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Offline Kamietsu

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg223605#msg223605
« Reply #108 on: December 13, 2010, 10:29:40 am »
Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Sounds rather overcomplicated. It would be better if there was just another section built into the Oracle that gives you the name of one non-rare card. You then can choose to build a deck using 5 of that card(buying more copies from the bazaar if need be) or you can not build a deck around that card and go about your day as normal. But then, when you go to submit your deck, you will get an error message popping up saying your deck will not be submitted because you do not have 5 copies of (card) in your deck. If you do have 5 copies of that card if told you, then it submits your deck and you can go about the rest of your day as normal.

That way you proposed adds a few different mechanics that need to be added to the game, on top of the t500. The less work the better, in my mind. Also, it seems the way you are proposing it is that you have to make a deck with the cards the oracle gives you, which I think is in bad taste because not everyone will want to make a t500 deck.
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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg223679#msg223679
« Reply #109 on: December 13, 2010, 01:55:22 pm »
Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Sounds rather overcomplicated. It would be better if there was just another section built into the Oracle that gives you the name of one non-rare card. You then can choose to build a deck using 5 of that card(buying more copies from the bazaar if need be) or you can not build a deck around that card and go about your day as normal. But then, when you go to submit your deck, you will get an error message popping up saying your deck will not be submitted because you do not have 5 copies of (card) in your deck. If you do have 5 copies of that card if told you, then it submits your deck and you can go about the rest of your day as normal.

That way you proposed adds a few different mechanics that need to be added to the game, on top of the t500. The less work the better, in my mind. Also, it seems the way you are proposing it is that you have to make a deck with the cards the oracle gives you, which I think is in bad taste because not everyone will want to make a t500 deck.
Kael was working with this:
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

So naturally, his suggestion would use that. If it isn't done with the "loaning" then people without at least 5X every rare and/or nymph would be at a disadvantage whenever they spun one (or whenever the oracle told them to use nymphs/rares they don't have)

Offline Kamietsu

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg223683#msg223683
« Reply #110 on: December 13, 2010, 02:05:16 pm »
Suggestion on Implementation of T500 Submitable decks.

1. When visiting the Oracle it chooses 10 cards divided between up to 5 types of which its adds to a deck tool.
2. Those cards cannot be removed from the deck and do not come from your collection.
3. Those cards may be any level, or rarity.
4. you have to build the rest you want to submit a deck.
5. The instructions are saved to the account so that they can be reaccessed at anytime to submit the deck until the oracle is spun again.

Ie. Today I spin the Oracle and get Entropy Nymph. Graboid Pet, Miracle FG, 300 Electrum and deck instructions 3x Entropy Nymph, 3x Flying Weapon, and 4x Chaos Power.

In Manage deck I select T500 deck button and a deck window is open with those 10 cards already added in the first column and unmoveable. I then add anot 20 cards to complete the deck and save to the deck archive.

When I open the T500 deck button again it tells me I have already submitted the deck and tells me my score is +10 because it has beaten 10 users. and earnt me 50 electrum. I confirm the electrum.

Tomorrow I spin the Oracle and get Quantum pillar. no pet, Ferox FG, 15 electrum and deck instructions, 8x Quantam Pillar, 2x Arctic Squid.

In Manage deck I select the T500 deck button and it tells me I already have a deck submitted and my score is -50 because it is now older and losing but has earnt me another 10 electrum from wins. It asks me if I would like to terminate this deck or close.
I choose terminate and it now shows me the new deck with todays 10 cards ready to build a deck.



Sound suitable or has issues?
Sounds rather overcomplicated. It would be better if there was just another section built into the Oracle that gives you the name of one non-rare card. You then can choose to build a deck using 5 of that card(buying more copies from the bazaar if need be) or you can not build a deck around that card and go about your day as normal. But then, when you go to submit your deck, you will get an error message popping up saying your deck will not be submitted because you do not have 5 copies of (card) in your deck. If you do have 5 copies of that card if told you, then it submits your deck and you can go about the rest of your day as normal.

That way you proposed adds a few different mechanics that need to be added to the game, on top of the t500. The less work the better, in my mind. Also, it seems the way you are proposing it is that you have to make a deck with the cards the oracle gives you, which I think is in bad taste because not everyone will want to make a t500 deck.
Kael was working with this:
[21:44:36] zanzarino: The T500 deck has to follow the oracle's directions
[21:44:50] zanzarino: Meaning it has to contain 5 copies of the card given by the oracle

So naturally, his suggestion would use that. If it isn't done with the "loaning" then people without at least 5X every rare and/or nymph would be at a disadvantage whenever they spun one (or whenever the oracle told them to use nymphs/rares they don't have)
You misunderstood what I said, just as I had misunderstood Kael earlier.

What I suggested was that there would be a new space on the oracle, above where it gives you your electrum. That space would tell you what card you need to use 5x in your deck in order to make a submission to the t500. That card would be taken randomly from all of the available non-rare cards. That way, if you don't have 5 copies, you can just go and buy more in order to make a submission deck if you want to.
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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg223687#msg223687
« Reply #111 on: December 13, 2010, 02:20:05 pm »
Regarding the single card to make a deck and why I said 10 cards of up to 5 types.

With only a single card you can almost ignore that card and build the rest of the deck as a default style. Nova/Graboid and Immo/phoenix can use that card and some pends as a sub element and can out rush most decks. Also Anyone can make a farm with the required card in a sub slot. Whereas 10 cards of different types means the deck is redundant as a farm and spurns some creativity as the player has to make the combo of cards work lest it just fall out of score.

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg223688#msg223688
« Reply #112 on: December 13, 2010, 02:25:11 pm »
About that 5 of a kind thing... It prevents many possible (strong) decks that dont use 5 of a same card. Namely Rainbow decks. Pendulums/Supernova would work with relatively cheap card though, but I'd expect mono/duo decks mostly. Discord power?
It feels a bit (too) restrictive, and IMO it could lead to tons of weak decks, depending on your luck with Oracle.

If I may suggest alternative: make Oracle assign you with mark you must use for your deck, with maybe 1 assigned card.

EDIT: @Kael, farms are not an issue with "score" system of decks. Farms will get purged rather quickly.

Offline jmdt

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg223743#msg223743
« Reply #113 on: December 13, 2010, 04:02:26 pm »
Regarding the single card to make a deck and why I said 10 cards of up to 5 types.

With only a single card you can almost ignore that card and build the rest of the deck as a default style. Nova/Graboid and Immo/phoenix can use that card and some pends as a sub element and can out rush most decks. Also Anyone can make a farm with the required card in a sub slot. Whereas 10 cards of different types means the deck is redundant as a farm and spurns some creativity as the player has to make the combo of cards work lest it just fall out of score.
If everyone is putting up rush decks in the T500, players will come up with anti rush decks to counter them.  Once T500 comes out, people will find decks to beat them depending on the current T500 meta.

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg224455#msg224455
« Reply #114 on: December 14, 2010, 07:58:29 am »
More quotes? :P


[23:57:43] zanzarino: Hi... I am uploading some interesting stuff
...
[23:57:55] jmdt: sanctuary?
...
[23:58:13] zanzarino: Nope.... the darkness card
...
[23:58:43] zanzarino: http://www.elementsthegame.com/development.html
[23:58:43] willng3: Batman Cloak?
[23:58:48] zanzarino: ^ Updated
[23:58:55] zanzarino: ...And in the trainer as well
...
[23:59:58] jmdt: how many more cards are you planning zanz?
...
[00:00:08] Malduk: invisible = untargetable or completely removed from the board?
...
[00:00:22] zanzarino: invisible=...invisible
[00:00:30] zanzarino: You can not see tha cards anymore
...
[00:00:44] ~Napalm: and thus, you can't target them I believe?
[00:00:47] zanzarino: And you can not target them either... since you can not see them :)
[00:00:57] ~Napalm: nice!
...
[00:01:13] zanzarino: cloak is the only visible cards and can be destroyed
[00:01:27] zanzarino: Area of affect spells will remove cloak as well
...
[00:04:14] Malduk: so, 2 more death cards and thats it for this patch, eh? :)
...
[00:04:40] jmdt: now malduk...poor gravity needs damage....
[00:04:55] zanzarino: Nah 1 or two gravity cards...
...
[00:05:30] zanzarino: Still thinking about earth, life and sanctuary, those might have to wait next patch
[00:05:30] ~Napalm: :D
...
[00:05:46] ~Napalm: so gravity makes the cut :D
...
[00:06:00] jmdt: you think we may see a cost decrease to bond?
[00:06:22] zanzarino: jmdt: probably
[00:06:37] ~Napalm: oh oh! how about a Phoenix buff :D
[00:06:47] zanzarino: no
[00:08:14] Malduk: btw, whats the issue with sanctuary? i kinda liked the way its proposed already
[00:08:20] Kuroaitou: @zanz: Was cloak inspired by any card found on the forum Zanz? ^^; Just curious.
...
[00:08:41] zanzarino: [inserted @ Malduk ] No issue i just need to create the art and the code
...
[00:09:04] zanzarino: Kuro: no, I had cloak in my list of card to create for a long long time
...
[00:12:29] Malignant: Cloak will have a timer, like Sundial?
...
[00:12:49] zanzarino: 2 turns malignant
[00:12:59] zanzarino: Might increase it to 3 if needed
[00:13:26] zanzarino: I did not test it in a deck yet, might be a little bit on the situational side
[00:16:16] zanzarino: You can still see your cards... in fact nothing changes for you... It is your opponent that can not see them anymore
...
[00:16:41] Malignant: Wonder what happens to noobs who will go..."HOW YOU GENERATE QUANTA?" :o?
[00:16:41] jmdt: I thought it was invisible for both
[00:17:40] zanzarino: Well it is quite easy to understand what happens since all the cards disappear and the only card left says "cloak"
[00:17:44] EvaRia: Hey Zanz =D
[00:17:56] EvaRia: Just saw cloak, posted a topic
[00:17:57] zanzarino: Hi Evaria.
[00:18:02] zanzarino: thx
...
[00:18:37] Malignant: Random Drain Life thingie when playing Cloak :o.
...
[00:19:39] zanzarino: I changed that graphic effect a second ago malignant
[00:19:45] zanzarino: removed the leaf thing
...
[00:20:46] EvaRia: btw Zanz
[00:20:56] EvaRia: did you see my suggestion for desync fix?
...
[00:21:14] zanzarino: Yes I read it
[00:21:14] ~Napalm: what happens when 2 Cloaks are played at the same time?
...
[00:21:45] zanzarino: Napalm: nothing, you wasted one of those
...
[00:21:59] EvaRia: Cause the timeout sustem really needs fixing one way or another
...
[00:22:26] zanzarino: I have no idea Evaria, I have to test it, it takes forever to fix pvp bugs
...
[00:23:25] EvaRia: Also, any idea what happened to chris kang? =O
...
[00:23:51] zanzarino: chris? He disappeared almost 1 year ago
[00:24:13] zanzarino: Probably got busy with something
[00:24:19] EvaRia: Ya
[00:24:31] jmdt: chris is tied up in SG's basement
[00:24:40] EvaRia: xD
[00:24:42] Malignant: Give me nymphhhhhh oracle.
[00:24:50] willng3: It's true, jmdt's seen it.
[00:24:57] willng3: But wait...
[00:24:58] EvaRia: I saw your website btw
[00:25:01] Zanacos W.: what is the deal with chris
[00:25:07] willng3: What were YOU doing in SG's basement!??
[00:25:08] EvaRia: it looks really pro =O
[00:25:25] EvaRia: It makes me realize how busy you are
[00:25:26] Malignant: No Nymph...again :(.
[00:25:36] zanzarino: Mine?
[00:26:02] EvaRia: http://www.zanzarino.net/ <<< =]
[00:26:22] zanzarino: Lol I did not update that website in about 2 years
[00:26:23] Malduk: zanz is not busy. i always think he spends days on the beach chillin and drinking liquer, while not working on elements.
[00:26:50] EvaRia: oh lol
[00:26:57] zanzarino: Beach? In Ohio?
[00:27:00] Malignant: Yeh, old element link there.
[00:27:07] EvaRia: still looks pro though =P
[00:27:22] zanzarino: well thanks :0
[00:27:24] zanzarino: :)
...
[00:30:20] EvaRia: so, any new spoilers for what new cards to expect?
...
[00:30:48] zanzarino: Still working on the gravity one(s)
...
[00:31:16] Malduk: acceleration?
[00:31:25] Malduk: buffs are always nice
[00:31:34] zanzarino: Catapult first
[00:31:53] willng3: Hopefully yeah (:
[00:31:53] Malduk: oh, completely forgot about catapult
[00:32:02] zanzarino: Or ballista... trebuchet... whatever fits the concept better :)
...
[00:33:05] zanzarino: i am actually thinking about using a little bit of math there
...
[00:33:19] EvaRia: like adrenaline?
[00:33:29] zanzarino: Yes
[00:33:38] zanzarino: Preciselt
[00:33:44] zanzarino: Precisely*
[00:33:50] zanzarino: Full HP for small creatures
...
[00:34:00] EvaRia: "Sacrifice target creature and do damage to your opponent. The larger the creature, the more damage done." ?
[00:34:09] jmdt: yep
[00:34:09] Malduk: ballista doesnt fit gravity imo. its a torsion weapon.
[00:34:11] zanzarino: Yep
[00:34:41] jmdt: trebuchet could be the upped name
[00:34:45] zanzarino: I can even add the damage done on the crosshair, so that there is no guessing
[00:34:52] zanzarino: It should be quite simple to use
[00:35:07] Mindz: ahhh discussing catapult?
[00:35:13] EvaRia: mhmm
...
[00:35:55] zanzarino: The max damage per cerature should be around 25
...
[00:36:22] Malignant: If Fractal doesn't drain...OPness lurks.
[00:36:23] zanzarino: Fractal? Actually no, I am thinking about alternatives
[00:36:37] zanzarino: One of reasons it is os popular is that it is unique
[00:36:44] zanzarino: - and cheap -
[00:36:55] EvaRia: good call I guess
[00:36:57] zanzarino: I'll probably end up adding 1 quanta to the cost
[00:37:01] jmdt: fractal adds lots of options to the game and is fun to use
[00:37:05] Malduk: new ways of getting cards not in your deck? always lovely to hear
[00:37:13] zanzarino: And adding cards that do similar things. I already have a life one in mind
...
[00:38:32] zanzarino: I am thinking about something like fertility" the target creature gains the skill "spawn" and can generate copies of itself (offsprings)
...
[00:39:56] zanzarino: It just uses the card... it is not an exact copy like deja vu or TU
...
[00:40:12] zanzarino: I'll have to find the correct wording for the card
[00:40:18] SteppingStone81: so spawns would not have buffs of the original?
...
[00:40:33] zanzarino: Nope
...
[00:40:57] zanzarino: It will work like a fractal - kind of- where you get a copy of the card per turn, directly on the field
[00:41:12] willng3: Like Malignant Cell?
[00:41:14] zanzarino: yes exactly
[00:41:27] Malignant: Darn, ninja'd by will.
[00:41:30] EvaRia: I guess it's cost would have to reflect the cost of the creature?
...
[00:41:54] zanzarino: yes, it will be the same cost (same as playing it from your hand)
[00:41:58] Malignant: Is Spawn automatic or do we have to click it :o?
...
[00:42:12] zanzarino: click it... like FFQ
...
[00:43:09] pikachufan2164: SoR + Spawn....
...
[00:43:36] zanzarino: I didn't think about SoR that might be a problem...

Offline pikachufan2164

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg224461#msg224461
« Reply #115 on: December 14, 2010, 08:26:13 am »
Yes, more quotes (roughly the same as Kuro's, but with a bit more at the end) ;)

[10:57:43 PM] zanzarino: Hi... I am uploading some interesting stuff
[10:58:13 PM] zanzarino: Nope.... the darkness card
[10:58:37 PM] jmdt: cloak
[10:58:43 PM] zanzarino: http://www.elementsthegame.com/development.html
[10:58:48 PM] zanzarino: ^ Updated
[10:58:55 PM] zanzarino: ...And in the trainer as well
[11:00:08 PM] Malduk: invisible = untargetable or completely removed from the board?
[11:00:22 PM] zanzarino: invisible=...invisible
[11:00:30 PM] zanzarino: You can not see tha cards anymore
[11:01:13 PM] zanzarino: cloak is the only visible cards and can be destroyed
[11:01:27 PM] zanzarino: Area of affect spells will remove cloak as well

[11:04:55 PM] zanzarino: Nah 1 or two gravity cards...
[11:05:30 PM] zanzarino: Still thinking about earth, life and sanctuary, those might have to wait next patch

[11:06:00 PM] jmdt: you think we may see a cost decrease to bond?
[11:06:22 PM] zanzarino: jmdt: probably

[11:08:20 PM] Kuroaitou: @zanz: Was cloak inspired by any card found on the forum Zanz? ^^; Just curious.
[11:08:21 PM] willng3: Yeah, Bucky really worked on that one.
[11:08:41 PM] zanzarino: No issue i just need to create the art and the code
[11:09:04 PM] zanzarino: Kuro: no, I had cloak in my list of card to create for a long long time

[11:12:29 PM] Malignant: Cloak will have a timer, like Sundial?
[11:12:49 PM] zanzarino: 2 turns malignant
[11:12:59 PM] zanzarino: Might increase it to 3 if needed
[11:13:26 PM] zanzarino: I did not test it in a deck yet, might be a little bit on the situational side

[11:15:04 PM] Malignant: Invisible...so nobody can see it :o?
[11:16:16 PM] zanzarino: You can still see your cards... in fact nothing changes for you... It is your opponent that can not see them anymore
11:16:41 PM] Malignant: Wonder what happens to noobs who will go..."HOW YOU GENERATE QUANTA?" :o?
11:17:40 PM] zanzarino: Well it is quite easy to understand what happens since all the cards disappear and the only card left says "cloak"
11:21:14 PM] ~Napalm: what happens when 2 Cloaks are played at the same time?
[11:21:45 PM] zanzarino: Napalm: nothing, you wasted one of those
[11:21:47 PM] ~Napalm: I'm assuming 1 stays visible, but I don't know for sure

[11:23:25 PM] EvaRia: Also, any idea what happened to chris kang? =O
[11:23:51 PM] zanzarino: chris? He disappeared almost 1 year ago
[11:24:13 PM] zanzarino: Probably got busy with something

[11:24:58 PM] EvaRia: I saw your website btw
[11:25:36 PM] zanzarino: Mine?
[11:26:02 PM] EvaRia: http://www.zanzarino.net/ <<< =]
[11:26:22 PM] zanzarino: Lol I did not update that website in about 2 years
[11:26:23 PM] Malduk: zanz is not busy. i always think he spends days on the beach chillin and drinking liquer, while not working on elements.
[11:26:50 PM] EvaRia: oh lol
[11:26:57 PM] zanzarino: Beach? In Ohio?

[11:30:20 PM] EvaRia: so, any new spoilers for what new cards to expect?
[11:30:48 PM] zanzarino: Still working on the gravity one(s)
[11:31:34 PM] zanzarino: Catapult first
[11:32:02 PM] zanzarino: Or ballista... trebuchet... whatever fits the concept better :)
[11:33:05 PM] zanzarino: i am actually thinking about using a little bit of math there
[11:33:19 PM] EvaRia: like adrenaline?
[11:33:29 PM] zanzarino: Yes
[11:33:44 PM] zanzarino: Precisely*
[11:33:50 PM] zanzarino: Full HP for small creatures
[11:34:00 PM] EvaRia: "Sacrifice target creature and do damage to your opponent. The larger the creature, the more damage done." ?
[11:34:11 PM] zanzarino: Yep
[11:34:45 PM] zanzarino: I can even add the damage done on the crosshair, so that there is no guessing
[11:34:52 PM] zanzarino: It should be quite simple to use
[11:35:46 PM] EvaRia: Btw, are you ever planning on actually changing the mechanic for fractal?
[11:35:55 PM] zanzarino: The max damage per cerature should be around 25
[11:36:22 PM] Malignant: If Fractal doesn't drain...OPness lurks.
[11:36:23 PM] zanzarino: Fractal? Actually no, I am thinking about alternatives
[11:36:37 PM] zanzarino: One of reasons it is os popular is that it is unique
[11:36:44 PM] zanzarino: - and cheap -
[11:36:57 PM] zanzarino: I'll probably end up adding 1 quanta to the cost
[11:37:01 PM] jmdt: fractal adds lots of options to the game and is fun to use
[11:37:05 PM] Malduk: new ways of getting cards not in your deck? always lovely to hear

[11:37:13 PM] zanzarino: And adding cards that do similar things. I already have a life one in mind
[11:38:32 PM] zanzarino: I am thinking about something like fertility" the target creature gains the skill "spawn" and can generate copies of itself (offsprings)
[11:39:01 PM] EvaRia: What if you give it to a mutant? =O
[11:39:08 PM] Mindz: basically turning it into a deja vu
[11:39:56 PM] zanzarino: It just uses the card... it is not an exact copy like deja vu or TU
[11:40:06 PM] Malignant: Fate Egg spawning Fate Eggs!
[11:40:12 PM] zanzarino: I'll have to find the correct wording for the card
[11:40:18 PM] SteppingStone81: so spawns would not have buffs of the original?
[11:40:33 PM] zanzarino: Nope
[11:40:57 PM] zanzarino: It will work like a fractal - kind of- where you get a copy of the card per turn, directly on the field
[11:41:03 PM] Mindz: it would be like a firefly queen
[11:41:08 PM] Mindz: but producing a copy of the card itself
[11:41:11 PM] Mindz: not fireflies
[11:41:14 PM] zanzarino: yes exactly
[11:41:30 PM] EvaRia: I guess it's cost would have to reflect the cost of the creature?
[11:41:54 PM] zanzarino: yes, it will be the same cost (same as playing it from your hand)
[11:41:58 PM] Malignant: Is Spawn automatic or do we have to click it :o?
[11:42:12 PM] zanzarino: click it... like FFQ
[11:42:34 PM] EvaRia: FFQ spawning.... FFQs?
[11:42:44 PM] zanzarino: Evaria: yes
[11:43:09 PM] pikachufan2164: SoR + Spawn....
[11:43:23 PM] willng3: + TU :D
[11:43:36 PM] zanzarino: I didn't think about SoR that might be a problem
[11:43:42 PM] Malignant: Generate a copy in your hand = Fixed.

[11:47:33 PM] Mindz: so because I've only played for a week or so. am I correct in understanding that there's only 2 mass effect cards?
[11:47:56 PM] zanzarino: Minz: not even close :)
[11:48:34 PM] zanzarino: Rain of fire, thunderstorm, plague, pandemonium, retrovirus
[11:48:44 PM] zanzarino: ...and unstable gas
[11:48:45 PM] Mindz: innundation
[11:49:37 PM] zanzarino: Uhm... I did not count inundation as AoE in the code for cloak

[11:50:53 PM] Mindz: but zanz, deadly poison is a spell, correct?
[11:51:23 PM] zanzarino: Mindz yes but it does not direct damage... it just adds to the poison counter
[11:51:33 PM] zanzarino: That will later do teh damage
[11:51:33 PM] EvaRia: you don't actually target using poison
[11:51:40 PM] Mindz: jade shield only reflects spells that do damage then?
[11:52:00 PM] Malignant: Direct Damage.
[11:52:44 PM] zanzarino: i was also trying to stick to the concept there... if I stab you with a poisonous weapon i do not care if you are carrying around a mirror
[11:53:17 PM] zanzarino: For the same reason mirror should not reflect the catapult damage either

[11:53:50 PM] Malignant: How does a Mirror stop unstable gas from reaching you :o?
[11:53:56 PM] EvaRia: Unstable Gas doesn't explode when you explode it with explosion
[11:54:13 PM] zanzarino: It stops... the explosion?

[11:54:35 PM] Malignant: The game will never make sense!
[11:55:14 PM] zanzarino: You are right malignant it will never completely make sense

[11:56:13 PM] EvaRia: Ever going to add more 0 HP creature btw? Those are fun =D
[11:56:58 PM] EvaRia: I toyed with some ideas and it would be cool to have 0 HP things with abilities
[11:56:59 PM] zanzarino: For the longest time almost eveyone ignored sparks
[11:57:18 PM] zanzarino: I had to buff those at least 3 times before someone started using them
[11:59:07 PM] zanzarino: I increased the damage twice, death effects and fractal also worked as buffs
[11:59:46 PM] Malignant: So Spark didn't activate Death Effects? Or there wasn't any card that benefits from creatures dying?
[11:59:59 PM] zanzarino: It takes a while to get those usage statistics graphs from the database
[12:00:34 AM] Malduk: apart from bonewall, death effects are meh. boneyard is okay if you're using skellies as fodder though
[12:00:41 AM] zanzarino: Spark did... but only graveyard and scavengers could make use of it
[12:02:25 AM] zanzarino: Chat crashed... ok... i am going to fix a few small things about cloak ... I'll be back later (maybe) :)

TL;DR
    CloakTrebuchetSomething with a Spawn abilityFractal probably getting nerfed to 10|9 :aetherProbable cost decrease to Bond after it gets nerfed
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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg226457#msg226457
« Reply #116 on: December 17, 2010, 08:52:59 am »
Mini-update:


zanzarino: t500 is not going to happen this year
[01:03:52] zanzarino: My best guess is June 2011


zanzarino: It's actually time to update AI3 with something a little more challenging
[01:10:36] zanzarino: I already increased the% OF UPGRADED CARDS FOR ai5 IN THE TRAINER
[01:13:14] zanzarino: It is set at 30% at the moment
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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg227026#msg227026
« Reply #117 on: December 18, 2010, 02:45:04 am »
Mini-update:


zanzarino: t500 is not going to happen this year
[01:03:52] zanzarino: My best guess is June 2011


zanzarino: It's actually time to update AI3 with something a little more challenging
[01:10:36] zanzarino: I already increased the% OF UPGRADED CARDS FOR ai5 IN THE TRAINER
[01:13:14] zanzarino: It is set at 30% at the moment
YES! I will instantly start farming AI5!!!... well... instant as in when it hits beta...
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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg227055#msg227055
« Reply #118 on: December 18, 2010, 03:28:53 am »
[03:24:18] RootRanger: ah
[03:24:47] zanzarino: Good... lots of people in the chatroom
[03:24:57] Kamietsu: Hey zanz
[03:24:57] Jen-I: hey zanz
[03:25:03] zanzarino: I just updated the trainer with some new stuff
[03:25:04] Kamietsu: Something for us to test?
[03:25:06] Kuroaitou: Heya Zanz :D
[03:25:08] Dragoon1140: Hello Zanz.
[03:25:08] EvaRia: cool!
[03:25:10] 1chase1996: hey zanz whats up
[03:25:11] Kuroaitou: O.o
[03:25:11] iglidichyzzx: dragoon ur old youtube acc sucks no offence
[03:25:12] EvaRia: hiyas zanz
[03:25:13] Dragoon1140: New stuff...?
[03:25:22] Jen-I: cool - you have a link to what was updated?
[03:25:23] zanzarino: I added a "you lost" screen that lays on top of the game field instead of clearing it
[03:25:23] Dragoon1140: I know igli, even I'll admit it's horrible. 
[03:25:35] Jen-I: nice
[03:25:35] RootRanger: ooh yay
[03:25:35] zanzarino: That way it does not feel like omg the game crashed and I lost
[03:25:40] Dragoon1140: Woah, that's cool... and random. :D
[03:25:40] Kamietsu: Oh, nice, Zanz :D
[03:25:41] iglidichyzzx:
[03:25:45] 9270984: waoh i leave and zanz is here
[03:25:46] EvaRia: ooh that's nice
[03:25:48] Kuroaitou: lol XD
[03:25:50] 9270984: hi zanz
[03:25:51] Terroking: Hey Zanz :D
[03:26:00] Kuroaitou: Interesting change though
[03:26:04] Thatnewguy: hey zanz
[03:26:06] 1chase1996: wow thats.. helpful.... i think
[03:26:08] Lokiburn: YES!! Haha, I just locked down rainbow with a FULL board of malignant cells. Sweet
[03:26:09] EvaRia: does that mean we can SS the game after we lost?
[03:26:09] guest-0520: hi zanz
[03:26:12] Jen-I: I like the feel of that
[03:26:14] ddevans96z: that sounds cool
[03:26:17] Dragoon1140: Is there anything else that's new in the Trainer?
[03:26:18] zanzarino: And, since it felt like catapult did not have much interaction with other element I added a little bit of easter egg twists
[03:26:20] Terroking: By the way, I noticed a discrepancy in the Wings text, the unupped version does not say "Shield:" only the upped
[03:26:22] 1chase1996: wow it looks awesome
[03:26:24] Dragoon1140: Yes, Eva. 
[03:26:31] zanzarino: frozen creatures get 20% binus on damage
[03:26:38] ddevans96z: ooh. easter eggs!
[03:26:38] EvaRia: ooh
[03:26:38] Dragoon1140: !
[03:26:40] Terroking: We're going to have to find out what those are then :P
[03:26:44] Kuroaitou: !
[03:26:44] Kamietsu: Oh nice :D
[03:26:48] Kuroaitou: Say what?
[03:26:54] EvaRia: those are always fun =]
[03:26:55] Kamietsu: The lost screen looks great Zanz.
[03:26:58] zanzarino: and poisoned ones transfer the poison counter to the opponent
[03:27:00] TimerClock14: back
[03:27:03] Kuroaitou: Someone quote that NOW!
[03:27:06] 1chase1996: cool soul catcher
[03:27:10] Kamietsu: I see you add a game time too.
[03:27:16] Jen-I: awesome - do they transfer 1 or all of them?
[03:27:17] Dragoon1140: Poison damage win. 
[03:27:19] TimerClock14: *GASP* ZANZ!!!! *faints*
[03:27:20] zanzarino: Yes i also added game time and turns
[03:27:26] Terroking: Someone had better harvest these quotes for GG
[03:27:34] EvaRia: =D awesome
[03:27:36] Legit: Hello
[03:27:41] Kuroaitou: I can't harvest now - I'm curating at the moment
[03:27:42] Jen-I: and that's fantastic - will help with stats immensely
[03:27:43] zanzarino: all of them (the poison counter)
[03:27:44] EvaRia: I'll hit history after
[03:27:46] 1chase1996: omg awesome crusader made it from the card ideas!
[03:27:50] Kuroaitou: Kami, quote these please :D
[03:27:52] Terroking: Hey Eglit, Zanz talking about new features
[03:27:53] Dragoon1140: This information is just too much for me to handle all at once...
[03:27:58] Terroking: *Legit
[03:28:10] Thatnewguy: kong is full of trolls
[03:28:17] TimerClock14: err so what's going on
[03:28:20] Legit: :O

[03:29:25] TimerClock14: oh oh i wanna c!
[03:29:27] zanzarino: Oh I fixed a couple of bugs... skeletons being visible even when Ai is cloaked
[03:29:30] Dragoon1140: Thanks for the update.   That poison transfer is awesome.
[03:29:30] Jen-I: thanks - again I appreciate all the hard work you put in
[03:29:37] Terroking: It's the second most UP dragon atm, That. Just deals more damage than Massive, but is actually killable
[03:29:38] Kuroaitou: THanks dd  - remember to post it in that thread
[03:29:39] EvaRia: where's the game time/turns?
[03:29:44] zanzarino: And graveyard randomly not working for AI
[03:29:51] ddevans96z: already did
[03:29:55] Terroking: Yeah, should give it a lot more synergy
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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 https://elementscommunity.org/forum/index.php?topic=17265.msg227065#msg227065
« Reply #119 on: December 18, 2010, 03:43:49 am »
[03:24:18] RootRanger: ah
[03:24:47] zanzarino: Good... lots of people in the chatroom
[03:24:57] Kamietsu: Hey zanz
[03:24:57] Jen-I: hey zanz
[03:25:03] zanzarino: I just updated the trainer with some new stuff
[03:25:04] Kamietsu: Something for us to test?
[03:25:06] Kuroaitou: Heya Zanz :D
[03:25:08] Dragoon1140: Hello Zanz.
[03:25:08] EvaRia: cool!
[03:25:10] 1chase1996: hey zanz whats up
[03:25:11] Kuroaitou: O.o
[03:25:11] iglidichyzzx: dragoon ur old youtube acc sucks no offence
[03:25:12] EvaRia: hiyas zanz
[03:25:13] Dragoon1140: New stuff...?
[03:25:22] Jen-I: cool - you have a link to what was updated?
[03:25:23] zanzarino: I added a "you lost" screen that lays on top of the game field instead of clearing it
[03:25:23] Dragoon1140: I know igli, even I'll admit it's horrible. 
[03:25:35] Jen-I: nice
[03:25:35] RootRanger: ooh yay
[03:25:35] zanzarino: That way it does not feel like omg the game crashed and I lost
[03:25:40] Dragoon1140: Woah, that's cool... and random. :D
[03:25:40] Kamietsu: Oh, nice, Zanz :D
[03:25:41] iglidichyzzx:
[03:25:45] 9270984: waoh i leave and zanz is here
[03:25:46] EvaRia: ooh that's nice
[03:25:48] Kuroaitou: lol XD
[03:25:50] 9270984: hi zanz
[03:25:51] Terroking: Hey Zanz :D
[03:26:00] Kuroaitou: Interesting change though
[03:26:04] Thatnewguy: hey zanz
[03:26:06] 1chase1996: wow thats.. helpful.... i think
[03:26:08] Lokiburn: YES!! Haha, I just locked down rainbow with a FULL board of malignant cells. Sweet
[03:26:09] EvaRia: does that mean we can SS the game after we lost?
[03:26:09] guest-0520: hi zanz
[03:26:12] Jen-I: I like the feel of that
[03:26:14] ddevans96z: that sounds cool
[03:26:17] Dragoon1140: Is there anything else that's new in the Trainer?
[03:26:18] zanzarino: And, since it felt like catapult did not have much interaction with other element I added a little bit of easter egg twists
[03:26:20] Terroking: By the way, I noticed a discrepancy in the Wings text, the unupped version does not say "Shield:" only the upped
[03:26:22] 1chase1996: wow it looks awesome
[03:26:24] Dragoon1140: Yes, Eva. 
[03:26:31] zanzarino: frozen creatures get 20% binus on damage
[03:26:38] ddevans96z: ooh. easter eggs!
[03:26:38] EvaRia: ooh
[03:26:38] Dragoon1140: !
[03:26:40] Terroking: We're going to have to find out what those are then :P
[03:26:44] Kuroaitou: !
[03:26:44] Kamietsu: Oh nice :D
[03:26:48] Kuroaitou: Say what?
[03:26:54] EvaRia: those are always fun =]
[03:26:55] Kamietsu: The lost screen looks great Zanz.
[03:26:58] zanzarino: and poisoned ones transfer the poison counter to the opponent
[03:27:00] TimerClock14: back
[03:27:03] Kuroaitou: Someone quote that NOW!
[03:27:06] 1chase1996: cool soul catcher
[03:27:10] Kamietsu: I see you add a game time too.
[03:27:16] Jen-I: awesome - do they transfer 1 or all of them?
[03:27:17] Dragoon1140: Poison damage win. 
[03:27:19] TimerClock14: *GASP* ZANZ!!!! *faints*
[03:27:20] zanzarino: Yes i also added game time and turns
[03:27:26] Terroking: Someone had better harvest these quotes for GG
[03:27:34] EvaRia: =D awesome
[03:27:36] Legit: Hello
[03:27:41] Kuroaitou: I can't harvest now - I'm curating at the moment
[03:27:42] Jen-I: and that's fantastic - will help with stats immensely
[03:27:43] zanzarino: all of them (the poison counter)
[03:27:44] EvaRia: I'll hit history after
[03:27:46] 1chase1996: omg awesome crusader made it from the card ideas!
[03:27:50] Kuroaitou: Kami, quote these please :D
[03:27:52] Terroking: Hey Eglit, Zanz talking about new features
[03:27:53] Dragoon1140: This information is just too much for me to handle all at once...
[03:27:58] Terroking: *Legit
[03:28:10] Thatnewguy: kong is full of trolls
[03:28:17] TimerClock14: err so what's going on
[03:28:20] Legit: :O

[03:29:25] TimerClock14: oh oh i wanna c!
[03:29:27] zanzarino: Oh I fixed a couple of bugs... skeletons being visible even when Ai is cloaked
[03:29:30] Dragoon1140: Thanks for the update.   That poison transfer is awesome.
[03:29:30] Jen-I: thanks - again I appreciate all the hard work you put in
[03:29:37] Terroking: It's the second most UP dragon atm, That. Just deals more damage than Massive, but is actually killable
[03:29:38] Kuroaitou: THanks dd  - remember to post it in that thread
[03:29:39] EvaRia: where's the game time/turns?
[03:29:44] zanzarino: And graveyard randomly not working for AI
[03:29:51] ddevans96z: already did
[03:29:55] Terroking: Yeah, should give it a lot more synergy
I suppose it's mandatory for everyone to say 'hi zanz'.  ::)

Anyways... cool stuff, this will make Catapult a lot more fun, at least.

 

anything
blarg: