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Offline ddevans96

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Re: Elements 1.4 (Semi-Permalink)
« Reply #648 on: September 19, 2014, 03:59:02 am »
The 'cheat buttons' are in the Trainer so decks and such can be tested easily. They aren't, have never been, and will never be in the real game.

As for more development, we have no clue. The developer has been seen only occasionally in the last couple years.
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Offline CuCN

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Re: Elements 1.4 (Semi-Permalink)
« Reply #649 on: September 19, 2014, 04:02:36 am »
They aren't, have never been, and will never be in the real game.
Except for when they were accidentally released with 1.32.

Offline Tempestfury

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Re: Elements 1.4 (Semi-Permalink)
« Reply #650 on: October 03, 2014, 12:21:20 am »
You know, I have to say. Its surprising just how much of a difference I can see in a deck if its in the hands of an NPC and not a human.

Offline TobiMcNamobi

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Re: Elements 1.4 (Semi-Permalink)
« Reply #651 on: October 05, 2014, 11:27:04 am »
IMO this world update would be great to expand the game lore.
This game has so much potential to have a great story/background.
Yeah, all those games with all those wasted potential ... isn't it sad?

Instead of asking "Wouldn't it be great if ...?" I'm rather asking: When?


Offline hickit

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Re: Elements 1.4 (Semi-Permalink)
« Reply #652 on: November 10, 2014, 05:50:35 pm »
When is next patch?

Offline Drake_XIV

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Re: Elements 1.4 (Semi-Permalink)
« Reply #653 on: November 10, 2014, 06:53:45 pm »
SOONâ„¢

Offline seulintse

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Re: Elements 1.4 (Semi-Permalink)
« Reply #654 on: November 12, 2014, 12:45:21 pm »
you can control what opponent you fight? cool :D yeah, new cards would also be great, but either way, I'm just fine with being able to chose my opponent to my liking :)
do you wanna have a bad :time?

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Offline Narabo

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Re: Elements 1.4 (Semi-Permalink)
« Reply #655 on: December 02, 2014, 01:31:13 pm »
Taking the risk to be offending, I am amazed people still hope.
I like the game quite a lot, but the announcement of such a change actually destroyed the game for me. When you think that that's all the game can offer you are content with what you have. When you desperate wait for something new (announced) and get nothing suddenly things turns to worth nothing.

As rules in life "Don't change what's already working" and "Don't start something that you can not finish".

At this point the game is in a state of desolation.

I enter the site maybe once per month to see if news finally caught up with me, once more, dissapointed.

Offline Higurashi

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Re: Elements 1.4 (Semi-Permalink)
« Reply #656 on: December 02, 2014, 02:03:38 pm »
Older members are very much used to slow updates (yes, this slow). We know it's coming, but only the lord knows when. I wouldn't call it hoping since most of us are happy with the game the way it is. Something extra is just icing at this point.
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Offline ginandtonic

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Re: Elements 1.4 (Semi-Permalink)
« Reply #657 on: December 05, 2014, 06:55:04 pm »
Now, now, Higurashi, speak for yourself.  I have been playing this game (4 years?  5 years? I can't recall) since you had to pay to change your mark when creating a different deck to use...basically since its public release.  I disagree that 'most of us are happy with the game the way it is.'  Perhaps most of the vocal, forum-posting, steadfast-thru-thick-and-thin players are accepting of the way this game has evolved.  But, that is a self-selecting group. 

I would venture to say that many, many people have tried this game and gave it up for many (very understandable) reasons such as: 
PVP1 is broken (again)
PVP2 is desolate and when people do play it is usually with one of five or so OP decks (I'm looking at you, Shard Golems, Shard of Sacrifice, Sundial OTKs)
Grindgrindgrindgrindgrindy
The ridiculous price to get a single upgraded card, then doing that 29 more times to get a single upgraded deck only to see the metagame change again rendering those 45k electrum spent near-useless

Now lest you think I'm just whining, I've got all the cards, more upgraded cards than I care to count and a score of near half a million.  I'm not the highest or the best, but I feel like I can make an informed opinion and that is...

This game has so much potential but it moves like a glacier, it takes years to move one step forward.  Everyone gets excited for a while, then it slowly starts to slide back and back and back.  Of course this is because it is a portfolio/pet project.  But it really could be so much more as a game.  Do I enjoy it?  You bet!  I wouldn't have the PVP2 window open for hours waiting for a challenger.  Am I happy with the way the game is executed and implemented?  No, I am disappointed.  Zanz needs to step it up and bring more people on-board.  Or we just need to admit it is a shell of the game it could be.

(Edit: my first PVP2 game of the day just showed up after hours of waiting and the poor challenger got a desynch loss, unfortunately that is not surprising)
« Last Edit: December 05, 2014, 07:06:46 pm by ginandtonic »

Offline UTAlan

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Re: Elements 1.4 (Semi-Permalink)
« Reply #658 on: December 05, 2014, 07:06:59 pm »
Zanz needs to step it up and bring more people on-board.  Or we just need to admit it is a shell of the game it could be.

That's totally up to him. He's the creator and lead developer, so he doesn't need to step up anything. Yes, the potential of the game far outweighs what it appears it will ever achieve, I will easily admit to that.

But that doesn't mean I can't enjoy it for exactly what it is in the mean time. :)

Offline ginandtonic

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Re: Elements 1.4 (Semi-Permalink)
« Reply #659 on: December 05, 2014, 07:20:31 pm »
Okay, true.  The word 'need' is my own projections onto the issue.  But only very few who grind through and read the forums in-depth ever know that it is a pet project where an update is announced a year-and-a-half ago while the PVP function is crapping out yet again...

But you all know this, if you have read any amount of the forums.  I am preaching away from the choir.

I am in no way trying to take away enjoyment from people.  Like I said, I have played for years.

 

blarg: