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Offline zanzarinoTopic starter

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024209#msg1024209
« Reply #192 on: December 21, 2012, 05:49:04 am »
Still, SoW is more blatant in its OPness than Sundial used to be. Think blessing with def exchanged for ATK, the ability to stick it on immortals for spell damage, and 1 less cost.

Blessing(UP): 2 :light  : +3\+3
SoW(UP): 2  :aether  : +4\+0

I fail to see the blatant OPness

Offline mesaprotector

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024210#msg1024210
« Reply #193 on: December 21, 2012, 05:49:56 am »
Still, SoW is more blatant in its OPness than Sundial used to be. Think blessing with def exchanged for ATK, the ability to stick it on immortals for spell damage, and 1 less cost.

3/2 for +4|0 is pretty much equivalent to Blessing's 3|2 for +3|+3. It's balanced.

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Offline eaglgenes101

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024212#msg1024212
« Reply #194 on: December 21, 2012, 05:53:17 am »
*Facepalm* Never noticed the cost increase.
But still. Spell damage and the ability to stick it on immortals is quite powerful.
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Offline Elbirn

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024213#msg1024213
« Reply #195 on: December 21, 2012, 05:53:38 am »
Spoiler for Ninja'd by everyone ever:
Blessing: 3 :light for +3|+3
Improved Blessing: 2 :light for +3|+3

Shard of Wisdom: 3 :aether for +4|+0, grant a reflectable momentum to immortal creatures
Shard of Wisdom (Upgraded): 2 :aether for +4|+0, grant a reflectable momentum to immortal creatures

All things considered, I think both cards are equal. SoW is more powerful in attack obviously, but it lacks increased health. The immortal creature bonus just seems fair considering that it's a rare card (I assume that whatever nonsensical balancing calculation is used takes rarity into account), and add the fact that it has a counter, and it's fine.

I'm no mathemagician, but SoW seems fine the way it is, no more or less broken than any other buff card.

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Offline eaglgenes101

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024214#msg1024214
« Reply #196 on: December 21, 2012, 05:54:58 am »
The immortal creature bonus just seems fair considering that it's a rare card (I assume that whatever nonsensical balancing calculation is used takes rarity into account), and add the fact that it has a counter, and it's fine.
Rarity is supposed to have no effect on power. Just look at the furor SoFo created.
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Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024222#msg1024222
« Reply #197 on: December 21, 2012, 06:26:49 am »
You know, SoW Immortals never needs HP at all.
1HP SoW Immortal and 499HP SoW Immortal are identical unless Chimera.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024223#msg1024223
« Reply #198 on: December 21, 2012, 06:30:12 am »
Still, SoW is more blatant in its OPness than Sundial used to be. Think blessing with def exchanged for ATK, the ability to stick it on immortals for spell damage, and 1 less cost.

Blessing(UP): 2 :light  : +3\+3
SoW(UP): 2  :aether  : +4\+0

I fail to see the blatant OPness

Blessing(UP): 2 :light : +3/+3  --> I play RT, AM, or a shield
SoW(UP): 2 :aether : +4/+0 --> RT stays in my hand, AM gets bored, and my shield frowns at me

Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024224#msg1024224
« Reply #199 on: December 21, 2012, 06:33:03 am »
Still, SoW is more blatant in its OPness than Sundial used to be. Think blessing with def exchanged for ATK, the ability to stick it on immortals for spell damage, and 1 less cost.

Blessing(UP): 2 :light  : +3\+3
SoW(UP): 2  :aether  : +4\+0

I fail to see the blatant OPness

Unstoppable: 1 :gravity  : +1\+1
SoW: 2  :aether  : +4\+0
And it's buffing Immortals, which can't be CC'd. We all know that SoW Immortals don't need HP at all.
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Offline Cheesy111

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024225#msg1024225
« Reply #200 on: December 21, 2012, 06:49:32 am »
I think the consensus is that SoW on non-immortal is fine, SoW on immortals is overpowered.

Offline willng3

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024235#msg1024235
« Reply #201 on: December 21, 2012, 07:48:40 am »
Hmm...my first reaction to the SoW change was that this + Phase Recluses + TU would be OP similar to how Phase Dragons + PU used to be OP back in the old days.  So then I tested it.  Turns out it's not that bad.  Ranges from 5-7 turns to win on average with a well built deck, but crumbles to shields and CC pretty easily.  Not too much different from how your standard TU Recluse rush is right now. 

But then I tried Psions...
Psions are slightly slower, much more difficult to kill off with CC, and are indifferent to shields minus the reflectives.  I'm seeing it hover around 6 turns to win right now, and TU spam in addition to the Psion's above average bulk makes it scarily hard to stop.  I'm not really sure if this signifies that it's a broken combination (I myself am undecided on what to think about it), but I'm still worried about having a buff in the same element as TU regardless.

And I haven't tested it with Immaterial creatures given that I was fine with it before the change, so I see no reason to change my mind now.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024237#msg1024237
« Reply #202 on: December 21, 2012, 07:57:02 am »
SoBe and SoFr could use 3 and 2 cost for unupped and upped.
Reason: pre-change, they are quite balanced with the old cost. After change, they were buffed with the cost reduction (compared to first-gen shards, for example)
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Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024239#msg1024239
« Reply #203 on: December 21, 2012, 07:58:46 am »
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