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Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024293#msg1024293
« Reply #216 on: December 21, 2012, 02:12:51 pm »
Shard of readiness will let a :time creature use its skill twice in a turn - just like before - but no more than twice, cost reduced to 3/2
So Bye Bye Instosis. I think it's good, it will give less monotony to FG grinding (sorry Sevs)
Is there a better 200HP OTK combo than Limitless Speed?
Just wondering ;|
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Offline Pineapple

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024296#msg1024296
« Reply #217 on: December 21, 2012, 02:54:08 pm »
Shard of readiness will let a :time creature use its skill twice in a turn - just like before - but no more than twice, cost reduced to 3/2
So Bye Bye Instosis. I think it's good, it will give less monotony to FG grinding (sorry Sevs)

It's not dead yet~
Spoiler for Hidden:


Offline Hannal

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024297#msg1024297
« Reply #218 on: December 21, 2012, 03:14:05 pm »
Shard of readiness will let a :time creature use its skill twice in a turn - just like before - but no more than twice, cost reduced to 3/2

Looks pretty dead to me.

Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024299#msg1024299
« Reply #219 on: December 21, 2012, 03:17:13 pm »
Shard of readiness will let a :time creature use its skill twice in a turn - just like before - but no more than twice, cost reduced to 3/2
So Bye Bye Instosis. I think it's good, it will give less monotony to FG grinding (sorry Sevs)

It's not dead yet~
Spoiler for Hidden:


9 card combo?
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Offline yee

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024332#msg1024332
« Reply #220 on: December 21, 2012, 05:33:46 pm »
Psion does not have a fortune in Oracle, please add one.

Offline moomoose

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024333#msg1024333
« Reply #221 on: December 21, 2012, 05:36:21 pm »
already taken care of.
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Offline andretimpa

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024361#msg1024361
« Reply #222 on: December 21, 2012, 06:29:46 pm »
RoL/Hope/SoP got a considerable buff
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Offline Vangelios

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024368#msg1024368
« Reply #223 on: December 21, 2012, 06:48:21 pm »
Shard of wisdom now is completely OP, should continue only for immaterial.
Moreover stayed with characteristics very similar of the fire spells which aims to attack.
Only for immaterial and damage as spell combines with aether.
I think it would look better that way; "Target creature attacks as spell, immaterial gains + 4 | 0"
(The problem is that would make a terrible combo with reflective shields)
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Offline moomoose

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024379#msg1024379
« Reply #224 on: December 21, 2012, 07:14:58 pm »
so far in my testing i havent broken a 6ttw (half blood using wyrm/sow/dive/blitz/tu) with a sow focused deck, do you have an op deck in mind?
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Offline crosscounter

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024381#msg1024381
« Reply #225 on: December 21, 2012, 07:16:11 pm »
As aforementioned, the salvager will be a great addition to the game but it needs adjustments. I am liking Pineapple's idea:
... If the card or ability cost is increased (not favorable), or if some limit is placed on the number of permanents that can be salvaged, for example:

Quote
Graviton Salvager

:gravity : Salvage (5 times)
Restore a permanent destroyed by your opponent



Phase Salvager

:earth : Salvage (2 times)
Restore a permanent destroyed by your opponent

In addition, they could be further nerfed with a "delay" effect inflicted on itself for each ability used (sort of like Procrastination shield). Another variation of the "delay" idea would be "cooldown," meaning such delay applies just for the spell and not the entire creature.

Looking forward to more discussions!
« Last Edit: December 21, 2012, 07:18:03 pm by crosscounter »

Offline dragonsdemesne

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024388#msg1024388
« Reply #226 on: December 21, 2012, 07:35:47 pm »
Balance:
Thunderstorm now inflicts 2 damage, cost increased to 3/2
Shards are not "other" cards anymore and cost quanta of the appropriate element
Shard of patience bonus is now +2|+2 for any creature. +5|+5 for water creatures under water (flooded area)
Shard of wisdom now grants a +4|+0 bonus to any creature, immortals also gain spell damage, cost increased to 3/2
Shard of readiness will let a :time creature use its skill twice in a turn - just like before - but no more than twice, cost reduced to 3/2

Thunderstorm: I think the +1 cost was needed with the +1 damage thing.  I could definitely see myself using the card in this version; it might even still be a bit cheap, but it shouldn't be broken OP.

Patience: The fractal spark thing makes me fairly nervous.  I was actually fairly happy with the old shard of patience.  I don't mind the +5/+5 flooding bonus; that is very hard to achieve anyway, so buffing that part of the card is fine.

Wisdom: Compared to cards like improved blessing or chaos power, this isn't actually that much stronger.  It is a buff for the card, but other than on spiders, not really for monoaether.  How many people splash light just for blessing in a deck?  Probably not very many.  They do for chaos power, most notably in chaos wyrms, but that's because it only costs 1 quanta.  Overall I think this card is a bit better than blessing, but remember that not gaining the extra hp means the target is still as vulnerable to CC as it ever was, and dealing spell damage can  be a liability in the case of reflective shields.  If a nerf is decided upon, I'd go with either +1 cost or +3/+0 instead of 4.

Readiness: I've been clamoring for -exactly- this change ever since the last time shard of readiness was changed, so I agree 100% with this.  I think that it would be usable in this form even if kept in other.

Offline Captain Scibra

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024403#msg1024403
« Reply #227 on: December 21, 2012, 07:59:10 pm »
Shard of patience bonus is now +2|+2 for any creature. +5|+5 for water creatures under water (flooded area)

Another nice little Water/Gravity synergy.  The captain likes this.
« Last Edit: December 21, 2012, 08:41:54 pm by Captain Scibra »
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The New Card Theory Thread

 

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