In Elements 1.4 I intend to get rid of the old level 0,1,2,3... grind and replace it with a map populated with a wide variety of enemies and, eventually, quests. It will take a while and I will need some help so I am going to divide the task in several phases where the community can participate.
Phase 1: The bestiaryTo populate a map I'll need NPC's, create and submit your NPC here:
http://www.elementsthegame.com/bestiary.htmlThe beta version of something that we can use to create NPC's, they will vary in level between 0 and 120. In the interface you get to pick an image, a name, a description, a deck and some stats for the NPC that you would like to see in the game.
Soon we will also be able to test the current NPC and give them thumbs up or down.
Phase 2: Test the new NPC'sA *very* beta 1.4 is now in the trainer so that we can start testing the new NPC's.
The database is going to start a coarse tuning of the NPC level based on won/lost ratios, please try to be fair, refrain from rating your own deck and try not to use the trainer quanta boost while testing those new decks.
Phase 3: Create a WorldIn progress:
http://www.elementsthegame.com/development.htmlFAQ:
Can we have something faster to set HP?
Just type whatever number you like where is says hp:____ just underneath the HP bar.
Does this replace arena?
Even though i recycled the arena interface to save time, this has nothing to do with the arena and nothing will change with the arena; but I would like to see the your arena decks wondering on the map in a level appropriate zone.
900 hp, isn't that too much?
The NPC creator is just a sandbox tool, it is not part of the game, we are going to need all kind of NPC's, from level 0 critters with 5 HP that give next to nothing as a reward to rare-elite NPC that are hard to find and very hard to kill.
If a "pinata" NPC with 900hp and no defenses is fun to hit with huge numbers... why not add it to the game? That is why I removed most restrictions.
What is going to happen to the old AI0,1,2,3,4 and FG?
They can all stay and find a new home on the map, they just need a name (if they do not have one yet) and a description, the old FG's can even get their own zones as local bosses, surrounded by smaller minions.
In general I would like to keep:
AI0 like deck in level 0-10 areas
AI1 like deck in level 10-20 areas
AI2 like deck in level 20-30 areas
AI3 like deck in level 30-40 areas
AI4 like deck in level 40-50 areas
FG like decks in level 50-70 areas
Higher level areas will come as well.
How does the level work on the map?
With the map system the players are not going to get a random opponent anymore, they can go to a specific area on the map, say, for instance, an area with level 20"ish" darkness NPC's and adjust their deck to kill efficiently those decks. Elite NPC will also randomly appear and will be much harder to kill, but will give better rewards (of course). The map is also going to allow events, maybe next week an invasion of rustlers following the lead of a leaf dragon boss, maybe with a quest asking you to save the world of Elements from their leafy menace.
How about the kongregate badges?
The old AI's will still be around in some form, badges will be adjusted accordingly.