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Offline Chapuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024516#msg1024516
« Reply #252 on: December 22, 2012, 12:55:07 am »
It'd have to be one heckuva update.
I think 15+ card changes /additions deserves it

Since I am too lazy to look through updates, can anyone come up with a shorthand list
of all the changes and additions?

I don't understand your question.

It was a part of the conversation between Chapuz and vrt. They were talking about how a large update might warrant a spotlight on a site like Kong, much like a new game would. I was thinking about how if you stacked a list of all the updates since the game was originally released it might be equivalent to that suggestion. The complete evolution is enough.

Regardless, a spotlight from a site like Kong always brings in a rush of new players, several of which will stick around, and some who will also find their way to the forum. I'm not quite sure, but I thought advertisements of that kind cost money. Would Zanz invest in that?

On a side note, anyone else notice the copyright is still only for 2011?

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Offline Wolfunit

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024520#msg1024520
« Reply #253 on: December 22, 2012, 01:04:46 am »
Is Elements 1.32 going to appear in Kongregate's home page game slide? If FO does and gets many new players because of that...

You're forgetting one major factor, Elements doesn't have a microtransaction enabled with kong for kred purchases for items in-game. Only games which does and maintains a large player base are supported by kongregate on it's feature page aswell as those that gains badges which elements already gotten.
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024521#msg1024521
« Reply #254 on: December 22, 2012, 01:06:36 am »
My understanding of the CL meta is that a significant portion of it is shard based.  How do the latest Shard changes affect this, would you expect?

Depends on the shard.  Here's my two cents:

Aether: Hard to say, since being able to be played on any creature now it's probably stronger than it is now.  The only decks I've seen in CL using shard of wisdom are shard golems and flying morning glories.  Shard golems will take a bit of a hit, since 2  :aether is harder to play than 1  :rainbow, and I'm not yet sure if the new SoW can be played on immortal creatures like it can now.  Flying glories can probably just use aether mark and call it a day, assuming that you can play SoW on them still.  The changes might well result in seeing more SoW next season.

Air: We'll probably see more SoFr next season.  Right now, I see it mostly in shard golems, chaos wyrms, and seraph/phoenix immorush, and I think once in flying glories, and all except the glories will still be able to use it, possibly even more easily due to cost.

Darkness: In two seasons of CL I've seen shard of void in one game.  I don't think the cost change will affect that any.

Death: The cost change will make some difference, although most decks using SoSa were either mainly death or rainbow, so I think there will be little to no change.  There will be more counters to SoSa, now, though, since things like black hole, discord, pests, etc can potentially take away that quanta, but then the counter to that counter is just keep one death tower or nova in hand for it.

Earth: Only deck it's used in right now is shard golem, obviously :p  With the cost decreased to 1 :earth, I can see it being used in quick monoearth decks as a kind of cheap weenie; worst case it's a micro abomination (or thereabouts; I think it's 2/5 with no other shards) and if you have more shards, it's kind of like playing a hand full of micro abominations for 1 :earth, but having the whole thing vulnerable to one piece of removal.

Entropy: Not used a lot in CL, but by changing a few QTs to entropy towers, it can probably still be used, just with less copies.

Fire: Mostly used in cremation rushes now.  I expect to see it a LOT more if the current 1 :fire cost is kept.  I built a few decks in the beta compilation thread with this.

Gravity: We might see a few next season in rainbows.  I've never seen monogravity in CL, though maybe we will now... but I doubt it.  SoFo was EVERYWHERE in CL this season and last.

Life: Only saw  SoG used once in CL, and the deck it was used in will be largely unaffected by the change, possibly having to use a few more pends to support it.

Light: I've seen SoD used in several decks, most of which will be slowed slightly or need quanta bases refined, so it will lose a bit of popularity, but not much.

Time: Seen it a lot, mostly in mummy/rt/SoR decks, or some OTKs.  I don't think it will be used seriously in CL in this version.  If it were an other card with the two use/turn clause included, it would still see some use, even at the old 5 // 3 cost.

Water: Saw it a few times in CL, but never in a competitive deck.  This might change next season with the buff, but that remains to be seen.

Offline Jenkar

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024653#msg1024653
« Reply #255 on: December 22, 2012, 09:17:35 am »
He's pointing out how a different card game got featured and got lots of new players.

Of course, with that already having happened in Elements' history..
Actually a MMORPG. Sucky one last time i played it though.
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Offline Angel_love95lol

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024737#msg1024737
« Reply #256 on: December 22, 2012, 04:28:58 pm »
So exciting!! ;D
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Offline Captain Scibra

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024744#msg1024744
« Reply #257 on: December 22, 2012, 04:54:29 pm »
He's pointing out how a different card game got featured and got lots of new players.

Of course, with that already having happened in Elements' history..
Actually a MMORPG. Sucky one last time i played it though.

Actually, it was a card game, the name of which is forsaken on this forum...

Whispers in everyone's ear...

Tyrant
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Offline Rutarete

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024753#msg1024753
« Reply #258 on: December 22, 2012, 05:23:11 pm »
He's pointing out how a different card game got featured and got lots of new players.

Of course, with that already having happened in Elements' history..
Actually a MMORPG. Sucky one last time i played it though.

Actually, it was a card game, the name of which is forsaken on this forum...

Whispers in everyone's ear...

Tyrant
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Offline ddevans96

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024754#msg1024754
« Reply #259 on: December 22, 2012, 05:24:04 pm »
Don't think he's talking about Tyrant.
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Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024780#msg1024780
« Reply #260 on: December 22, 2012, 06:47:11 pm »
looking trough trainer to find the new card, didn't find it yet but i know i'll like it!!
It is, look in the bazaar.
@Zanz, thank you for coming back and updating the game. Merry Christmas <3


i think i got the wrong version of the trainer or something lol

anyways, i love the new cards, and the new art is amazing, i mourn the decks that won't be playable anymore tough, rest in peace instosis

Offline Chapuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024851#msg1024851
« Reply #261 on: December 22, 2012, 10:54:32 pm »
He's pointing out how a different card game got featured and got lots of new players.

Of course, with that already having happened in Elements' history..
Actually a MMORPG. Sucky one last time i played it though.

Actually, it was a card game, the name of which is forsaken on this forum...

Whispers in everyone's ear...

Tyrant

I was talking about Fantasy Online, a MMORPG.
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Offline Captain Scibra

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024874#msg1024874
« Reply #262 on: December 23, 2012, 02:08:19 am »
He's pointing out how a different card game got featured and got lots of new players.

Of course, with that already having happened in Elements' history..
Actually a MMORPG. Sucky one last time i played it though.

Actually, it was a card game, the name of which is forsaken on this forum...

Whispers in everyone's ear...

Tyrant

I was talking about Fantasy Online, a MMORPG.

Ah, yes, I remember that one too.  I believe that had like 2 or 3 features.

EDIT: if more badges are a requirement, perhaps we could come up with a few?
« Last Edit: December 23, 2012, 02:09:59 am by Captain Scibra »
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024879#msg1024879
« Reply #263 on: December 23, 2012, 02:34:27 am »
He's pointing out how a different card game got featured and got lots of new players.

Of course, with that already having happened in Elements' history..
Actually a MMORPG. Sucky one last time i played it though.

Actually, it was a card game, the name of which is forsaken on this forum...

Whispers in everyone's ear...

Tyrant

I was talking about Fantasy Online, a MMORPG.

Ah, yes, I remember that one too.  I believe that had like 2 or 3 features.

EDIT: if more badges are a requirement, perhaps we could come up with a few?
Elements already has the 4 badge maximum.
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blarg: