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Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025551#msg1025551
« Reply #336 on: December 25, 2012, 03:42:10 pm »
just thought of something (i'm sure someone else has too) phase salvager+dim shields+quintensence+earth mark, salvaging's cost should really be more than 1 earth and maybe make it another element creature instead of aether, cause i can already see how that will affect arena lol, aether/earth deckout's everywhere

Offline dragonsdemesne

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025553#msg1025553
« Reply #337 on: December 25, 2012, 03:44:08 pm »
Merry Christmas Everyone!
I am out of town for a few days but I'll be back January the 2nd.

I can't wait to see all the people who ask where Zanz is in the next week :p  Enjoy your holidays, Mr. Zanzarino :)  (and everyone else too!)

Offline iancudorinmarian

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025555#msg1025555
« Reply #338 on: December 25, 2012, 03:51:30 pm »
just thought of something (i'm sure someone else has too) phase salvager+dim shields+quintensence+earth mark, salvaging's cost should really be more than 1 earth and maybe make it another element creature instead of aether, cause i can already see how that will affect arena lol, aether/earth deckout's everywhere
"Salvage: Restore a permanent destroyed by your OPONENT

Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025557#msg1025557
« Reply #339 on: December 25, 2012, 03:59:52 pm »
just thought of something (i'm sure someone else has too) phase salvager+dim shields+quintensence+earth mark, salvaging's cost should really be more than 1 earth and maybe make it another element creature instead of aether, cause i can already see how that will affect arena lol, aether/earth deckout's everywhere
"Salvage: Restore a permanent destroyed by your OPONENT

nevermind me
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Offline Absol

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025558#msg1025558
« Reply #340 on: December 25, 2012, 04:03:23 pm »
A little suggestion, since people haven't ask:
Make reward codes usable to change in-game name.
Reason: some people are stuck in an offensive username, and they might want to change their name (for Arena)
Some people want to use another username but don't want to use alts for grinding and nymph reason

Thanks.
Also, merry Christmas.
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Offline Onizuka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025573#msg1025573
« Reply #341 on: December 25, 2012, 05:36:10 pm »
I am out of town for a few days but I'll be back January the 2nd.

I am out of town for a few days but I'll be back January the 2nd.

I am out of town for a few days but I'll be back January the 2nd.

Its a Christmas miracle.
You're just as selfish as I am. You're just not as good at it yet.

Offline Captain Scibra

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025591#msg1025591
« Reply #342 on: December 25, 2012, 07:01:04 pm »
Theres a good reason I say, "If it ain't broke, don't wreck it."
My opinion is, although some shards were op, their concept wasn't. Monoing them deprives the game of what shards offered: an easy way to splash an effect, whenever it be healing, mass boosting, or PC, into any deck that needs it.

Note that they are still quite cheap, so a mark could run maybe 3 effectively, more for the 1 cost ones.  The thing that making elements cost :underworld adress that while being easily splashable, it was indeed getting out of hand at how easily so.

Also, hoping for a Shard of Integrity redesign.  Running a Nova-Shard deck is rather hard now, and SoI feels off-theme, being the most dependent of other Shards.  Perhaps instead of shards, a regard to the tier value of a card?  It would buff the general shard combo, but allow for a minimal rare use.
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Offline BluePriest

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025595#msg1025595
« Reply #343 on: December 25, 2012, 07:07:53 pm »
The problem with shards was cards like Supernova, Nova, Cremation and Quantum towers. The shards would get out of hand too easily, and also gave these cards power and they did not need. IT required one of 2 things to be done. Overly nerf the shards/the cards that let you use them easily and make shards hardly seen, or make the shards op. Since they were Rare, OP was the obvious direction to go instead since then they would see use. They also had 1 fatal flaw. They were balanced towards rainbows. They had to be since otherwise they would be op. In other words they were often times too cheap to use in a rainbow, and too expensive to use in a mono. Now they can all be modified to be more balanced and still give the desired effect.

Edit

BTW Im aware there were solution to this such as making shards require all of 1 element to be used, but this would have to effect ALL other cards and not just shards, otherwise a whole new element would have to be made.
« Last Edit: December 25, 2012, 07:09:45 pm by BluePriest »
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025638#msg1025638
« Reply #344 on: December 25, 2012, 10:02:59 pm »
Merry Christmas Everyone!
I am out of town for a few days but I'll be back January the 2nd.

Could this mean more changes are on their way?
Every time a graboid evolves, an elemental gets his wings.
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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025643#msg1025643
« Reply #345 on: December 25, 2012, 10:09:25 pm »
Merry Christmas Everyone!
I am out of town for a few days but I'll be back January the 2nd.

Could this mean more changes are on their way?

The man has holidays to celebrate. Let's have a SoP.

Offline Rutarete

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025649#msg1025649
« Reply #346 on: December 25, 2012, 10:24:05 pm »
Merry Christmas Everyone!
I am out of town for a few days but I'll be back January the 2nd.

Could this mean more changes are on their way?

The man has holidays to celebrate. Let's have a SoP.
Not just a shard. A whole ... what are these shards of anyway...?
It is the greatest mystery of all...
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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025650#msg1025650
« Reply #347 on: December 25, 2012, 10:26:33 pm »
Merry Christmas Everyone!
I am out of town for a few days but I'll be back January the 2nd.

Could this mean more changes are on their way?

The man has holidays to celebrate. Let's have a Shard of Patience.
Not just a shard. A whole ... what are these shards of anyway...?

Fixed.

 

anything
blarg: