Time to play devil's advocate a bit here (no pun intended).
For everyone who wants to switch Shard of Gratitude and Shard of Readiness around in terms of what elements they affect, don't you think that the redundancies of Adrenaline PLUS a Shard that can also grant adrenaline to those creatures is a bit silly? Also, if Shard of Gratitude is affected by marks, all I know is that timebows (that often use Shard of Gratitude for healing with Sanctuary) will actually require the switched shard format in order to gain the healing boost. And yes, while Mitosis can be pricey for some creatures, I personally think that SoG fits and SoR still fits , even if SoR might break conventions regarding Adrenavu combinations.
Thanks for changing the backgrounds and adding 'bands' to the cards Zanz. I still think it should be (1 band = rare, 2 bands = legendary) so that the ones w/o bands are seen as the 'common' cards, but aesthetics aside, it's all awesomesauceness. ^^
Problems leaving the shards the way they are:
- SoG is redundant in its element and will be used only by other elements at best splashing with Life mark.
- SoG is still very powerful and upped SoG still enables Firestalls and healing stalls in general (which is why it is banned from 90% of competitive PvP options).
- SoG is not what Life needs and doesn't really synergize with that element.
- SoR is redundant with Adrenaline and makes Adrenaline less unique.
- SoR will not be used for its main purpose since it is rarely if ever used for that to start with (SoR decks are considered very original, just take a look at the feedback on FFQ+SoR deck in last Air Trials), SoR will be used as in-element rush option for Time
- SoR enables one broken deck (AdrenaVus) which has the potential to be the fastest rush in the game. Immorushes are bad enough already, this actually multiplies its power over time too, possibly turning it into an outright farming monster.
- SoR does not help Time stall (the Master of Time 10 men said more than once that Time requires healing to be effective), it helps Time rush. The metagame will be even more rush-centered.
Problems switching Shards:
- Thematic issues (although I think Shard of Renovation and Shard of Vitality would be pretty thematic)
- SoR would be redundant with Adrenaline.
- SoG would benefit Timebows more and Firestalls less. I don't see a problem here, but I guess if you're
really annoyed at the old fat Timebows while you somehow love facing the almost unbeatable Firestalls you see in the Arena every day, that's kind of a problem. I see it more as a benefit, but eh.
A point in common is that SoR is redundant with Adrenaline.
I think it should give "First Turn Activation(FTA)" instead of adrenaline regardless of paired Element.
As for the rest, I don't see why they should not be switched, apart from wanting to stick with the habit of seeing SoG as the green shard and SoR as the yellow one. :/