PM] Higurashi: Gems, yep.
[10:33:53 PM] majofa: is that gonna be a mass reliquary?
[10:33:59 PM] ~Napalm: If Fire was to get a Shard, what would I want it to do. *thinks hard*
[10:34:02 PM] Higurashi: And someone made Amulets too.
[10:34:16 PM] guest-5960: windswept, lithification, and shatter (with modifications) would make cool shards :D
[10:34:21 PM] DesertKnight: it's a good starting place I think...
[10:34:25 PM] Kuroaitou: Shard Madness: http://elementscommunity.org/forum/index.php/topic,11099.0.html
[10:34:27 PM] guest-5960: <-- guest's identity is revealed
[10:34:27 PM] Malebolgia1113: Ah this is perfect!
[10:34:39 PM] Malebolgia1113: I have an idea.
[10:34:47 PM] Revoltion: Moar phoenixes :P
[10:34:48 PM] Malebolgia1113: when zanz comes back though ^^
[10:35:08 PM] Bhlewos: thanks Higs. he's prolly not gonna come back then?
[10:35:10 PM] zanzarino: Thank you for the link.
[10:35:17 PM] Kuroaitou: Oh god, if he makes 9-12 cards all from the levels... that's 9-12 articles the curators will have to write about for the reliquary XD
[10:35:22 PM] zanzarino: Ok, time for me to get some rest.
[10:35:22 PM] Kuroaitou: No problem Mr Z.
[10:35:25 PM] Higurashi: Probably not.
[10:35:34 PM] Malebolgia1113: I had an idea about shards that was probably an unlikelihood until more were out... well they soon will bbe ^^
[10:35:41 PM] Malebolgia1113: wait zanz
[10:35:46 PM] Kuroaitou: ^^; Night zanz~
[10:35:48 PM] Bhlewos: lol
[10:35:48 PM] Malebolgia1113: what about a Crystal?
[10:35:52 PM] DevilLoss: hi/bye zanz
[10:35:56 PM] Bhlewos: gnight zanz
[10:35:56 PM] zanzarino: Night everyone... or morning... or whatever :)

[10:27:49 PM] zanzarino: I'm also changing "Armagio" to "Armedilgo"
Just kidding :P (Joke courtesy of Legit)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Higurashi on July 19, 2011, 05:51:18 am
[07:01:52] zanzarino: Howdy
[07:02:05] DesertKnight: I don't know if zanz is..
[07:02:09] DesertKnight: *zips lips*
[07:02:18] DesertKnight: DOn't scare me like that zanz!!!
[07:02:23] zanzarino: Yes- I am planning to create a shard for each element

[07:02:45] DesertKnight: are they "unupped?" as the white text suggests?
[07:02:56] zanzarino: And they will be "usable" unupped

[07:03:30] zanzarino: And they will stack like pillars

[07:03:54] zanzarino: All neutral but each one will be much better if used with a particular element

[07:04:46] zanzarino: And - not written in Shard of Sacrifice - healing will hurt you instead

[07:05:10] zanzarino: All rare they will slowly appear via donation and arena

[07:05:30] majofa: << so don't just throw it in a sanct stall >> or you will die!

[07:06:26] zanzarino: yep sanc would kill you instantly

[07:06:50] pikachufan2164: How will it interact with Miracle? At the moment, Miracle just sets HP to max-1
[07:07:02] zanzarino: Miracle would set your Hp to 1
[07:07:05] zanzarino: (again)

[07:08:21] zanzarino: Actually you can use SoS only on yourself

[07:08:23] suxerz: [13:03:30] zanzarino: And they will stack like pillars <-- what do you mean by that, zanz?

[07:08:58] zanzarino: If you play 5 SoG they stack in a single slot

[07:09:16] zanzarino: You steal the first one, just like pillars

[07:09:43] majofa: can you EQ them? lol

[07:10:00] zanzarino: nope

[07:11:23] zanzarino: Gratitude will turn into the :life one

[07:11:36] zanzarino: Divinity probably :light

[07:11:42] zanzarino: And readiness :time

[07:12:03] Higurashi: Feel like buffing SoR when at it? :>
[07:12:05] zanzarino: So I am at 4/12

[07:12:24] zanzarino: SoR will get a buff only if used on time creatures
[07:12:29] Jen-i: it will need changing - if it becomes a perm - to be stackable like the others

[07:13:20] zanzarino: I'll probably release them in 2 versions (6 for each), not sure yet

[07:13:51] zanzarino: The fire one is probably going to reduce the opponent max HP

[07:14:05] zanzarino: The water one will probably freeze permanents

[07:15:46] zanzarino: Dunno yet about aether

[07:16:29] Higurashi: Aether could totally get a creature shard.

[07:17:19] majofa: [22:04:57] majofa: hey zanz is there a way to shut off death effects to bone wall, but not to any other card?
[07:17:21] zanzarino: I'll check the forum later for ideas - actually I was thinking about a lightning on a stick card for aether

[07:17:32] zanzarino: Not sure if the shard would be appropriate
[07:17:35] Higurashi: *shivers*
[07:17:36] ~Napalm: Lightning on a stick?!
[07:17:40] pikachufan2164: Lightning on a stick would be really hard to balance, though
[07:17:51] ~Napalm: *motions to ban all shards for War*
[07:17:52] Higurashi: I would never have dreamed of Ligthning on a stick..
[07:17:56] pikachufan2164: lol
[07:17:57] Malebolgia1113: I had some scorpion ideas, but I guess shards are nice xP
[07:18:02] Jen-i: yeah - that would scare me too karty
[07:18:05] Higurashi: I'm so excited I can't spell.

[07:18:09] pikachufan2164: I think I just Aethergasmed.

[07:18:16] zanzarino: Majofa: anything can be done, if worth the time and effort+ Attachments and other options

[07:19:06] zanzarino: It would be just like a 5 atk creature with momentum

[07:19:31] zanzarino: It would autotarget the opponent

[07:20:12] zanzarino: No creature slaughtering

[07:20:31] zanzarino: Otherwise Owl'd eye would become obsolete
[07:20:48] zanzarino: Owl's*

[07:21:22] guest-5960: what happens to frozen permanents?

[07:21:40] DesertKnight: @zanz: wouldn't there be a high demand for PC balancing cards to handle the onslaught of new PC(shards) with these types of effects?
[07:21:42] zanzarino: They do not work for 3 turns
[07:21:49] Scaredgirl: morning chat
[07:22:02] DesertKnight: *waves hello to SG*
[07:22:10] pikachufan2164: As in completely deactivated (for permanents that are 'always on';)?
[07:22:12] guest-5960: so pillars don't generate quanta, and shields don't shield?
[07:22:12] zanzarino: The water shard should partially take care of that

[07:22:18] Scaredgirl: and a special good morning to Zanz :)
[07:22:36] zanzarino: Since it can be used in any deck - with the proper drawback

[07:22:40] Scaredgirl: morning
[07:22:45] zanzarino: Well, hello SG!
[07:22:51] zanzarino: NIce to see you

[07:23:26] zanzarino: 1 pillar does not generate quanta for 3 turns - not the entire stack

[07:24:19] zanzarino: I do not have plans for shockwave targeting permanents yet

[07:25:10] Hyroen: will there be any other possible additions other than the shards soon?

[07:25:38] zanzarino: Nope - just shards
[07:25:48] Higurashi: Hm.. what happens to frozen shields?
[07:25:54] zanzarino: And... the fact that SG is here means that I should be sleeping :)

[07:26:17] zanzarino: As having the shield slot empty for 3 turns

[07:27:42] Kuroaitou: Someone should quote these for later :P
[07:27:49] zanzarino: With some graphic adjustements

[07:28:18] DesertKnight: you're planning to give a brand new revamp of all the shards?

[07:28:36] zanzarino: Yes

[07:29:07] zanzarino: For fire I was actually thinking about a dot similar to poison

[07:29:47] zanzarino: Burn, consume, set on fire that guy not sure about the name yet

[07:30:02] zanzarino: And that damage would be very slow

[07:30:18] pikachufan2164: Will Purify heal burns as well?

[07:30:50] zanzarino: Purify? Maybe... why not

[07:31:46] Kuroaitou: Hey Zanz... there's a small question the community still wants to know about. ^^;; - are you by chance still willing to do an interview?
[07:31:47] zanzarino: Anyway... way too many deatails I did not think about yet

[07:32:25] zanzarino: Maybe after the first shards revamp is out
[07:32:44] Kuroaitou: Okay! ^_^

[07:33:09] zanzarino: I know someone has been working on series

[07:33:21] DesertKnight: @zanzarino: wasn't that ajit?
[07:33:26] Higurashi: Mm, and we had a huge competition.

[07:34:25] Kuroaitou: Shard Madness: http://elementscommunity.org/forum/index.php/topic,11099.0.html

[07:35:10] zanzarino: Thank you for the link.
[07:35:17] Kuroaitou: Oh god, if he makes 9-12 cards all from the levels... that's 9-12 articles the curators will have to write about for the reliquary XD
[07:35:22] zanzarino: Ok, time for me to get some rest.

[07:35:56] zanzarino: Night everyone... or morning... or whatever :)
(shorter version, I guess)

And, um, Pika's summary isn't quite right. As you can see from the chatlog, the ideas Zanz mentioned for some shards are just ideas at this point. They could change completely.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Hodari on July 19, 2011, 01:00:49 pm
wow, once again it looks like a very nice update or  two coming up here.  This should address several issues at once.
My thoughts so far:
1. New rares being released every now and then is exactly what arena needs to keep people actively participating in it.
2. This makes a good chance to nerf SoG slightly(especially for the arena AI decks) without having to outright ban it
3. Permanent control for water would be great as only a few elements currently have it.  Water would be good in duos with several of the ones that are currently lacking it as well
4. In its current form, the aether shard basically looks like an anti-SoG
5. SoD would definitely fit best as the light one
6. Depending what the bonus is for time creatures, the SoR bonus could be very nice.  I'm guessing we may see more scarab decks after that ;)
7. SoS looks very interesting and would definitely be a good card to play in an emergency situation(appropriately enough given the name ;) ).  Balancing this one could be tough though.  It could easily heal 50+ damage a turn depending what creatures your opponent has in play, but it also leaves you very vulnerable as all they would have to do is either find some way to heal you or simply destroy the shard(and note the quanta draining effect makes playing a PA on it right away more difficult). 
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: artimies7 on July 19, 2011, 01:16:23 pm
Yay, update! My brain's asplodin over here with all this zanzarino awesomeness.

I feel that I must condense though:
IN SUMMARY OF WALL OF CHAT:
New shards. One for each element. Old shards are revamped into this scheme. Said shards will stack. Said shards will be useable unupped. Said shards will be rare. Said shards will be released in two updates, half and half. Higs will proceed to kill people with  :aether shard, for it is Lighting-on-a-stick.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Hodari on July 19, 2011, 01:26:43 pm
And here's some ideas for the remaining elements:
 :entropy - Shard of Mutation:  mutates a random creature in play each turn
 :air - Shard of Lightning - 1 damage to all creatures per turn  (Anyone playing RoL/Hope when you use this would really be SoL...)
 :darkness - Shard of Vampirism - Drains 3 hp per turn from your opponent
 :earth - Shard of Protection - Permanents other than SoP can not be targeted.  Lasts X turns
 :gravity - Shard of Weight - All creatures lose airborne ability.  Any creatures which had this ability when SoW comes into play take X damage
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: bucky1andonly on July 19, 2011, 01:57:37 pm
Hypothetical situation.

Players Bob and Frank are playing each other, both are at 1 HP.

Bob has a vampire in play.
Frank plays a shard of sacrifice.
Bob uses antimatter on his own vampire.

Normally, a vampire with antimatter on it will damage the controller and heal the opponent.  Which at 1 HP would kill the controller.

With Frank having a shard of sacrifice in play, when Bob attacks, Bob will take the 2 damage from the antimattered vampire as normal.
Frank would normally be healed from the attacking antimattered vampire, but he has a shard of sacrifice in play, so he takes damage instead.
Both players are at 1 HP and both are taking 2 damage from the attacking antimattered vampire.

Who wins?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: TimerClock14 on July 19, 2011, 01:59:30 pm
EDIT: Didn't read stuffs.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: parasite99 on July 19, 2011, 02:25:58 pm
Once again great additions to the game. Thank you Zanzarino :)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: YoungSot on July 19, 2011, 03:50:07 pm
Hypothetical situation.

Players Bob and Frank are playing each other, both are at 1 HP.

Bob has a vampire in play.
Frank plays a shard of sacrifice.
Bob uses antimatter on his own vampire.

Normally, a vampire with antimatter on it will damage the controller and heal the opponent.  Which at 1 HP would kill the controller.

With Frank having a shard of sacrifice in play, when Bob attacks, Bob will take the 2 damage from the antimattered vampire as normal.
Frank would normally be healed from the attacking antimattered vampire, but he has a shard of sacrifice in play, so he takes damage instead.
Both players are at 1 HP and both are taking 2 damage from the attacking antimattered vampire.

Who wins?
The same person who wins if you both had a field of Dolls when you detonated an UG at 1hp?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: bucky1andonly on July 19, 2011, 04:13:34 pm
What does UG hit first, the player or the dolls?  If it hits the player first, then obviously the person using the UG wins, but if it hits the dolls first, which doll does it hit first, the owner of the UG's or the opponents?  I guess you're missing the point.  What is the order or damage dealt.  Who gets hit first with damage, the persons whose turn it is, or the opponent?
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: YoungSot on July 19, 2011, 04:49:20 pm
What does UG hit first, the player or the dolls?  If it hits the player first, then obviously the person using the UG wins, but if it hits the dolls first, which doll does it hit first, the owner of the UG's or the opponents?  I guess you're missing the point.  What is the order or damage dealt.  Who gets hit first with damage, the persons whose turn it is, or the opponent?
eh, sorry, I read your post as "lolz with this new card you can both die at the same time!"

On the UG note: In the trainer I engineered a situation where my opponent had 35hp, I had 2hp, we both had large fields of Dolls, and I set off an UG. It said I won, so most likely the damage hits the opponent first, then it hits your creatures, and then it hits your opponents dolls. Either that, or it doesn't end the game until all the effects are finished, and then declares both sides winners as long as they both successfully killed their opponents. I guess I'd have to duel one of my alts to be sure.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: moomoose on July 19, 2011, 10:03:37 pm
how do we check if some of the shard ideas he mentioned were inspired by user ideas?  some of those in the summary seem pretty close to ideas already in levels 1-3
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: BluePriest on July 19, 2011, 10:18:15 pm
I vote that a person who is on chat regularly makes a new one of these topics as the OP is old and GG reisgned from elements during war....
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Higurashi on July 19, 2011, 10:51:04 pm
By.. asking Zanz, moo.

As for renewing this thread, that's only necessary if someone with access won't consider updating the OP. If I, for instance, renewed this thread, I would request this old one to be merged with the new OP.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: coinich on July 19, 2011, 10:59:14 pm
I vote that a person who is on chat regularly makes a new one of these topics as the OP is old and GG reisgned from elements during war....
Seconded.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Xenocidius on July 20, 2011, 07:17:53 am
The same person who wins if you both had a field of Dolls when you detonated an UG at 1hp?
Funny you should mention it ... http://elementscommunity.org/forum/index.php/topic,28196.0.html (http://elementscommunity.org/forum/index.php/topic,28196.0.html)
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Sevs on July 22, 2011, 05:35:16 pm
I vote that a person who is on chat regularly makes a new one of these topics as the OP is old and GG reisgned from elements during war....
Seconded.
I'd do it but i cannot make a new topic on this board
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Xenocidius on October 07, 2011, 04:08:33 am
Zanzarino entered Chat today.

TL;DR:
will probably be up tonight is liveThe Aether shard will lower the quanta cap and give a bonus to immaterialsFrozen catapult bonus will be increased to 50%vrt's Otyugh art (http://elementscommunity.org/forum/index.php/topic,29031) will be used for the upped version[/list]
[14:53:03] zanzarino: Howdy
[14:53:07] DesertKnight: ‹@Onizuka› ^_^
[14:53:07] kirchj33: so boring
[14:53:18] DesertKnight: ‹@zanzarino› *bows politely* Good day to you sir.
[14:53:19] kirchj33: Hai zanz
[14:53:19] Jen-i: hiya zanz
[14:53:29] Onizuka: ‹@zanzarino› Ohaider
[14:53:33] DesertKnight: ‹@zanzarino› :D we know you're here for something, what may we help you with?
[14:53:43] MatrimKK: hey zanz!
[14:53:54] Malignant: Hi Zanz.
[14:53:57] ~Napalm: Zanzarino!
[14:53:57] zanzarino: Putting the finishing touches on 1.29
[14:54:02] Xenocidius: ‹@zanzarino› Oh my God.
[14:54:03] Onizuka: Make cap at 100 kthxbai
[14:54:10] zanzarino: I'll probably put it online tonight
[14:54:15] CCCombobreaker: OMG THE ZANZ? this is a weird experience for me... it's like sitting here on my PC and then Bill Gates walks into my room
[14:54:17] Xenocidius: Finally I get to meet him.
[14:54:20] Malignant: Huzzah!
[14:54:21] ~Napalm: :o
[14:54:21] DesertKnight: ‹@zanzarino› wonderful, new beta? or this coming out offically soon?
[14:54:24] bucky1andonly: /cancels oni
[14:54:28] ~Napalm: Great news!
[14:54:29] Xenocidius: ‹@CCCombobreaker› Just don't spam him with questions. :D
[14:54:30] EmeraldTiger: ‹@zanzarino› hello
[14:54:39] DesertKnight: ‹@CCCombobreaker› eassssy... don't want to scare him off now ;)
[14:54:51] Jen-i: cool zanz - I look forward to grinding up the new rares
[14:54:51] Onizuka: My siphon life decks are crying because of the low cap 
[14:54:53] zanzarino: lol
[14:54:54] ~Napalm: Fire can finally stop preparing 2 of everything. It was rather tedius ;)
[14:54:54] Malignant: Oh look someone have a pokemon name as a forum name.
[14:54:54] Xenocidius: *Scares Zanz off*
[14:54:57] Jaymanfu: better before war then during imo
[14:54:59] light_sefi: ‹@CCCombobreaker› steve jobs?
[14:55:01] majofa: ‹@~Napalm› throw those immos in the garbage ha!
[14:55:07] zanzarino: 75? really?
[14:55:08] Xenocidius: Suddenly, epic chat lag.
[14:55:19] light_sefi: *prepares rare grinder*
[14:55:19] CCCombobreaker: ‹@light_sefi› he's dead and I said PC
[14:55:29] ~Napalm: Don't worry majofa.
[14:55:36] bucky1andonly: 75 is too high, it really changes nothing
[14:55:47] ~Napalm: Antagon the Annihilator has planned something special for this War.
[14:55:47] Malignant: Quanta Cap = No Insane High damage Fahrenheit D:
[14:55:49] zanzarino: the new cards are not going to be available immediately (as usual)
[14:55:50] bucky1andonly: might as well not put a cap if you choose 75
[14:55:50] Xenocidius: There was something I meant to ask when Zanz was online ..
[14:55:59] Onizuka: 75 allows firebolt to still kill, but leaves siphon and icebolt out inthe cold.
[14:56:08] zanzarino: I agree cap at 75 is not changing a thing
[14:56:11] zanzarino: (almost)

[14:56:11] ~Napalm: I love this guy btw.
[14:56:18] DesertKnight: ‹@zanzarino› oh just the "tweaks?" like flooding , fire? card background chagnes only?
[14:56:20] light_sefi: ‹@CCCombobreaker› no, I meant that it'd be more epic if steve jobs went into your room
[14:56:23] Bonestorm: firebolt for 2 damage/10 quanta? 
[14:56:24] majofa: ‹@zanzarino› what was wrong with putting a cap on fire bolt and fahrenheit
[14:56:34] zanzarino: but my plan is to give a lower-the-cap skill to the aether shard
[14:56:52] Xenocidius: ‹@zanzarino› That sounds interesting.
[14:56:54] zanzarino: and give a bonus to immaterials
[14:56:59] CCCombobreaker: ‹@Bonestorm› this idea is a winner imo
[14:57:00] Xenocidius: We were musing about cap-changing cards.
[14:57:00] bucky1andonly: ‹@Onizuka› im gonna put a firestall in the arena every chance i get just for you
[14:57:05] Malignant: Care to add the latest additions to 1.29 in the Original Post Zanz?
[14:57:13] Bonestorm: ‹@zanzarino› the 75 cap gives dissapation shield some unneccesary hurt
[14:57:14] Onizuka: The additional effects of the other bolts don't match up at all.
[14:57:27] zanzarino: I will malignant
[14:57:33] Onizuka: ‹@bucky1andonly› Have fun being in bronze. Only arena I grind.
[14:57:45] Malebolgia: Hey zanz... the death shard... the  ignorance seems kina bland... perhaps make it trigger death effects instead?
[14:57:49] Xenocidius: ‹@zanzarino› Could you post the new Darkness background so that I can update the Card Image Builder?
[14:58:20] Xenocidius: There's a lot of debate about SoS, but I think it may have been fixed.
[14:58:28] zanzarino: Xeno: I'll put it online with the others tonight
[14:58:28] Xenocidius: The risk is pretty high now.
[14:58:40] Xenocidius: ‹@zanzarino› Thanks.
[14:58:44] zanzarino: Sacrifice?
[14:58:55] kirchj33: Good thing this doesn't screw up all of our war testing... oh wait..
[14:59:01] MatrimKK: risk/reward = sacrifice I like it
[14:59:03] Xenocidius: Yeah, whoops. Sacrifice.
[14:59:04] zanzarino: It is quite a simple concept: it is an anti-rush card
[14:59:14] Malignant: Now you can use old background as pseudo-card images. Fun.
[14:59:19] zanzarino: It limits the damage you can take to 1/4 of the HP cost
[14:59:22] MatrimKK: kirch it's happening before vaults are settled I'm happy about this
[14:59:25] Xenocidius: Sacrificing a creature would be interesting as well.
[14:59:30] Jen-i: guess this means I'm gonna have to wait a while longer to join the awesome club
[14:59:30] zanzarino: per turn
[14:59:36] Onizuka: ‹@kirchj33› All your Stone skin decks are minor nerfed!
[14:59:44] bucky1andonly: people dont understand that its not meant to be a card played to heal you back up
[14:59:55] MatrimKK: Jen<3 you are awesome to me :D
[15:00:01] Xenocidius: ‹@zanzarino› Sundial and Dimensional Shield are already anti-rush.
[15:00:12] zanzarino: The original concept was : you kill yourself and turn yourself into an undead... but it was a bit too drastic
[15:00:17] zanzarino: With the 1 Hp thing

[15:00:26] Xenocidius: ‹@zanzarino› I like that idea :O
[15:00:37] Xenocidius: Oh, right.
[15:00:41] bogtro: omg zanz in chat D:
[15:00:51] Jaymanfu: still with shard of sac was a perm :/
[15:01:08] MatrimKK: with it being untargetable that's still viable but I like the current version
[15:01:13] bucky1andonly: if anyone can kill me with icebolts in league or tourney play, i will agree that the cap might hurt them
[15:01:24] Malebolgia: The issue to be honest is the affinity to death...
[15:01:31] Malebolgia: it hardly phases anything.
[15:01:46] Malebolgia: just like fractal or miracle hardly hurts.
[15:01:58] Xenocidius: ‹@zanzarino› Off-topic: you have admin rights on the Forums, don't you?
[15:02:00] Malignant: Mutant Time Creature + SoR -> Only 1 creature is mutated, intended?
[15:02:12] bucky1andonly: also, voids pretty useless
[15:02:18] bogtro: ‹@zanzarino› Cap should be at 75 for stone skin - if it's at 50 stone skin has to be changed
[15:02:21] Xenocidius: Zomg my inbox is being spammed.
[15:02:36] zanzarino: Uhm not intended but it does not sound like a big deal
[15:02:44] MatrimKK: 75 still gimps SS slightly
[15:02:56] willng3: "May as well go brush my teeth right now since nothing interesting's happening in chat. Zanz rarely comes on at this hour anyways."
[15:03:07] Malignant: Mutant Time Creature with Hatch*
[15:03:07] Xenocidius: ‹@zanzarino› The quanta cap means max 74 HP increase from Stone Skin. Also, the text is now irrelevant.
[15:03:14] MatrimKK: lol will!
[15:03:14] willng3: Suddenly, zanz appears and now I question my logic.
[15:03:18] Xenocidius: ‹@willng3› Trololol
[15:03:44] zanzarino: Yes that text has to go
[15:03:46] MatrimKK: 73 from SS 74 from GS I believe
[15:03:54] bucky1andonly: i have never been beaten by someone using stone skins, mostly because no ones bothered to use them
[15:03:55] Legit: zanz can you rap? elementscommunity.com/forum/index.php/topic,32064.0.html
[15:03:58] Xenocidius: He picked the time when everyone's on chat :/
[15:03:59] Jaymanfu: anyone else watching the oregon game?
[15:04:09] MatrimKK: *dreads updating cards sections but has been meaning to anyways*
[15:04:14] bucky1andonly: i still dont see the argument for stone skin staying at 75 relevant
[15:04:16] Xenocidius: ‹@Legit› That thread is legit.
[15:04:17] Legit: (Actually I can't rap, I can just write rhymes)
[15:04:21] bogtro: ‹@bucky1andonly› that doesn't change the fact that it would have to be changed...
[15:04:45] Malignant: *Random Image* i.imgur.com/y0SOL.png
[15:04:45] bucky1andonly: i dont think changing stone skin is very difficult
[15:04:46] Legit: ‹@Xenocidius› Indeed. If more people participated it would be so epic
[15:04:53] zanzarino: Ok, I am going to go and clean up the new version and put it online - lurking now

A short while later:

[15:14:36] zanzarino: Oh - also - while I am waiting for some files to save... I increased the frozen bonus on catapult to 50%
[15:14:48] Malebolgia: Sweet.
[15:14:52] Onizuka:
[15:14:53] willng3: Good lord.
[15:14:56] Jen-i: aww look and ugly smelly pony
[15:14:59] bucky1andonly: lmao
[15:14:59] light_sefi: if the 1350+ cost nymphs made it into the game, I'd sell all my ups to buy 12 of each
[15:15:06] zanzarino: Saved - lurking again

Later again:

[15:34:30] zanzarino: Ok 1.29 is now live...
[15:34:38] Jaymanfu: ;/
[15:34:41] bogtro: O.O.O
[15:34:42] Jaymanfu: zomg
[15:34:42] zanzarino: Going to update the forum post in a minute
[15:34:43] Malignant: Woot.
[15:34:44] ~Napalm: You didn't nom my Arena electrum did you?! D:
[15:34:55] light_sefi: ‹@Xenocidius› maybe 1|5
[15:34:55] 1chase1997: o.0
[15:35:04] Gumbeh: for 5 quanta and then 3 per skill use, BE approaches the expense of cards like Nymph, Pharaoh, Anubis, without giving you a standalone creature
[15:35:06] MatrimKK: ty zanz :D
[15:35:11] light_sefi: uhh. 1|6
[15:35:12] Xenocidius: ‹@zanzarino› :O
[15:35:16] zanzarino: No arena cash is untouched :)
[15:35:27] 1chase1997: so, what are the new updates of 1.29 besides the new shards?
[15:35:27] light_sefi: yay!
[15:35:31] Gumbeh: (like you would normall expect for that kind of expense)
[15:35:34] ~Napalm: Yay!
[15:35:35] willng3: Killed a Destroyer rush with 40000000000 Minor Phoenixes before the nerf. I feel successful.
[15:35:40] ~Napalm: I still have over nine thousand then!
[15:35:44] Malignant: Woot. Mark of Death shiny.
[15:35:47] Jaymanfu: what happens if I don't refresh and I play against arena decks, do they have nerf and I dont? :D
[15:35:47] ~Napalm: lol will
[15:35:53] zanzarino: And thank you for all the ideas i got while i was lurking... I'll print them and read all of them during the next 3 years :)
[15:36:00] MatrimKK: Gumbeh again no good target in element unupped
[15:36:01] ~Napalm: Now then. We have 2.5 days to finish our initial vaults.
[15:36:14] willng3: Lmao.
[15:36:17] Malignant: Print eh. Reminds me of the guest who printed the Pictures thread.
[15:36:18] Xenocidius: ‹@zanzarino› Rofl.
[15:36:19] MatrimKK: I can only imagine xD
[15:36:28] Xenocidius: ‹@Malignant› Zanz is a creeper :O
[15:36:29] Gumbeh: ‹@zanzarino› high five mate, thanks for the update 
[15:36:32] 1chase1997: ‹@Xenocidius› BL?
[15:36:33] bogtro: imma go see if GoD is still workable
[15:36:35] bogtro: bye
[15:36:36] Jaymanfu: sounds about right
[15:36:37] MatrimKK: lulz Malig :D
[15:36:45] Malignant: Are the new shards winnable in any way yet?
[15:36:48] MatrimKK: Malig... win UW
[15:36:54] MatrimKK:  compels you!
[15:37:02] zanzarino: No new shards yet
[15:37:03] TStar: UW tourney makes me sick
[15:37:10] Malignant: Make me decks :D
[15:37:20] bogtro: ‹@zanzarino› ugh, and I was just going to farm bronze >.>
[15:37:20] MatrimKK: hey T!
[15:37:21] Gumbeh: ‹@MatrimKK› yeah for 5 now and 3 per skill use, I was saying BE maybe even deserves to be a creature all by itself
[15:37:27] Gumbeh: rather than being a buff
[15:37:27] zanzarino: I have to wait for the new evrsion to go online for everyone first
[15:37:29] Malignant: *Makes OTK with SoR*
[15:37:41] MatrimKK: suddenly bronze league = 1 reward lol
[15:37:42] Xenocidius: ‹@1chase1997› Zanz is talking. No. :/
[15:37:44] ~Napalm: How long before Kong gets it?
[15:37:52] zanzarino: version*
[15:37:57] Malignant: Won't the new card effect cause PvP to go bonky?
[15:38:00] Gumbeh: compare to other repeatable expensive effects like Octopus, Nymph, Anubis, Pharaoh
[15:38:00] 1chase1997: ‹@Xenocidius› oh ok.
[15:38:05] willng3: Last Gold special spin before 1.29 hits...ah this feels sentimental.
[15:38:23] MatrimKK: @G I like the spell a lot, I'd like to see a cost reduction or a good target in element
[15:38:23] zanzarino: Kong is going to get the new version in a few mins
[15:38:29] TStar: Can't say I'm looking forward to having to face the dude Dm did
[15:38:34] willng3: And I didn't forget to spin!
[15:38:35] ~Napalm: Ah ok
[15:38:37] TStar: or having that tool as a teammate
[15:38:37] ~Napalm: QUICK WILL!
[15:38:40] ~Napalm: PVP ME!
[15:38:41] zanzarino: Unless something goes really wrong on teh main site
[15:38:43] Malignant: Chimera have 3 bands :D
[15:38:46] ~Napalm: I STILL HAVE UNNERFED IMMO!
[15:38:47] Malignant: Foil Chimera*
[15:38:57] MatrimKK: go will!
[15:38:59] light_sefi: it's taking forever to load. 1.285 was in my cache for fast loading. *waits patiently*
[15:39:02] ~Napalm: Oh yeah Zanz. I meant to ask you.
[15:39:03] willng3: Hmm...now that's interesting.
[15:39:08] Gumbeh: Kong is in a separate, quarantined area?
[15:39:26] willng3: Oh snap. DUEL ME POOFY
[15:39:27] Gumbeh: does that mean we don't run into them during PVP1/2?
[15:39:33] 1chase1997: earth/grav background cool
[15:39:35] ~Napalm: Any idea if/when the new art will be released? And if so, what will you do about Chimera art?
[15:39:48] willng3: We just might manage to break the game here.
[15:40:02] ~Napalm: lol
[15:40:03] Malebolgia: ‹@zanzarino› Just throwing this out there, but SoS is very bland on its favoritism towards Death.
[15:40:15] Sevs: 1.29is out
[15:40:15] zanzarino: New art?
[15:40:16] willng3: Searching >:D
[15:40:56] zanzarino: PVP1/2 is in common with kong
[15:41:33] Xenocidius: As I've mentioned, SoS would be cooler if you sacrificed a creature for the effect :D
[15:41:38] Xenocidius: Subtle death benefit ftw.

[15:41:48] bogtro: ‹@zanzarino› 2 suggestions (i know you must have seen them before): a) Make SoS like SN - basically free but with some quanta requirement. Make it like "Can only be played if you have (x) death quanta". b) All the fire nerfs are good ideas alone (i guess), but having all 3 at the same time is... blech. Really should consider retracting one of them
[15:41:49] 1chase1997: ‹@Xenocidius› would be cool.
[15:41:50] Xenocidius: ‹@~Napalm› New art?
[15:41:53] ~Napalm: I was under the impression that vrt and pepo had new art that was going to be released.
[15:41:53] bogtro: ok end of raging
[15:41:58] bogtro: back to seeing how viable god is
[15:42:04] Jaymanfu: already trolled by 2 cost explosion >o
[15:42:13] Malignant: 234|36 Chimera OTK!
[15:42:13] Malebolgia: The quanta favoritism hardly scratches much imo, since planned as the last card, a player will just reproduce the quanta needed.
[15:42:28] Malignant: *Happy dance~*
[15:42:28] 1chase1997: i like how it says HP: 100 / 100
[15:42:33] TStar: The only difference between upped and unupped shards is playing cost? Weak
[15:42:34] zanzarino: Xeno - that completely kills the anti-rush maning of the card
[15:42:37] zanzarino: meaning*

[15:42:42] light_sefi: ‹@Malignant› only 36hp? how?
[15:42:54] Malignant: Silurian Dragons. 8/9 of them.
[15:43:02] CCCombobreaker: ‹@zanzarino› I like the RARE / ULTRA RARE marks at the top of cards. but why did you make the background on Earth cards so dark?
[15:43:04] zanzarino: Napalm I did not know about that stuff from vrt/pepo
[15:43:07] zanzarino: Link?

[15:43:24] CCCombobreaker: the new life background is great though
[15:43:29] Xenocidius: ‹@zanzarino› Otyugh art: http://elementscommunity.org/forum/index.php/topic,29031 (http://elementscommunity.org/forum/index.php/topic,29031)
[15:43:43] light_sefi: ‹@Malignant› *takes brain out from box* I've been playing with VVV too much
[15:43:47] Sevs: rares are in arena?
[15:43:50] Rember: Wat, leave earth background alone it's glorious
[15:44:03] Rember: (the new one that is)
[15:44:13] Malebolgia: ‹@zanzarino› Perhaps SoS will instead drain all quanta and trigger death effects? Quanta favoritism is a very bland way towards an element, as opposed to synergizing directly with the cards or mechanics...
[15:44:18] EmeraldTiger: ‹@zanzarino› would you ever consider a helm slot? i.imgur.com/INbeE.png
[15:44:56] Malignant: If only inputting the new shard card codes work.
[15:45:05] Malebolgia: Or mark.
[15:45:12] Rember: and introduce silly hats from oracle? I'm sold
[15:45:16] zanzarino: Otyugh looks nice... going to use it for the upped one... anything else?

Le zoom into future:

[15:49:03] zanzarino: I do not know yet about the fire new card, any suggestion napalm?
[15:49:06] ~Napalm: Sounds like a plan will.
[15:49:14] ~Napalm: Oooooh!
[15:49:20] light_sefi: 16 extra SoG's. to sell or not to sell
[15:49:21] ~Napalm: I like this :D
[15:49:25] Xenocidius: ‹@Gumbeh› Lots of good stuff in the CIA.
[15:49:38] Xenocidius: ‹@zanzarino› * Tagging fail.
[15:49:46] willng3: 94 extra SoGs...
[15:49:51] EmeraldTiger: ‹@zanzarino› fire shard?
[15:49:59] ~Napalm: Lesse. Transmogriphication (1 ) Target Fire creature becomes a Phoenix!
[15:50:12] zanzarino: Besides fire shard
[15:50:15] Malebolgia: Lol...
[15:50:24] Gumbeh: ‹@~Napalm› ‹@zanzarino› Suicidal Rush: Spell: All your creatures are set on fire for 3 damage per round (like poison). Draw 3 cards from your deck.
[15:50:27] willng3: Oh snap. They sell for 149 a piece xD
[15:50:39] Malignant: Turn all Phoenix into Ash.
[15:50:40] Malebolgia: Though not at all my say, why not a permanent...?
[15:50:49] willng3: Sweet mother of god this sucks that I've completed my card collection already.
[15:50:56] Legit: Unupped shards worth more! :D
[15:51:04] ~Napalm: No srsly now. I don't know. I've never come up with anything that would be perfect for Fire.
[15:51:20] light_sefi: ‹@willng3› I regret selling SoG's I got back in 1.26
[15:51:23] Malebolgia: ‹@~Napalm› You have an Armory card...
[15:51:26] Xenocidius: ‹@zanzarino› A spell that destroys a card in the opponent's hand?
[15:51:28] zanzarino: eheh ok... you have some time
[15:51:33] TheonlyrealBeef: Perfect for Fire? A nerf! :D
[15:51:40] Xenocidius: ‹@zanzarino› Upped - destroys target card - synergy with Precognition.
[15:51:49] EmeraldTiger: *looking at armory*
[15:51:52] Malebolgia: Lol.
[15:51:53] ~Napalm: Yeah Male. But that's another Creature.
[15:51:57] willng3: TheonlyrealtrollingBeef
[15:51:58] ~Napalm: Fire doesn't really need another one.
[15:52:06] Xenocidius: I don't think there are any fire cards in the Armory ..
[15:52:09] TStar: Anyone have a link to the final patch notes/
[15:52:12] Bonestorm: are the new shards readily available, or just some of them, or none? ;o
[15:52:13] TStar: *notes
[15:52:13] majofa: ‹@willng3› 97 x 149 = happiness
[15:52:23] Malebolgia: True, I suppose.
[15:52:24] ~Napalm: Ultimately, a Permanent of some kind would be awesome.
[15:52:29] Jaymanfu: >.>
[15:52:30] zanzarino: Going to patch kong now - lurking again
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Xenocidius on December 30, 2011, 06:23:05 am
Zanzarino entered Chat again.

TL;DR:
[14:05:45] zanzarino: Lol ok too many question about SoF
[14:05:52] zanzarino: The Shard gains HP not you
[14:06:05] Onizuka: nurfbat SoSac.
[14:06:08] majofa: random permanent?
[14:06:12] willng3: Oh.
[14:06:13] zanzarino: It goes 15-25-35-45-poff and you have an extra black hole in your hand
[14:06:14] Iman00b8: Excuse my accent, but is it Gravy or Earth?
[14:06:26] Hyroen: ohai zanz :D
[14:06:31] zanzarino: poof*
[14:06:35] zanzarino: Hi

[14:06:36] Hyroen: ‹@Iman00b8› Check thread.
[14:06:47] Iman00b8: So basically you destroy 4 perms to gain a Black Hole?
[14:06:50] Iman00b8: ‹@Hyroen› Okey
[14:07:05] zanzarino: Gravity. Need gravity quanta to use black hole and it has sinergy with catapult and acceleration
[14:07:20] Iman00b8: Makes sense
[14:07:23] zanzarino: yes, active ability with no cost (like virus)
[14:07:29] Xenocidius: ‹@zanzarino› Ohai!
[14:07:41] zanzarino: One perm per turn can be destroyed (like pulvy)
[14:07:45] Hyroen: Any ideas for :air Shard
[14:07:48] Hyroen: ?
[14:07:59] Malignant: Zanz why ins't Malignant Cell obtainable via Custom AI in Trainer
[14:08:00] Xenocidius: But it's much cheaper, and provides much more benefit.
[14:08:14] zanzarino: Air needs to give some bonus to flying creatures
[14:08:28] Xenocidius: ‹@zanzarino› Speaking of which, why are most upped Marks winnable (don't turn into Relics)?
[14:08:40] Hyroen: Interesting.
[14:08:46] Kuroaitou: Ah, hey Zanz. ^^
[14:09:02] Xenocidius: Advertisement for AIr shard: elementscommunity.com/forum/index.php/topic,34968 (http://elementscommunity.org/forum/index.php/topic,34968)
[14:09:05] zanzarino: Xeno: are you sure?
[14:09:10] Xenocidius: ‹@Kuroaitou› KURO.
[14:09:17] zanzarino: Hi Kuro
[14:09:27] Xenocidius: ‹@zanzarino› Yep, in the Trainer. Obviously not a security risk yet, but could be in the future.
[14:09:36] Xenocidius: I think Mark of Time is the one that turns into a Relic.
[14:09:38] majofa: Air creatures attack twice
[14:09:55] Kuroaitou: ‹@Xenocidius› Hey Xeno :P
[14:09:56] Iman00b8: ‹@Xenocidius› It's OP though because it could be used with some things to do something else some times
[14:10:13] Onizuka: Antagon has upped firemark~
[14:10:27] zanzarino: I might have to add an activation cost for SoF or increase the initial HP to 25... we'll see when it is in the trainer how well it works
[14:10:27] Onizuka: All he has to do is win 5 more tournies.
[14:10:51] Hyroen: This shard could serve as inspiration for  : elementscommunity.com/forum/index.php/topic,28846.msg394236#msg394236 (http://elementscommunity.org/forum/index.php/topic,28846.msg394236#msg394236)
[14:11:24] zanzarino: Oh you are right Xeno I saw that a while ago but I did not worry about it since you can not win upped cards from other players anyway
[14:11:25] majofa: when does the shard activate? because if you overdrive it the ability goes away?
[14:11:29] Iman00b8: Hmm... the first nonmutated/BEd creature that can destroy permanents... seems interesting/odd/different/idk/stopaskingme/isaididontknow/meh
[14:12:01] Vineroz: elementscommunity.com/forum/index.php/topic,35189.0.html
[14:12:11] Kuroaitou: ‹@majofa› It's a manually triggered ability
[14:12:19] zanzarino: UHm majofa is right id you overdrive it the ability is gone
[14:12:21] Xenocidius: ‹@zanzarino› Hmm, have you heard about the method Kael Hate and Theonlyrealbeef used to multiply marks/nymphs? That seems like a much more dangerous exploit.
[14:12:24] Kuroaitou: ‹@majofa› It's basically a free PC ability on a creature shard
[14:12:42] Onizuka: ...Free PC?
[14:12:46] Kuroaitou: ‹@majofa› That too
[14:12:53] Iman00b8: Imo, SoF ends up balancing itself because it lasts however many turns (destroying a perm each turn), though I think that a cost might be beneficial
[14:12:55] Onizuka: :|
[14:12:59] Iman00b8: *sips tea and places monocle*
[14:13:04] zanzarino: Xeno:no
[14:13:08] Kuroaitou: ‹@Onizuka› 'Free' as in you don't need quanta to use the PC, but you still need to spend 3 random quanta on the shard.
[14:13:16] RootRanger: ‹@zanzarino› If you ever have the time, this is a great thread about game balance and card ideas that I highly recommend going through. elementscommunity.com/forum/index.php/topic,30797.0.html (http://elementscommunity.org/forum/index.php/topic,30797.0.html)
[14:13:26] Iman00b8: When I say a cost, I mean a cost to use the skill
[14:13:32] Vineroz: whoa zanz is here and I didn't spot it
[14:13:41] Xenocidius: ‹@zanzarino› You'll want to ask them about it. I think TORB started a bug topic - I'll see if I can find it.
[14:13:51] Onizuka: Why ever use pulvy or BE ever again.
[14:13:56] Hyroen: Zanzarino enters: Chat = party.
[14:14:11] Kuroaitou: ‹@Xenocidius› Kael talked about that AGES ago though Xeno... it's been a long time
[14:14:13] Malignant: Chat = Full of questions.
[14:14:14] Iman00b8: Ikr Oni :P
[14:14:15] majofa: ‹@Onizuka› because shards are banned in all pvp events
[14:14:27] Iman00b8: ‹@Malignant› Do you want me to ask you a question? (cwutididthar)
[14:14:32] Onizuka: For now.
[14:14:42] Bhlewos: wtf Zanz!
[14:14:55] Kuroaitou: ‹@Onizuka› Because those can still be used in certain PvP formats, where shards aren't allowed? XD
[14:15:01] zanzarino: Onizuka: We are going to balance it until it is in line with BE and pulvy
[14:15:16] Iman00b8: Imo, SoF should have increased cost (maybe even just to 5), and an ability-activation cost
[14:15:33] Iman00b8: ‹@Onizuka› ‹@zanzarino› Or we could make BE and Pulvy cost 1 quanta? :D
[14:15:47] Xenocidius: ‹@zanzarino› Also, have you thought about adding music for other AI levels like Elders? Something like this, made by Tiko: soundcloud.com/tikotribe/the-elder-song-v-2-x2-rm-mp3 (http://soundcloud.com/tikotribe/the-elder-song-v-2-x2-rm-mp3)
[14:16:18] Xenocidius: *Gasps for , tries to think of more questions to bug Zanz with*
[14:16:41] Iman00b8: Ikr
[14:16:58] Iman00b8: I'd think of one, but I need to sleep
[14:17:00] zanzarino: Is Tiko the owner of that song(s) ?
[14:17:00] Kuroaitou: Hm, can't seem to find a Shard that SoF is based off of, so I'm guessing there's no need for a Reliquary article.
[14:17:07] Iman00b8: Got it! Zanz, y u on when i need sleep!?
[14:17:15] Xenocidius: ‹@zanzarino› Yep. He made it specifically to be used in the game.
[14:17:26] Kuroaitou: ‹@Iman00b8› Don't harass developers please. :|
[14:17:35] Iman00b8:
[14:17:39] Iman00b8: It's just a new experience
[14:17:41] zanzarino: I do not want to add more songs to the main game file, but I might add a streaming system that loads music based on what the player is doing
[14:17:51] Iman00b8: Anyways
[14:18:10] Xenocidius: ‹@zanzarino› That sounds cool. ^^
[14:18:31] Iman00b8: I've said my share, though the last bit was out of a tired brain, so it is time to go
[14:18:43] Xenocidius: ‹@zanzarino› Also, why is Lilith still in the game? Do you ever intend to finish it? :/
[14:18:48] Kuroaitou: Streaming system sounds a lot more efficient, and probably a lot more flexible.
[14:18:50] zanzarino: A bit more complicated but otherwise people with low connection would have to wait forever for the game to load
[14:19:01] Hyroen: Shards left: :aether :air :earth :fire :gravity. There is fun to be had.
[14:19:08] zanzarino: low speed*
[14:19:32] Onizuka: To make it in line with BE...hah.
[14:19:40] Iman00b8: Nice job on the SoF Zanz... seems OPish, though everything can be balanced, good job. Xeno, I thwomp you. And... umm... never mind... *walks off awkwardly*
[14:19:47] willng3: Alright, topic's up elementscommunity.com/forum/index.php/topic,35191.new.html#new (http://elementscommunity.org/forum/index.php/topic,35191.new.html#new)
[14:20:04] willng3: Let me know if I misspoke somewhere in the notes.
[14:20:09] Kuroaitou: ‹@Iman00b8› later
[14:20:12] Kuroaitou: Also, thanks will.
[14:20:37] zanzarino: Going back to work on the other shards now... lurking. Thanks for the feedback.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: DesiredNinja on January 06, 2012, 12:19:22 am
like new cards dont like no t50
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: n00b on January 07, 2012, 06:05:28 am
like new cards dont like no t50
First off, T50 has been gone for a few months... it left almost immediately after I joined. Coincidence.

Secondly, *giggles* I see my name!

Thirdly, I hope music system is added to game :O
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Chapuz on January 07, 2012, 01:44:34 pm
I hope music system is added to game :O
If added, the music in the game must be very short and in a mediocre quality. If not, the game will last an hour in charge for people with slow internet speed.

There are so many community member with so many good good ideas (just have to see the card and FG proposal section, Buff and Nerf section, feedback, etc) that adding some music, imo, should be the last thing on the list.

Maybe what Zanzarino needs (if he doesn't have) are people who make summaries of the best ideas of differente topics and send them directly to him. For example, a person that gives him a summary of the best ideas on the Buff, Nerf and FG proposals, another person that gives him the best ideas he finds on the new card proposals, etc. Uploading the new cards and changes on the beta, the community will do it's job posting in the forums if there is a card that makes a broken deck, a totally useless card, possible card changes, etc. It's a system that allow the game to have faster growing speed.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: DesiredNinja on January 07, 2012, 03:52:33 pm
ya i figured t50s been gone awhile cuz i took a large break from the game and just started back up a few weeks ago and noticed it was gone
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: n00b on January 07, 2012, 08:10:07 pm
Excuse my noobish idea, but what about a setting that turns OFF the effects. This would include the little damage indicators on the players AND creatures... might cut down on some of the recent lag for people with slower internet connections.

Just a thought...
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: furballdn on January 07, 2012, 08:48:35 pm
Excuse my noobish idea, but what about a setting that turns OFF the effects. This would include the little damage indicators on the players AND creatures... might cut down on some of the recent lag for people with slower internet connections.

Just a thought...
Set your quality to low.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Atico on January 07, 2012, 10:02:23 pm
Excuse my noobish idea, but what about a setting that turns OFF the effects. This would include the little damage indicators on the players AND creatures... might cut down on some of the recent lag for people with slower internet connections.

Just a thought...
Set your quality to low.
In low quality I have still a lot of game effects, which shouldn't exist in this quality. I undestand idea of turning off ALL effects and I agree with Iman00b8. It would be nice to see Elements in low quality without flash effects. It looks very nice, but after year of playing I prefer fast than cute. When it is easy to do it would be nice to see this change in next patch.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: n00b on January 08, 2012, 02:16:21 am
Excuse my noobish idea, but what about a setting that turns OFF the effects. This would include the little damage indicators on the players AND creatures... might cut down on some of the recent lag for people with slower internet connections.

Just a thought...
Set your quality to low.
In low quality I have still a lot of game effects, which shouldn't exist in this quality. I undestand idea of turning off ALL effects and I agree with Iman00b8. It would be nice to see Elements in low quality without flash effects. It looks very nice, but after year of playing I prefer fast than cute. When it is easy to do it would be nice to see this change in next patch.
In my defense, I meant there should be a setting that turns off effects, not that they should be gotten rid of for everyone. It's just that sometimes when the server lags on lowest settings, one may wish to lower the settings even more
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Wolfunit on January 08, 2012, 01:32:53 pm
Set your quality to low.
I highly think that you didn't understand what's being suggested, Iman00b suggested of having a option to turn OFF all the effects due to it causing lag for slower internet players, If it's turned off then the game will run faster meaning more score/coins gain per hour. This should be a option because there are alot of games that consider slower internet players as they are part of the player base fueling this game to success.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Chapuz on January 08, 2012, 02:02:29 pm
Set your quality to low.
I highly think that you didn't understand what's being suggested, Iman00b suggested of having a option to turn OFF all the effects due to it causing lag for slower internet players, If it's turned off then the game will run faster meaning more score/coins gain per hour. This should be a option because there are alot of games that consider slower internet players as they are part of the player base fueling this game to success.
Internet speed only makes difference in PVP.
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: Xenocidius on March 03, 2012, 10:43:40 pm
A wild Zanz entered Chat.

TL;DR:
[09:11:04] zanzarino: Uh? Chat is back?
[09:11:20] Kuroaitou: Hey zanz! :D
[09:11:22] Onizuka: Guess we can rule out zanz doing it x)
[09:11:22] Higurashi: xD
[09:11:25] vagman13: omg,ZANZ!!!
[09:11:31] willng3: Sure is. Not sure how.
[09:11:31] TheonlyrealBeef: ‹@zanzarino› apparently so  hello
[09:11:34] Jenkar: Ohi zanz! and yus.
[09:11:45] mesaprotector: Zanz!
[09:11:46] Laxadarap: woah, it is zanz. First time I've seen ya lol
[09:11:49] Cheesy111: Zanz! You're existing!
[09:11:50] majofa: ‹@Kuroaitou› k, fixed, just delete the bad one :D
[09:12:04] ddevans96: hey Zanz
[09:12:06] TheonlyrealBeef: ‹@Onizuka› Yay for powering up mah Hyper Beam! xD
[09:12:06] majofa: ‹@zanzarino› what's on the schedule for today?
[09:12:10] Higurashi: 500 errors can do dat :>~
[09:12:16] zanzarino: I tried to contact SG, no answer yet, but I mentioned that the chat was broken.
[09:12:17] NikaZaslavsky: :O Zanz :D
[09:12:20] Xenocidius: ‹@zanzarino› Zomgzanz!
[09:12:37] Xenocidius: ‹@zanzarino› ... So you don't know how Chat recovered?
[09:12:38] Higurashi: Mm.. thought so.
[09:12:44] antiaverage: we were on IRC for a bit, all is good
[09:12:46] jippy99: ohai zanz!
[09:13:11] Kuroaitou: ‹@Higurashi› hm?
[09:13:13] willng3: It was by the magic of willu~
[09:13:34] nilsieboy: hi zanz
[09:13:35] agentflare: ‹@willng3› sure it was
[09:13:40] Xenocidius: I can only guess that SG did briefly pop in to fix Chat.
[09:13:46] Dm1321: Sometimes we winz~
[09:13:50] Dm1321: Sometimes we lose~
[09:13:53] Dm1321: GG's nils
[09:13:56] zanzarino: Hi everyone :)
[09:14:02] Malebolgia: ‹@zanzarino› Hello good sir.
[09:14:11] agentflare: ‹@zanzarino› hello!
[09:14:24] NikaZaslavsky: ‹@zanzarino› Hai :D
[09:14:26] zanzarino: I am going to go and fix the link to chat on the homepage.
[09:14:27] Xenocidius: ‹@zanzarino› Hi again!
[09:14:42] willng3: Yeaaaaaaah 1 HP deck.
[09:14:56] mesaprotector: ‹@zanzarino› It works as far as I know...
[09:14:56] zanzarino: I am also going to post an idea for the fire shard in a few mins
[09:14:58] nilsieboy: desync
[09:15:01] nilsieboy: will upload screen
[09:15:04] willng3: Hurray.
[09:15:13] Xenocidius: ‹@zanzarino› And the in-game link to Chat, I guess?
[09:15:13] Dm1321: As mucha s I'd love to bish and say "REPLAY"
[09:15:14] Cheesy111: Ooh, interesting!
[09:15:16] Tiko: Ooh.
[09:15:17] Dm1321: I don't need a screenie, it's your win.
[09:15:19] TheonlyrealBeef: Gratz nils on keeping your title
[09:15:20] Onizuka: Dm had that easy!
[09:15:22] antiaverage: Thanks for all the great effort you've been putting into fixing issues and updating the game
[09:15:22] Onizuka: 4-4!
[09:15:29] antiaverage: Excited about the new cards
[09:15:30] NikaZaslavsky: Oooh, shards!
[09:15:32] zanzarino: Back in a few mins when I am done with those tasks

When he returned:

[09:22:39] zanzarino: http://www.elementsthegame.com/development.html
[09:22:57] dracomageat: though it does kinda confirm that reffering to myself as "Ryuu-Kun" works as intended
[09:22:58] Higurashi: Whoa, I almost gave a shiz. media.tumblr.com/tumblr_lqxbjjtw0M1qafcay.gif
[09:22:58] zanzarino: I'll code it asap so we can try it
[09:23:02] mesaprotector: ‹@zanzarino› :o
[09:23:13] Dm1321: Oho.
[09:23:14] agentflare: ‹@zanzarino› What do you think about this? http://elementscommunity.org/forum/index.php/topic,36957.0.html
[09:23:17] Dm1321: That's awesome, zanz.
[09:23:20] Higurashi: Yay, milling~
[09:23:25] TheonlyrealBeef: Hmm, more synergy with Nightmare
[09:23:31] willng3: Squiggles! Go post it!
[09:23:36] Xenocidius: ‹@zanzarino› ... Urgh. I've spent too much time on r/circlejerk. They overuse the word 'brave' and 'bravery' to make fun of the rest of Reddit so much, so I've been accustomed to seeing it used in an insulting, mocking way.
[09:23:36] mesaprotector: Looks like a really fun shard... might be good in deckout stalls too :D
[09:23:39] PlayerOa: Yay :D
[09:23:39] Onizuka: Poor time losing drawing.
[09:23:52] Laxadarap: woah. That'll speed up immorushes a lot
[09:23:59] zanzarino: Just two words about Seraph before I go back to programming.
[09:24:02] Laxadarap: Its like a superprecog
[09:24:03] Xenocidius: So brave.
[09:24:16] dracomageat: ‹@zanzarino› you've kinda ruined shard of passion IMO but Seraph is cool
[09:24:23] nilsieboy: ‹@10 men› yesh
[09:24:26] 10 men: if I was a Fire player I'd love to see this played against me, opponent plays it, I draw two and poof it
[09:24:37] Xenocidius: ‹@dracomageat› Shard of Passion? Never heard of that one, honey.
[09:24:42] NikaZaslavsky: ‹@zanzarino› That shard looks good.
[09:24:52] zanzarino: It was not intended to introduce new mechanics for the fire element, no need for that at this point, just a bit of variety and a great piece of art.
[09:24:52] PlayerOa: iPad doesn't show development page - can someone tell me card text?
[09:24:55] Malebolgia: ‹@dracomageat› How is SoP ruined?
[09:24:56] nilsieboy: ‹@zanzarino› pure random cards?
[09:24:57] Higurashi: An immorush could easily kill itself if it made the opponent draw more.
[09:24:59] Xenocidius: ‹@dracomageat› Oh, wait. It was based on Shard of Passion. Right. I think.
[09:25:10] NikaZaslavsky: But I like Seraph more :D
[09:25:16] Higurashi: Good for the final turn though.
[09:25:18] mesaprotector: ‹@Xenocidius› I know I've seen this shard before, might have been called Passion
[09:25:27] Shantu: But if that said immorush used nightmare..
[09:25:33] Xenocidius: ‹@zanzarino› Was Shard of Bravery based on Shard of Passion? http://elementscommunity.org/forum/index.php?topic=32655.0
[09:25:34] mesaprotector:
[09:25:39] Cheesy111: ‹@zanzarino› Erm, was Shard of Passion meant to work so strongly with deckout decks/
[09:25:42] Cheesy111: decks?*
[09:25:43] TheonlyrealBeef: Immorush can easily splash a nightmare though
[09:25:44] Onizuka: So fire isn't going to be introducing more longevity cards?
[09:25:59] agentflare: ‹@zanzarino› May I please request an answer to your opinion on merchandising?
[09:26:00] ddevans96: inb4 jokes about the abbrevation - SoB
[09:26:03] dracomageat: ‹@Malebolgia› nolonger has any potential outside a situation where you're already the furthest from deckout
[09:26:13] Laxadarap: ‹@Shantu› shantu: yep immolations can power both, very easily
[09:26:19] mesaprotector: ‹@ddevans96› I love SoBs?
[09:26:31] willng3: Ahhhhhh. dd puttin' dem bad thoughts in mah head.
[09:26:36] dracomageat: ‹@Malebolgia› plus it doesn't destroy stuff
[09:26:45] Kuroaitou: Thanks Zanzarino :D
[09:26:47] moomoose: wow, that does spice up immo rush a bit. eek.
[09:26:57] TheonlyrealBeef: Shards ain't sons
[09:26:59] Malebolgia: Oh, was thinking you meant patience...
[09:27:02] Malebolgia: derp.
[09:27:09] Higurashi: This is technically an Other card, but.. it'd still look better if Nap woke up and posted it :>
[09:27:14] zanzarino: Shard of passion looks very similar to my first idea for the fire shard that i shared in chat a long time ago
[09:27:18] NikaZaslavsky: Well brb.
[09:27:27] ~Napalm: Oh I'm entirely awake.
[09:27:33] Higurashi: *pokes Nap in the ribs repeatedly*
[09:27:40] dracomageat: ‹@Malebolgia› I said passion, how did you make that mistake?
[09:27:42] PlayerOa: Please, someone wanna tell me the card text?
[09:27:50] zanzarino: But I did a bit of math and the mechanic is easily broken with a firestall
[09:27:51] dracomageat: I didn't abbrieviate
[09:27:54] ddevans96: will: ikr? usually it's the other way around. :P
[09:27:56] Higurashi: Post~ poke~ post~ poke~
[09:27:58] Laxadarap: both players draw 2 cards, 3 if mark is fire
[09:28:00] willng3: I'm entirely asleep.
[09:28:07] Xenocidius: ‹@zanzarino› Hmm. I'll take that as a no?
[09:28:13] Shantu: ‹@zanzarino› What will Shard of Bravery do upped? Less cost, or maybe more cards drawn?
[09:28:23] Malebolgia: ‹@dracomageat› I was thinking SoP in my head after I read the whole name.
[09:28:25] zanzarino: Wait to have 6 in your hand while stalling, play them all at the same time and you opponent simply decks out: win
[09:28:31] Terroking: Wuzzat? A Zanz in chat?
[09:28:32] ~Napalm: I'm trying to decide whether or not I should post it is all.
[09:28:32] Kuroaitou: ‹@Xenocidius› So... it's not inspired?
[09:28:54] agentflare: ‹@zanzarino› May I have your permission to print an Elements inspired T-Shirt?
[09:28:56] dracomageat: ‹@Xenocidius› shard of passion was based on proto shard of bravery so kinda
[09:29:03] agentflare: ‹@zanzarino› such as http://elementscommunity.org/forum/index.php/topic,36957.0.html
[09:29:15] Higurashi: Hehe, 18 draws in a turn.
[09:29:15] Xenocidius: ‹@Kuroaitou› I think it's coincidental.
[09:29:21] Jenkar: ‹@~Napalm› Pwetty please? :3
[09:29:21] Shantu: ‹@~Napalm› Since you are the one having editing rights, you should
[09:29:25] zanzarino: No, I would say not inspired
[09:29:30] Laxadarap: ‹@Shantu› more cards would be kinda bad, it would be less cost, still bringing down cost (like sop) to 1, would make it very op
[09:29:36] Shantu: I don't think Sot can post topics in the cards section
[09:29:43] Xenocidius: ‹@zanzarino› So you don't think the new shard is more powerful with Firestall?
[09:29:48] Kuroaitou: ‹@zanzarino› Okay, thanks for that. ^^;
[09:29:51] mesaprotector: ‹@Higurashi› I sense a SoSe - SoB deck coming - 36 cards in 1 turn
[09:29:55] Xenocidius: ‹@zanzarino› Mark of Light, more cards than your opponent, faster deckout?
[09:29:57] zanzarino: In fact probably napalm remembers me speaking about a fire shard that forced the opponent do draw cards a long time ago
[09:30:10] ~Napalm: Inded.
[09:30:12] TheonlyrealBeef: Any other (pun, pun...) Master could do it as well, though.
[09:30:13] ~Napalm: Indeed* even.
[09:30:16] moomoose: the fire shard would work in an immo rush and a fire stall, scary.
[09:30:20] Higurashi: I think most of the old MtG players remember that.
[09:30:21] Terroking: I think that actually this card might not be as good as it looks in a firestall
[09:30:25] Higurashi: 'Cause we wanted milling :>
[09:30:41] Higurashi: lol, mesa.
[09:30:54] Terroking: They don't usually have many slots open for more cards and can't really be played without Lances; otherwise they won't have enough CC to beat most decks
[09:31:05] agentflare: ‹@zanzarino› *waves hands in air trying to get attention*
[09:31:17] Jenkar: ‹@Terroking› +1
[09:31:18] ddevans96: milling...I honestly would have never seen it in elements when I started playing it a lot
[09:31:24] dracomageat: so no honorific suggestions?
[09:31:32] Laxadarap: ‹@moomoose› which is perfect: unlike sof, it fits in VERY well with fire
[09:31:38] agentflare: ‹@zanzarino› Could you please give your permission for, or veto this: http://elementscommunity.org/forum/index.php/topic,36957.0.html
[09:31:44] Kuroaitou: @agent: I'm not sure if now is... er...
[09:31:45] willng3: Hmm...it's going to be hard balancing an upped version.
[09:31:46] zanzarino: No, this new version should not work that well in a firestall, you draw cards very rapidly and you should take advantage of that
[09:31:58] Higurashi: It was broken when it destroyed cards, not in its current form.
[09:32:00] Terroking: One thing that makes milling a bit odd is no graveyard
[09:32:01] Laxadarap: exactly: super immorush
[09:32:18] moomoose: if you have more than 30 cards in your firestall deck, you would still be encouraging a deckout on their part
[09:32:23] Jenkar: Also goes well with immo :other quantum.
[09:32:30] Xenocidius: ‹@Higurashi› Ah, right. It can't draw past a certain point.
[09:32:49] Terroking: Hmm\
[09:32:52] zanzarino: Agent, that technically is an infringement of my copyrights and I am not going to support it. However, that said.
[09:32:55] agentflare: ‹@Kuroaitou› lulz, what other chance am I going to get?
[09:33:00] Terroking: 6 of hese, 6 Precogs, and novas?
[09:33:05] Laxadarap: ‹@Jenkar› yeh lol been saying that past 60 lines:
[09:33:09] agentflare: ‹@zanzarino› Thank you for the answer.
[09:33:09] TheonlyrealBeef: Just imagine Ghostmares with this instead of precog in arena... priceless.
[09:33:13] Terroking: 12 card deck anyone?
[09:33:23] mesaprotector: SoB might work with a 40-card immorush though
[09:33:30] zanzarino: I have no interest in persecuting a player fir using Elements art/ideas for a t-shirt as long as they do not turn it into some kind of profit
[09:33:33] willng3: ‹@Terroking› Jenkar uses those already.
[09:33:34] Jenkar: I'd still like it to be open for testing. It might create super immorushes, but it might be balanced.
[09:33:36] Shantu: ‹@TheonlyrealBeef› Sounds terrible
[09:33:43] 10 men: both versions look pretty terrible in a firestall :P
[09:33:57] Jenkar: ‹@willng3› Nup. 6 card ones, daily
[09:34:15] willng3: I meant your Arena deck.
[09:34:21] TheonlyrealBeef: ‹@Terroking› 12 card decks are overrated, they deck too soon
[09:34:26] agentflare: ‹@zanzarino› Thank you for you answer. (quietly shuts down that project)
[09:34:31] Malebolgia: Well, at least for once it isn't something destructive as all fire cards tended to be...
[09:34:48] zanzarino: As long as a handful of you want a t-shirt, go for it, enjoy, but the sure that whoever is doing this is not making money out of it
[09:34:51] Jenkar: ‹@willng3› ?
[09:34:53] PlayerOa: Please, can someone write the card text here so I can see it? (ipad doesn't like development page)
[09:34:54] moomoose: i wonder what decks would be able to compete with the speed of a super immo rush
[09:35:00] zanzarino: be* sure

Later ...

[11:01:37] zanzarino: Ok, shard of bravery now in the trainer
[11:01:52] willng3: Hurray.
[11:01:57] zanzarino: I tried to make the AI play smart with it, but it is not as easy as it sound
[11:01:57] glennfoo: ‹@BatCountry› why is he sad??
[11:02:06] drolly: ‹@zanzarino› ?! great!
[11:02:25] zanzarino: Which probably means that the AI will do something very stupid soon. Enjoy
[11:02:50] Malebolgia: ‹@zanzarino› Cool. Btw are there any other future plans beyond the unreleased shards?
[11:02:53] Jenkar: This reminds me when zanz released beta arena :V
[11:03:12] Onizuka: Change name to Shard of Courage! SoB is just so weird :V
[11:03:21] zanzarino: I played a bit with it and it was fun, very fast games.
[11:03:32] Malebolgia: Lol.
[11:03:34] BatCountry: Zanz, AI seems to enjoy using black hole from the nymph even when there is no quanta to drain
[11:03:35] drolly: *decides not to leave immediately, but listen in case zanz says more interesting things*
[11:03:36] Dandy: Maybe SoB is intentional. XD
[11:03:45] willng3: Time to test out all of the new cards now that final battles are finished :>
[11:03:54] Wizardcat: There's already a SoC. I'd rather not have any more duplicates.
[11:04:35] Malebolgia: Yeah, with courage, we would need to say SoCou and SoCon...
[11:04:40] zanzarino: Use SoBe as an acronym, that way it sounds more like an energy drink
[11:05:00] Malebolgia: Lol.
[11:05:05] willng3: Heh.
[11:05:06] furballdn: oh gosh
[11:05:08] BatCountry: Oh, because death won last war and the banner still says reigned by fire
[11:05:10] furballdn: it's zanz
[11:05:14] furballdn: Hello zanz!
[11:05:20] BatCountry: glennfoo
[11:05:33] zanzarino: Hi
[11:05:53] teffy: zanzarino, could an idea like mine in Game Suggestions be implemented ? Customizable HP, card draw or visible hands for PvP Duel.
[11:06:00] glennfoo: ‹@BatCountry› ok haha.... then the current grandmaster is napalm or blonde??
[11:06:01] Malebolgia: SoBr sounds like a contradiction, since drunkenness tends to actually inflame rage...
[11:06:19] furballdn: I'm getting killed by miracle. this is annoying
[11:06:35] BatCountry: I'm guessing Blonde but I'm not sure
[11:06:52] Malebolgia: Blonde.
[11:07:16] zanzarino: Teffy, just keep posting in game suggestions, when I am done with this batch of new cards I'll focus on other features
[11:07:33] zanzarino: Sit down and read as much as I can from that forum section

[11:07:42] furballdn: is air shard gonna be acreature?
[11:07:44] TheonlyrealBeef: And bug fixes? :P
[11:08:08] drolly: ‹@zanzarino› Of how many cards does the "batch" consist?
[11:08:08] teffy: ok
[11:08:30] glennfoo: is shard of bravery out?? what is its affinity??
[11:08:31] zanzarino: I'll probably focus on quests, but other quick fixes or easy to implement features might jump up in the "to-do" list
[11:08:52] drolly: ‹@glennfoo›
[11:09:14] furballdn: yay new quests!
[11:09:16] drolly: And I think it'd fit in very well.
[11:09:18] furballdn: like daily quests?
[11:09:20] willng3: SoBe needs to learn how to take down Dim Shields :V
[11:09:23] Jenkar: ‹@zanzarino› I hope you'll fix <30 card decks exploit.
[11:09:29] furballdn: oracle tells you to beat 5 AI3 in a row?
[11:09:32] Malebolgia: Quests eh? Awesome.
[11:09:47] Malebolgia: ‹@willng3› SoBr.
[11:09:48] Jenkar: ^
[11:10:05] Jenkar: Will new quests be dynamic?
[11:10:07] glennfoo: ‹@drolly› what is the effect??
[11:10:22] willng3: zanz has commanded us to use SoBe. I shall never call it another.
[11:10:39] moomoose: ‹@zanzarino› is there anything you may want the idea factory to focus on, or is this something you would prefer not to get into?
[11:10:39] Malebolgia: He only suggested.
[11:10:41] drolly: ‹@glennfoo› www.elementsthegame.com/development.html
[11:11:01] Wizardcat: I'm just gonna stick with SoB. If you can't not chuckle at it, that's your problem.
[11:11:20] drolly: ‹@glennfoo› And elementscommunity.com/forum/index.php/topic,17265.msg498550#msg498550
[11:11:48] zanzarino: I am still thinking about the air and aether shards. I think I have a pretty solid idea for the earth shard so I am good with that one.
[11:11:59] willng3: I have a sudden urge to Mindgate the hell out of this thing.
[11:12:21] drolly: ‹@willng3› :laughing Seconded.
[11:12:22] Jenkar: *hopes air shard = awesome.
[11:12:30] TheonlyrealBeef: Won't the aether shard be the quanta capping one, then?
[11:12:33] glennfoo: ‹@drolly› thanks....
[11:12:37] drolly: ‹@willng3› *
[11:13:05] teffy: So Shard of Conscience is not the final idea ?
[11:13:47] GangstaWilliams: hey
[11:13:56] willng3: Lol. SoB seems to like to be drawn in pairs.
[11:13:58] ddevans96: Zanz: what kind of quests?
[11:14:25] willng3: Quests for honor...and GLORY!
[11:14:33] willng3:
[11:14:38] GangstaWilliams: lol
[11:15:17] GangstaWilliams: ya quest for honor... and GLORY!
[11:15:26] teffy: free nymphs as a quest reward ! - only kidding
[11:15:52] Iman00b8: Hi Zanz
[11:16:02] Onizuka: Having the air shard block one CC a turn would be pretty cool.
[11:16:02] zanzarino: Not completely sure yet about aether shard, that is why it is not coded yet.
[11:16:06] Iman00b8: And back
[11:16:10] GangstaWilliams: Hi Iman
[11:16:17] glennfoo: hoorah.... fire will have a better drawing mechanism... yeah...
[11:16:19] Iman00b8: ‹@zanzarino› Explains it, as that was what I was about to ask
[11:16:24] drolly: Difficult quests to gain shards if you got tired of the Arena - not just kidding ...
[11:16:31] willng3: Air Shard removes all RNG during the duel :V
[11:16:32] Iman00b8: That explains it**
[11:16:33] zanzarino: Hopefully I'll manage to create a dynamic daily quest and a storyline quest for each element
[11:16:34] teffy: And what could be the shard for earth ?
[11:16:43] Xenocidius: I eat breakfast and zanzarino returns. >.>
[11:16:49] zanzarino: To be completed in normal and hard mode (for veterans)
[11:16:54] GangstaWilliams: What r the sharda
[11:16:54] ddevans96: both of those would be awesome
[11:17:06] GangstaWilliams: what r the shards
[11:17:09] Iman00b8: ^
[11:17:13] Iman00b8: Erm, what evans said
[11:17:14] zanzarino: Shard of earth will combine all the shards in your hand in a shard golem
[11:17:24] drolly: ‹@willng3› That's not  style, it has RNG's Fog Shield there ...
[11:17:30] GangstaWilliams: that cool
[11:17:34] willng3: Woah.
[11:17:43] zanzarino: A creature with stats and skills customized to how many/which shard was used
[11:17:44] willng3: I was being facetious, sir.
[11:17:53] Iman00b8: Just wondering, what would the reward for the daily quests be? A Special Spin of some sorts, Or just electrum?
[11:17:56] Jenkar: ‹@zanzarino› Sounds awesome. Thank you for all the work you're giving for us
[11:18:04] zanzarino: But the skill cost is set to be in earth quanta
[11:18:22] Xenocidius: ‹@zanzarino› Whoa.
[11:18:25] GangstaWilliams: i like the element of 
[11:18:26] moomoose: one shard to rule them all...
[11:18:46] ddevans96: ...wow. that sounds amazing
[11:18:57] GangstaWilliams: and  ,  ,  ,  ,
[11:19:00] Iman00b8: :o
[11:19:07] drolly: ‹@zanzarino› Great. But would it be of use without other shards then?
[11:19:15] moomoose: so you could make a viable deck out of quantum pillars and shards?
[11:19:31] GangstaWilliams: how do u get the shards
[11:19:35] Xenocidius: ‹@zanzarino› You mentioned ideas of having  shard give a bonus to immaterial creatures, and  shard give a bonus to airborne creatures.
[11:19:45] zanzarino: You get a golem similar in stats to an antlion
[11:19:53] Iman00b8: ‹@zanzarino› Are shards for the remaining elements going to be released with v1.30, or would some of them come after that
[11:20:04] zanzarino: Using only earth shard in your hand
[11:20:15] GangstaWilliams: In what element catagory Zanz
[11:20:16] zanzarino: All in 1.30

Later again ...

[20:17:25] zanzarino: Do not worry too much about SoBe being OP there are easy fixes.
[20:17:25] majofa: what did i miss?
[20:17:32] Zblader: ‹@willng3› Great! Grinders all over the Elements world can now make money much faster!
[20:17:47] bogtro: ‹@zanzarino› :D it's a zanz
[20:17:49] Zblader: ‹@majofa› New shard.
[20:17:52] Zblader: Hiya Zanz!
[20:17:56] zanzarino: And SN is about to get a small change in the way it works.
[20:17:58] willng3: Hush not so loud, zanz will hear you.
[20:18:05] Xenocidius: ‹@zanzarino› Woo!
[20:18:05] Higurashi: Oh good.
[20:18:09] bogtro: YUSHHHHHH
[20:18:10] Cheesy111: ‹@zanzarino› Very cool!
[20:18:11] mesaprotector: ‹@zanzarino› Like nerfing instosis?
[20:18:13] zanzarino: I am thinking about it generating singularities if used more than once per turn
[20:18:14] Zblader: SoBe is kinda broken btw :S
[20:18:17] Jenkar: ‹@zanzarino› :o
[20:18:18] Wizardcat: Interesting. Do elaborate.
[20:18:23] antiaverage: anyone trying out Pestal with SoC?
[20:18:23] mesaprotector: Yay SN change!
[20:18:27] TheonlyrealBeef: SN nerf? :D
[20:18:27] Iman00b8: ‹@zanzarino› SN Nerf? Yay!
[20:18:31] skotadi phobos: hey zanz
[20:18:34] Iman00b8: Grr Beefy y u ninja?
[20:18:37] Onizuka: Oh god.
[20:18:42] willng3: SoC isn't released.
[20:18:44] zanzarino: And singularities are not going to be good for you, they will start playing against you.
[20:18:45] Onizuka: Waterbow noooooooooooooooo
[20:18:46] Zblader: ‹@zanzarino› As in singular draws? That still makes it kind of like a Precog.
[20:18:46] teffy: What kind of Singularity
[20:18:53] Higurashi: Get 2-turned, Akebonub~
[20:19:06] Zblader: Ah nvrmind. But how does singularity = Bravery?
[20:19:09] zanzarino: Stealing quanta, healing opponent, hurting you, duplicating etc.

He returned later to fix Shard of Bravery.

[16:42:17] zanzarino: Ok, done with Shard of Bravery. Now it gives as many cards as the opponent got, cost increased to 5/3
[16:42:23] zanzarino: Uploading new trainer now

[16:42:32] Malignant: Yay?
[16:42:35] willng3: Woo.
[16:42:40] zanzarino: Done
[16:42:46] Vineroz: hi caht
[16:43:12] Vineroz: ‹@zanzarino› ohai zanz
[16:43:30] zanzarino: hi
[16:43:58] zanzarino: Going back to work... I am here lurking if some bugs appear in the trainer

[16:44:26] Xenocidius: ‹@zanzarino› Did you fix the Chimera bug?
[16:44:40] zanzarino: Yes
[16:45:17] zanzarino: At least with the new version it simply stopped happening, so i guess i just killed when I steamrolled trough the code
[16:46:02] zanzarino: Multiple grammar/typo fail but maybe you got what I was trying to say

[16:46:04] Xenocidius: Heh. Hooray!
[16:46:32] willng3: I'm curious as to who zanz killed.
[16:46:58] zanzarino: The chimera bug

And then he added Singularity.

[17:39:09] zanzarino: Added singularity to the trainer's bazaar just for testing. It is not going to be a standalone card.
[17:39:28] Malignant: Wut :o
[17:39:28] furballdn: :O
[17:39:30] furballdn: Zanz!
[17:39:42] furballdn: Why must you do all these cool things when I have an essay to write?
[17:39:54] calindu221: Ohai chat
[17:40:00] calindu221: In time!
[17:40:07] willng3: zanz rarely calls upon us at a time of our choosing.
[17:40:14] Malignant: Not well-behaved?
[17:40:22] furballdn: not defined and not well behaved XD
[17:40:58] furballdn: how come there's upped and unupped?
[17:41:01] zanzarino: It was the math definition of singularity; I thought it is just a perfect fit
[17:41:17] zanzarino: upped from SN, unupped from nova

[17:41:34] Malignant: Death needs more cards D:!
[17:41:49] willng3: I'm PUing the heck out of this thing.
[17:41:51] einherjar145: hi zan?
[17:41:58] Onizuka: Nerf Discord!
[17:42:26] furballdn: novas generate singularities?
[17:42:30] furballdn: wouldn't that make nova UP?
[17:42:31] calindu221: ‹@zanzarino› Any news about league rewards?
[17:42:36] furballdn: nova is not that strong
[17:42:38] Cheesy111: ‹@zanzarino› Any thoughts on having Singularity have one (possibly minor) beneficial or neutral effect as well as the negative ones?
[17:42:42] Malignant: Woah. What just happened.
[17:42:43] The Mormegil: Well, I just finished my first batch of exams
[17:42:48] willng3: Okay that was cool.
[17:43:00] The Mormegil: I'm starting to read up the 1001 posts I missed (including all the trials)
[17:43:04] calindu221: Go go morm!
[17:43:07] willng3: I really want to know what the heck's going on xD
[17:43:18] The Mormegil: whoa! Zanz! :o
[17:43:20] Malignant: Y u so chaotic!
[17:43:23] Onizuka: dayum.
[17:43:26] ji412jo: hey guys, be gentle. Perhaps one question at a time could help him not get overwhelmed with all your questions?
[17:43:41] Mithcairion: Waitnow, what's happening with Singularity? You play Nova, you generate a Singularity? Play a SN, you generate an Upped Singularity?
[17:43:55] einherjar145: O_O. shall not say hi zan? again >.<
[17:44:00] Malignant: I antimatter it before it quinted itself.
[17:44:10] zanzarino: No, only if you play those twice in the same turn
[17:44:26] willng3: Such a rebel Mal.
[17:44:27] The Mormegil: Both Nova and SN?
[17:44:38] The Mormegil: that's kinda cool.
[17:44:38] Mithcairion: ‹@zanzarino› Thank you for the clarification. So you're essentially just trying to slow them, correct?
[17:44:43] zanzarino: And the one from nova might be a bit too much
[17:44:47] willng3: True Elementalists allow themselves to be killed by PU Singularities.
[17:44:59] furballdn: I used 2 novas in a turn, I didn't see a singularity
[17:44:59] zanzarino: yes
[17:45:03] Onizuka: Unupped is too much.
[17:45:04] Xenocidius: Zomgsingularity.
[17:45:14] furballdn: what am i doing wrong
[17:45:20] willng3: Hmm...Fractal Singularities.
[17:45:24] einherjar145: wonders what is a singularity.
[17:45:38] zanzarino: I did not change nova and supernova yet. I just wanted to test how singularity works
[17:45:40] Xenocidius: ‹@furballdn› Everything. You're doing EVERYTHING wrong, man.
[17:45:40] Malignant: A card.
[17:45:40] willng3: It's a standalone card for now, furball. The effect hasn't been added to Nova/SN yet.
[17:45:49] Malignant: Bazaar also needs Lilith.
[17:46:13] Onizuka: Holyshit.
[17:46:16] Malignant: Singularity with free Vampire. Huzzah.
[17:46:20] furballdn: oh.
[17:46:23] furballdn: ‹@Xenocidius› Okay.
[17:46:25] Malignant: (After I antimatter it...again.)
[17:46:32] furballdn: ‹@zanzarino› Does the singularity appear on your field? your hand?
[17:46:45] zanzarino: field
[17:46:59] Onizuka: Nerf Singularity!
[17:47:24] Malignant: What are the effects? PU, Adrenaline, Quintessence, Vampire...
[17:47:31] willng3: Lol. Singularity actually gives Novabows more of a reason to carry BH now :L
[17:47:33] Mithcairion: I hope to see a new  card (Just submitted one that I think has potential), but this is a really cool mechanic if it comes to the game. Zanz, as always, thank you for all your work on this game. We're lucky to have a developer who cares about the game as much, if not more, than we do.
[17:47:35] calindu221: What oni said, what OP deck CL may use?
[17:47:35] Xenocidius: ‹@zanzarino› Speaking of Lilith, are you ever going to remove it? And Holy Cow? Or just leave it as an Easter Egg?
[17:47:40] willng3: Gives the opponent Nova/SN too.
[17:47:57] furballdn: ‹@zanzarino› which slot?
[17:48:03] zanzarino: PU, Adrenaline, Quintessence, Vampire, nova and chaos power
[17:48:16] ji412jo: well, im having lots of fun with sob/sose deck right now.
[17:48:16] furballdn: Lilith? What is Lilith?
[17:48:25] Malignant: No Momentum?
[17:48:27] zanzarino: I just removed lilith, holy cow can stay there
[17:48:53] Malignant: Does Holy Cow have a card code?
[17:48:56] zanzarino: Lilith is an entropy card that never got coded
[17:49:00] Onizuka: Malig's heart is broken.
[17:49:09] zanzarino: yes
[17:49:14] furballdn: ‹@zanzarino› what was it?
[17:49:16] willng3: I missed an Easter Egg
[17:49:32] calindu221: Soooo zanz, how about league prizes?
[17:49:42] Xenocidius: Wow. That Singularity is ... weird.
[17:49:46] Malignant: Can we get it by Custom AI?
[17:49:49] Xenocidius: ‹@Malignant› Yeah, I told you what it was!
[17:49:57] zanzarino: I gave those to the moderators
[17:50:11] Malignant: You did :o?
[17:50:19] calindu221: Yay, thank you!
[17:50:20] furballdn: Is it weird I'm using singularity mutation? I can get adrenalin'd mutants this way
[17:50:35] Xenocidius: ‹@Malignant› 5lt!
[17:50:46] ddevans96: what happened?
[17:50:52] Onizuka: Hrm, I don't see Chaos Power doing anything.
[17:50:52] Malignant: Y I nu remember!
[17:50:59] Cheesy111: ‹@furballdn› pfft, just use singularity/purple nymph for the win
[17:51:09] Malignant: All I see is some kind of healing effect. Looks like Holy Flash to me.
[17:51:16] willng3: It should increase its HP.
[17:51:36] Cheesy111: CP isn't increasing attack, intended I presume?
[17:51:37] furballdn: ‹@Cheesy111› yes! Adrenaline vampire singularity!
[17:51:56] Onizuka: Change CP to plate armor!
[17:51:58] yarkamir: not to butt in but are you guys talking about new cards to be added to the game
[17:52:10] ddevans96: lilith...I have a vague memory of this
[17:52:25] furballdn: Heh. Now you can use singularity+BH moment
[17:52:30] furballdn: ‹@yarkamir› yes
[17:52:53] zanzarino: Yes not increasing attack is intended
[17:53:01] yarkamir: sounds like fun when will they come out?
[17:53:31] Onizuka: There it goes.
[17:53:35] Malignant: When zanz levels up.
[17:53:56] Sevs: what was lilith supposed to be?
[17:53:57] Onizuka: I like the upped one, but unupped singularity seems too harsh.
[17:54:06] Cheesy111: ‹@zanzarino› And the absolutely amazing synergy with AM?
[17:54:18] zanzarino: Uhm no sometime the cp should decrease the attack as well
[17:54:21] furballdn: This should be a quest. Defeat AI3 with only singularities
[17:54:24] Xenocidius: ‹@zanzarino› You should totally make Black Hole destroy all Singularities.
[17:54:26] Onizuka: ‹@Cheesy111› Quint!
[17:54:29] Malignant: SG: Lilith is the Succubus of Chaos.
[17:54:44] Cheesy111: ‹@zanzarino› PUing Adrenad Singularities FTW!
[17:54:50] Cheesy111: ‹@Onizuka› Not if you AM it first turn
[17:55:10] ddevans96: 'This object is not well defined and not well behaved' this is going to be good xD
[17:55:10] Xenocidius: ‹@Malignant› I believe she said "Prostitute of Chaos".
[17:55:17] furballdn: antimatter plus singularity wheeee
[17:55:17] willng3: It should?
[17:55:32] Cheesy111: ‹@zanzarino› Perhaps replace PU with mitosis effect?
[17:55:33] Malignant: Can't remember.
[17:55:41] furballdn: Wait guys, I've come up with something genius!
[17:55:45] furballdn: nova+nova+immolation
[17:55:51] willng3: It's staying at -3 for me :L
[17:56:00] Cheesy111: ‹@furballdn› Good thought.
[17:56:02] Malignant: Immolate Nova?
[17:56:07] Onizuka: Graphic says the attack changes.
[17:56:09] furballdn: free fodder for immolating
[17:56:25] furballdn: could potentially make immobows more powerful.
[17:56:25] Rutarete: Singularity is so much fun!
[17:56:25] Onizuka: But attack stays the same.
[17:56:31] Cheesy111: No more need for photons, just immonovagolem
[17:56:44] zanzarino: Doing some testing myself: lurking
[/b]
Title: Re: Zanzarino (Lead Developer) speaks about new features - updated 2011-03-16
Post by: furballdn on March 03, 2012, 11:03:37 pm
So new shard? Seems to act as a double precog that can fit into any deck. Ho boy. Gonna see what that card will lead to. Probably even faster fire rushes.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: bogtro on March 04, 2012, 01:23:21 am
[20:17:25] zanzarino: Do not worry too much about SoBe being OP there are easy fixes.
[20:17:25] majofa: what did i miss?
[20:17:32] Zblader: ‹@willng3› Great! Grinders all over the Elements world can now make money much faster!
[20:17:47] bogtro: ‹@zanzarino› :D it's a zanz
[20:17:49] Zblader: ‹@majofa› New shard.
[20:17:52] Zblader: Hiya Zanz!
[20:17:56] zanzarino: And SN is about to get a small change in the way it works.
[20:17:58] willng3: Hush not so loud, zanz will hear you.
[20:18:05] Xenocidius: ‹@zanzarino› Woo!
[20:18:05] Higurashi: Oh good.
[20:18:09] bogtro: YUSHHHHHH
[20:18:10] Cheesy111: ‹@zanzarino› Very cool!
[20:18:11] mesaprotector: ‹@zanzarino› Like nerfing instosis?
[20:18:13] zanzarino: I am thinking about it generating singularities if used more than once per turn
[20:18:14] Zblader: SoBe is kinda broken btw :S
[20:18:17] Jenkar: ‹@zanzarino› :o
[20:18:18] Wizardcat: Interesting. Do elaborate.
[20:18:23] antiaverage: anyone trying out Pestal with SoC?
[20:18:23] mesaprotector: Yay SN change!
[20:18:27] TheonlyrealBeef: SN nerf? :D
[20:18:27] Iman00b8: ‹@zanzarino› SN Nerf? Yay!
[20:18:31] skotadi phobos: hey zanz
[20:18:34] Iman00b8: Grr Beefy y u ninja?
[20:18:37] Onizuka: Oh god.
[20:18:42] willng3: SoC isn't released.
[20:18:44] zanzarino: And singularities are not going to be good for you, they will start playing against you.
[20:18:45] Onizuka: Waterbow noooooooooooooooo
[20:18:46] Zblader: ‹@zanzarino› As in singular draws? That still makes it kind of like a Precog.
[20:18:46] teffy: What kind of Singularity
[20:18:53] Higurashi: Get 2-turned, Akebonub~
[20:19:06] Zblader: Ah nvrmind. But how does singularity = Bravery?
[20:19:09] zanzarino: Stealing quanta, healing opponent, hurting you, duplicating etc.
[20:19:13] Jenkar: Sounds nifty. SN is probably the card most in need of a nerf.
[20:19:16] Muffinesque: Hm... I was playing in the trainer and when the ai used duality on my SoB it gave me two of them in my hand.
[20:19:21] willng3: Sweeet.
[20:19:21] Higurashi: He's talking about SN..
[20:19:22] Bayne232: link to Xeno's deck please? =D
[20:19:32] zanzarino: Going to go have dinner. Later
[20:19:35] Muffinesque: Er not on it but you know.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: UnderneathTheLens on March 04, 2012, 03:47:40 am
NOOOOO SUPERNOVA :'(
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Guldfisk on March 04, 2012, 08:22:16 am
And I was just starting to build intosis, does anyone know about how long it will take for the supernovas to be changed?
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Higurashi on March 04, 2012, 11:12:25 am
A change that discourages several uses of Snova per turn won't affect Instosis much, if at all. What it will affect are Speedbows that run into CC. The added problem of singularities really gives you incentive to play one per turn, which only slows you down a little. Not a big issue.

A nerf has been necessary ever since it was buffed, and I know many of us are glad it's finally on its way.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: pulli23 on March 04, 2012, 01:56:27 pm
A change that discourages several uses of Snova per turn won't affect Instosis much, if at all. What it will affect are Speedbows that run into CC. The added problem of singularities really gives you incentive to play one per turn, which only slows you down a little. Not a big issue.

A nerf has been necessary ever since it was buffed, and I know many of us are glad it's finally on its way.
Well it makes BH an even stronger counter - now you can't just wait with playing sn till you NEED them. (Besides with the fast drawing quite often you play 3-4 sns a turn when you don't get them early).
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ralouf on March 04, 2012, 06:38:54 pm
SN need a big nerf, I hope this will be enough..
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Chapuz on March 04, 2012, 08:45:01 pm
SN need a big nerf, I hope this will be enough..
Yeah, and then old school timebows are gonna be welcome again  :D
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Marvaddin on March 04, 2012, 10:31:53 pm
I never understood it, but looks like zanz have a sadistic pleasure in nerfing all cards that are used: Lava Destroyer, Cremation, Fractal, Deflagration and Steal are just some examples.

Dunno if he knows that people actually need to pay 1500, yes, 1500 electrum for EACH upgrade in a deck, and dont like having the deck then nerfed just because a card is used (arent they designed exactly to be used?). I bet everytime he nerfs an important card, some of the users rage quit. I really dont understand why he does things like this all the time.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Absol on March 05, 2012, 12:16:29 am
I never understood it, but looks like zanz have a sadistic pleasure in nerfing all cards that are used: Lava Destroyer, Cremation, Fractal, Deflagration and Steal are just some examples.

Dunno if he knows that people actually need to pay 1500, yes, 1500 electrum for EACH upgrade in a deck, and dont like having the deck then nerfed just because a card is used (arent they designed exactly to be used?). I bet everytime he nerfs an important card, some of the users rage quit. I really dont understand why he does things like this all the time.
Aside from the fact that, you know, SN is generally acknowledged as an OP card.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Aves on March 05, 2012, 12:24:19 am
Balance is more important than the effectiveness of individual cards.
I'd think that more players would quit from boredom in an imbalanced meta- I know that 2 turn sundials got really boring in FG grinding because it was so monotonous- it wasn't worth playing, and there was no alternative as it beat everything else.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Marvaddin on March 05, 2012, 12:29:50 am
I never understood it, but looks like zanz have a sadistic pleasure in nerfing all cards that are used: Lava Destroyer, Cremation, Fractal, Deflagration and Steal are just some examples.

Dunno if he knows that people actually need to pay 1500, yes, 1500 electrum for EACH upgrade in a deck, and dont like having the deck then nerfed just because a card is used (arent they designed exactly to be used?). I bet everytime he nerfs an important card, some of the users rage quit. I really dont understand why he does things like this all the time.
Aside from the fact that, you know, SN is generally acknowledged as an OP card.
Maybe SN deserves a nerf. About Nova, Im not so sure. But, were all these cards so OP? This "all used cards get a nerf" policy is a bad idea and I see no reason for this at all.

At least I hope this singularity thing is a "chance" and not a 100% event in SN chaining, otherwise it would be completelly contrary to Entropy theme.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: EmeraldTiger on March 05, 2012, 03:54:30 am
We had the :fire nerf, this is the :entropy nerf, who is next :darkness or :death?
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: glennfoo on March 05, 2012, 05:50:26 am
Balance is more important than the effectiveness of individual cards.
I'd think that more players would quit from boredom in an imbalanced meta- I know that 2 turn sundials got really boring in FG grinding because it was so monotonous- it wasn't worth playing, and there was no alternative as it beat everything else.
i agree.... elemets attract me a lot due to the balance.... many online card game i play are not balanced.... some cards are just ridiculous unlike elements
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: MyNameIsJoey on March 05, 2012, 06:00:18 am
We had the :fire nerf, this is the :entropy nerf, who is next  :earth or  :death?
fixed ( pshh, please dont bring nerfing darkness as an idea )
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: furballdn on March 05, 2012, 06:05:40 am
Balance is more important than the effectiveness of individual cards.
I'd think that more players would quit from boredom in an imbalanced meta- I know that 2 turn sundials got really boring in FG grinding because it was so monotonous- it wasn't worth playing, and there was no alternative as it beat everything else.
i agree.... elemets attract me a lot due to the balance.... many online card game i play are not balanced.... some cards are just ridiculous unlike elements
Elements is actually one of those card games where it has a pretty balanced metagame and isn't pay to win.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: glennfoo on March 05, 2012, 06:12:41 am
that is the reason i like it..... compared to others... it is more strategy thinking than using op cards to beat your opponent...
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: RRQJ on March 05, 2012, 09:27:48 pm
I never understood it, but looks like zanz have a sadistic pleasure in nerfing all cards that are used: Lava Destroyer, Cremation, Fractal, Deflagration and Steal are just some examples.

Dunno if he knows that people actually need to pay 1500, yes, 1500 electrum for EACH upgrade in a deck, and dont like having the deck then nerfed just because a card is used (arent they designed exactly to be used?). I bet everytime he nerfs an important card, some of the users rage quit. I really dont understand why he does things like this all the time.
Aside from the fact that, you know, SN is generally acknowledged as an OP card.
Maybe SN deserves a nerf. About Nova, Im not so sure. But, were all these cards so OP? This "all used cards get a nerf" policy is a bad idea and I see no reason for this at all.

At least I hope this singularity thing is a "chance" and not a 100% event in SN chaining, otherwise it would be completelly contrary to Entropy theme.
I'm pretty sure a lot of players rage quit due to seeing SN rushes half the time in the arena (and maybe pvp).  Nova now has a 2-per-turn restriction, which does basically nothing to those decks, since you'll generally have a hard time drawing 3 or more novas anyway.  And yes, SN was so OP.  I don't see how you can think it wasn't.  I personally feel it deserves a nerf more than the fire cards that were nerfed (which were abused mostly due to arena mechanics or, in the case of explosion, due to SN).

And for your last thing, how does singularity occurring 100% be completely contrary to entropy's theme? Should maxwell's demon, butterfly effect, antimatter etc. have a chance at failing?
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: BluePriest on March 05, 2012, 11:16:40 pm
Theres a major problem with your logic Marv. The cards arent being nerfed because they are used nonstop. They are used nonstop because they need a nerf.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Marvaddin on March 06, 2012, 06:57:24 am
Hehehe, I assume you think just like zanz, BluePriest. All cards that are 'over' used need a nerf, huh? Zanz buffed Basilisk Blood, so it would be more used. If a powerful combo involving it comes and it becomes really used, I bet it will get a nerf too, if not the other cards, right? Mate, the game needs powerful cards. If its powerful, it will be more used than not-so-powerful cards, and this doesnt mean "need a nerf". Its a natural thing.

Do you know why SN is used? Quanta production is the key of this game, and quanta production by pillars is slow, or erratic (QT). Why not create an alternative way to generate quanta efficiently?

By the way, chaining SNs is possible because it doesnt consume entropy quanta at all.  Why not make it cost 3 instead? No, its so used, and zanz hate it so much for being so used, lol, that he just wants to add a classy autolose in case you chain them.

Why I think it shouldnt be 100%, RRQJ? Entropy is the element that takes risks. Not everytime, of course, but a lot. When you use the Elf in your creature, you can kill it. When you use Chaos Seed or Pandemonium (even more unupped), you are taking risks. When you use Dissipation Shield, you are playing with your quanta, which is risky. Whats the point of chaining SNs if you know it will be bad? I know the point of the nerf is exactly this, but a margin should be given to entropy to risk ;)
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: OldTrees on March 06, 2012, 07:04:23 am
Hehehe, I assume you think just like zanz, BluePriest. All cards that are 'over' used need a nerf, huh? Zanz buffed Basilisk Blood, so it would be more used. If a powerful combo involving it comes and it becomes really used, I bet it will get a nerf too, if not the other cards, right? Mate, the game needs powerful cards. If its powerful, it will be more used than not-so-powerful cards, and this doesnt mean "need a nerf". Its a natural thing.
No. Blue Priest in consistent in that he recognizes some cards are overused by design, some by chance and some by being better (over powered)

Supernova is overused for all 3 reasons. The imbalance it creates should be removed without harming the benefit it adds to the game (see your post).

I personally do prefer the 3 :entropy solution over the singularity solution. However the singularity solution does create a new OTK deck.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Marvaddin on March 06, 2012, 07:26:14 am
No. Blue Priest in consistent in that he recognizes some cards are overused by design, some by chance and some by being better (over powered)
He didnt said that.

By the way, I also dont understand whats the problem about chaining SNs in late game. If we adjust the cost a bit, it wont be so fast, so imbalance corrected. But with the singularities, I can have enough quanta to play, its late game, and I still get those things? Like, Im using instosis vs FGs, 2 SNs are in last cards, which I will draw in the last turn of the game. Do I deserve a punishment?
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: OldTrees on March 06, 2012, 08:01:57 am
No. Blue Priest in consistent in that he recognizes some cards are overused by design, some by chance and some by being better (over powered)
He didnt said that.

By the way, I also dont understand whats the problem about chaining SNs in late game. If we adjust the cost a bit, it wont be so fast, so imbalance corrected. But with the singularities, I can have enough quanta to play, its late game, and I still get those things? Like, Im using instosis vs FGs, 2 SNs are in last cards, which I will draw in the last turn of the game. Do I deserve a punishment?
No he didn't say that. Neither did he say that overuse = overpowered. I was merely informing you of his position in a clear manner.

Combo decks [OTK] do not play late game. They are either dead or have won in the early-mid game. Some people feel the SN combo decks are too fast for the amount of security they possess. Also please note that OTK decks suffer nothing from Singularity. Worse case they heal 7|4|2 and you take 6 damage before your chimera deals its 120 momentum damage ending the game.

The only relevance singularity has on SN OTK decks is that they need to supply 2X-2 :entropy for their X supernovas. (aka similar to if supernova cost 4 :entropy)
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Marvaddin on March 06, 2012, 10:17:37 am
They are used nonstop because they need a nerf.
This is what he said, so we can assume the 'used nonstop' cards need nerfs, they are used due to this, according to him. So if Basilisk Blood becomes used nonstop, it has turned into a OP card, and should be nerfed. To me amount of use is not proof of OP. Like said, maybe its not the SN case, but were all those other cards OP?

If a deck can win consistently in 10 turns, it has a late game around 8-12 turns. If you play this deck, you know what cards you need to start, in mid game and in late game. Because its an accelerated deck, it can reach late game stage faster than other decks, but there is a late game for sure. At least is what I think, or is there a turn limit to what should be called late game? And I got that it wouldnt affect the result in most cases, but again, is this necessary in late game?

If cost of SN is just increased to 3, people would need 3 quanta, and after having it, could play a single SN. If using mark of entropy (normal in SN decks), could play another in next turn (a result very near the singularity nerf, but with a start in 3 turns instead of 2). If using other mark and QT, the chance of getting the entropy quanta needed could be unreliable. Using entropy pillars could justify using them a bit faster, anyway, cards that cost 5 or more of non entropy elements wouldnt be so used. We could at least try this before creating these crazy experiments, lol :P
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: OldTrees on March 06, 2012, 11:27:24 am
They are used nonstop because they need a nerf.
This is what he said, so we can assume the 'used nonstop' cards need nerfs
Need nerf -> used non stop =/= used non stop -> Need nerf
A -> B == !B -> !A  =/= B -> A
Simple boolean logic
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Marvaddin on March 06, 2012, 03:50:24 pm
Of course, great idea guru. All cards that need nerfs are used non-stop, but not all cards that are used non-stop need nerfs, right? Hmmm, lets test this.

In the poll here (http://elementscommunity.org/forum/index.php/topic,4031.0.html), Discord got more votes about being OP than SN. Quicksand and Dim Shield got the same number of votes, while Black Hole is very close. To me its clear that Quicksand needs a nerf. Its very powerful for a minimum amount of quanta, and looks like many people may agree. But it never got nerfed. To me, the reason is clear: its not non-stop used. Needing nerf doesnt mean being non-stop used, and cards that arent non-stop used dont get a nerf.

On other hand, we can assume that not all cards that are non-stop used get nerfed. But maybe you can help me to remember some of these cards that are non-stop used and never got nerfed, beyond QT, of course.

I would like to believe that Zanz is balancing cards instead of balancing use, but for now it doesnt seem true.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: BluePriest on March 06, 2012, 04:04:59 pm
Zanz is nerfing discord.... Albeit a small one, but a nerf nonetheless
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: dragonsdemesne on March 06, 2012, 05:39:56 pm
The other thing to remember about polls is that they reflect common opinion, not accurate facts.  Dimensional shield got a high number of votes, yet it's not overpowered; most of the players who voted for it are probably newbies playing monolife or monoair against ai3 or something.  Fire lance is another card people consistently whine about, yet it's only really used in one deck, firestall.  If, hypothetically, Flooding were to suddenly get 1000 votes for being overpowered, does that mean it's overpowered?  No.

The polls can give a rough idea of what cards need balancing, but, ideally, it would be left up to the people who understand the game the best, rather than the masses, how to balance cards.  In other words, nerfing cards should be a dictatorship, not a democracy :p
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: OldTrees on March 06, 2012, 05:47:46 pm
@Marvaddin
I spoke for BluePriest. I cannot speak for Zanz. However signs point to Zanz rebalancing based on usage rather than imbalance.

However I can say that the impact an imbalanced card has on the metagame does scale with its usage. So the magnitude of the imbalance X the magnitude of the versatility = the magnitude of the effect of the imbalance on the metagame. This means a imbalanced quanta producer will have a greater impact than an imbalanced dragon.

However there does seem to be evidence that Zanz expects different tiers of usage for different types of cards. Pillars have not been nerfed. CC staples are usually left alone.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: RRQJ on March 06, 2012, 07:23:54 pm
Why I think it shouldnt be 100%, RRQJ? Entropy is the element that takes risks. Not everytime, of course, but a lot. When you use the Elf in your creature, you can kill it. When you use Chaos Seed or Pandemonium (even more unupped), you are taking risks. When you use Dissipation Shield, you are playing with your quanta, which is risky. Whats the point of chaining SNs if you know it will be bad? I know the point of the nerf is exactly this, but a margin should be given to entropy to risk ;)
Like I said, maxwell's demon, butterfly effect, antimatter, etc. all have guaranteed effects.  Not everything related to entropy has to be random or have a chance.


On another note, do you still get the quanta from a chained SN (i.e. you gain the quanta and create a singularity)?  If not, then I agree this is a fancier way of preventing SN chains (that new OTK is likely an oversight, so I'm not counting it for the moment) and would be equivalent to hard coding SN so that only one can be used per turn.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: OldTrees on March 06, 2012, 07:50:44 pm
On another note, do you still get the quanta from a chained SN (i.e. you gain the quanta and create a singularity)?  If not, then I agree this is a fancier way of preventing SN chains (that new OTK is likely an oversight, so I'm not counting it for the moment) and would be equivalent to hard coding SN so that only one can be used per turn.
The Entropy quanta is only produced with the first SN.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: TheonlyrealBeef on April 09, 2012, 09:45:47 am
Zanz entered new chat! :D

[2012-04-08 21:47:05] Jenkar: zanzarino, any idea of werether 1.30 will be put into real game before waR?
[2012-04-08 21:48:39] zanzarino: I am still testing it and removing bugs (as many as possible)
[2012-04-08 21:49:06] zanzarino: The new version is almost ready - I am about to test it in the pvp environment
[2012-04-08 21:49:30] zanzarino: And it coudl take days or hours to find and remove all the pvp bugs
[2012-04-08 21:49:38] zanzarino: could*
[2012-04-08 21:50:38] zanzarino: I'll be lurking here and testing the new version. I'll be back later

[2012-04-09 00:31:59] zanzarino: Any nasty bug I should know of before i make the final touched for 1.30?
[2012-04-09 00:32:18] TheonlyrealBeef: ‹@zanzarino› Well, there's some exploits...
(followed by long pm conversation leading to bug fix)
[2012-04-09 00:33:06] willng3: Is my Jade Staff final blow not giving me an EM a nasty bug?
[2012-04-09 00:33:23] zanzarino: wil: fixed
[2012-04-09 00:34:24] pikachufan2164: ‹@zanzarino› Arena rank doesn't match leaderboard rank: elementscommunity.org/forum/index.php/topic,37631.0.html
[2012-04-09 00:36:18] zanzarino: Pikachu I know about that it usually just a few positions and it it because of the way the database orders decks that have the same score
[2012-04-09 00:39:15] zanzarino: Ok, I have my list of bugs, I'll back in a few months when I am done fixing them

[2012-04-09 04:50:34] zanzarino: Is anyone here feeling like trying ver 1.3?
[2012-04-09 04:50:52] zanzarino: It WILL work with your REAL account so please be careful
[2012-04-09 04:53:53] zanzarino: New deck building interface is intended: the old one was too messy for flash, kept creating new wonderful bugs
[2012-04-09 04:56:59] zanzarino: If you are trying beta please stay away from pvp, it is going to just desynch
[2012-04-09 04:57:18] zanzarino: But, if you want to try to pvp against someone else in 1.30 please do and let me know if it works
[2012-04-09 04:57:23] Xenocidius: I kind of liked having the art showing though.
[2012-04-09 04:57:57] zanzarino: Xeno: mee too, but it generated so many glitches that I just gave up
[2012-04-09 04:58:50] Vineroz: ‹@zanzarino› the redeem code page's link to tourney section needs update :3
[2012-04-09 04:59:28] Xenocidius: It would be nice if there was an option to either have art or not.
[2012-04-09 04:59:53] zanzarino: Thx Vineroz, the chat button too probably, I'll fix those links right now (and update them online later)
[2012-04-09 04:59:59] Kuroaitou: ‹@Xenocidius› That might increase loading times though
[2012-04-09 05:00:54] Xenocidius: ‹@Kuroaitou› The art has to load anyway, so I don't think it would.
[2012-04-09 05:01:04] Xenocidius: In the deck screen, maybe, which is why it would be optional.
[2012-04-09 05:02:39] zanzarino: I could make it optional but it looked really bad because of the bugs piling up (just graphic bugs)
[2012-04-09 05:03:07] Sevs: is seraph rare?
[2012-04-09 05:04:17] zanzarino: Not rare, but the new cards are not available yet
[2012-04-09 05:04:34] n00b: ‹@zanzarino› Will the new quest line you had talked about be available in beta/trainer before its release?
[2012-04-09 05:04:46] zanzarino: As usual we have to wait for everyone to run on the same version first
[2012-04-09 05:08:28] zanzarino: Quests are going to appear in 1.31
[2012-04-09 05:08:47] zanzarino: This patch is already too big the way it is right now
[2012-04-09 05:10:24] zanzarino: I could try adding the casting cost in the deck building UI, but if only if it does not get glitchy again
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: dsc003 on April 09, 2012, 08:53:43 pm
@TheonlyrealBeef:  Thx for the chat notes. Awesome to read Zanz's progress on the new version.

@Zanz:  Thanks for an awesome game and all the hard work you put into it.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: bogtro on April 14, 2012, 01:14:12 am
[21:13:27] zanzarino: Lol let me prepare the kong version as well and I'll release 1.3
[21:13:38] zanzarino: Cards will be available tomorrow
[21:19:12] zanzarino: done

^Relevant.

[21:11:31] zanzarino: Hi everyone
[21:11:42] bogtro: ZANZZ
[21:11:43] willng3: Hi.
[21:11:47] Shrink: Hey zanz
[21:11:47] BunKeR: hello all mighty zanz
[21:11:48] bogtro: hey zanz :D
[21:11:51] BunKeR: /bows
[21:11:59] Higurashi: Morning.
[21:12:01] inthisroom: hi
[21:12:08] bogtro: zanz, are you going to join war? xD
[21:12:11] ddevans96: hey Zanz
[21:12:17] zanzarino: I guess that beta has been tested long enough
[21:12:20] bripod: Hi Higs
[21:12:29] bogtro: oh no
[21:12:32] bripod: Hi Zanz!
[21:12:33] BunKeR: O_O
[21:12:38] Dm1321: Zanz, mighty zanz
[21:12:43] Onizuka: nuuuuuuuuuuuuuuuuuuuuuuu
[21:12:50] BunKeR: =[ goo dbye nova rush
[21:12:54] Shrink: ‹@zanzarino› Yeah you can just release it already ;)
[21:13:00] plastiqe: hi zanz
[21:13:03] plastiqe: patch time!
[21:13:06] BunKeR: hello shad golem awesomeness
[21:13:07] bogtro: nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
[21:13:14] Mithcairion: Wow, today really is a good day
[21:13:27] BunKeR: *shard
[21:13:27] zanzarino: Lol let me prepare the kong version as well and I'll release 1.3
[21:13:29] bogtro: please don't tell me new shards are coming :3
[21:13:35] bogtro: D:
[21:13:38] zanzarino: Cards will be available tomorrow
[21:13:41] pikachufan2164: And now the Shard collection journey continues yet again
[21:13:46] willng3: Every day with me is a good day ;D
[21:13:58] BunKeR: WHOO HOO TIME TO START GRINDING AGAIN
[21:13:58] Azuria: Every day the same dream.
[21:14:02] Azuria: Allo, Zanz
[21:14:47] Silinda: ‹@zanzarino› how do you know 1.3 will be released tomorrow zanzarino?
[21:14:50] bogtro: Now you're gonna make bronze rewards go to 1 again xD
[21:14:58] Onizuka: Don't do eet D:
[21:15:00] bogtro: ‹@Silinda› not sure if trolling
[21:15:01] Shrink: lulz
[21:15:10] BunKeR: ‹@bogtro› LOL
[21:15:16] Onizuka: My complete collection shall be ruined D:
[21:15:17] Shrink: Yeah zanz how will you know?!
[21:15:26] Mithcairion: *goes with will*
[21:15:34] zanzarino: lol
[21:15:35] Mithcairion: Now all my days will be good, too
[21:16:11] zanzarino: 1.3 will actually come in about 5 mins
[21:16:23] Shrink: Also, almost done with fishy :D i.imgur.com/XuLYO.gif
[21:16:25] bogtro: D:
[21:16:26] Azuria: *flying side-kicks Willu*
[21:16:27] BunKeR: OH YEAH
[21:16:36] Silinda: and the server will be reset with the new shards and lower farming requirements?
[21:16:42] willng3: *Blocks kick and snuggles Az*
[21:16:48] Silinda: er, in 5 minutes?
[21:17:01] Azuria: *screams*
[21:17:12] inthisroom: does that mean that in 5 minutes, there will be singularities?
[21:17:16] BunKeR: man , bronze league is about to get flooded .
[21:17:19] willng3: SPIDER? Where??
[21:17:23] zanzarino: New shards and new cards will be available soon
[21:17:35] Silinda: lol, I was gonna hit plat with a purity deck myself.
[21:17:40] Azuria: *points at your face*
[21:17:44] Silinda: ‹@zanzarino› Thank you!!!!
[21:17:57] Onizuka: Here comes the age of not getting close to the rare you want in special spins!
[21:17:59] Onizuka: Hooray!
[21:18:24] zanzarino: Yes, if you have an account with a deck in bronze league it would be a good time to make some money
[21:18:41] bogtro: or get a large amount of losses :P
[21:18:51] Onizuka: More like get destroyed by upped farming.
[21:19:05] BunKeR: ‹@Onizuka› yup lol
[21:19:10] Mithcairion: ‹@Onizuka› +1
[21:19:12] zanzarino: done
[21:19:18] pikachufan2164: Suddenly, negative rewards in Bronze League.
[21:19:26] BunKeR: ‹@zanzarino› w00t
[21:19:28] pikachufan2164: o:
[21:19:29] Kamietsu: Yay, I didn't miss zanz/the update :D
[21:19:38] bogtro: D:
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Fireleaf on April 14, 2012, 01:23:55 am
1.3 is now up, btw.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Max Fire on April 14, 2012, 10:03:23 am
Yes but Seraph is not available that means 1.3 is not totally implemented yet.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Calindu on April 14, 2012, 10:33:25 am
Yes but Seraph is not available that means 1.3 is not totally implemented yet.

Nope, zanz will implement the new cards tomorrow.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ash le sombre on April 14, 2012, 11:01:19 am
Hi

The Deck Image Builder has been re-implemented.
From my point of view that new graphic is really "cheap", infantile and ugly. The old version was elegant and more viual. Now, i can't see my cards at a glance.

Have they changed the rules ?
I feel that the games againts the IA are more diificult. My Entropy deck doesn't works as usual. Now IA kill creatures with improved antimater ...more often than before. Systematically ?! what's happen ? Have you change the algorythm ?
It is painful.  I spent many months to upgrade that deck...what do I do now ?

So i am disappointed,

kindest regards

Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: pikachufan2164 on April 14, 2012, 11:12:09 am
Hi

The Deck Image Builder has been re-implemented.
From my point of view that new graphic is really "cheap", infantile and ugly. The old version was elegant and more viual. Now, i can't see my cards at a glance.

Have they changed the rules ?
I feel that the games againts the IA are more diificult. My Entropy deck doesn't works as usual. Now IA kill creatures with improved antimater ...more often than before. Systematically ?! what's happen ? Have you change the algorythm ?
It is painful.  I spent many months to upgrade that deck...what do I do now ?

So i am disappointed,

kindest regards
Yes, the old deckbuilding screen looked nice, but it was also slow and rather prone to bugs. The new deckbuilding screen runs faster and smoother (for example, adding cards one by one to your deck now takes less time than before), and generally feels more responsive than the lagginess that occurred in the old version.

The AI got smarter; deal with it. Killing off their own Antimattered creatures would be a logical thing for a human player to do, so why shouldn't it be implemented on the AI? Fewer 'silly mistakes' from the AI makes for a more enjoyable PvE experience, and makes it ever-so-slightly more likely that the AI doesn't have to rely on inherent advantages (double draw, extra HP, double/triple mark, etc.) for it to be a worthy match-up for a human player.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Max Fire on April 14, 2012, 11:40:18 am
I confirm, it is faster and I prefer :D
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ash le sombre on April 14, 2012, 11:54:56 am
I'm with you chord: Pikachufan

The upload of the deck was too long. But it was nicer and I prefer it to be longer but prettier.
Too long ? in fact : less than 20 seconds, it's not so bad.

At my mind, the new version seems to cause more lagging during game !?


About the changes of the rules/ algorithm:

I'm agree with you : it's more realistic to kill a creature with improved antimater. Killing off their own Antimattered creatures would be a logical thing for a human player to do ! yes i m agree with you

but we don't play against IA with the same purpose, objective that in a PvP. You play against IA because you need electrums
& upgraded cards to play in PVP.

I am not in agreement. We can not change the rules during Game because it's takes time to win money & to upgrade cards. So what do I do now ? with my 60 entropy cards ....upgraded ?  ;)  I have to do a new deck with new cards. I don't know how long i play in that place, i'm level 55 and i've got 100 upgraded cards...at all. I don't want to start over even if i like this game. I'm 41 and i've a job & a social/real life ::) . I've time to play, not time to lose.  ;) I don't want to play to a "beta release game". Because of these changes...at the last minute.

So thank you for your response
and have a nice day

Kindest regards
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Higurashi on April 14, 2012, 12:06:06 pm
I am not in agreement. We can not change the rules during Game because it's takes time to win money & to upgrade cards. So what do I do now ? with my 60 entropy cards ....upgraded ?  ;)  I have to do a new deck with new cards. I don't know how long i play in that place, i'm level 55 and i've got 100 upgraded cards...at all. I don't want to start over even if i like this game. I'm 41 and i've a job  ::) !
This is honestly nothing but your mistake. If you want to make good electrum in this game, you have to plan out your decks. If you want a reliable income, you have to get a reliable deck. There are hundreds of those on these forums, and the task of doing research is your own.

However, you're not nearly as ruined as you make it out to be. Upgraded cards will always be useful in other decks, and I'm willing to bet you can arrive at a different deck that's more effective and uses several of your upgrades. From there it doesn't take much time to start gaining electrum fast against reliable opponents like FG's.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ash le sombre on April 15, 2012, 12:40:00 pm
Hi Higurashi,


About new graphic  :

 this is less beautiful and just as long to upload the deck.

Before, the upload of the deck was too long. But it was nicer and I prefer it to be longer but prettier.
Now, ilt's still long  ::) anda t my mind, the new version seems to cause more lagging during game

 


About new AI:


Too dificult for beginner (me for exemple) to play at level 4. For beginners it became too difficult and I dare not even try to Level 5
Level 4 is too hard compared to what it was before. This is hell

Before I won seven out of ten times.  Why ?

Before i could remove all the pillars and AI did nothing even if he has got  his quanta pool.... full
It was not realistic. Ok i'm agree but It was a way to win for beginners.

It has always  x3 marks per turn and AI may take three to seven pillars at the first turn. To finish he draws one creature. Just to show you he is the boss  ::). Ok it manages.

now:

we always have a limit of 6 cards of the same type
it seems that there is no limit for Ai. It draws creature after creature...no limit
there is not useful to remove his pillars. AI is able to use its reserve : more realistic.. i m agree but more difficult
Artifact and .......enchant artifact more often and at the first turn
More creatures ...."can not be targeted"
etc.....
STOP ! I do not play to please AI but for me : my pleasure

Before I won seven out of ten times. Now I earn half the time
we don't play against IA with the same purpose that in a PvP. You play against IA because you need electrums
& upgraded cards to play in PVP.
And i don't play PvP. Every time (often)  I played PVP, players have games prefabricated, super optimized - found here.
when they play...... usually they let the computer play  ::)

what is the interest? we'll all play with the same deck ! and let the computers play.....
It would have been easier to create a new level of difficulty...instead of changing the rules of the game / behavior of the AI

To finish:

If the game gets paid (I hope for the developer) , I agree to take a subscription (it's a good "magic the gathering' like). But certainly not if the rules change along the way. These changes do not change much for former players but for those who are beginning or are in progress, they have a significant impact. The gap is widening dow former players and new.

I played all day and for me it's clear: I stop. It annoys me and I have other things to do
Too annoying to see that AI wins, wins, wins again...


good luck to the team
Kindest regards

(sorry my English is pathetic  ;)

by ash le sombre
Hover over cards for details, click for permalink
Deck import code : [Select]
5f3 5f3 6tt 6tt 6tt 6tu 6tu 6tu 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 6u8 6u8 6u8 6u8 6ug 6ve 6ve 6ve 6ve 7al 7dh 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7e4 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7gq 7jp 7js 7js 7k6 7k6 7k6 7k6 7la 7la 7la 7tb 8pj
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ElementalDearWatson on April 15, 2012, 01:40:25 pm
You could always try making a new deck and playing a new strategy.  You say that playing is about fun, well, where's the fun in always playing exactly the same deck with exactly the same strategy for every single game?  Wouldn't you rather have more than one deck and use a variety of strategies? 

50% wins against AI4 isn't bad for a beginner, you know.  You should probably be farming the Arena, as you'd probably do okay against Silver and would win much more  :electrum that way. 

What I'd suggest is playing the Arena to get  :electrum.  Spin the Oracle once a day to learn what False God there is to play against, look on the Wiki to see what decks are good against that particular False God and spend your  :electrum on building that deck.  Most False Gods have a rareless, unupped deck which beats them.  That will earn you more  :electrum, and will also give you a variety of decks you can play.

And here's a tip for free - a mono  :aether deck will do very well in the Arena, even unupped.  You'll make much more  :electrum in the Arena, which will allow you to buy/win/upgrade more cards, which will give you a greater variety of playing options and will allow you to earn even more  :electrum.

It's probably worth giving a go before declaring the game irreparably broken and saying you'll never play it again.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ElementalDearWatson on April 15, 2012, 01:47:14 pm
by ash le sombre
Hover over cards for details, click for permalink
Deck import code : [Select]
5f3 5f3 6tt 6tt 6tt 6tu 6tu 6tu 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 6u8 6u8 6u8 6u8 6ug 6ve 6ve 6ve 6ve 7al 7dh 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7e4 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7gq 7jp 7js 7js 7k6 7k6 7k6 7k6 7la 7la 7la 7tb 8pj


Here's another tip for free - this deck is inefficient.  If you're going to have a deck with more than 30 cards in it, then you should use Electrum Hourglasses to speed it up.  There are much better decks for gaining  :electrum than the one you're using. 

I use a variation on ralouf's Gold League Killer V 2.0 (http://elementscommunity.org/forum/index.php/topic,29406.0.html):

by ElementalDearWatson
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 74b 77f 7an 7dq 7gq 7gv 7k5 7k6 7n3 7t9 80b 8pj


That's got a very high winrate against the Gold league.  To put that in context for you, every time you win against AI4 with your deck, you earned 20 :electrum.  Every time I win against Gold with that deck, I earn 167 :electrum.  Sell some of the cards you've got and use the  :electrum to make up a good Arena farmer.  You'll earn loads more  :electrum very, very quickly.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ash le sombre on April 15, 2012, 02:06:53 pm
Hi Elemental doctor,

You'r right, except "50% wins against AI4 isn't bad for a beginner, you know"

- no it's bad  ;) really bad.

i don't want to play with "prefabricated deck" - super optimized to win and win. I just want to play with cards i like...that's all i want. I don't play with one deck but this one is my favorite. I'm not interrested by PvP because player let's play computer and it's very hard to battle against a powerfull deck super optimized......found in this forum  ::)

what I'm saying is that the changes are too great. We must improve the game but not to destabilize. These changes do not change much for former players but for those who are beginning or are in progress, they have a significant impact. The gap is widening dow former players and new.

With my favorite deck (entropy) i win 80  :electrum or 85/90 . Yes because  i win with my all life seven out of ten (+ spin). It's not so bad. But since yesterdayl I lose half the time or I lose two out of three : it's hell. What's about of the improved antimater.....what is his interest ?
Changes are too great. Change It All. Except for players who have all the upgraded cards.. ::)

Honestly I tried with another strategy: it doesn't works. AI is very powerfull (creatures &  artifacts enchanted, pillars, quanta pool .....) Yeah th'at's great because it's more realistic....yeah but it's annoying for player like me
How do you say in English "it's sucks ?!"  ::)

Ok, it was just my point of view. I'm 41 and I have other occupations and games. That's not very important.
whether changes to please all, it's cool




Bonne continuation et bon jeu à tous [in French]



Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: Jenkar on April 15, 2012, 02:11:41 pm
Posting both in english and in french :
You're saying you're not aiming to win, but you're complaining about not winning. I see a problem, doc.

Tu dis que tu ne vise pas le but de gagner et gagner, mais tu te plains de ne pas réussir à gagner. Y a un problème, doc  ::)
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ElementalDearWatson on April 15, 2012, 02:14:42 pm
I just want to play with cards i like...that's all i want.

If that were true, then you wouldn't be complaining that now you don't win as often as you used to.  You obviously care about winning.

Make whatever deck you want, but if you want to earn  :electrum, then you're much better off doing it in the Arena than you are playing against AI4.  The maximum you can get against AI4 is 55 :electrum (40 for EM, +5 for matching 2 on each spin), plus maybe winning a card.  Against Gold league the maximum you can win is 349 :electrum (334 for EM, +5 for matching 2 on each spin), with the same chance of winning a card as AI4 and a further chance at winning a rare, upgraded card if you win 3 matches in a row.  That's more than 6 times as much, just in the base score.

This is just friendly advice, it's entirely up to you whether you give up on the game entirely.  It just seems a little silly to me.

Incidentally, I'm 37 and can cope with change just fine.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ash le sombre on April 15, 2012, 02:28:37 pm
Bonjour ,

tu connais quelqu'un qui joue pour perdre ?

On joue pour gagner ou pour évoluer sans forcément cherche le gain à tout prix. Passer de 7 victoire sur 10 à 1/2 , en soi c'est agaçant. Je ne dis rien de plus. Peut m'importe de perdre ou de gagner tant que les défaites ne soient pas sytématiques. Je ne suis pas là pour faire plaisir à un algorithme mais pour me détendre 30 minutes dans ma journée de boulot surbookée.

On demande les avis des joueurs  je donne le mien sans chercher à apitoyer qui que ce soit. Mais si le développeur veut que son jeu marche (et donc qu'il en retire des revenus - ce que je lui souhaite) il vaut mieux éviter les changements radicaux. Ca sert à ca les phases de Béta testing.
Ce qui a été modifié hier n'est pas un simple changement c'est tout l'algorithme de l'IA. Je ne joue plus au même jeu. Le comportement de l'IA est différent (pas complètement, j'en conviens mais suffisant pour te faire perdre tes repères). C'est mon point de vue.
 
bonne continuation


Dear ElementalDearWatson

I do not run after  :electrum and i'm not complaining. The problem is not losing but losing all the time. Not for money, i don't care honestly. It's just annoying to lose all the time because the AI has changed. you know someone who plays to lose?  I'm not here to please but an algorithm to relax 30 minutes in my day job overbooked.

I give my opinion, my point of view. That's all.
I said, it's not very important. I dislike changes because , at my mind this game is not a "Beta game".


"The maximum you can get against AI4 is 55 :electrum (40 for EM, +5 for matching 2 on each spin)"

No it's 80 :electrum with entire life (100 HP) + 5 for matching spin (90  :electrum max) for level 4
you should play level 4 ;)

"This is just friendly advice, it's entirely up to you whether you give up on the game entirely.  It just seems a little silly to me."

easy
asked the opinions of the players, so I give mine


have a nice day and Kindest regards


Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: ElementalDearWatson on April 15, 2012, 03:33:54 pm
I do not run after  :electrum

You said that the only reason you played AI4 was to win  :electrum.  So why not play Gold League and win even more?

Quote
The problem is not losing but losing all the time.

You said you won 50% of the time.

Quote
I said, it's not very important. I dislike changes because , at my mind this game is not a "Beta game".

No it's not.  What it is is Elements V1.30.  Give it time and it'll be Elements V1.31.  It'll keep having new cards added, it'll keep having things like the upcoming Trial added, and it'll keep having improvements to the AI. 

Quote
No it's 80 :electrum with entire life (100 HP) + 5 for matching spin (90  :electrum max) for level 4
you should play level 4 ;)

You're right, my mistake. I was looking at the wrong part of the screen.  Gold League is still more than 3 times as profitable.
Title: Re: Zanzarino (Lead Developer) speaks about new features
Post by: OldTrees on April 15, 2012, 04:37:38 pm
I do not run after  :electrum and i'm not complaining. The problem is not losing but losing all the time. Not for money, i don't care honestly. It's just annoying to lose all the time because the AI has changed. you know someone who plays to lose?  I'm not here to please but an algorithm to relax 30 minutes in my day job overbooked.
The goal of the AI is to be an intelligent opponent.
The goal of the False Gods is to have intelligent opponents with upgraded decks that Cheat (so their defeat is sweeter and more challenging).
The goal of the Half Bloods is to be weaker False Gods. They are intended to be intellegent and cheat but be worse at deck building and have a mix of unupped and upgraded cards.

You do not care about electrum and you do care about winning. You should choose a level of opponent that gives you your desired win rate even if it is at a lower electrum rate. I would suggest trying Arena and AI 3.
blarg: ash le sombre,ElementalDearWatson