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Offline willng3

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023546#msg1023546
« Reply #60 on: December 19, 2012, 05:31:35 pm »
Question: Will the Shards continue to remain in Other even after balancing issues are taken into consideration or will they be added to their respective Elements?
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Offline Chapuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023547#msg1023547
« Reply #61 on: December 19, 2012, 05:32:24 pm »

1- Freak out
2- Freak out
3- Freak out
4- Freak out
5- Freak out

6- Currently testing
7- Will give feedback as soon as I test
« Last Edit: December 19, 2012, 05:34:57 pm by Chapuz »
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Offline zanzarinoTopic starter

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023548#msg1023548
« Reply #62 on: December 19, 2012, 05:33:55 pm »
If this works: added to their respective elements

Question: Will the Shards continue to remain in Other even after balancing issues are taken into consideration or will they be added to their respective Elements?

Offline Fippe94

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023549#msg1023549
« Reply #63 on: December 19, 2012, 05:34:05 pm »
Very interesting change, can't say if I like it or dislike it yet. Pretty much every deck that uses shards must be completely redesigned (or even scrapped).
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Offline Blacksmith

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023552#msg1023552
« Reply #64 on: December 19, 2012, 05:41:11 pm »
This is a really really good , very smart solution!!!!
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Offline Rutarete

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023553#msg1023553
« Reply #65 on: December 19, 2012, 05:42:08 pm »
That SoP buff... Fractal Sparks returns!
It is the greatest mystery of all...
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Offline Drake_XIV

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023554#msg1023554
« Reply #66 on: December 19, 2012, 05:43:22 pm »
Just a small thing, but could updated Shards be added to the "All Cards" Function of the Trainer?

Also, I'm a tad worried about redone SoPa, especially with Spark in mind...  It's essentially Mass Growth for the cost of 3/2 Growths...

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023555#msg1023555
« Reply #67 on: December 19, 2012, 05:45:20 pm »
If this works: added to their respective elements

Question: Will the Shards continue to remain in Other even after balancing issues are taken into consideration or will they be added to their respective Elements?
Yeah this would be great for people posting new decks after 1.32 is released to avoid Element classification confusion. 

However, if it requires you to change the card code just to make that possible then I can't imagine how long it'd take to readjust every thread in the forums to make note of that.  Unless of course there's some kind of Admin magic that I'm not aware of here.
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Offline Chapuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023556#msg1023556
« Reply #68 on: December 19, 2012, 05:48:27 pm »
I noticed:
1- SoP buff is applied BEFORE the creatures attack, so Spark and poisoned creatures (1 or 2 poison) don't die. Sparktal will now be -more- interesting.
2- SoP says "Creatures in flooded area gain +5/+5". That does NOT apply to Malignant Cell (it's well said in the OP). Tested with upped and unupped SoP.
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Offline Bloom

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023557#msg1023557
« Reply #69 on: December 19, 2012, 05:50:00 pm »

1- Freak out
2- Freak out
3- Freak out
4- Freak out
5- Freak out

6- Currently testing
7- Will give feedback as soon as I test
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023558#msg1023558
« Reply #70 on: December 19, 2012, 05:54:17 pm »
Shard that arent in other breaks the hall theme.

Dont change it if possible, because there should be strategy between other and elements

Monos would be OP like that
« Last Edit: December 19, 2012, 05:55:52 pm by Luminous »
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023559#msg1023559
« Reply #71 on: December 19, 2012, 05:56:05 pm »
one thought with making shards elemental rather than 'other' could be SoG losing some of its luster. it was a good source of healing for many decks, but life already has many healing options, and it may seem a bit redundant now.  other than that, i love the idea and think most will turn out fine.
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