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Offline OdinVanguard

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Re: Elements 1.4 (Semi-Permalink)
« Reply #564 on: December 05, 2013, 05:00:04 pm »
Everything totally ROCKS! I can't wait till we can start testing out the various NPCs people have been submitting. This is AWESOME.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Keeps

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Re: Elements 1.4 (Semi-Permalink)
« Reply #565 on: December 05, 2013, 05:43:30 pm »
You know you can at any time by going to the trainer or the development pages right.

Offline OdinVanguard

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Re: Elements 1.4 (Semi-Permalink)
« Reply #566 on: December 07, 2013, 02:31:07 am »
I just had an awesome idea for how to make use of the 900 hp cap for a cool rare NPC encounter... and a Kong badge to go with it:

NPC name: Overloaded Phase Dragons
Stats:
hp = 900
mark multiplier = 1
draw multiplier = x2
Spoiler for Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 74f 7do 7n1 7n7 808 808 808 80a 80f 8pi
Spoiler for Story:
You spot two phase dragons off in the distance heading your way. They are known for their wisdom . Perhaps you can reason with them... As the close, you realize something is wrong, chaotic energies crackle along their skin. They speak in a paniced voice: "Run mortal, we can't hold the rift any..." Their appearance suddenly turns feral, the arcing lightening building stronger.The energy is too strong to contain...You must either run or ride out the storm... They're gonna blow!
Kong Badge: "Riders on the Storm"
(for those who don't know the song reference: http://en.wikipedia.org/wiki/Riders_on_the_Storm)
To earn the badge, you have to: "Find and take down the 'Overloaded Phase Dragons' before the deck runs out."

Its deck size is 10 cards, which bumps to 20 after the multiplier, so to beat the NPC you only have to survive for about (20-7)/2 = 6 turns... Having tested it out, thats not really too hard as long as you put out some creatures to absorb all the damage spells.
Taking down that many hp before its deck runs out, however, should be a fun challenge (likely requiring some clever deck building).
« Last Edit: December 07, 2013, 02:51:28 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Keeps

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Re: Elements 1.4 (Semi-Permalink)
« Reply #567 on: December 07, 2013, 03:45:00 am »
Or four turns with SoBr and Dials and no risk...
Just saying

Offline dragtom

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Re: Elements 1.4 (Semi-Permalink)
« Reply #568 on: December 07, 2013, 12:51:54 pm »
kongregate never gives a single game more than 4 badges.

be quick- time is quanta.

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Re: Elements 1.4 (Semi-Permalink)
« Reply #569 on: December 07, 2013, 07:58:32 pm »
kongregate never gives a single game more than 4 badges.

Yeah, so probably would be better as an in-game achievement system. Doubt that would happen any time soon, though.
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Offline Squidymon

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Re: Elements 1.4 (Semi-Permalink)
« Reply #570 on: December 09, 2013, 09:20:48 pm »
kongregate never gives a single game more than 4 badges.

Yeah, so probably would be better as an in-game achievement system. Doubt that would happen any time soon, though.
And besides. That's fairly easy and doubt it would happen.
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Also have an incredibly strong feeling DM hates me.

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Re: Elements 1.4 (Semi-Permalink)
« Reply #571 on: December 10, 2013, 04:20:13 pm »
Its deck size is 10 cards, which bumps to 20 after the multiplier, so to beat the NPC you only have to survive for about (20-7)/2 = 6 turns... Having tested it out, thats not really too hard as long as you put out some creatures to absorb all the damage spells.
Taking down that many hp before its deck runs out, however, should be a fun challenge (likely requiring some clever deck building).

Since it has no PC you can easily keep it from decking out with RoL + nightmare + Eternity. This should give you time to play 900 damage more easily.
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Offline J6U

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Re: Elements 1.4 (Semi-Permalink)
« Reply #572 on: December 15, 2013, 05:58:11 am »
I just had an awesome idea for how to make use of the 900 hp cap for a cool rare NPC encounter... and a Kong badge to go with it:

NPC name: Overloaded Phase Dragons
Stats:
hp = 900
mark multiplier = 1
draw multiplier = x2
Spoiler for Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 74f 7do 7n1 7n7 808 808 808 80a 80f 8pi
Spoiler for Story:
You spot two phase dragons off in the distance heading your way. They are known for their wisdom . Perhaps you can reason with them... As the close, you realize something is wrong, chaotic energies crackle along their skin. They speak in a paniced voice: "Run mortal, we can't hold the rift any..." Their appearance suddenly turns feral, the arcing lightening building stronger.The energy is too strong to contain...You must either run or ride out the storm... They're gonna blow!
Kong Badge: "Riders on the Storm"
(for those who don't know the song reference: http://en.wikipedia.org/wiki/Riders_on_the_Storm)
To earn the badge, you have to: "Find and take down the 'Overloaded Phase Dragons' before the deck runs out."

Its deck size is 10 cards, which bumps to 20 after the multiplier, so to beat the NPC you only have to survive for about (20-7)/2 = 6 turns... Having tested it out, thats not really too hard as long as you put out some creatures to absorb all the damage spells.
Taking down that many hp before its deck runs out, however, should be a fun challenge (likely requiring some clever deck building).

What about shard of wisdom too? It gives moar lightning effects for the dragon.
zangief, yes, Street Fighter

Offline Naii_the_Baf

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Re: Elements 1.4 (Semi-Permalink)
« Reply #573 on: December 18, 2013, 11:31:32 pm »
I've been testing(I mean, playing in) Elements 1.4 and I don't like the look of the permanent cards. I don't like the look of Golden Hourglass/Electrum Hourglass, and pendulum's upper marks: the mark above the big/center mark DOES NOT CHANGE. Please, could you restore the permanent card looks like it was in Elements 1.326? The permanent card looks quite do look better.
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Re: Elements 1.4 (Semi-Permalink)
« Reply #574 on: December 19, 2013, 06:57:35 am »
I've been testing(I mean, playing in) Elements 1.4 and I don't like the look of the permanent cards. I don't like the look of Golden Hourglass/Electrum Hourglass, and pendulum's upper marks: the mark above the big/center mark DOES NOT CHANGE. Please, could you restore the permanent card looks like it was in Elements 1.326? The permanent card looks quite do look better.

About the pendulums: This is intended. Your mark shows one of the elements, and the upper "mark" in the pendulum shows the other element which this card will produce each turn. And the biggest one in the middle shows which quanta you get the next time that this card activates. Nothing wrong here...

And about the new look of the permanents, I really like that. It makes the cards look more complex and more interesting when they are derping around on the field, which I think is a nice change.
What's the speed of dark?

Offline iancudorinmarian

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Re: Elements 1.4 (Semi-Permalink)
« Reply #575 on: December 19, 2013, 10:02:42 am »
I've been testing(I mean, playing in) Elements 1.4 and I don't like the look of the permanent cards. I don't like the look of Golden Hourglass/Electrum Hourglass, and pendulum's upper marks: the mark above the big/center mark DOES NOT CHANGE. Please, could you restore the permanent card looks like it was in Elements 1.326? The permanent card looks quite do look better.

About the pendulums: This is intended. Your mark shows one of the elements, and the upper "mark" in the pendulum shows the other element which this card will produce each turn. And the biggest one in the middle shows which quanta you get the next time that this card activates. Nothing wrong here...

And about the new look of the permanents, I really like that. It makes the cards look more complex and more interesting when they are derping around on the field, which I think is a nice change.
I agree with Keolino, it's nicier to see the whole card.

 

anything
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