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Offline russianspy1234

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090159#msg1090159
« Reply #180 on: August 01, 2013, 01:53:52 pm »
Ugh the quality of some of these decks are just...meh. There's this one called Pistol Pete and the description is literally "hi i'm pistol pete and i can shooting rapidly". Some don't even have descriptions lol. And level >Level 80 decks, don't even get me started on how they're all Vampire/Miracle stalls with 500 HP+ decks. How are these decks going to be chosen to be implemented Zanz? :S
shoot... i didnt notice the description field.

will it be possible to fix it? or maybe delete and resubmit? most of the ones I submitted were pretty obvious but there's one I do care about and would like to add a description to... although it seems that between the beastiary and trainer, there is no way to really claim your creation...
« Last Edit: August 01, 2013, 02:09:49 pm by russianspy1234 »
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Offline Keeps

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090160#msg1090160
« Reply #181 on: August 01, 2013, 02:11:39 pm »
Quote
Ugh the quality of some of these decks are just...meh. There's this one called Pistol Pete and the description is literally "hi i'm pistol pete and i can shooting rapidly". Some don't even have descriptions lol. And level >Level 80 decks, don't even get me started on how they're all Vampire/Miracle stalls with 500 HP+ decks. How are these decks going to be chosen to be implemented Zanz? :S

That's the point of the downvote upvote system to help clear the signal to noise ratio of cloud sourced material.  Even still I've seen several themes, the related AI, etc...  a lot of good work, still most I agree are uninteresting, or crap.  Also, I've seen some great lower level or midlevel decks rated in 50s through 80s because of the mechanic, and I've seen some pretty high challenging decks in the 30s to 40s.  I hope he is using a win loss ratio or something to help shift deck levels over time here.  And decks with a - 5 downvotes rating are less likely to get pulled to help filter this out.

Offline Fippe94

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090162#msg1090162
« Reply #182 on: August 01, 2013, 02:17:09 pm »
Mark multiplier doesn't work for me, it just defaults to 1x when I'm testing the deck.
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Offline russianspy1234

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090172#msg1090172
« Reply #183 on: August 01, 2013, 02:51:30 pm »
Mark multiplier doesn't work for me, it just defaults to 1x when I'm testing the deck.
you sure its not a graphics bug? i noticed once that even though the mark looked normal, the AI was still getting 3x
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Offline Fippe94

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090174#msg1090174
« Reply #184 on: August 01, 2013, 02:53:59 pm »
Nope, it's not just graphic.

EDIT: Ok, I submitted, and it works correctly in the trainer, but in the NPC creator it didn't work.
« Last Edit: August 01, 2013, 03:00:30 pm by Fippe94 »
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Offline zanzarinoTopic starter

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090205#msg1090205
« Reply #185 on: August 01, 2013, 04:49:08 pm »
Thank you for all of the submissions!

I removed all the decks that had a near 100% negative rating and 436 decks are left.
Please ignore the level, at the moment it means next to nothing, they are still being adjusted. the more we test the decks the more those levels will have meaning.

The most thumbed up deck of the day are: Cedric, Squire and Gale with a 100% positive feedback.

As we keep the good decks and get rid of the not-so-good ones the NPC's in the database will get more and more interesting, so do not give up if right now the quality is not there yet: if you find something that does not belong in our bestiary give it a thumb down so that I know that it needs to be removed.

Offline zanzarinoTopic starter

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090207#msg1090207
« Reply #186 on: August 01, 2013, 04:52:14 pm »
Also.... what do we think about the decks in the wiki? I saw some great ones in the featured articles.

Offline BeefSupreme

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090208#msg1090208
« Reply #187 on: August 01, 2013, 05:00:59 pm »
Also.... what do we think about the decks in the wiki? I saw some great ones in the featured articles.
...is the wiki even being updated?
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Offline russianspy1234

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090209#msg1090209
« Reply #188 on: August 01, 2013, 05:03:50 pm »
Thank you for all of the submissions!

I removed all the decks that had a near 100% negative rating and 436 decks are left.
Please ignore the level, at the moment it means next to nothing, they are still being adjusted. the more we test the decks the more those levels will have meaning.

The most thumbed up deck of the day are: Cedric, Squire and Gale with a 100% positive feedback.

As we keep the good decks and get rid of the not-so-good ones the NPC's in the database will get more and more interesting, so do not give up if right now the quality is not there yet: if you find something that does not belong in our bestiary give it a thumb down so that I know that it needs to be removed.

can we get a no vote option? ive had a few games that i won or lost way too quickly to vote effectively on how creative the deck is. even surrendering without a duel forces you to vote...
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Offline zanzarinoTopic starter

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090210#msg1090210
« Reply #189 on: August 01, 2013, 05:06:51 pm »
Thank you for all of the submissions!

I removed all the decks that had a near 100% negative rating and 436 decks are left.
Please ignore the level, at the moment it means next to nothing, they are still being adjusted. the more we test the decks the more those levels will have meaning.

The most thumbed up deck of the day are: Cedric, Squire and Gale with a 100% positive feedback.

As we keep the good decks and get rid of the not-so-good ones the NPC's in the database will get more and more interesting, so do not give up if right now the quality is not there yet: if you find something that does not belong in our bestiary give it a thumb down so that I know that it needs to be removed.

can we get a no vote option? ive had a few games that i won or lost way too quickly to vote effectively on how creative the deck is. even surrendering without a duel forces you to vote...

Do not vote and click "menu" instead.

Offline russianspy1234

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090215#msg1090215
« Reply #190 on: August 01, 2013, 05:24:32 pm »
Thank you for all of the submissions!

I removed all the decks that had a near 100% negative rating and 436 decks are left.
Please ignore the level, at the moment it means next to nothing, they are still being adjusted. the more we test the decks the more those levels will have meaning.

The most thumbed up deck of the day are: Cedric, Squire and Gale with a 100% positive feedback.

As we keep the good decks and get rid of the not-so-good ones the NPC's in the database will get more and more interesting, so do not give up if right now the quality is not there yet: if you find something that does not belong in our bestiary give it a thumb down so that I know that it needs to be removed.

can we get a no vote option? ive had a few games that i won or lost way too quickly to vote effectively on how creative the deck is. even surrendering without a duel forces you to vote...

Do not vote and click "menu" instead.

ahh right, arena has trained me against doing that.
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Offline Nox

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090221#msg1090221
« Reply #191 on: August 01, 2013, 05:53:02 pm »
Ey Zanz, any chance of fixing the issues with Quanta in bestiary?

Here's basically what's going on; I go to make a guy. That's all fine and dandy.

Now I go to test him...

That's when problems start. His quanta from mark is always one before submission. I've tried settings 3-5 with no success, it always is one. Someone else addressed this as well.

Any chance of a fix? It's a bit hard to balance quanta supply when one isn't getting the right number...

 

anything
blarg: