So what you are really saying, Kael, is that you cheated. Well done, staff member....
Quote from: jmizzle7 on May 28, 2010, 04:31:32 pmSo what you are really saying, Kael, is that you cheated. Well done, staff member.... cue: "HHAAAAAAAAAAAAAAXXX!!!!!"..... *whoosh* --- *smack* .... *kael's head breaks* ^^
Quote from: Ant-n-ero on May 28, 2010, 05:23:30 pmQuote from: jmizzle7 on May 28, 2010, 04:31:32 pmSo what you are really saying, Kael, is that you cheated. Well done, staff member.... cue: "HHAAAAAAAAAAAAAAXXX!!!!!"..... *whoosh* --- *smack* .... *kael's head breaks* ^^Given the 9% stated odds, there is about a 1/5000 chance for someone to get 22 nymphs in 111 pulls. We have what, hundreds of members? So it's improbable that someone would have done this, but not impossible.
Given the 9% stated odds
QuoteGiven the 9% stated oddsThe true odds of getting a nymph are about 50% lower. If oracle picked a nymph for random card, it has 50% chance to "cheat" and try picking different card. This way nymphs are more rare than any other card. Judging by card counts from the trainer, quick math gives about 4% probability for getting a nymph, which is (or rather: "should be") on average 1 nymph per 25 days.
Where'd this information come from? Also when was implemented from the first day or later on?
QuoteWhere'd this information come from? Also when was implemented from the first day or later on?From an user, frustrated by not getting a single nymph for ages, who also happened to be a coder. Sorry for reverse engineering this bit, but I just had to know the true odds. I have no idea when it was implemented - it's there in 1.23, and I guess it was there from the start.