"No new cards in development for months. Let me check it again..."
"Hmmmm, new cards. Salvaging? In Aether? Lol, crazy. Let me check the forum."
"Ahhhhhh, of course. Zanz is nerfing a vital card for the most used / efficient FG killer deck. Exactly like he just did in the last 10 patches. Why am I not surprised?"
Seriously? We will never be allowed to have and KEEP a good FG killer, will we? If its good vs FGs, it can be good in PvP. People start to cry about, instead of counter it. As a PvE player, I hate all this "f*ck the strong deck" thing. But Im ok with it, I care much less about this game than once cared. Specially after the shard invasion, worst idea ever (I miss those times with just SoG and SoD).
My 2 cents:
Shards changing to elements: most shards shouldnt have been created in my opinion. Im ok with that. But now I think they could become normal cards, not "rare". I also think we could change cards names and art to something element related, and forget once and for all shards have existed. Of course, Earth would need something new.
SoR: I suggest the change can be time creatures can use skill once for each SoR added. No limit of 2 each turn, but +1 for each SoR. Still able to create an OTKO, but much more difficult.
SoFo: Its cost will be down to 4
? I dislike it. Its still a breaking card, 3 PC for free, almost impossible to kill after the first use (in fact, most CC will just add one more charge to the PC effect), and a Black Hole, which negates quanta and heal you. How about keep it at 6
? Or add cost to the skill?
Dry Spell: really, it has some uses with Death. Cells + Dry Spell + Graveyard = Skeletons that can gain bonus from SoP, + water quanta to ice bolt? Or u can use another Dry Spell in your skeletons, and buff 2-3 Condors enough to a OT kill (if 2, you can use the ice bolts). Looks interesting. And for a sinergy that already has Chrysaora. I like it.
Graviton Salvager: like said, looks nothing Gravity needs. Maybe something to add to some anti-specific FG decks. Like suggested, I would prefer this skill added to Graviton Mercenary. Even better if it has a higher cost, wouldnt like this card being usabe by aether anyway.
Phase Salvager: 2nd worst idea ever. Enemy plays Phase Shield. You destroy it, to have it salvaged and with the counter reset? No, please. Also, 2 permanents are destroyed, which one is salvaged? Random?
Option to salvaging: By the way, if I was going to add permanent protection, would be like a great card idea I saw in the forge months (maybe years ago), and cant remember the name: you use its skill, it protects a permanent. You can use the skill again to protect another one, but just 1 can be protected at the same time. Perfect.
Art: I like the new vampire and chrysaora. Not sure about the shrieker. Are those rings around its head a sonic superpower or what? Is it screaming? Maybe if the sky was something less "friendly" I would like it more. I also dislike a lot the Phase Salvager new art. I prefer the temporary artwork. Now, can someone make a new art for that pathetic Bone Dragon, which is a plastic toy with blue thorns?