Ok, people.
I will now continue giving my opinion about decks in Dragoon compilation, page 7.
Mono Aether: the 1st version has too many Dim Shields to a AI3, and also no way to use cards it get from Mind Gate. I assume this deck is useless. The 2nd version would be better... but 30 cards and 6 Mind Gates look very direct to a AI3 strategy. I think it would be better with some less Mind Gate, and some cheap cards for other elements too, rising the deck size to about 37-40, and giving it something else to use with Quantum Pillars. As it is, I would vote No.
Mono Darkness: is this really supposed to be a AI3 deck? I think its stronger than it should with 6 Dragons, 6 Vampires... In fact, maybe it wont produce a good amount of quanta, but, hey, we are not supposed to win just because of this, are we? I would vote No.
Air/Water: to me, both versions have way more control than a AI3 should have. I thinks its extremely frustrating to noob players having all creatures frozen / shockwaved / blocked by wings, etc. I would vote No.
Aether/Air: again, Mind Gates that create useless cards most times, and many control cards: 3x Shockwave, 3x Lightning, 2x PU, 2x Dim Shield, a Lobotomizer, a Owl Eye, and tons of immortal creatures. Not in AI3, please. I would vote No.
Aether/Entropy: oh, yeah, AI3 that have just immortal creatures and continuously plays Pandemonium to your creatures only. Cant wait to see how fun would this be. My vote would be a big NO.
Air/Death: 6 Wings and a lot of Spiders. This and Flying Owl Eyes. Great deck. I would vote No. 2nd version is even more cool. AI3 will play aflatoxin, wait until your field has a lot of cells, play vultures and graveyards, use plague or Thunderstorm then finish you. OMG, AI3 with a type of anti FG deck, lol. No, please, No.
Darkness/Air: just No.
Darkness/Death: first one has scorpions that need Nightall do cause damage. Strategy is very direct, and is very poor, because a PC card can make the whole deck useless (considering another Nightfall could come too late). So, I would vote No. Second one is much more interesting, but I also doubt Parasites would infect Voodoo, even why usually infect opponent creatures is a better option. In fact, I think the Voodoo combo is not useful here, but the deck has some potential. By the way, could replace our weak Death and Darkness current AI3. Some changes and I would vote Yes. Third one would possibly its not fun to play against, by the way most people already hate Water and Death poison deck, so maybe this one is not a good choice. I would vote No, even why I prefer the 2nd option.
Darkness/Earth: some interest decks here. I like the 1st one the most, that has not a very specifc strategy, and not too powerfull, like an AI 3 is supposed to be, I think. Of course, I would remove the parasites, that are useless, and maybe add a golem, but I would vote Yes. 2nd one is also interesting, but it uses less cards, so I think 1st one would be a better base to create an AI3. 3rd deck use 5 non-quanta cards (including Devourer, that in fact produces quanta), plus an weapon and a Nymph, so, No.
Darkness/Light: both are Liquid Shadow in Dragon, then Angel to heal. I think AI3 should have this combo avaliable, at least, so easily, having 4+ of each card in deck. I would vote No.
Death/Aether: another very specific strategy to AI3. And one that possibly wouldnt work. AI 3 wouldnt wait to Fractal Spark, would play Spark at 1st chance. And, looks like it has few Aether Pillars for som many Fractals. My vote is No.
Death/Gravity: 6 Scorpions + 6 Momentum. How creative. I suppose this is very direct and do not follow what zanz want. I would vote No for the 1st one. The 2nd one has some more potential to AI3, has more variety of cards. However, still needs some variety, mainly spells. I vote No, but I see some potential.
Entropy/Life: hmmm, some interesting ones here. Good variety of cards, including also some mutations and randomness. I like it and would vote Yes to the idea. I prefer the 1st version, but in fact we could mix it to the 2nd version as well.
Entropy/Light: looks like Light is there just to make possible to use Butterfly Effect. Idea is interesting, but needs more variety, mainly spells too. Also, I think 3 Maxwell can be too much for AI3, 2 would be better. I would vote No as it is, but has potential.
Entropy/Time: 1st one has too much rares and too much control. Antimmater, Pandemonium, Maxwell, Eternities... is it supposed to be fun? I would vote No. 2nd one also would be more annoying than fun. Have card like Chaos Seed, Reverse Time and Pandemonium, and just 4 Dragons as damage source. By the way, Scorpions are useless, I think the designer forgot Chaos Seed is not Chaos Power, lol. Maybe having an annoying control deck with a few hitters is a good idea. This idea has some potential, I would vote Yes with changes.
Fire/Darkness: I see the Voodoo + Rage Potion combo as very strong for AI3. No problem have it as a chance, but having it in almost every early game, due to cards amount, no good. I would vote No to both.
Fire/Light: just curious about what are the 2 Luciferin for? No Miracle, no Hope... In fact, having a Hope deck in AI3 wouldnt be bad, considering Luciferin is needed, most creatures are weak and easy to remove, and there is just like 2 Hope in deck. I think its possible, would vote Yes.
Gravity/Aether: 1st one uses 4 non quanta cards. Just a big No. 2nd one has some pontential. Sparks are useless for the Chimera purpose (AI will play them in 1st chance), so they could be removed. I also dont think should have 4 Chimera, maybe 2. I would vote Yes with changes.
Gravity/Fire: 1st one doesnt work, doesnt produce enough fire quanta. The 2nd one is the one that is better combine some variety of both elements. I think its a viable deck, although I would also add some vanilla creatures, or some spells. I would vote Yes with some changes. 3rd one has a very direct strategy, and a strong one to AI3, based on ablaze skill. So I would prefer something more alike to 2nd deck. 4th deck is a shame, doesnt even fit to what zanz is looking for.
Life/Aether: immortal creatures, a great amount of healing, and adrenalined creatures being PUed. I doubt its fun. I would vote No.
Life/Death: 1st one is not very direct, not that powerfull, so it fits an AI3 in my opinion. Its also interesting having a Death Life duo, lol. I would vote Yes. 2nd deck has low variety and heals enough to be annoying. I prefer 1st one, so, I would vote No.
Life/Water: another one that is too hard for newbies, and so its not fun. Big creatures, creatures with growth, freeze, and in case you are going to win, Heal. I would vote No.
Time/Aether: too many reverse time, one of most annoying cards. Also, I think it shouldnt have more tha 1 Eternity. However, the idea has some potential. I would vote Yes with changes, maybe remove a Fractal, add a Lightining, etc.
Time/Darkness: I really like having a Egg based AI3. Maybe I would remove a Steal (2 already enough to AI3), and maybe remove a shield to add a Dragon, or something else. This deck even looks having too few attackers, but its a possible deck. I would vote Yes.
Time/Gravity: too little variety, and with 3 Pharaoh, would possibly be a hard one to noobs. I also dislike the way Gravity doesnt have a single creature, its there just to add Momentum and Gravity Pull. I would vote No.
Time/Light: little variety, and beyond that, very dependant of Scorpion + Blessing combo. Sundial? Please, no... lets keep it away from AI, lol. I would vote No to both.
Water/Entropy: 1st one has little variety of cards and use 6 Novas to supply creature skills. Very poorly constructed. If this deck is able to win, I bet its due to Toadfish damage. I would vote No. 2nd one has some potential. I has a lot of control, possibly would be very hard for AI3, but the idea is interesting. Dunno, however, how would AI use Tears, maybe it needs some tests. I would vote Yes, maybe with some changes.
Some IMPORTANT Notes:
People are still submitting decks that use 6 of this card, 4 of that... C'mon, this is not your deck. AI3 is not supposed to play a combo with maximum efficience. If you want giving them a combo, make it possible, but not probable to be acchieved early in most games. And, add some cards also not linked to the combo. Also, giving AI3 good stall capacity is not welcome, because it makes game boring most times. Lets avoid giving them a lot of Sundial / Dim Shield / Wings, etc.