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Offline DoubleCapitals

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091041#msg1091041
« Reply #288 on: August 06, 2013, 01:35:21 pm »
Woah, nice update, might add some decks there.
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Offline Zso_Zso

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091053#msg1091053
« Reply #289 on: August 06, 2013, 02:12:40 pm »
I like the concept so far. One suggestion: if the current size is representative of what you plan for the final version, then I think it would be better to spread the specific element realms out a bit more, i.e. put them further apart in a bigger circle. This would also allow more space for duo decks to be placed in-between the corresponding element realms.
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091057#msg1091057
« Reply #290 on: August 06, 2013, 02:35:12 pm »
*Ever-so-slightly off-topic*

With trainer now allowing 5x mark and 3x draw, could there ever be customizable pvp in the regular game? (not the random pvp1 & pvp2)

This could greatly increase the variety of events we could do for PvP Events and the Weekly tournaments.

I'm not sure how difficult it would be to implement, but maybe something to think about after EleWorld goes live?

Offline Blacksmith

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091062#msg1091062
« Reply #291 on: August 06, 2013, 03:52:12 pm »
I like the concept so far. One suggestion: if the current size is representative of what you plan for the final version, then I think it would be better to spread the specific element realms out a bit more, i.e. put them further apart in a bigger circle. This would also allow more space for duo decks to be placed in-between the corresponding element realms.
Agreed^maybe even have several places for some elements.
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Offline EmeraldTiger

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091102#msg1091102
« Reply #292 on: August 06, 2013, 07:23:41 pm »
I think a link to The Bestiary from the Trainer would be helpful.
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091156#msg1091156
« Reply #293 on: August 07, 2013, 05:22:31 am »
http://www.elementsthegame.com/development.html

Updated:
More zones added.
Added map edges.
Refined earth, time, and gravity backgrounds.
Added approx. level per zone.
NPC will hopefully enter the world tomorrow.

Offline Leodip

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091160#msg1091160
« Reply #294 on: August 07, 2013, 07:39:44 am »
http://www.elementsthegame.com/development.html

Updated:
More zones added.
Added map edges.
Refined earth, time, and gravity backgrounds.
Added approx. level per zone.
NPC will hopefully enter the world tomorrow.
Whooho, really nice. Let's just wait for the NPCs then. Thank you zanz.

Offline The Chosen One

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091167#msg1091167
« Reply #295 on: August 07, 2013, 10:19:01 am »
http://www.elementsthegame.com/development.html

Updated:
More zones added.
Added map edges.
Refined earth, time, and gravity backgrounds.
Added approx. level per zone.
NPC will hopefully enter the world tomorrow.

so cool zanz! good job!  ;D

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091281#msg1091281
« Reply #296 on: August 08, 2013, 02:46:37 am »
Questions:

-When moving across a zone, will you be forced to engage in battles if your path crosses over them?

-If the latter is yes, will all enemies in a zone be visible? (Example for reference, moving through grass in a Pokemon game.)

-Will zones be locked to players for any reason (e.g. new players can't wonder into higher level zones until quests are complete?)

-Where will PvP be on the map, or will it be separate?
« Last Edit: August 08, 2013, 03:31:37 am by Jyiber »
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091304#msg1091304
« Reply #297 on: August 08, 2013, 09:35:34 am »
I'm guessing no new art is needed or wanted.


Eh, works.
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Offline Generation_G34

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091321#msg1091321
« Reply #298 on: August 08, 2013, 12:11:55 pm »
QUESTION!! umm since there is like an opponent with 1000 HP
will it mean that the 60 card limit will be broken
                                 or
Will there be a MAJOR buff for a lot of cards
                               or even
A third stage of upping


or none of the above?
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Offline treebeard xiii

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091322#msg1091322
« Reply #299 on: August 08, 2013, 12:15:36 pm »
QUESTION!! umm since there is like an opponent with 1000 HP
will it mean that the 60 card limit will be broken
                                 or
Will there be a MAJOR buff for a lot of cards
                               or even
A third stage of upping


or none of the above?

the super decks as I am going to call them will either just not get into the game or will be a challenge only the most veteran players will try and defeat and everyone else can avoid them if they want. most likely none of what you said will be implemented as it is basically reworking the whole of elements a complete overhaul shall we say.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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anything
blarg: