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erosimpier

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg470849#msg470849
« Reply #252 on: March 14, 2012, 07:15:27 pm »
Singularities tend to kill you... (http://www.kongregate.com/games/NoxiousHamster/spikes-tend-to-kill-you)
Then how are they of use within a deck, would this change if one used antimatter on them as soon as they came into play, this would make them a quanta sink for sure.
It's not meant to be a standalone, but is a nerf to nova/supernova (test them in trainer, they'll make singularities if you no respect text). They're not made to be of use.
Ohh alright, I think now we need something like a reverse twin universe card so we can copy singularities to the opponents side of the playing field, that could be fun... :P

Offline furballdn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg470914#msg470914
« Reply #253 on: March 14, 2012, 11:04:07 pm »
Singularities tend to kill you... (http://www.kongregate.com/games/NoxiousHamster/spikes-tend-to-kill-you)
Then how are they of use within a deck, would this change if one used antimatter on them as soon as they came into play, this would make them a quanta sink for sure.
It's not meant to be a standalone, but is a nerf to nova/supernova (test them in trainer, they'll make singularities if you no respect text). They're not made to be of use.
Ohh alright, I think now we need something like a reverse twin universe card so we can copy singularities to the opponents side of the playing field, that could be fun... :P
You can try nightmare.

erosimpier

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg470930#msg470930
« Reply #254 on: March 14, 2012, 11:35:07 pm »
@furballdn
Doesn't that fill the opponents hand rather than copy it directly to the playing field on their side?

Offline furballdn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg470932#msg470932
« Reply #255 on: March 14, 2012, 11:39:51 pm »
There isn't a card that places a creature on the opponent's side, but it would combo nicely with singularity or malignant cell. I believe a card idea was made about it though.

Offline moomoose

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg470933#msg470933
« Reply #256 on: March 14, 2012, 11:43:35 pm »
i believe there was a light card that did at some point, and webway could also serve that purpose as well
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg470979#msg470979
« Reply #257 on: March 15, 2012, 03:30:26 am »
i believe there was a light card that did at some point, and webway could also serve that purpose as well
There have been several darkness idea for this card as well:
Gift | Gift (http://elementscommunity.org/forum/index.php/topic,30838.0.html)
Treacherous gift| Treacherous gift  (http://elementscommunity.org/forum/index.php/topic,29273.0.html)
Dark Gift / Grim Charity (http://elementscommunity.org/forum/index.php/topic,4954.0.html)

IMHO such a card might need more uses than just countering some CCs, messing with Weapon Slots, and gifting Singularity though. (The three uses I describe here seem too reliant on a player to be focusing on certain cards to counter/synergize with them. Singularity Gift is a good synergy but seems somewhat limited IMHO given that it's the only card that gives you something bad on purpose.)

burne

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471041#msg471041
« Reply #258 on: March 15, 2012, 09:22:57 am »
Hooray for the new shards !

I have a problem with the focus one, giving every deck PC but playing with it in the trainer show it is not so OP (but still).

I love the new shard of patience, much better than the last one.
It may be too powerfull thou, maybe preventing creature from using skills will balance it.

At first S.of integity frightened me, being able to play a massive creature on the first turn.
But other decks can and depleting your whole hand make it ok.

Shards are overall very powerfull. Not sure if it's good for the game.
By the way, I think X.of void should be boosted. Some protection could do it.


The main frustrating think in the game for me right now, is not achieving EM properly.
I have vampiric creature and regenerate in my mind.

I wonder how the whole thing could evoluate if you make the permanent hit before creature ??

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471056#msg471056
« Reply #259 on: March 15, 2012, 12:58:15 pm »
]
I love the new shard of patience, much better than the last one.
It may be too powerfull thou, maybe preventing creature from using skills will balance it.


I disagree with that. Without the ability to use skills, i think it will become mostly useless again. Sure they get the buff, but outside of water, that will be  next to useless. Has very few good  uses even with the buff. Albeit, its good uses are pretty strong.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471111#msg471111
« Reply #260 on: March 15, 2012, 05:04:10 pm »
By the way, I think X.of void should be boosted.
I agree. Maybe other cards able to target MaxHP could do. I was really disappointed to see that the combination of SoV and SoI wasn't giving a golem able to target MaxHP ... Sad.
I don't think that a protection would be a good buff though. PA and Cloak are playing their role here. I would rather see an increase in effect (4 MaxHP with the mark of darkness).

Elsy

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471141#msg471141
« Reply #261 on: March 15, 2012, 08:26:38 pm »
By the way, I think X.of void should be boosted.
I agree. Maybe other cards able to target MaxHP could do. I was really disappointed to see that the combination of SoV and SoI wasn't giving a golem able to target MaxHP ... Sad.
I don't think that a protection would be a good buff though. PA and Cloak are playing their role here. I would rather see an increase in effect (4 MaxHP with the mark of darkness).
While I agree that SoV is fairly weak, especially if darkness isn't your mark, I also think pumping it up to 3/4 HP would make it way too strong, especially in pvp where opponents only have 100hp.  I think that the major weakness of SoV right now isn't that it's too weak but rather that it has basically no synergy with any other offensive card.  Since its "damage" and normal offensive damage don't add together, either the shards are basically useless because your creatures are doing more damage anyway, or the creatures are basically useless because the shards are doing more damage anyway.  That's why SoV is basically only seen in the Zen deck and nowhere else.  I'd like to explore making the damage additive with creatures, so that if your creatures take your opponent down to 85/100 and you have 3 SoV it'll take the opponent down to 74/91, or 77/94 if another mark.  That way we might see it show up in some other decks.

Angelic_Dawn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471156#msg471156
« Reply #262 on: March 15, 2012, 09:32:38 pm »
Nova Nerf, :/ what nerf?

Currently running a few (Imp/Basic)Mutates in my deck, thanks for the free mutation fodder, i really love it =)  Am even tempted to not play them till i got at least 2 in my hand. =)

Random Super Creature in play early game(or late even) for  2 :entropy  = a nice gift imho =P

 :D

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg471158#msg471158
« Reply #263 on: March 15, 2012, 09:34:26 pm »
By making SoV take away current hp as well as max hp, if you aren't at max hp, I think a lot of the complaints around it would go away.  The only problem with that is it might make the card too strong, even if we kept the part about SoV being unable to kill a player on its own by leaving them at 1/1 hp.

SoV is still pretty good against decks with a lot of healing, even if you are using creatures as well.  If someone casts a miracle or has a bunch of feral bonds out with a lowered hp maximum, they're going to get a lot less efficacy out of it.  I had an arena deck about a week ago that used SoV as the primary source of damage, and it got as high as rank 9, so in the right deck it can work well.  It's just not one of those cards you can throw in every deck and have it work.

 

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