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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg443650#msg443650
« Reply #36 on: December 30, 2011, 08:37:06 pm »
SoF surely is way too strong, in this form its going to be a staple in most deck without pc.
Especially because its destroying pillars even if the opp hasnt got any permanents like shields or weapons!

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg443691#msg443691
« Reply #37 on: December 30, 2011, 11:43:42 pm »
Is the gravity shard basically 4 free deflags in 4 turns? That definitely seems pretty strong considering it can be run in any deck for the mere cost of 3  :rainbow.
The aether shard seems to be sort of like SoV, the idea and concept is nice, but it doesn't look too useful.

Offline pulli23

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg443699#msg443699
« Reply #38 on: December 31, 2011, 12:19:49 am »
Uhm aether is good I think if you have 6 of them - Draw 3 of them and the opponent has already a max quanta of 10.
But unless you get that amount (early) it's useless. Problem however is: if it gets any better it is op in my eyes, meaning this card will either win or lose you the game.


Now it seems a niece card, maybe useful for some oracle-false-gods.


FOCUS I don't fully understand: a "creature" that gets stronger the more perms it destroys? - Isn't that very OP combined with something like overdrive?

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg443715#msg443715
« Reply #39 on: December 31, 2011, 12:44:34 am »
Uhm aether is good I think if you have 6 of them - Draw 3 of them and the opponent has already a max quanta of 10.
But unless you get that amount (early) it's useless. Problem however is: if it gets any better it is op in my eyes, meaning this card will either win or lose you the game.


Now it seems a niece card, maybe useful for some oracle-false-gods.


FOCUS I don't fully understand: a "creature" that gets stronger the more perms it destroys? - Isn't that very OP combined with something like overdrive?
The aether shard is sort of weak, because you'll need to draw 3 cards to cap your opponent. Even then, most people don't bank their quanta like that, and the game is still playable when you have a 8 quanta cap. All it does is prevent you from summoning dragons and other high cost cards.

The card gains hp by destroying permanents. If you overdrive'd it, it'd lose it's ability to destroy permanents. I do still think that the ability to destroy permanents for free once per turn for four turns is too powerful.

Offline pulli23

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg443734#msg443734
« Reply #40 on: December 31, 2011, 01:18:43 am »
Quote
All it does is prevent you from summoning dragons and other high cost cards.
Thus prevent quite a few of decks of using a combo - or even playing cards. Also decks that depend on things such as fractalling will be hurt badly: you can fractal a good monster, but you can't really play more than 1 a turn.

If you would only need 2 cards to cap it would be very OP - 3 I indeed consider on the vedge of UP, however as I said: you can't really increase it without making the shard counter basically anything. If 2 cards would limit the quanta to something like 13 (which is when a shard would limit the quanta by 5/12th - just a very little bit more than 1/2) getting those 2 in the start hand would simply cripple any opponent if his creatures aren't drawn the first 4-5 turns.
I think the price a bit low: 2 of them shouldn't really be playable on the very first turn (From towers alone). Maybe increase the price by 2/1?


Hmm wouldn't overdriving it when it gains 45 hp be very strong then? - kill 3 permanents and gain an almost unstoppable creature back. (heck obvious things such as reverse time would only hurt you more).

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg443748#msg443748
« Reply #41 on: December 31, 2011, 01:57:29 am »
Hopefully these will turn up soon. Can't wait!

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg443770#msg443770
« Reply #42 on: December 31, 2011, 02:34:33 am »
For SoF, what if it started with 55 hp and lost 10 or 15 per destroyed permanent and turned into a black hole at 10 hp? or something similar?
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg443847#msg443847
« Reply #43 on: December 31, 2011, 06:40:10 am »
For SoF, what if it started with 55 hp and lost 10 or 15 per destroyed permanent and turned into a black hole at 10 hp? or something similar?
Black holes occur from supermassive stars dying.  Losing mass (HP) to become a black hole wouldn't make any sense.  Of course, as it is now, it technically doesn't make sense either, but at least the "flavor" is correct.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444092#msg444092
« Reply #44 on: January 01, 2012, 05:43:46 am »
For SoF, what if it started with 55 hp and lost 10 or 15 per destroyed permanent and turned into a black hole at 10 hp? or something similar?
Black holes occur from supermassive stars dying.  Losing mass (HP) to become a black hole wouldn't make any sense.  Of course, as it is now, it technically doesn't make sense either, but at least the "flavor" is correct.
Well, what would you call the opposite 'flavor'? A new gravity effect could be made based on it
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444108#msg444108
« Reply #45 on: January 01, 2012, 07:22:21 am »
For SoF, what if it started with 55 hp and lost 10 or 15 per destroyed permanent and turned into a black hole at 10 hp? or something similar?
Black holes occur from supermassive stars dying.  Losing mass (HP) to become a black hole wouldn't make any sense.  Of course, as it is now, it technically doesn't make sense either, but at least the "flavor" is correct.
Well, what would you call the opposite 'flavor'? A new gravity effect could be made based on it
not sure, but I feel like it probably wouldn't really fit gravity.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444154#msg444154
« Reply #46 on: January 01, 2012, 12:36:06 pm »
For SoF, what if it started with 55 hp and lost 10 or 15 per destroyed permanent and turned into a black hole at 10 hp? or something similar?
Excuse me while I Fractal it, then Catapult the extra copies for massive damage :U

With this variation, Focuspult would be even more powerful and consistent than Titanpult, I daresay.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444191#msg444191
« Reply #47 on: January 01, 2012, 03:44:18 pm »
Focuspult. That name is so awesome for reasons i don't know.

 

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