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Offline Jappert

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398432#msg398432
« Reply #240 on: September 24, 2011, 12:50:30 pm »
I love the bands, way better then the coloured names!
I also love the new backgrounds. Earth is a bit to dark for my taste, but still looks awesome, much smoother.

Offline ScaredGuy

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398445#msg398445
« Reply #241 on: September 24, 2011, 01:09:28 pm »
I think the new backgrounds are fantastic, the unupped death one is my favorite.

Offline Fluffy Ninja

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398454#msg398454
« Reply #242 on: September 24, 2011, 01:21:21 pm »
Im liking the look of these backgrounds, everything is lookinng fantastic

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398456#msg398456
« Reply #243 on: September 24, 2011, 01:23:26 pm »
Zanz, flooding buff is not the solution.

First, flooding with only 5 creatures on the field ruins all the creativity of mass creature decks such as pharaoh, firefly, mitosis, fractaling, graveyard combo, emphatic bond combo.
Plus, it is not only ruining, but also makes a gigantic additional shield.. So, it is like second shield.. works better than gravity shield which only block enemy creature's attack, but also kill enemy creatures, like pandemonium or fire storm effect..
Then, it is very super duper cheap..
Then, it is only works for enemy creature (if your deck was water). Water creatures in players field not affected.. Ridiculous effects..
Then, make it combo with Shard of Patience, make it more more dangerous.. (but flooding can work alone which is ridiculous also).

Zanz.. Think about it... It make more players tend to build only a single creature in their field to win, such as:
deathstalker+unstoppable+adrealine+Quint Essence..
Which is ridiculous deck i have found in many pvp, and make me sick..

Think about it zanz.
Make flooding work for 5 creature will make your elements the game ruins.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398492#msg398492
« Reply #244 on: September 24, 2011, 02:32:16 pm »
It flooded all but 7 before and it was widely considered one of the most underpowered cards in the game. The difference between 7 and 5 is subtle enough that it only affects some decks.

If you have a deck with few, no, or water creatures, flooding does basically nothing to you. Any other deck is weakened at least moderately. That is how flooding has always worked. Now it affects certain decks with a fairly good amount of creatures as well. As I said, it's a fairly subtle buff in this regard.

Then you mentioned SoP. Remember that you have to get a 6th creature onto the field for it to get the extra bonus, which either requires a stall with tons of creatures or a deck that can produce more creatures. And your creatures are delayed for one turn, giving your opponent time to adapt.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398532#msg398532
« Reply #245 on: September 24, 2011, 03:31:23 pm »
It flooded all but 7 before and it was widely considered one of the most underpowered cards in the game. The difference between 7 and 5 is subtle enough that it only affects some decks.

If you have a deck with few, no, or water creatures, flooding does basically nothing to you. Any other deck is weakened at least moderately. That is how flooding has always worked. Now it affects certain decks with a fairly good amount of creatures as well. As I said, it's a fairly subtle buff in this regard.

Then you mentioned SoP. Remember that you have to get a 6th creature onto the field for it to get the extra bonus, which either requires a stall with tons of creatures or a deck that can produce more creatures. And your creatures are delayed for one turn, giving your opponent time to adapt.
Yes, i agree with you saying that flooding is underpowered before. So, it should be changed.
I also agree if flooding sometimes affect nothing at all (make it stupid to play it in early game).

Maybe, now I do agree with this buff.
This will become one of my favorite stalling deck... (flooding + permafrost)  :D

Offline Atico

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398535#msg398535
« Reply #246 on: September 24, 2011, 03:58:34 pm »
Think about it zanz.
Make flooding work for 5 creature will make your elements the game ruins.
I can agree with You. I think that buffing Flooding is important, but this buff isn't a good way to solve problem. For me Flooding is very good chance to nerf :fire element. Fire as only one element can damage Flooding as mono (steal do nothing). So we should make a bonus, which will be problem for Fire, not for FQ, Faraon etc.
In real life water destroy fire. Maybe damage from fire cards (when flooding come) should be halved? Or gives 0/-3 for all fire cards in game? This will be better for game than thinner field.

Or maybe HP status should be also underwater and then FireLance do nothing ;)

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398539#msg398539
« Reply #247 on: September 24, 2011, 04:14:07 pm »
Steal in a mono does destroy flooding, as a mono-darkness has no :water quanta to absorb. Entropy also has PC in a mono through Butterfly Effect, and Pulverizer's ability can be run off of mark and pendulums, allowing it to also be a technical mono.
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Offline Atico

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398545#msg398545
« Reply #248 on: September 24, 2011, 04:29:40 pm »
Steal in a mono does destroy flooding, as a mono-darkness has no :water quanta to absorb. Entropy also has PC in a mono through Butterfly Effect, and Pulverizer's ability can be run off of mark and pendulums, allowing it to also be a technical mono.
Ok, You are right with Steal - my mistake ;)
But I still think, that buff Flooding should hurt more Fire, not all elements. This buff is a big nerf for Air (which is poor element), because Air has got a lot of small creatures + FQ. So it isn't good way, especially when Air hasn't got PC.
For growthing Destroyers or Dragons 15/2 Flooding still do nothing...

Offline ScaredGuy

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398546#msg398546
« Reply #249 on: September 24, 2011, 04:31:39 pm »
Steal in a mono does destroy flooding, as a mono-darkness has no :water quanta to absorb. Entropy also has PC in a mono through Butterfly Effect, and Pulverizer's ability can be run off of mark and pendulums, allowing it to also be a technical mono.
Ok, You are right with Steal - my mistake ;)
But I still think, that buff Flooding should hurt more Fire, not all elements. This buff is a big nerf for Air (which is poor element), because Air has got a lot of small creatures + FQ. So it isn't good way, especially when Air hasn't got PC.
For growthing Destroyers or Dragons 15/2 Flooding still do nothing...
As much as I agree with you on the air thing, I don't think there should be any cards that specifically counter a certain element.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398563#msg398563
« Reply #250 on: September 24, 2011, 05:17:11 pm »
You're forgetting Holy Flash, though I agree with the sentiment.
Also, I'm not seeing how the flooding buff is disproportionately effective against air.
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Offline Atico

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg398583#msg398583
« Reply #251 on: September 24, 2011, 05:44:21 pm »
You're forgetting Holy Flash, though I agree with the sentiment.
Also, I'm not seeing how the flooding buff is disproportionately effective against air.
:air (and  :life) has got a lot of small creatures. Small creatures = You need more creatures to make big damage. What is more,  :air has got Damsefly, which block position 1-5. In :fire or :gravity You haven't got this problem, because You can have easily less creatures, but with bigger attack (Accerelation, Catapult, Growthing fire creatures, 15/2 Dragon or Fire Lance). In fire decks, You can also use Immolation (to destroy for example Ash Eater and get 9 :fire and 11 :rainbow). In Air it isn't so easy and cheap as in fire (and killing our creature didn't add 20 quantum as in fire...)
So this change really hurts weak Air Element and Life. It do nothing for Fire, Gravity and probably Aether (so it do nothing for the best elements, and hurts weaker).

 

blarg: