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Offline AP579

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495233#msg495233
« Reply #348 on: May 09, 2012, 01:44:03 am »
What changes are there to nymph queen stats?
I only haz green.

I like nymphs.

Offline Rutarete

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495242#msg495242
« Reply #349 on: May 09, 2012, 01:56:27 am »
Updated post:
Still not sure of Light Nymph's stats.

Upgraded turquoise nymph stats increased to 8/5
Light Nymph stats increased to 6/9 -  7/9 if upgraded
Nymph Queen stats increased to 5/6 - 6/7 if upgraded
Auburn Nymph stats increased to 4/8 - 5/9 if upgraded
Grey Nymph stats increased to 7/8 - 8/9 if upgraded
Blue Nymph stats increased to 6/5 - 7/6 if upgraded

Current:
Auburn 0/3 | 0/5
Grey     0/4 | 0/7
Queen  1/3 | 1/4
Blue      3/2 | 6/2
Turquoise 7/4 | 8/4
Light     1/6 | 1/9

Update:
Auburn +4/+5 (+5/+4 upgraded)
Grey     +7/+4 (+8/+2 upgraded)
Queen  +4/+3 (+5/+3 upgraded)
Blue      +3/+3 (+1/+4 upgraded)

Other Nymph Stat Updates
Turquoise +0/+0 (+0/+1 upgraded)
Light         +5/+0 (+6/+0 upgraded)
« Last Edit: May 09, 2012, 02:45:58 am by Rutarete »
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Offline moomoose

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495243#msg495243
« Reply #350 on: May 09, 2012, 01:57:23 am »
I do not care about giving feedback but I know that my card idea "Rabid Smurf" absolutely needs to be included in ver. 1.31 (it is included below for your convenience)

NAME:
Rabid Smurf
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
:gravity : Smurf Bite
Deal 1 damage to the target creature

NAME:
Papa Rabid Smurf
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
:gravity : Papa Smurf Bite
Deal 2 damage to the target creature



moose dont say moo.

Offline BluePriest

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495246#msg495246
« Reply #351 on: May 09, 2012, 01:59:19 am »
Is feedback like
"White nymph is OP because its a super rare card and it will completly imbalance pvp"
ok?
« Last Edit: May 09, 2012, 02:03:09 am by BluePriest »
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Offline Wizy

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495248#msg495248
« Reply #352 on: May 09, 2012, 02:01:42 am »
Light     0?/6? | 0/9 I need light nymph's unupped stats.

+5/+0 +6/+0
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Offline Rutarete

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495280#msg495280
« Reply #353 on: May 09, 2012, 02:46:14 am »
Light     0?/6? | 0/9 I need light nymph's unupped stats.

+5/+0 +6/+0
Thanks. I updated my post.
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Offline moomoose

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495339#msg495339
« Reply #354 on: May 09, 2012, 04:57:08 am »
tried out the manifestation of the SoW defensive capabilities- aether nymphs, SoWs, mirror shields (powered by light mark).  it works, but not terribly well.  it essentially ends up being an expensive 3 card combo (8 :aether nymph, 1 turn wait, 3 :aether to protect the nymph (optional but strongly recommended), 3 :aether to set up the SoW on the target creature, 1 :rainbow SoW, 2 :light shield) to pull off the same net effect of a single antimatter + the damage of the nymph.  kinda disappointed to see the practicality be low, even after the nymph buff.
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Offline Cunning_Wish

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495438#msg495438
« Reply #355 on: May 09, 2012, 09:00:32 am »
I think Water nymph should Neff.have 4 or 5 defance is good
others are OK
High defance is difficult to kill,so it can create more nymph
creature kill should can work for this
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Offline RavingRabbid

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495504#msg495504
« Reply #356 on: May 09, 2012, 01:37:47 pm »
I think Water nymph should Neff.have 4 or 5 defance is good
others are OK
High defance is difficult to kill,so it can create more nymph
creature kill should can work for this
Sacrificing a pillar each time is already not enough?


Also, the small stat lowering now was completely un-needed.
« Last Edit: May 09, 2012, 01:52:18 pm by RavingRabbid »
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Offline Zaealix

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495525#msg495525
« Reply #357 on: May 09, 2012, 02:11:43 pm »
Hum, you do realise this post was about pvp, ay?
Yes. As far as I can tell, the biggest controversy about Nymphs being strong, or even viable in PvP is the rarity. If one could simply go out and buy one, it wouldn't be as much of an issue.
The fact that you need to get lucky with the oracle to get a Nymph, is the main reason Nymphs are so rare.
As far as my thoughts concerning card rarity and how much it affect element power, is thus: Let's say a mono element deck, needs to have X or Y card to win. X card is readily availible, but Y is a rare. Now, let's assume mono element deck based on X card has different strengths and weaknesses than mono deck based on Y card. Basically, a newcomer wanting to do a mono element deck would have to base it on X card. Whereas someone who's been playing a while could do a X or Y deck.
Then again, maybe I'm outdated as all get out for thinking mono element decks are viable, and need to learn duos and rainbow building eh?
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495554#msg495554
« Reply #358 on: May 09, 2012, 03:48:37 pm »
Hum, you do realise this post was about pvp, ay?
Yes. As far as I can tell, the biggest controversy about Nymphs being strong, or even viable in PvP is the rarity. If one could simply go out and buy one, it wouldn't be as much of an issue.
The fact that you need to get lucky with the oracle to get a Nymph, is the main reason Nymphs are so rare.
As far as my thoughts concerning card rarity and how much it affect element power, is thus: Let's say a mono element deck, needs to have X or Y card to win. X card is readily availible, but Y is a rare. Now, let's assume mono element deck based on X card has different strengths and weaknesses than mono deck based on Y card. Basically, a newcomer wanting to do a mono element deck would have to base it on X card. Whereas someone who's been playing a while could do a X or Y deck.
Then again, maybe I'm outdated as all get out for thinking mono element decks are viable, and need to learn duos and rainbow building eh?

Unless I'm misunderstanding, you just repeated his argument with different words.



As for the issue, I already posted a quote a few pages back, but it would appear that zanz intends on increasing this particular "luck" factor.  Saying that "increasing luck is bad" and explaining why the nymph buff increases luck won't do anything.  Anyone who opposes this buff because "it increases luck" will need to explain (to zanz) why increasing luck is bad, and probably more specifically, why they think the amount of luck generated from this is significant compared to the luck already involved in the game.

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495575#msg495575
« Reply #359 on: May 09, 2012, 04:25:47 pm »
As for the issue, I already posted a quote a few pages back, but it would appear that zanz intends on increasing this particular "luck" factor.  Saying that "increasing luck is bad" and explaining why the nymph buff increases luck won't do anything.  Anyone who opposes this buff because "it increases luck" will need to explain (to zanz) why increasing luck is bad, and probably more specifically, why they think the amount of luck generated from this is significant compared to the luck already involved in the game.

If Zanz does plan on increasing the chances to get a nymph, either at the oracle, or by giving ways to earn them, I wouldn't mind the nymph changes nearly so much, although I've seen no evidence Zanz plans to do this, unless it will be incorporated into the trials he posted about a few months back.  I still think the earth, and to a lesser degree, the light and water nymphs got buffed too much, but I can't offer any solid proof beyond 18 years of CCG experience.  (and I could be just making that up, though I'm not :p)

 

anything
blarg: