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Offline ralouf

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407639#msg407639
« Reply #684 on: October 10, 2011, 06:44:59 pm »
To nerf the fire stall
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407640#msg407640
« Reply #685 on: October 10, 2011, 06:45:26 pm »
Quanta pool capped?!  :o
I'm also curious as to why there is a cap on the quanta pool.
Because Zanz hates fire stalld and fire lance sudden killers and there is (or will be soon, idk if it is already) a shard that reduces BY HALF the max ammount of quanta the oponent can have.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407655#msg407655
« Reply #686 on: October 10, 2011, 07:11:42 pm »
The quanta cap does nothing to firestall, but it does wreck the unupped firebolt killer used against some FGs by newer players.  Mostly it's to facilitate upcoming cards that will modify the quanta pool in such a way that will be meaningful, such as the aether shard of conscience that is under development.  (not yet in game Chapuz)

Offline bored_ninja777

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407659#msg407659
« Reply #687 on: October 10, 2011, 07:27:52 pm »
The quanta cap is kind of a mixed good/bad for me. yes it minimizes insta kill situations kind of. if Someone has 75 :fire they play a couple of lances it's still game over.
75: fire + 4 lances = 96 damage..+ Fahrenheit + 20 more damage. Stone skin was changed to X with no limit due to 75 being its limit already. It prevents people from playing fractal + lots of high cost dragons to some extent.. you can only play so many now instead of saving up well beyond 75 to play a field full in one turn.
It limits the creativity that could be used with having 75+ of a quanta type which isnt all that horrible, but makes cards like soul catcher, solar shield, rustler etc that produce extra quanta for you less likely to be used i think due to pillars can give you enough to 75 without the extra help. my rainbow deck gets 75 of all 12 elements in any middle range length of a game no problem. This new shard coming out though im not so sure its a good idea. :aether shard + blackhole or pestal decks = new quanta ever... plus if you do manage to get some quanta say via supernova.. if pests done eat it all your limited to how much you can try to save up.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407674#msg407674
« Reply #688 on: October 10, 2011, 07:58:51 pm »
Looks like it's just being a major buff to Sanctuary, really. :/
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Offline bored_ninja777

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407679#msg407679
« Reply #689 on: October 10, 2011, 08:15:56 pm »
that too, anything quanta related sanctuary gets buff, plus its now better than SOG unless u have a :life mark.
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Offline badivan1

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407743#msg407743
« Reply #690 on: October 10, 2011, 11:01:31 pm »
Too bad my unupped monoDark stall got somewhat nerfed.  I used to farm the now obsolete Top50 with it.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407752#msg407752
« Reply #691 on: October 10, 2011, 11:09:15 pm »
The Quanta Pool Cap is there to open up new card possibilities. The game is slowly getting more and more advanced, which allows the developer to have more options.

As Far as Black Hole+the new shard goes,
Remember, you only have 6 black holes. You can only stall for so long. Amber nymphs on the other hand will be even more powerful.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407754#msg407754
« Reply #692 on: October 10, 2011, 11:13:03 pm »
As Far as Black Hole+the new shard goes,
Remember, you only have 6 black holes. You can only stall for so long. Amber nymphs on the other hand will be even more powerful.
Arena. (as I mentioned in the shard thread)
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407772#msg407772
« Reply #693 on: October 11, 2011, 12:07:35 am »
As Far as Black Hole+the new shard goes,
Remember, you only have 6 black holes. You can only stall for so long. Amber nymphs on the other hand will be even more powerful.
Arena. (as I mentioned in the shard thread)
Which should not be considered when it comes to determining a cards balance.

Arena, Pvp Events (including war), False Gods, or ANY type of AI should not be considered when balancing cards. Only pvp 1/2 should be considered.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407779#msg407779
« Reply #694 on: October 11, 2011, 12:17:04 am »
why would pvp1/2 only be considered? i NEVER play either one.. mainly because the last time i tried it glitched out ever single match .. i couldnt be in any tournies or lgs due to it.. and im wondering when it comes to it in WOE if it will do the same. so as far as balancing yes arena should be considered since 12 blackholes 12 shards and the usual pestal deck would be so over quanta denial you couldnt play anything ever.. consistently.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407785#msg407785
« Reply #695 on: October 11, 2011, 12:27:18 am »
why would pvp1/2 only be considered? i NEVER play either one.. mainly because the last time i tried it glitched out ever single match .. i couldnt be in any tournies or lgs due to it.. and im wondering when it comes to it in WOE if it will do the same. so as far as balancing yes arena should be considered since 12 blackholes 12 shards and the usual pestal deck would be so over quanta denial you couldnt play anything ever.. consistently.
What Makes A Card Overpowered

Any or all of the following could mean a card is op:
1) High power level in relation to simliar cards.
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3) Provides easily exploited card advantage.
And just because there is a way to counter a card does not mean it is fair and balanced.


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When you look at balancing cards, you cannot look at decks, or AI, or AI level.  You can only look at cards.  All else can follow once it's balanced.
AI should NEVER be a consideration when it comes to balance. Arena is SUPPOSE to be unfair, just like false Gods are suppose to be unfair. If you want to tlak about balancing a card, talk about pvp, not pve. If anything Zanz can nerf the AI for certain card combos as he has done in the past with silence.
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anything
blarg: