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Offline Gunthar

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Re: Elements 1.4 (Semi-Permalink)
« Reply #660 on: January 21, 2015, 11:52:37 am »
The new system is great but there are still some room for improvements:

First I can not see the reputation level of any element. Including how much reputation being required to get the next reputation level with the element.
Second currently spinning and getting 2 of the same card gives only a small bonus win if left and middle wheel shows the same card. Now I suggest that this should be also if left and right wheel or middle and right wheel shows the same card.

One game breaking bug found. After cleaning an area at the oracle palace (chromate mark) an elite element appeared. At that time the game freeze. (Script freeze)


« Last Edit: January 21, 2015, 01:27:56 pm by Gunthar »

Offline Regulus

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Re: Elements 1.4 (Semi-Permalink)
« Reply #661 on: January 29, 2015, 07:44:29 am »
This game has so much potential but it moves like a glacier, it takes years to move one step forward.  Everyone gets excited for a while, then it slowly starts to slide back and back and back.  Of course this is because it is a portfolio/pet project.  But it really could be so much more as a game.  Do I enjoy it?  You bet!  I wouldn't have the PVP2 window open for hours waiting for a challenger.  Am I happy with the way the game is executed and implemented?  No, I am disappointed.  Zanz needs to step it up and bring more people on-board.  Or we just need to admit it is a shell of the game it could be.

It's like you plucked the words straight from my mind.
Passion is like fire. If you let it get too small, it will go out. If you let it get too big, it will consume everything.

Offline iDaire

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Re: Elements 1.4 (Semi-Permalink)
« Reply #662 on: January 29, 2015, 02:09:33 pm »
The problem I see with Elements at this point is that Zanzarino is, as stated a couple of times already, inactive and that no development can take place without a developer. That's the major problem. There are still more problems opinion with Elements.

Though it is just a portfolio project and Zanzarino had never predicted the game would become this big, this game has the potential to become so much more than it already is. It is very tiring to log in day after day to find that people are still using the same exact decks in PvP 1 and PvP 2. It's tiring to see the meta of this game never changes because the developer is inactive and can't implement a new set of cards or a new set of system to expand the amount of decks that are used. The game has room for a lot of variety and quite honestly, right now it has only scratched the bare surface of what it could be.

I bet if an update were to be added, just a small set of cards or a small change to how things work, thousands upon thousands of players would run over here and start playing again or just start playing, because something different was added or because of their renewed hope in Zanzarino. They'd know he is still working on the game, that he hasn't abandoned it.

I guess what I'm trying to get out here is that, we just need a sign Zanzarino is still here. A small post or something would help. The game itself is great, but not as great as it could be. I'm pretty much just recycling what previous people have said already.

Offline Phaser

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Re: Elements 1.4 (Semi-Permalink)
« Reply #663 on: February 01, 2015, 05:00:25 am »
Sadly, zanz was last seen on October, 2014.
Firestall FTW!

Offline ssingeitus

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Re: Elements 1.4 (Semi-Permalink)
« Reply #664 on: February 05, 2015, 02:52:20 am »
This game has so much potential but it moves like a glacier, it takes years to move one step forward.  Everyone gets excited for a while, then it slowly starts to slide back and back and back.  Of course this is because it is a portfolio/pet project.  But it really could be so much more as a game.  Do I enjoy it?  You bet!  I wouldn't have the PVP2 window open for hours waiting for a challenger.  Am I happy with the way the game is executed and implemented?  No, I am disappointed.  Zanz needs to step it up and bring more people on-board.  Or we just need to admit it is a shell of the game it could be.

It's like you plucked the words straight from my mind.

I third this. I was so excited when I heard of 1.4 and played the trainer religiously. I come back a year later to find no updates except a 'pvp fix' but pvp is still broken... I think its fair to say that if Zanz doesn't want to develop this game anymore, there are plenty of people who are willing and able to do it. I get he doesn't want to give over his game to someone else but he doesn't have to. He can still steer the game in a direction that he wants but wouldn't have to do any of the heavy lifting. As many have stated this game has great potential but potential that is not acted on may as well not be there. I love this game I really do but at this stage, its not even a good thing. Its sad to see something like this die out which is exactly what is happening and if something drastic isn't done about this there is only going to be a handful of the same people playing this game.

Offline maxy123

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Re: Elements 1.4 (Semi-Permalink)
« Reply #665 on: February 28, 2015, 02:26:55 am »
I hope he knows that plenty of people would love to take over this game.

Offline d1puffpuff

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Re: Elements 1.4 (Semi-Permalink)
« Reply #666 on: March 11, 2015, 10:30:55 am »
Dang.. come back zanz!

I hope he knows that plenty of people would love to take over this game.
agreed

Offline foxrain4

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Re: Elements 1.4 (Semi-Permalink)
« Reply #667 on: April 23, 2015, 01:03:51 pm »
Dang.. come back zanz!

I hope he knows that plenty of people would love to take over this game.
agreed
well, i hope you all know you can actually make your own card game =.="

Offline Keeps

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Re: Elements 1.4 (Semi-Permalink)
« Reply #668 on: April 27, 2015, 01:55:05 am »
The community has, there is an open EtG created by the community.

Offline teffy

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Re: Elements 1.4 (Semi-Permalink)
« Reply #669 on: April 28, 2015, 11:16:15 am »
The thread to openElements is here
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Offline Barragor

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Re: Elements 1.4 (Semi-Permalink)
« Reply #670 on: May 05, 2015, 11:04:35 am »
Awesome, I love the stuff that is currently in the trainer! :)

Maybe we can use the 'FG proposal' section to make new AIs instead of new FGs.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

Offline Barragor

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Re: Elements 1.4 (Semi-Permalink)
« Reply #671 on: May 05, 2015, 12:10:41 pm »
I found something in the NPC creator. If you test your deck, the Mark multiplier doesn't always work.

Also, when you set 5 HP the level is already 8 and when you set 10 HP the level is 16. That seems a bit high...
« Last Edit: May 05, 2015, 12:15:12 pm by Barragor »
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

 

anything
blarg: