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Offline justaburd

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498792#msg498792
« Reply #420 on: May 15, 2012, 04:14:21 pm »
Sad to see not the much needed PC for Water coming.

Water still has more PC than some elements :)  Ice bolt can freeze weapons sometimes.  Granted, that's barely anything, but it's more than life or light get.

As the game expands, things will get better.  Double the number of cards ingame (which will take months if not years) and the metagame will grow exponentially, and all elements will have more options.  These days, though, shard of focus fills the permanent removal role pretty darned well.

ice bolt is what 30% chance and only targets the weapon slot. Plus SoF is expensive and isn't always usable when you need pc.
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Offline Ge0metry v1.2

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498795#msg498795
« Reply #421 on: May 15, 2012, 04:17:15 pm »
Sad to see not the much needed PC for Water coming.

Water still has more PC than some elements :)  Ice bolt can freeze weapons sometimes.  Granted, that's barely anything, but it's more than life or light get.

As the game expands, things will get better.  Double the number of cards ingame (which will take months if not years) and the metagame will grow exponentially, and all elements will have more options.  These days, though, shard of focus fills the permanent removal role pretty darned well.

ice bolt is what 30% chance and only targets the weapon slot. Plus SoF is expensive and isn't always usable when you need pc.

Wait what? Ice Bolt can target weapon slot?
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498797#msg498797
« Reply #422 on: May 15, 2012, 04:19:35 pm »
Sad to see not the much needed PC for Water coming.

Water still has more PC than some elements :)  Ice bolt can freeze weapons sometimes.  Granted, that's barely anything, but it's more than life or light get.

As the game expands, things will get better.  Double the number of cards ingame (which will take months if not years) and the metagame will grow exponentially, and all elements will have more options.  These days, though, shard of focus fills the permanent removal role pretty darned well.

ice bolt is what 30% chance and only targets the weapon slot. Plus SoF is expensive and isn't always usable when you need pc.

Wait what? Ice Bolt can target weapon slot?
No, but targeting opponent can freeze their weapon.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498802#msg498802
« Reply #423 on: May 15, 2012, 04:26:46 pm »
*either

Ice Bolt is 100% at 60 :water. Shards don't really matter for Tiko or most of us since we do competitive PvP, in which Shards are rarely allowed. There's also the factor of elemental restrictions; a lot of events have them.

I agree Water is not the most in need of PC though, since it does have Ice Bolt and great CC. Air has great CC and Light has great survivability. Most of all Life needs either PC or CC, soft or not.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498804#msg498804
« Reply #424 on: May 15, 2012, 04:31:42 pm »
*either

Ice Bolt is 100% at 60 :water. Shards don't really matter for Tiko or most of us since we do competitive PvP, in which Shards are rarely allowed. There's also the factor of elemental restrictions; a lot of events have them.

I agree Water is not the most in need of PC though, since it does have Ice Bolt and great CC. Air has great CC and Light has great survivability. Most of all Life needs either PC or CC, soft or not.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498805#msg498805
« Reply #425 on: May 15, 2012, 04:38:07 pm »
Oh yes you are. If everyone says it, it must be true.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498806#msg498806
« Reply #426 on: May 15, 2012, 04:39:57 pm »
*either

Ice Bolt is 100% at 60 :water. Shards don't really matter for Tiko or most of us since we do competitive PvP, in which Shards are rarely allowed. There's also the factor of elemental restrictions; a lot of events have them.

I agree Water is not the most in need of PC though, since it does have Ice Bolt and great CC. Air has great CC and Light has great survivability. Most of all Life needs either PC or CC, soft or not.

Thorn Shield is actually amazing if you have a good amount of healing (SoG)
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Offline Higurashi

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498807#msg498807
« Reply #427 on: May 15, 2012, 04:41:53 pm »
It really isn't. PC is way too commonly used for that to hold true in any more than a minority of cases. That's why you very, very rarely see it in competitive PvP. Easily one of the least used cards ever.

Edit: its main problems are slowness and expensiveness. If Life got another means of CC, soft or not, that card could serve as a complement to Thorn and would help Life stall tremendously. Unfortunately your Bond healing through Mitosis still takes so long to kick in (and is vulnerable to PC and -very- vulnerable to CC), even with Heals to buy time.
« Last Edit: May 15, 2012, 04:47:29 pm by Higurashi »
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Offline The_Mormegil

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498823#msg498823
« Reply #428 on: May 15, 2012, 05:22:19 pm »
It really isn't. PC is way too commonly used for that to hold true in any more than a minority of cases. That's why you very, very rarely see it in competitive PvP. Easily one of the least used cards ever.

Edit: its main problems are slowness and expensiveness. If Life got another means of CC, soft or not, that card could serve as a complement to Thorn and would help Life stall tremendously. Unfortunately your Bond healing through Mitosis still takes so long to kick in (and is vulnerable to PC and -very- vulnerable to CC), even with Heals to buy time.

Also, it's prone to card disadvantage. You need lots of cards (not necessarily combos, but the quantity is needed) to make that strategy work. Soft CC, Thorn, Bonds, creatures, Mitosis, Heal... And Deflag goes right through all of that.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498861#msg498861
« Reply #429 on: May 15, 2012, 07:14:46 pm »
Great update, loved everything about it. Minus the whining in the comments.

Wondering if further decreases to the strength of lvl 4s might be on the way. Maybe drop base quanta to 2 or lose the dexterity.... or maybe different builds for different half-bloods, much like the variety you see in the Arena.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498893#msg498893
« Reply #430 on: May 15, 2012, 08:33:18 pm »
 Thorn Carapace is, IMO, not UP at all (actually I think it is slightly OP). It is almost like Fire Shield/Buckler with the exception that it works 75% (instead of 100%) of time and it poisons the target. It may be destroyed in a few turns due to PC, but it just needs to live long enough to poison an enemy creature and the poison will kill the creature through time. Also, its CC effect is cumulative with other poisoning (even new poisoning from the very same Thorn/Spine shield), making even the toughest creature to die relatively quickly by severe poisoning. The  :fire element is actually completely wiped by this shield if it doesn't destroy it in time. I have killed countless Ruby Dragons or Seraphim with it and I really recommend it to many decks as an effective CC resource, able to affect even immortal creatures!
 By the way, every single shield (with a few exceptions) can be destroyed via PC, that doesn't make Thorn/Spine Carpace useless.
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Offline POB_123

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg498900#msg498900
« Reply #431 on: May 15, 2012, 08:48:15 pm »
Man!!!
I just started playing with a Focus/Rage deck... 
Back to the drawing board. :(

 

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