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Offline zanzarinoTopic starter

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471164#msg471164
« Reply #264 on: March 15, 2012, 10:03:40 pm »
The aether shard is now Shard of Wisdom. It targets an immaterial creature; the target creature deals spell damage. It can be used in two ways:
Offensive: your immaterial creature ignores all shield but reflective shields
Defensive: play a reflective shield and use the shard on an opponent creature: the creature is now attacking your opponent.

Mechanic: physical attack is reduced to zero, the attack is transferred to a lightning spell instead.
Vampire healing does not apply to spells.
Negative damage spells (antimatter) will heal the target, as usual.

Added to development page.
Soon in the trainer.

Offline Naesala

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471167#msg471167
« Reply #265 on: March 15, 2012, 10:08:14 pm »
Interesting. seems balanced. Is it a permanent change to spell damage, or just one turn?
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Offline Shantu

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471169#msg471169
« Reply #266 on: March 15, 2012, 10:11:33 pm »
Seems quite balanced but limited. I would suggest being able to cast it on any kind of creature, with a bonus to immaterial creatures.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471171#msg471171
« Reply #267 on: March 15, 2012, 10:13:01 pm »
Mechanic: physical attack is reduced to zero, the attack is transferred to a lightning spell instead.
Just to clarify, does the attack still do the same damage as the creature normally would, or does it actually just hit the opponent with a lightning spell? As in would a phase dragon do 8 or 5 spell damage? I assume the former but the wording of your quote above made me curious.

Offline moomoose

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471173#msg471173
« Reply #268 on: March 15, 2012, 10:15:50 pm »
Obviously I love the idea, would you say this was inspired by Shard of Knowledge http://elementscommunity.org/forum/index.php/topic,28846.msg394171#msg394171 or Psion http://elementscommunity.org/forum/index.php/topic,28117.0.html ?
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Offline Higurashi

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471175#msg471175
« Reply #269 on: March 15, 2012, 10:19:16 pm »
Seems quite balanced but limited. I would suggest being able to cast it on any kind of creature, with a bonus to immaterial creatures.
This. It's very useless in its current form. The only reason you would ever use Reflector+SoW is if it's in a restricted environment where Antimatter is banned or something very situational like that.

Monoaether already counters itself with Silence, and making immaterial creatures have semi-momentum is naturally even less useful than actual Momentum, which is a combo that's never used in PvP.

I think you should go over-the-top with the Aether shard too, Zanz. When I see extreme stuff like SoBe and SoSa, I think back to the old idea of the Aether shard being Lightning on a stick. That would be so awesome. 'Cause the thing is, Aether is the element of awesome thunderbolts and explosions in space. Not this pussy-footing around.

(I'm fine with the concept of Wisdom though. It's just the mechanics I feel cheated on 'cause everyone else get extreme stuff.)
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Offline Rutarete

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471193#msg471193
« Reply #270 on: March 15, 2012, 10:39:54 pm »
Will the mechanic for Shard of Conscience be used for a different card?
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471195#msg471195
« Reply #271 on: March 15, 2012, 10:45:52 pm »
i agree with shantu's suggestions for increasing the usefulness of the card, i love the spell damage mechanic being implemented, but would hate for it to be so limited that it would be the least used shard.  as is, the defensive mechanic wouldnt arise very often unless you happened to come across an immaterial creature, which are a bit less common than airborne creatures.
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Offline zanzarinoTopic starter

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471219#msg471219
« Reply #272 on: March 16, 2012, 12:03:34 am »
Shard of Wisdom now in the trainer; with a bit of a twist to make it more interesting. Enjoy.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471223#msg471223
« Reply #273 on: March 16, 2012, 12:16:12 am »
Pretty cool. I love the Lightning effect <3

But the upped Shard lost the damage bonus.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471224#msg471224
« Reply #274 on: March 16, 2012, 12:18:30 am »
Pretty cool. I love the Lightning effect <3

But the upped Shard lost the damage bonus.
It's still there, just not on the card.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471232#msg471232
« Reply #275 on: March 16, 2012, 12:29:03 am »
Pretty cool. I love the Lightning effect <3

But the upped Shard lost the damage bonus.
I have got shard of freedom/wisdom mixed for the upped version. Now uploading trainer with the problem fixed; I am still working on cleaning up bugs and typos.

 

anything
blarg: