Shard of Bravery is very scarily fast in Cremation rushes atm. I'd expect a normal response to that to be, "So what? Your opponent's drawing cards at the same rate as you are!", but the problem here is that SoBe takes away nearly all of a Cremation rush's former inconsistency thanks to increased drawing, and can produce quanta much more quickly than most decks unless they're using another similar quanta production accelerator. I've been using a deck with Crimson Dragons and Seraphs with Minor Phoenixes and it's easily getting 4-5 TTWs consistently; not having enough quanta through Cremation alone rarely matters when you can expect your deck to win in 4-5 turns regardless. No PC, though. But if this is how fast it is in a Mono Fire based Cremation rush, I'd be terrified to think of what it's capable of in a Rainbow based Cremation rush.
I honestly think it needs to be bumped up to 3 as 2 would likely still be too cheap.
Honestly, this was here and even better before this "nerf". In my opinion, the game needs a super fast rush, and sobe immorushes are just that, very frail and fail to things such as an early dim (thats why I run sobree), but they actually took a bit of a nerf in immorushes, and a buff in other decks, which in my opinion is how it should be. For example, all of my immorushes run without towers/pends, and a seraph is 1 turn + 1 cremation. If you are using SoBe, then it takes 2 cremations to get out a seraph, and you might as well be using Rubies. As slight as it is, it's still a nerf. For the record, these rushes didn't really dominate CL (a good guage of upped meta), as they can be countered pretty easily, and SoI rushes were just as competitive. I've been outrushed by powerful wyrms with this, as the faster you draw, the faster they draw.