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Offline Higurashi

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  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Elements 1.4 (Semi-Permalink)
« Reply #612 on: March 22, 2014, 04:43:32 am »
No, that's not at all what it says. It says mochi media is shutting down and the the site owner has to talk to the game developer about continued hosting of the game. The site owner is the same person as the game dev, so not much negotiating to do there. Mochi media is only the ad provider, so zanz will simply find another.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline maxy123

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Re: Elements 1.4 (Semi-Permalink)
« Reply #613 on: March 22, 2014, 04:07:42 pm »
Perfect, I got scared for a bit.

Offline vrt

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Re: Elements 1.4 (Semi-Permalink)
« Reply #614 on: March 30, 2014, 04:55:04 pm »
Unpopular opinion: If Zanz actually used Elements as a potential source of revenue, he might have a reason to do anything with it more than a couple times a year, and this game and community might not be in the pathetic lull it's in now.

The same goes for the artwork, for the record.
So long and thanks for all the fish!

Offline ButtercupSaiyan

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Re: Elements 1.4 (Semi-Permalink)
« Reply #615 on: April 07, 2014, 02:30:59 am »
I want to be like Dora Explorer and find the map update announcement waiting for me in the forums...

Offline Rastafla

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Re: Elements 1.4 (Semi-Permalink)
« Reply #616 on: April 10, 2014, 02:40:12 pm »
SEVERE BUG IN DEVELOPMENT version.
The games is in an infinite loop and keeps flashing this msg and the game is locked. It doesnt accept input from mouse or keyboard.





How it happened.
I started out as darkness and proceeded to do quests after quest. While I was going up to 500 score I happened to be clearing the chroma area, with 498 gold i entered the last elemental on screen and I killed it and arrived at this msg of "Elite elemental arrived" and no gold gain from last fight and instead got this infinite msg bug. It keeps flashing and fading out.
« Last Edit: April 10, 2014, 02:41:48 pm by Rastafla »
In game name & Chat nick; Rastafla | Retired Tournament Organizer
Current status: Sways forwards and creeping people out.
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Offline dawn to dusk

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Re: Elements 1.4 (Semi-Permalink)
« Reply #617 on: April 16, 2014, 03:39:11 am »
found a bug

for some reason, the life starting place was taken over and turned into nobody's land. i went to the next life area and back to where the life palace should have been but it was overrun by time elementals. seems to be a thing of chance though


may be an interesting way to gain reputation actually

Offline ishner

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Re: Elements 1.4 (Semi-Permalink)
« Reply #618 on: April 17, 2014, 04:46:19 am »
SEVERE BUG IN DEVELOPMENT version.
The games is in an infinite loop and keeps flashing this msg and the game is locked. It doesnt accept input from mouse or keyboard.

i confirm this bug.
to replicate stay in the central hex (the one with the  :chroma palace) and repeatedly kill the enimeys there.
when they are all dead the game crashes.

Offline OdinVanguard

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Re: Elements 1.4 (Semi-Permalink)
« Reply #619 on: April 17, 2014, 11:16:07 pm »
well... good to know this is a known bug and it isn't just my own computer throwing a hissy fit. I've seen it too, although it seems to only happen after the game has been running for a long time.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline eaglgenes101

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Re: Elements 1.4 (Semi-Permalink)
« Reply #620 on: May 04, 2014, 01:23:51 am »
Any more word from Zanz?
And another pie-in-space idea: what if we could see other real-life players on our map and possibly interact with them?
« Last Edit: May 04, 2014, 01:31:02 am by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline hypnotank

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Re: Elements 1.4 (Semi-Permalink)
« Reply #621 on: May 07, 2014, 12:48:48 am »
I made a deck called 'The coin toss' it basically shows the unfair ness of some cards, with 5 hp if you can put a creature out on turn 1 you win, else Silence will silence you for the rest of the game. With 900 hp it would be unbeatable, just putting it out there that Silence is really way to powerful, especially saying you can have it in like a 15 card deck.
If i don't kill you its because I don't like devouring food that is already dead.

Offline OdinVanguard

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Re: Elements 1.4 (Semi-Permalink)
« Reply #622 on: May 14, 2014, 12:53:43 am »
I made a deck called 'The coin toss' it basically shows the unfair ness of some cards, with 5 hp if you can put a creature out on turn 1 you win, else Silence will silence you for the rest of the game. With 900 hp it would be unbeatable, just putting it out there that Silence is really way to powerful, especially saying you can have it in like a 15 card deck.
Players may only have 6 of a given card in a deck...
So, in regular PvP, silence is not imbalanced.

With 900 hp, there would be a lot of decks that would be virtually unbeatable. But, you shouldn't judge a card's balance based on the NPC challenge decks that can be created with it.

NPCs that are difficult or even nearly impossilbe to beat are not necessarily a bad thing. It gives players a way to create and submit challenge ideas for others to try and overcome. As long as decks like that are used in special situations (e.g. questlines, world events, easter eggs) they can be quite fun.

It all comes down to how all these submitted NPC ideas end up getting used and distributed once v1.4 is released.

Arena decks could be a problem, however, if they are allowed to ramp up to 3x draw and over 200 HPs. In that case, silence would be badly imbalanced and could disrupt the arena meta-game pretty badly. I think that line of discussion may be better suited to other areas of the forum (card balance or arena related boards).
« Last Edit: May 14, 2014, 12:55:22 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline MasN

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Re: Elements 1.4 (Semi-Permalink)
« Reply #623 on: May 14, 2014, 09:07:47 pm »
AI is hard coded to not make long silence chains.

 

blarg: