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Offline Marvaddin

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg467403#msg467403
« Reply #228 on: March 05, 2012, 12:29:50 am »
I never understood it, but looks like zanz have a sadistic pleasure in nerfing all cards that are used: Lava Destroyer, Cremation, Fractal, Deflagration and Steal are just some examples.

Dunno if he knows that people actually need to pay 1500, yes, 1500 electrum for EACH upgrade in a deck, and dont like having the deck then nerfed just because a card is used (arent they designed exactly to be used?). I bet everytime he nerfs an important card, some of the users rage quit. I really dont understand why he does things like this all the time.
Aside from the fact that, you know, SN is generally acknowledged as an OP card.
Maybe SN deserves a nerf. About Nova, Im not so sure. But, were all these cards so OP? This "all used cards get a nerf" policy is a bad idea and I see no reason for this at all.

At least I hope this singularity thing is a "chance" and not a 100% event in SN chaining, otherwise it would be completelly contrary to Entropy theme.

Offline EmeraldTiger

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg467474#msg467474
« Reply #229 on: March 05, 2012, 03:54:30 am »
We had the :fire nerf, this is the :entropy nerf, who is next :darkness or :death?
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Offline glennfoo

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg467556#msg467556
« Reply #230 on: March 05, 2012, 05:50:26 am »
Balance is more important than the effectiveness of individual cards.
I'd think that more players would quit from boredom in an imbalanced meta- I know that 2 turn sundials got really boring in FG grinding because it was so monotonous- it wasn't worth playing, and there was no alternative as it beat everything else.
i agree.... elemets attract me a lot due to the balance.... many online card game i play are not balanced.... some cards are just ridiculous unlike elements
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Offline MyNameIsJoey

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg467561#msg467561
« Reply #231 on: March 05, 2012, 06:00:18 am »
We had the :fire nerf, this is the :entropy nerf, who is next  :earth or  :death?
fixed ( pshh, please dont bring nerfing darkness as an idea )
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Offline furballdn

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg467569#msg467569
« Reply #232 on: March 05, 2012, 06:05:40 am »
Balance is more important than the effectiveness of individual cards.
I'd think that more players would quit from boredom in an imbalanced meta- I know that 2 turn sundials got really boring in FG grinding because it was so monotonous- it wasn't worth playing, and there was no alternative as it beat everything else.
i agree.... elemets attract me a lot due to the balance.... many online card game i play are not balanced.... some cards are just ridiculous unlike elements
Elements is actually one of those card games where it has a pretty balanced metagame and isn't pay to win.

Offline glennfoo

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg467579#msg467579
« Reply #233 on: March 05, 2012, 06:12:41 am »
that is the reason i like it..... compared to others... it is more strategy thinking than using op cards to beat your opponent...
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Offline RRQJ

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg467877#msg467877
« Reply #234 on: March 05, 2012, 09:27:48 pm »
I never understood it, but looks like zanz have a sadistic pleasure in nerfing all cards that are used: Lava Destroyer, Cremation, Fractal, Deflagration and Steal are just some examples.

Dunno if he knows that people actually need to pay 1500, yes, 1500 electrum for EACH upgrade in a deck, and dont like having the deck then nerfed just because a card is used (arent they designed exactly to be used?). I bet everytime he nerfs an important card, some of the users rage quit. I really dont understand why he does things like this all the time.
Aside from the fact that, you know, SN is generally acknowledged as an OP card.
Maybe SN deserves a nerf. About Nova, Im not so sure. But, were all these cards so OP? This "all used cards get a nerf" policy is a bad idea and I see no reason for this at all.

At least I hope this singularity thing is a "chance" and not a 100% event in SN chaining, otherwise it would be completelly contrary to Entropy theme.
I'm pretty sure a lot of players rage quit due to seeing SN rushes half the time in the arena (and maybe pvp).  Nova now has a 2-per-turn restriction, which does basically nothing to those decks, since you'll generally have a hard time drawing 3 or more novas anyway.  And yes, SN was so OP.  I don't see how you can think it wasn't.  I personally feel it deserves a nerf more than the fire cards that were nerfed (which were abused mostly due to arena mechanics or, in the case of explosion, due to SN).

And for your last thing, how does singularity occurring 100% be completely contrary to entropy's theme? Should maxwell's demon, butterfly effect, antimatter etc. have a chance at failing?

Offline BluePriest

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg467922#msg467922
« Reply #235 on: March 05, 2012, 11:16:40 pm »
Theres a major problem with your logic Marv. The cards arent being nerfed because they are used nonstop. They are used nonstop because they need a nerf.
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Offline Marvaddin

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg468073#msg468073
« Reply #236 on: March 06, 2012, 06:57:24 am »
Hehehe, I assume you think just like zanz, BluePriest. All cards that are 'over' used need a nerf, huh? Zanz buffed Basilisk Blood, so it would be more used. If a powerful combo involving it comes and it becomes really used, I bet it will get a nerf too, if not the other cards, right? Mate, the game needs powerful cards. If its powerful, it will be more used than not-so-powerful cards, and this doesnt mean "need a nerf". Its a natural thing.

Do you know why SN is used? Quanta production is the key of this game, and quanta production by pillars is slow, or erratic (QT). Why not create an alternative way to generate quanta efficiently?

By the way, chaining SNs is possible because it doesnt consume entropy quanta at all.  Why not make it cost 3 instead? No, its so used, and zanz hate it so much for being so used, lol, that he just wants to add a classy autolose in case you chain them.

Why I think it shouldnt be 100%, RRQJ? Entropy is the element that takes risks. Not everytime, of course, but a lot. When you use the Elf in your creature, you can kill it. When you use Chaos Seed or Pandemonium (even more unupped), you are taking risks. When you use Dissipation Shield, you are playing with your quanta, which is risky. Whats the point of chaining SNs if you know it will be bad? I know the point of the nerf is exactly this, but a margin should be given to entropy to risk ;)

Offline OldTrees

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg468074#msg468074
« Reply #237 on: March 06, 2012, 07:04:23 am »
Hehehe, I assume you think just like zanz, BluePriest. All cards that are 'over' used need a nerf, huh? Zanz buffed Basilisk Blood, so it would be more used. If a powerful combo involving it comes and it becomes really used, I bet it will get a nerf too, if not the other cards, right? Mate, the game needs powerful cards. If its powerful, it will be more used than not-so-powerful cards, and this doesnt mean "need a nerf". Its a natural thing.
No. Blue Priest in consistent in that he recognizes some cards are overused by design, some by chance and some by being better (over powered)

Supernova is overused for all 3 reasons. The imbalance it creates should be removed without harming the benefit it adds to the game (see your post).

I personally do prefer the 3 :entropy solution over the singularity solution. However the singularity solution does create a new OTK deck.
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Offline Marvaddin

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg468082#msg468082
« Reply #238 on: March 06, 2012, 07:26:14 am »
No. Blue Priest in consistent in that he recognizes some cards are overused by design, some by chance and some by being better (over powered)
He didnt said that.

By the way, I also dont understand whats the problem about chaining SNs in late game. If we adjust the cost a bit, it wont be so fast, so imbalance corrected. But with the singularities, I can have enough quanta to play, its late game, and I still get those things? Like, Im using instosis vs FGs, 2 SNs are in last cards, which I will draw in the last turn of the game. Do I deserve a punishment?

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Re: Zanzarino (Lead Developer) speaks about new features https://elementscommunity.org/forum/index.php?topic=17265.msg468092#msg468092
« Reply #239 on: March 06, 2012, 08:01:57 am »
No. Blue Priest in consistent in that he recognizes some cards are overused by design, some by chance and some by being better (over powered)
He didnt said that.

By the way, I also dont understand whats the problem about chaining SNs in late game. If we adjust the cost a bit, it wont be so fast, so imbalance corrected. But with the singularities, I can have enough quanta to play, its late game, and I still get those things? Like, Im using instosis vs FGs, 2 SNs are in last cards, which I will draw in the last turn of the game. Do I deserve a punishment?
No he didn't say that. Neither did he say that overuse = overpowered. I was merely informing you of his position in a clear manner.

Combo decks [OTK] do not play late game. They are either dead or have won in the early-mid game. Some people feel the SN combo decks are too fast for the amount of security they possess. Also please note that OTK decks suffer nothing from Singularity. Worse case they heal 7|4|2 and you take 6 damage before your chimera deals its 120 momentum damage ending the game.

The only relevance singularity has on SN OTK decks is that they need to supply 2X-2 :entropy for their X supernovas. (aka similar to if supernova cost 4 :entropy)
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