I have one question, do we have to aim for something beatable in the first place right?
Because when it comes to hight stats it become a total nightmare defeat it.
On this note, i'd like to know also, if said quests are going to be predictable in some way, like a small group of npc you may battle, when it comes to a certain level or even a specific predetermined single type of npc, in the high rankings ofc since the problem exists there?
To answer your questions:
I am currently working on creating the level 0 critters that new players will encounter in the starting zones.
The last one I created is called "Erwin" (Schrodinger cat icon), the description says:
"These felines are a common sight around the Entropy Palace, they enjoy playing with boxes.".
They have 20 hp, Schrodinger cats and vultures in the deck. Very easy to beat.
Just ask yourself what NPC you want to create, an easy fight for a new player or a tough one? This is going to be almost like writing a book, we are creating the characters here, next we will create a place for them to exist.
The quests will come in last so that there is something to do with these characters.