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Offline Absol

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469522#msg469522
« Reply #216 on: March 11, 2012, 03:59:27 am »
Can we have the stats of each shard to shard golem? Like how each constituent affects it.

Off-topic: I hope that shard of freedom as something to do with airborne. Also, singularities look like too much of a punishment (can't immolate!!!). Instead of the infinite buffs, why not just make it a negative quantum tower that absorbs a few random quanta from you?
Already did for the stats here: https://docs.google.com/spreadsheet/ccc?key=0AqwbWqlis8bLdERFekUyMmtFOFNFTXFNaThHWDVNT1E#gid=0

I hope that shards will be in-element cards as opposed to other (but the mechanic remains unchanged, mind you). It's obviously a 12-element set. Putting them all in other seems... Off.
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Offline furballdn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469523#msg469523
« Reply #217 on: March 11, 2012, 04:00:16 am »
Can we have the stats of each shard to shard golem? Like how each constituent affects it.

Off-topic: I hope that shard of freedom as something to do with airborne. Also, singularities look like too much of a punishment (can't immolate!!!). Instead of the infinite buffs, why not just make it a negative quantum tower that absorbs a few random quanta from you?
Here:
Here is a detailed explanation on how this works.

Every shard in the hand (including the Shard of Integrity used) gives a stat boost to the golem. Each individual copy of a shard gives the following stat boost:

ShardATKHP
Integrity14
Serendipity22
Sacrifice22
Focus06
Gratitude22
Bravery30
Patience22
Divinity22
Freedom22
Readiness22
Void22
Justice22
Each upgraded shard gives an extra 1 ATK and 1 HP. For example, 2 Bravery combines with 1 Integrity to make a 7|4 golem. If one of them is upgraded, the golem is 8|5. If two are upgraded, it is 9|6.

Now for skills. To find the final skill that will be used, work across, then down. Find the highest skill that can be given. If there are two or more skills available in the same 'tier', the down-most one will be used.

ShardSkill (1+)Skill (2+)Skill (3+)Skill (4+)Skill (5+)Skill (6+)
Integrity1: burrow1: stone form1: guard2: petrify
Serendipity1: dead/alive2: mutation2: paradox2: improvescramble4: antimatter
Sacrifice1: infectionscavengervenom2: aflatoxindeadly venom
Focus3: devour4: black hole
Gratitude2: growth2: adrenaline4: mitosis
Bravery1: ablazefiery3: destroy2: rage
Patience2: steam3: freeze4: nymph
Divinity1: heal2: endow4: luciferin
Freedom2: queen2: sniper2: dive2: unstable gas
Readiness2: scarab4: deja vuneurotoxin2: precognition
Voidvampire2: liquid shadow3: steal
Justice2: lobotomize2: immortal
Finally, note the following:
  • 1 or more Shard of Freedom will give airborne.
  • 1 Shard of Void will give devourer; 2 or more will give voodoo.
  • 2 or more Shard of Focus will give momentum.
  • 2 or more Shard of Gratitude will give adrenaline.
  • 2 or more Shard of Justice will give immaterial.
Thanks to Jenkar and others for figuring out the skills.

I also made a tool that automatically calculates the stats and skills of any given golem combination. Enjoy (http://xenocidius.allalla.com/shardgolem/).

Offline Mathematistic

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469528#msg469528
« Reply #218 on: March 11, 2012, 04:22:24 am »
Can we have the stats of each shard to shard golem? Like how each constituent affects it.

Off-topic: I hope that shard of freedom as something to do with airborne. Also, singularities look like too much of a punishment (can't immolate!!!). Instead of the infinite buffs, why not just make it a negative quantum tower that absorbs a few random quanta from you?
Here:
Here is a detailed explanation on how this works.

Every shard in the hand (including the Shard of Integrity used) gives a stat boost to the golem. Each individual copy of a shard gives the following stat boost:

ShardATKHP
Integrity14
Serendipity22
Sacrifice22
Focus06
Gratitude22
Bravery30
Patience22
Divinity22
Freedom22
Readiness22
Void22
Justice22
Each upgraded shard gives an extra 1 ATK and 1 HP. For example, 2 Bravery combines with 1 Integrity to make a 7|4 golem. If one of them is upgraded, the golem is 8|5. If two are upgraded, it is 9|6.

Now for skills. To find the final skill that will be used, work across, then down. Find the highest skill that can be given. If there are two or more skills available in the same 'tier', the down-most one will be used.

ShardSkill (1+)Skill (2+)Skill (3+)Skill (4+)Skill (5+)Skill (6+)
Integrity1: burrow1: stone form1: guard2: petrify
Serendipity1: dead/alive2: mutation2: paradox2: improvescramble4: antimatter
Sacrifice1: infectionscavengervenom2: aflatoxindeadly venom
Focus3: devour4: black hole
Gratitude2: growth2: adrenaline4: mitosis
Bravery1: ablazefiery3: destroy2: rage
Patience2: steam3: freeze4: nymph
Divinity1: heal2: endow4: luciferin
Freedom2: queen2: sniper2: dive2: unstable gas
Readiness2: scarab4: deja vuneurotoxin2: precognition
Voidvampire2: liquid shadow3: steal
Justice2: lobotomize2: immortal
Finally, note the following:
  • 1 or more Shard of Freedom will give airborne.
  • 1 Shard of Void will give devourer; 2 or more will give voodoo.
  • 2 or more Shard of Focus will give momentum.
  • 2 or more Shard of Gratitude will give adrenaline.
  • 2 or more Shard of Justice will give immaterial.
Thanks to Jenkar and others for figuring out the skills.

I also made a tool that automatically calculates the stats and skills of any given golem combination. Enjoy (http://xenocidius.allalla.com/shardgolem/).
Thanks! Now it reminds me of gemcraft...
Now shard farms can really bite. Excellent.
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Offline zanzarinoTopic starter

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469530#msg469530
« Reply #219 on: March 11, 2012, 04:25:07 am »
More updates coming in the trainer:
Shard of Patience is now a permanent, I read somewhere on the forum about the idea and I think I like it. It takes a bit of skill to use and it is quite powerful, maybe too powerful. Let me know what do you think.

Edit: Increased shard golem cost to 8.

Offline furballdn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469583#msg469583
« Reply #220 on: March 11, 2012, 05:41:41 am »
Excellent. SoP is much better now. Shame it doesn't stack, otherwise it'd be really OP. How come sacrificing SoP sacrifices your entire stack?

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469586#msg469586
« Reply #221 on: March 11, 2012, 05:46:56 am »
I think SoF is too powerful
only 4 any color cost can destory 3 perment than become a blackhole is also powerful

more overpower than Pulv
【Burning Miracle】a deck out deck,only for pvp
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Offline Mathematistic

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469588#msg469588
« Reply #222 on: March 11, 2012, 05:47:21 am »
Excellent. SoP is much better now. Shame it doesn't stack, otherwise it'd be really OP. How come sacrificing SoP sacrifices your entire stack?
And counters SoSa!!!!!!!!!!!! :)) :)) Include a few of those will be wise enough. Now the singularity decks might be feasible...
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469589#msg469589
« Reply #223 on: March 11, 2012, 05:49:07 am »
Edit: The "not having to discard" problem should also be fixed now.
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Offline furballdn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469593#msg469593
« Reply #224 on: March 11, 2012, 06:00:32 am »
Excellent. SoP is much better now. Shame it doesn't stack, otherwise it'd be really OP. How come sacrificing SoP sacrifices your entire stack?
And counters SoSa!!!!!!!!!!!! :)) :)) Include a few of those will be wise enough. Now the singularity decks might be feasible...
Yup! Hard counter to SoSa. Also makes malignant cell decks stronger, as well as making that SOTK deck feasible again since singularities don't attack under SoP. (The newly generated ones do however). Pack in more antimatter and feral bonds, and you should be able to keep yourself alive. The singularities have never reached positive attack with SoP since they keep negative chaos powering themselves.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469777#msg469777
« Reply #225 on: March 11, 2012, 06:26:22 pm »
I just thought this deck was hilarious, so here's the new mitosquid deck with shard of patience!


61/62 squids!
I think the total damage is 1037.

I was hoping the AI would draw gravity shield so I could show it blocking all the damage.

Edit: also, did earthquake get nerfed?  It didn't seem to be destroying 3 pillars when the AI used it on me.

Edit 2: Oh, it now says "up to 3 pillars."  Trident got nerfed too, not sure THAT was necessary.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469786#msg469786
« Reply #226 on: March 11, 2012, 06:54:02 pm »
Water seems amazing now, fractal physalias anyone?
SoP stacks, but nothing happens having more than one. Maybe make them separate permanents, like Sanctuary?

Offline Wizardcat

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg469864#msg469864
« Reply #227 on: March 11, 2012, 10:09:31 pm »
Edit: also, did earthquake get nerfed?  It didn't seem to be destroying 3 pillars when the AI used it on me.

Edit 2: Oh, it now says "up to 3 pillars."  Trident got nerfed too, not sure THAT was necessary.
It's always said 'up to 3'. Check in-game and the Wiki.
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