Now, now, Higurashi, speak for yourself. I have been playing this game (4 years? 5 years? I can't recall) since you had to pay to change your mark when creating a different deck to use...basically since its public release. I disagree that 'most of us are happy with the game the way it is.' Perhaps most of the vocal, forum-posting, steadfast-thru-thick-and-thin players are accepting of the way this game has evolved. But, that is a self-selecting group.
I would venture to say that many, many people have tried this game and gave it up for many (very understandable) reasons such as:
PVP1 is broken (again)
PVP2 is desolate and when people do play it is usually with one of five or so OP decks (I'm looking at you, Shard Golems, Shard of Sacrifice, Sundial OTKs)
Grindgrindgrindgrindgrindy
The ridiculous price to get a single upgraded card, then doing that 29 more times to get a single upgraded deck only to see the metagame change again rendering those 45k electrum spent near-useless
Now lest you think I'm just whining, I've got all the cards, more upgraded cards than I care to count and a score of near half a million. I'm not the highest or the best, but I feel like I can make an informed opinion and that is...
This game has so much potential but it moves like a glacier, it takes years to move one step forward. Everyone gets excited for a while, then it slowly starts to slide back and back and back. Of course this is because it is a portfolio/pet project. But it really could be so much more as a game. Do I enjoy it? You bet! I wouldn't have the PVP2 window open for hours waiting for a challenger. Am I happy with the way the game is executed and implemented? No, I am disappointed. Zanz needs to step it up and bring more people on-board. Or we just need to admit it is a shell of the game it could be.
(Edit: my first PVP2 game of the day just showed up after hours of waiting and the poor challenger got a desynch loss, unfortunately that is not surprising)