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Offline Atico

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495031#msg495031
« Reply #336 on: May 08, 2012, 08:05:31 pm »
That's actually a proposed buff for Afla/Grey Nymph. Allow targeting HP for 2 Poison. It'd be expensive use of Afla, but that's not the point. The idea is that you could actually put the unnecessary extra copies of Afla to use if you plan on using that strategy. 'Course, Grey Nymph would need an ability cost increase if that happened. Considering its high HP, I'd say 3 :death. If its HP was lowered, 2 :death would be fine.

I proposed the same change in Aflatoxin topic but people said that 6 :death for 2 poison is not to worth change. Aflatoxin has got problem, because this skill is usfeul only when You have 1-2 uses of this. Antimatter is useful more and always. Allowing targeting HP might help for this card.

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495034#msg495034
« Reply #337 on: May 08, 2012, 08:06:20 pm »
..and another thing: how the hell all this could do *any* harm to PvP?!

Very simple.
Say, i have more nymphs than you, because i offer babies to the oracle every day. I now have a bigger choice of decks versus you, simply because i have luck spinning the wheel. The decks do not need to be OP to give me an advantage, they just need to not be UP. They can also work as strong additions in existent decks. Take monolight, popular BL deck. When i add white nymphs, i gain :
- A stable, CC resistant creature that hits hard
- With an ability that gives me HP (good for a stall, which monolight is)
- With an ability that gives me more quantum generation (as if solar shield wasn't enough to bodyslam denial)

A player without those has a weaker monolight. Hence, is at a disadvantage. And that's just modding, making new decks using those gives you an advantage through more options (versatility), based on luck, and less importantly, veteranship.
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Offline RRQJ

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495103#msg495103
« Reply #338 on: May 08, 2012, 10:32:49 pm »
4 queens.  Doubling them requires four towers and 16 :water quanta.  And I'm going to assume that at least 2 of the 4 initial nymphs also come from towers.  So 6 towers, lots of :water quanta.  Chances are, you're probably going mono water then.  In that case, you're also probably not playing much of anything else.

In the meantime, the opponent will play his cards.  Damage, shields, cc, whatever.

I'm not saying that the queen isn't OP now.  I'm just saying it's not obvious whether it is or not.  In your particular example, I don't even think pharaoh/firefly queen are good comparisons.  A better comparison would be with something like fire/life rush, since that is the deck style.

Take any Water-based deck. War decks in particular. They have lots of Water Pillars and Pendulums. Splash in two NTs. Now you have a reliable offensive that can either work as a standalone mid-range hitter or multiply itself late game for heavy damage (and late game quanta is not an issue. More a liability)

You're giving examples that show water is now stronger than before; the question is do they show that NT is now OP relatively to all the other cards in the game?

If it isn't OP, then it sounds like that's a good thing.  People have kept emphasizing on fire not getting something powerful because "fire is powerful enough already."  Nobody claims the same thing for water.  If NT becomes an "upper tier water card" because of this and but doesn't define the metagame, I don't see the problem.



For aflatoxin, what if creature poison damage occurs at the end of the opposing player's turn, similar to player poison?  Obviously that would affect other infection cards, but I think they need it.  Right now, infection in general has too long of a delay in impact.
« Last Edit: May 08, 2012, 10:35:26 pm by RRQJ »

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495133#msg495133
« Reply #339 on: May 08, 2012, 11:05:51 pm »
Just tested a deck I have in the beta decks: 6 tears, 6 SoR, 9 pilars and pends. Not OP at all, lost more than half of the FGs. It has tones of weaknesses: mutation, rewind, PC on pilars, etc.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495136#msg495136
« Reply #340 on: May 08, 2012, 11:10:40 pm »
Just tested a deck I have in the beta decks: 6 tears, 6 SoR, 9 pilars and pends. Not OP at all, lost more than half of the FGs. It has tones of weaknesses: mutation, rewind, PC on pilars, etc.
...vs FGs?? lol

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495149#msg495149
« Reply #341 on: May 08, 2012, 11:26:06 pm »
I've tried SoR simple and it is insanely fast and powerful. I've only fought octane, obliterator, and morte, but I 7 TTW'd morte and 8 TTW'd obliterator, with a bad topdeck lost to octane. I shudder to think how this does against human opponents.

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495168#msg495168
« Reply #342 on: May 09, 2012, 12:14:11 am »
..and another thing: how the hell all this could do *any* harm to PvP?!

Very simple.
Say, i have more nymphs than you, because i offer babies to the oracle every day. I now have a bigger choice of decks versus you, simply because i have luck spinning the wheel. The decks do not need to be OP to give me an advantage, they just need to not be UP. They can also work as strong additions in existent decks. Take monolight, popular BL deck. When i add white nymphs, i gain :
- A stable, CC resistant creature that hits hard
- With an ability that gives me HP (good for a stall, which monolight is)
- With an ability that gives me more quantum generation (as if solar shield wasn't enough to bodyslam denial)

A player without those has a weaker monolight. Hence, is at a disadvantage. And that's just modding, making new decks using those gives you an advantage through more options (versatility), based on luck, and less importantly, veteranship.
While I hear your argument concerning monolight, I'm of the opinion that Monolight is not a good choice for beginners. Not only is the white Nymph a rare card, but also the extremely powerful Miracle. The more rares an element has, the more difficult it is to pick up and play, in comparison to an element that does not have rares, due to the abilities that require luck and skill to aquire.
Fire, for example, I'd call a mid-level, as while it has expensive specialty cards in the form of Phoenix and Seraph, these cards can be gained from the bazaar. Whereas Miracle must be won through sheer luck, as it does not appear in bazaar.
In theory, one who fights long enough COULD get pretty much any card, it's just a matter of time it takes to get that particular card as opposed to another.
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Offline Jenkar

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495172#msg495172
« Reply #343 on: May 09, 2012, 12:18:40 am »
Hum, you do realise this post was about pvp, ay?
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495213#msg495213
« Reply #344 on: May 09, 2012, 01:13:35 am »
Updated OP, more refined stats for the nymphs. Please try them and give me some feedback.

I am going to ignore the following type of "feedback":
The grey nymph is now absolutely, positively OP and I base that on absolutely nothing (test first)
The grey nymph should have the ability completely changed: it should now decapitate the closest creature on the left of the third non-light creature (it is hard enough to balance cards without re-designing the card every time)
I do not care about giving feedback but I know that my card idea "Rabid Smurf" absolutely needs to be included in ver. 1.31 (there is a card ideas and a suggestions area in the forum)

I value the following type of feedback:
In this particular deck the grey nymph has a %win against FG of 85%.
In this other particular deck  the grey nymph has a 3ttw average.

Have fun.

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495218#msg495218
« Reply #345 on: May 09, 2012, 01:19:43 am »
How about, "There is no card named White Nymph." ??

(Jokes aside... you should make the unupped's name White Nymph)
« Last Edit: May 09, 2012, 01:22:11 am by majofa »

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495221#msg495221
« Reply #346 on: May 09, 2012, 01:26:21 am »
How about, "There is no card named White Nymph." ??

(Jokes aside... you should make the unupped's name White Nymph)

Fixed OP

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg495228#msg495228
« Reply #347 on: May 09, 2012, 01:35:04 am »
The Nymphs' stats look good now.... except for Auburn Nymph.

Not so much its attack, but its defense. It's nearly impossible to kill and can easily handle 6 creatures by itself.

Suggestions:
4/4, 5/5
-Makes it a little more killable and it still has good attack.

 

blarg: