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Offline Pineapple

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401916#msg401916
« Reply #444 on: October 01, 2011, 01:24:55 am »
I'd rather immolation to remain at at least 7 utility quanta produced, but force it to not be zero-cost (which is quite a buff, because then you can make psn-immo decks). Something like Immolation - 2 :fire - Gain 10 :fire, 1 per every other; Cremation - 1 :fire - Gain 10 :fire, 1 per every other would be fine, even though it now gives 1 phoenix and 1 rebirth.
Taking away the pillarless immo-phoenix aspect is a bit of a thematic nerf to phoenix..

Offline Shantu

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401995#msg401995
« Reply #445 on: October 01, 2011, 06:20:50 am »
Concerns:
    With the introduction of SoP, the power of Deathstalker and
especially Dune Scorpion need to be revisited, though I can't think of a solution at this moment. I believe this absolutely needs to be addressed.[/list]
Increase the cost of both scorpions by 1-2 might be sufficient. (based on the cost relation between the 3 scorpions prior to SoP)
I don't think increasing their cost is a good idea. Without SoaP, they are still as mediocre-good as they were, mainly because of their '2 for 1' nature. SoaP is good because you need only one buff card to buff several scorpions at once - however, you are losing a turn with it. And the chance of not drawing the buff but quanta/scorps only is still there as well.

Offline RRQJ

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402011#msg402011
« Reply #446 on: October 01, 2011, 06:39:41 am »
you only need one dune scorpion to do the job.  After that, they're just like a forest scorpion.  I don't see how shard of patience overpowers them.  I'd rather use momentum (ignore shield and don't have to wait a turn). For deathstalker, the combo with eclipse is similar and I don't think it is overpowered.  With eclipse, you need a duo, but you don't have to wait a turn.  With the shard, you can make it a mono, but you need to wait a turn.  I guess the shard's stackability might be problematic...but you'd need two, ideally three, shards so most shields won't block the attacks.  That's a significant number of cards needed for the combo (assuming three deathstalkers) that also requires a one turn wait.

Offline The_Mormegil

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402013#msg402013
« Reply #447 on: October 01, 2011, 06:42:43 am »
Concerns:
    With the introduction of SoP, the power of Deathstalker and
especially Dune Scorpion need to be revisited, though I can't think of a solution at this moment. I believe this absolutely needs to be addressed.[/list]
Increase the cost of both scorpions by 1-2 might be sufficient. (based on the cost relation between the 3 scorpions prior to SoP)
Do not agree. If you play with the card a bit, you know that SoaP, while being mono, doesn't really have the same punch as Unstoppable, nor Chaos Power and is not even as good as Blessing. You are paying a whole turn of CC vulnerability for a mono buff. It's balanced.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402061#msg402061
« Reply #448 on: October 01, 2011, 09:49:00 am »
Why is Immolation nerfed? It's fine as it is. o_0

Offline Rastafla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402062#msg402062
« Reply #449 on: October 01, 2011, 09:52:55 am »
Why is Immolation nerfed? It's fine as it is. o_0
No it isnt. It accelerates fire by such a huge margin that noone can compete. Cremation is fine at 8 or 9 since its upped.
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Offline bucky1andonly

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402063#msg402063
« Reply #450 on: October 01, 2011, 09:57:22 am »
I think people are over thinking this update too much and not testing quite enough.  I have not been grinding at all, I have only been playing on the beta trainer and I can tell you right now, the only card that is really OP is SoPe.  If you happen to get 2 supernovas in your opening hand, and 2 SoPe and 2 entropy towers or pends, plus w/e else, that is like 11 cards in your first turn, some of which you might be able to play right away. 

All the cards that received changes are not affected as much as everyone is whining about.  They are working just fine for me.  Mind you this is against the AI, but that is fine.  The game vs other players will be far more interesting with the changes.  They are not game breaking changes, but they are sufficient enough to get people to start thinking about other uses for cards and using other combos and cards they never use.  Suck it up, I've tested, and approve of all the new cards and changes.

Immolation/Cremation - fire still has the fastest start out of any element, and you can still get 3 destroyers out first turn with 2 cremations

Ash/Ash - now 0/5 instead of 0/7, so now it takes 2 attacks to kill it instead of 3, while most other creatures are still only 1

Deflagration/Explosion - cost increase by 1 for upped and unupped, still cheaper than steal, and its fire, remember the first card I talked about, ya, still fast PC

Schrödinger's Cat/Schrödinger's Cat - no one uses it anyway, good buff? 

All the shards are fine now.  I tested before, commented, they were changed, tested, they are better, more balanced.  SoS is a gamble in conventional decks, but could be used in some creative ways.  SoPa slows you down for a turn, so unless you use a few at a time, you will only slow yourself down on multiple turns.  Obvious use is fractal and scorpions, but try a water deck with flooding for the +4/+4, 5/5 squids is nothing to gawk at.







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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402066#msg402066
« Reply #451 on: October 01, 2011, 10:07:30 am »
Bucky is used to say crap but this time I rather agree with him !
Just one think about the SoPe : it MAY be OP depend of your luck but if you get 3 dune scorp and you don't play buff it is rather crappy..

This update seems actually good and I really hope this will be released soon. (I'm just a little doubtful about the quanta cap..)
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402075#msg402075
« Reply #452 on: October 01, 2011, 10:40:33 am »
Would it be better if the 'Band' was on the right side of the title instead of the left?
^This

And i miss the purty shiny darkness  :-[

Also, im not sure if anyone has posted this and/or if it's supposed to be this way or if it's a bug (still trying to get up to speed with the new update and the comments made in this topic), but i noticed that with a False God the Shard of Void takes 2HP of our max HP EVERY turn.
I assume it counts the mark or cards drawn, but I don't believe that should be counted as three turns. If it is, then either the card text should be changed or all towers in the FG's field should be counted three times aswell (wich i think would be great for our arena deck  :P). If it's not, then the SoV should not take 2 HP of our max every turn when playing versus someone with a triple mark or triple draw.

Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402077#msg402077
« Reply #453 on: October 01, 2011, 10:51:01 am »
When will the new patch be released?

Offline Kamietsu

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402084#msg402084
« Reply #454 on: October 01, 2011, 11:27:40 am »
When will the new patch be released?
Probably sometime around the future. I could be wrong. I've been wrong before.
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Offline The_Mormegil

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg402086#msg402086
« Reply #455 on: October 01, 2011, 11:42:17 am »
This update seems actually good and I really hope this will be released soon. (I'm just a little doubtful about the quanta cap..)
Well, now that Shards have been tested and (mostly) approved (some doubts on Shard of Sacrifice still, but I believe what others have said and it seems likely to be avoidable. Still scary concept, but it may be overreacting on my part) I think we are ready to see the other ones, so AFTER that and AFTER they have been tested, there will be the release. I think.

We are still missing out on the shards for :aether, :air, :earth, :fire and :gravity.
:aether is most likely going to be the magical damage zapper, although I'm not a fan of the concept (we already have one "damaging" shard, plus it'd be cool if it did something divergent).
The rest are more of a mystery. Personally, I think Gravity should get something that increases its stall capacity. A better shield would be perfect, but even a stall Shard would be great...
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