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Offline BluePriest

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028885#msg1028885
« Reply #612 on: January 05, 2013, 05:15:41 pm »
The trainer is back.

The new cards will behave like rare cards for the first week and will be available in the bazaar next Sunday.

i checked the trainer, it's still telling me i can't use it
http://www.elementsthegame.com/trainer
Works for me.

So zanz, is there any chance of that music being added to the game? The one from the youtuber?
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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028891#msg1028891
« Reply #613 on: January 05, 2013, 05:36:04 pm »
The trainer is back.

The new cards will behave like rare cards for the first week and will be available in the bazaar next Sunday.

i checked the trainer, it's still telling me i can't use it

Clear your browser's cache (or cookies, I know it's one of these).

Offline ddevans96

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028904#msg1028904
« Reply #614 on: January 05, 2013, 06:15:19 pm »
I'm going to have to play Elements on my new laptop and see how well it runs after the optimizations. It was struggling before D:
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Offline Troh

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028910#msg1028910
« Reply #615 on: January 05, 2013, 06:33:00 pm »
Amazing, thank you.

EDIT: You had mentioned Trials in an earlier thread you made here, will that be implemented soon (patch-wise) as well?

Spoiler for New Cards:



Spoiler for New Art:



Spoiler for Card Changes:














Sorry for the non-perfect cropping, but eh.

SoS costs 2



THX ZANZ for updates! Good balancing
« Last Edit: January 05, 2013, 06:35:55 pm by Troh »

Offline Ryujin watatsumi

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028934#msg1028934
« Reply #616 on: January 05, 2013, 07:51:37 pm »
When are we getting a ton of new cards in an update? I think the game would be a hell of a lot more dynamic with more cards to pick from.
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Offline n00b

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028936#msg1028936
« Reply #617 on: January 05, 2013, 07:52:49 pm »
We did recently (patch-wise), as we got all of those new shards, and Psion/Seraph (assuming that was 1.30) in v1.30.
Gone for awhile now, though I still pop by from time to time.

Offline zanzarinoTopic starter

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028946#msg1028946
« Reply #618 on: January 05, 2013, 08:08:25 pm »
Thanks to the graphic optimization the "almost-non-turn-based" is back, new, and improved in the trainer.

It is currently called "chaos mode" (for lack of a better name) and you can test it clicking on the "chaos mode" button in the trainer.

It is even possible that one day "chaos mode" will be added to the game.

Offline Annele

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028947#msg1028947
« Reply #619 on: January 05, 2013, 08:12:02 pm »
Thanks to the graphic optimization the "almost-non-turn-based" is back, new, and improved in the trainer.

It is currently called "chaos mode" (for lack of a better name) and you can test it clicking on the "chaos mode" button in the trainer.

It is even possible that one day "chaos mode" will be added to the game.

O.o

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Offline n00b

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028948#msg1028948
« Reply #620 on: January 05, 2013, 08:12:44 pm »
Btw, since Avenger posted in chat and I thought I'd ask you here, do you think a fix in Spectator Mode will happen?
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Offline Rutarete

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028949#msg1028949
« Reply #621 on: January 05, 2013, 08:14:07 pm »
It is even possible that one day "chaos mode" will be added to the game.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028950#msg1028950
« Reply #622 on: January 05, 2013, 08:17:59 pm »
Thanks to the graphic optimization the "almost-non-turn-based" is back, new, and improved in the trainer.

It is currently called "chaos mode" (for lack of a better name) and you can test it clicking on the "chaos mode" button in the trainer.

It is even possible that one day "chaos mode" will be added to the game.
Awesome!!!!!!!!!!!!!!!!!!!!!
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Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028980#msg1028980
« Reply #623 on: January 05, 2013, 09:19:23 pm »
Thanks to the graphic optimization the "almost-non-turn-based" is back, new, and improved in the trainer.

It is currently called "chaos mode" (for lack of a better name) and you can test it clicking on the "chaos mode" button in the trainer.

It is even possible that one day "chaos mode" will be added to the game.

no intention of being offensive in any way, but i think i just came a little...

 

anything
blarg: