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Offline RRQJ

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494573#msg494573
« Reply #276 on: May 08, 2012, 12:45:14 am »
These nymph buffs are pretty ridiculous. I now highly doubt that zanz prioritizes PvP over AI and Arena.

I don't follow the logic.

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494575#msg494575
« Reply #277 on: May 08, 2012, 12:45:55 am »
These nymph buffs are pretty ridiculous. I now highly doubt that zanz prioritizes PvP over AI and Arena.

I don't follow the logic.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494577#msg494577
« Reply #278 on: May 08, 2012, 12:46:23 am »
These nymph buffs are pretty ridiculous. I now highly doubt that zanz prioritizes PvP over AI and Arena.

I don't follow the logic.
Nor do I. The air and light nymphs may not have needed it, but death and queen would never see actual pvp without this buff.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494579#msg494579
« Reply #279 on: May 08, 2012, 12:48:06 am »
These nymph buffs are pretty ridiculous. I now highly doubt that zanz prioritizes PvP over AI and Arena.

I don't follow the logic.
5 Nymphs received huge buffs. Nymphs are won primarily through luck, which means lucky players have larger advantages than before. This makes a much bigger difference in PvP, where small advantages have a much bigger impact.

Basically, zanz is rewarding lucky players much more than before, which damages PvP. The only reason I see he would do this is to make people that spin Nymphs enjoy playing the AI more because their Nymphs are stronger.

Honestly, these are huge buffs.

Auburn, Grey, Queen, and Blue Nymphs stats increased to 6/8 - 7/9 if upgraded
White nymph stats increased to 6/9 -  7/9 if upgraded

Grey and White arguably won't be OP with them, but the other 3 will. Not only are these cards OP, but they are won primarily through pure luck. That makes PvP more luck based, which is not good for it.
« Last Edit: May 08, 2012, 12:49:41 am by RootRanger »
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494581#msg494581
« Reply #280 on: May 08, 2012, 12:49:51 am »
What did i miss? Nymphs buff?
Nice. Can someone post a comparation on old nymphs vs new nymphs to see how big of a buff it is? (on phone, can't check)
Finally nymph becomes viable now, not just a certain trophy.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494589#msg494589
« Reply #281 on: May 08, 2012, 01:01:09 am »
Auburn, Grey, Queen, and Blue Nymphs stats increased to 6/8 - 7/9 if upgraded
Upgraded turquoise nymph stats increased to 9/4
White nymph stats increased to 6/9 -  7/9 if upgraded

Current:
Auburn 0/3 | 0/5
Grey     0/4 | 0/7
Queen  1/3 | 1/4
Blue      3/2 | 6/2
Turquoise 7/4 | 8/4
Light     ?/? | 0/9 I need light nymph's unupped stats.

Update to 6/8 | 7/9:
Auburn +6/+5 (+6/+4 upgraded)
Grey     +6/+4 (+7/+5 upgraded)
Queen  +5/+5 (+6/+5 upgraded)
Blue      +3/+6 (+1/+7 upgraded)

Other Nymph Stat Updates
Turquoise +0/+0 (+1/+0 upgraded)
Light         +?/+? (+7/+0 upgraded)
« Last Edit: May 08, 2012, 01:16:35 am by Rutarete »
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Offline RRQJ

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494590#msg494590
« Reply #282 on: May 08, 2012, 01:04:27 am »
These nymph buffs are pretty ridiculous. I now highly doubt that zanz prioritizes PvP over AI and Arena.

I don't follow the logic.
5 Nymphs received huge buffs. Nymphs are won primarily through luck, which means lucky players have larger advantages than before. This makes a much bigger difference in PvP, where small advantages have a much bigger impact.

Basically, zanz is rewarding lucky players much more than before, which damages PvP. The only reason I see he would do this is to make people that spin Nymphs enjoy playing the AI more because their Nymphs are stronger.

Honestly, these are huge buffs.

Auburn, Grey, Queen, and Blue Nymphs stats increased to 6/8 - 7/9 if upgraded
White nymph stats increased to 6/9 -  7/9 if upgraded

Grey and White arguably won't be OP with them, but the other 3 will. Not only are these cards OP, but they are won primarily through pure luck. That makes PvP more luck based, which is not good for it.

Buffing the nymphs gives "lucky" players more options.  That is true.  However, unless one of the buffed nymphs forms a game-breaking deck, I don't follow how that makes PvP more luck based.

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494592#msg494592
« Reply #283 on: May 08, 2012, 01:10:55 am »
Buffing the nymphs gives "lucky" players more options.  That is true.  However, unless one of the buffed nymphs forms a game-breaking deck, I don't follow how that makes PvP more luck based.
Oh, please. If a deck using nymphs is even competitively viable, PvP becomes more luck based than if that deck is not competitively viable. The stronger that deck is, the more luck-based PvP becomes. Zanz is making Nymphs far stronger, which makes PvP more luck based, even if those decks aren't "game-breaking."
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494593#msg494593
« Reply #284 on: May 08, 2012, 01:15:45 am »
Buffing the nymphs gives "lucky" players more options.  That is true.  However, unless one of the buffed nymphs forms a game-breaking deck, I don't follow how that makes PvP more luck based.
Oh, please. If a deck using nymphs is even competitively viable, PvP becomes more luck based than if that deck is not competitively viable. The stronger that deck is, the more luck-based PvP becomes. Zanz is making Nymphs far stronger, which makes PvP more luck based, even if those decks aren't "game-breaking."

Its more of rewarding veteran players. PEople that log in and spin the oracle every day. If you have more Nymphs, chances are you have been playing longer. If youve been playing longer, then you deserve to have more rare cards. YEs, there will be people that managed to have 5 nymphs in 5 days, but those people are lucky, and outliers.

Meanwhile, you havent given any evidence to them being at all OP now. Set up offense before claiming its there.
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Offline RootRanger

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494595#msg494595
« Reply #285 on: May 08, 2012, 01:20:30 am »
Its more of rewarding veteran players. PEople that log in and spin the oracle every day. If you have more Nymphs, chances are you have been playing longer. If youve been playing longer, then you deserve to have more rare cards. YEs, there will be people that managed to have 5 nymphs in 5 days, but those people are lucky, and outliers.
Is that even any better? Do veterans deserve card advantages just because they have been here longer? They already have experience playing the game and more cards from grinding.

Meanwhile, you havent given any evidence to them being at all OP now. Set up offense before claiming its there.
I stated that Nymphs significantly improved, not that they are OP. While I personally believe that two of them are OP, it is easier to argue that they are luck/veteran based and received a significant buff.
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Offline mesaprotector

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494598#msg494598
« Reply #286 on: May 08, 2012, 01:23:39 am »
I always thought of Blue Nymph's low HP (2, previously), as a way to balance a card that could conceivably, all on its own, deal 20+ damage a turn. I also don't like that so many of the nymphs will now have identical stats. The dragons all have slightly different stats... why not make the nymphs the same way?

In general, though, I'm very happy about the changes. :death , :water , and to a lesser extent :light and :earth nymphs were just not usable. One more suggestion for a nymph buff: lower upped Red Nymph's skill cost to :fire :fire :fire . Otherwise there's very little point to upping it. ;)
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494602#msg494602
« Reply #287 on: May 08, 2012, 01:28:03 am »
Auburn Nymph: 8 :earth 6/8, ability  :earth :earth :earth: Petrify.
Tell me that is not OP... it makes Shriekers look like crap.
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