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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026366#msg1026366
« Reply #408 on: December 28, 2012, 04:32:07 pm »
If everything's broken, nothing is broken.
That's one balancing philosophy. Elements, however, does not use it, and should not use it. It's high time shards were moved into specific elements. That IS the name of the game, not 'Shards' or 'Other'.

And indeed they have. Still, now we get complaints they don't work as well as before in duos/rainbows/whatever. Ya can't please everybody. I however am glad they are now specific.

@BluePriest I agree. No variety is a bad thing.

I think I've got another insight. Perhaps the troubles people have with their deck is their playstyle. Sometimes, there are mismatches, so they can't perform as well as they're designed.
My choice of play is jack of all trades. If one strategy is stopped, I use another. If I used a pure rush deck, Dimensional Shield would kick my ass. With "joat", I can adapt.
« Last Edit: December 28, 2012, 04:36:29 pm by deidmann »

Offline ChickenMayBite

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026608#msg1026608
« Reply #409 on: December 29, 2012, 03:10:06 pm »
After a while, I've come to love the new art :D However, I'm scared that SoP will become  overused now.
Btw I now have to sell my Instosis and Instaghost  :P I'll keep the most important/often used cards :P
Love ya' Zanz :-*
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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026613#msg1026613
« Reply #410 on: December 29, 2012, 03:29:58 pm »
SoR nerf makes me  :(
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Offline rob77dp

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026624#msg1026624
« Reply #411 on: December 29, 2012, 04:24:00 pm »
Spoiler for Don't sell!:
After a while, I've come to love the new art :D However, I'm scared that SoP will become  overused now.
Btw I now have to sell my Instosis and Instaghost  :P I'll keep the most important/often used cards :P
Love ya' Zanz :-*

I highly recommend not selling off your upgraded cards unless you really need the :electrum RIGHT NOW.  Also, hold off even more strictly with selling off / parting-out decks as you can always sell later in a pinch easier than you can re-upgrade and re-build a deck on the spot.

In this specific instance, the suggested changes are not yet final so Instaghost and Instosis may somehow remain viable upon official release of 1.32.
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Offline Phaser

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026632#msg1026632
« Reply #412 on: December 29, 2012, 05:15:38 pm »
Seems like Instosis might end up as a AI4 grinder with the nerf.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026640#msg1026640
« Reply #413 on: December 29, 2012, 06:02:47 pm »
Seems like Instosis might end up as a AI4 grinder with the nerf.

I've found quite a few of either old outdated FG killers (like scaredgirl's rainbow) or decks that people claims are FG killers but aren't as good as the creator thinks it is are excellent for ai4.  The good news is most of the cards in instosis still have use in other decks.  The shards of readiness will still be useful in the time/life ghostosis deck as well; it won't be as strong as before, but it will still be playable, while instosis will lose its OTK abilities.

Offline Luminous

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026652#msg1026652
« Reply #414 on: December 29, 2012, 07:26:01 pm »
Seems like Instosis might end up as a AI4 grinder with the nerf.

I've found quite a few of either old outdated FG killers (like scaredgirl's rainbow) or decks that people claims are FG killers but aren't as good as the creator thinks it is are excellent for ai4.  The good news is most of the cards in instosis still have use in other decks.  The shards of readiness will still be useful in the time/life ghostosis deck as well; it won't be as strong as before, but it will still be playable, while instosis will lose its OTK abilities.

Totally right here.

Also, I think that shake of SoR Mito combo did it job pretty well, people just gotta learn to be more creative
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Offline Legit

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026690#msg1026690
« Reply #415 on: December 29, 2012, 09:47:58 pm »
Awesome, great to have you back Zanz.

Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026825#msg1026825
« Reply #416 on: December 30, 2012, 12:42:24 pm »
maybe something else worth discussing, should focus be able to target pilars? it already turns into a black hole so with the ability to destroy pilars it becomes a very anoying way of quanta denial, if sofo wouldn't be able to destroy pilars it would be less OP i think, but it will probably be normalized with the update so this probably doesn't mater a whole lot

Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026835#msg1026835
« Reply #417 on: December 30, 2012, 01:38:50 pm »
maybe something else worth discussing, should focus be able to target pilars? it already turns into a black hole so with the ability to destroy pilars it becomes a very anoying way of quanta denial, if sofo wouldn't be able to destroy pilars it would be less OP i think, but it will probably be normalized with the update so this probably doesn't mater a whole lot

I wouldn't use Focus to destroy pillars. Personally, I feel it's too slow to deny 1 quanta a turn, though it's spammable with Gravity Pull.
I've just noticed that Focus won't turn into a Black Hole if it's buffed with Shard of Patience.

Offline Chapuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026853#msg1026853
« Reply #418 on: December 30, 2012, 03:12:05 pm »
maybe something else worth discussing, should focus be able to target pilars? it already turns into a black hole so with the ability to destroy pilars it becomes a very anoying way of quanta denial, if sofo wouldn't be able to destroy pilars it would be less OP i think, but it will probably be normalized with the update so this probably doesn't mater a whole lot

I wouldn't use Focus to destroy pillars. Personally, I feel it's too slow to deny 1 quanta a turn, though it's spammable with Gravity Pull.
I've just noticed that Focus won't turn into a Black Hole if it's buffed with Shard of Patience.
Turn 1 sofo pillar destroyer are brutal.
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Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026855#msg1026855
« Reply #419 on: December 30, 2012, 03:32:37 pm »
maybe something else worth discussing, should focus be able to target pilars? it already turns into a black hole so with the ability to destroy pilars it becomes a very anoying way of quanta denial, if sofo wouldn't be able to destroy pilars it would be less OP i think, but it will probably be normalized with the update so this probably doesn't mater a whole lot

I wouldn't use Focus to destroy pillars. Personally, I feel it's too slow to deny 1 quanta a turn, though it's spammable with Gravity Pull.
I've just noticed that Focus won't turn into a Black Hole if it's buffed with Shard of Patience.

1 Pillar destroy = 1 Pest destroying quanta
1 QP destroy = 3
Circular Logic is true. Thus, Circular Logic is true.

 

blarg: