all deal with HP , all seems to work with 'factors' of the game such as quantum pools, PC, hand and creature abilities, and is a mass buff spell .
You know, I never noticed that before. I feel like an idiot.
What happened to the original "Lightning on a stick" idea for the
shard? That would be much more useful than what we have now. As it is, even if you restrict quanta pools to 8/10 quanta, that still means your opponent can use only one card per turn. Given that it'll take you a long time to gather all those shards, the rush-deck opponent will probably have all the quanta they need by then to play all their cards by the time you restrict them down to 8/10 quanta; they'll be only playing one card per turn, the card they draw, at that point anyways.
So rush decks will be affected only slightly. In contrast, control decks will be hurt more. Not much more, but they probably can't afford to play multiple CC/PC of the same element in the same turn. Rainbows will, of course, be almost completely unaffected.