Yes, I agree, deidmann. So many good ideas, and wont ever be considered. We had already good ideas involving permanent protection, but looks like zanz never give a look when starting these ideas of his own.
Phase Salvager was bad. Now it looks even worse and something that can invade the Spark niche (make it weaker than the Spark, please). C'mon, now if the salvage is automatic, and has no cost involved, you just need a card like Chaos Power or Unstopable, powered by a Nova, and you can keep it alive and salvaging dim shields. No need to use even mark or pillar of another element. And of course at cost of 1 it can be easily played and quinted same turn. I agree we could use another permanent protection, and even a renewable one, but surely not aether, surely not free of activation cost and probably duo cost (I understand this was the goal about making it 4/0, but hey, renewable creature protection is a duo, and a expensive one). And I would do it simple, because simple is better. Why not to protect a card of your choice, instead of this "one card that has been destroyed-not-stolen by the opponent" thing? Its not fun just because its new.
Looks like someone's comment remembered zanz there is a forgotten card called Graviton Mercenary, which he decided to buff while still creating that Graviton Salvager unnecessary card. I would like a explanation about why really create another card, instead of adding the skill to the old one, but I feel Im asking for too much.
Like some other people, I still hate these "Salvagers". If I could test them... but I cant, they arent on my trainer, and I have pressed F5 already, etc. I guess I can only try them when the update is on. Edit: lol, need buy them on the bazaar, clicking all cards dont give em to me
This I said about shards, no opinions about it?
I also think we could change cards names and art to something element related, and forget once and for all shards have existed. Of course, Earth would need something new.